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The Vish Visualization Shell 0.3
Vish
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The Vish namespace. More...
Classes | |
| struct | AcceptionGenerator |
| class | AcceptList |
| class | AcceptListIterator |
| Accepting arbitrary types directly as second argument of VCreator or VObject::AcceptableInputTypes . More... | |
| class | AcceptListIterator< AcceptList< AcceptType, NextAcceptList > > |
| class | AcceptListIterator< META::LIST< AcceptType, NextAcceptList > > |
| Using a META::LIST<> as second argument of VCreator or VObject::AcceptableInputTypes . More... | |
| class | AcceptListIterator< META::NIL > |
| Using a META::NIL as second argument of VCreator or VObject::AcceptableInputTypes rejects all input objects. More... | |
| class | AcceptListIterator< void > |
| Using void as second argument of VCreator or VObject::AcceptableInputTypes rejects all input objects. More... | |
| class | Anemone |
| Abstract object for elementary render objects. More... | |
| struct | AnemoneBasicCreator |
| Internal intermediate class bundling some caching functionality on AnemoneCreators. More... | |
| struct | AnemoneCreator |
| The Anemone Cache, called the Seagrass, is based on Anemone objects. More... | |
| struct | AnemoneCreatorBase |
| The Anemone Cache, called the Seagrass, is based on Anemone objects. More... | |
| struct | AnemoneCreatorContext |
| Convenience class to pair a render context and an AnemoneCreator. More... | |
| class | AnemoneNutrition |
| struct | ApplicationQuitter |
| Registerable objects to be called by some plugin when the application is supposed to quit soon, to be used to flush caches and close files in a clean way yet before any plugins are unloaded. More... | |
| class | Atlas |
| class | BaseCursor3D |
| Base class for 3D cursors with different geometries Handles common cursor functionality while allowing specific geometry implementation. More... | |
| class | Bokeh |
| Implementation of a RenderCategory::CAMERA_LENS_OBJECT . More... | |
| struct | Brush |
| A data-driven description of a Brush to select points from a set of points, providing an list of indices. More... | |
| class | BufferArray |
| Base class for OpenGL buffer objects, which are the building blocks of Vertex Buffer Objects. More... | |
| class | BufferID |
| Base class for OpenGL buffer id's. More... | |
| struct | CallbackInputNotifier |
| A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object. More... | |
| struct | CallbackMutableInputNotifier |
| A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object. More... | |
| class | CatchStatus |
| A convenience class that can be added as base class to any VObject. More... | |
| struct | CategorizedRenderObjects |
| struct | ClippingPlanes |
| VRenderObjects that want to support clipping planes may derive from this class, must call initializeAnemone() in their own respective code and insert the setClipDistances() code into their vertex or geometry shader code. More... | |
| class | ColorArray |
| Base class for OpenGL buffer arrays related to colors. More... | |
| class | Colorizer |
| A vish object component (aka vish skale) that references some colormap and takes care of its parameter handling. More... | |
| class | Colormap |
| Abstract base class for colormaps, which are transfer functions from a floating point value into RGBA values. More... | |
| class | ColormapReference |
| Helper class for attaching colormaps to MemCore::Intercubes. More... | |
| class | CommandLineParser |
| Basic parser for options and arguments. More... | |
| struct | CompareSlotsByName |
| class | ComputationDispatcher |
| class | ComputeShader |
| class | Coral |
| A base class for vish objects that provides Colormaps. More... | |
| struct | CreateVertexArray |
| struct | CreateVertexArray_nD |
| struct | CreateVertexArray_nD< Type, ArrayType, 0 > |
| struct | CreatorCreator |
| class | CrossSectionCam |
| struct | Cursor3D |
| struct | Cursor3DProperties |
| Description of parameters for drawing a 3D cursor shape within a shader. More... | |
| struct | DefaultAnemoneInitializer |
| struct | DefaultTypedSlotSaveProperty |
| A type trait class defining a the default property of certain types used in input slots, telling if the value of these types should be saved when the status of an object is saved. More... | |
| class | DeferredRenderObject |
| Base class for objects that make use of deferred rendering. More... | |
| class | DisplayList |
| class | DisplayListCreator |
| class | DisplayListTentacle |
| struct | DrawArrays |
| An Vertex Buffer Object renderer that implements the glDrawArrays function. More... | |
| struct | ElementBuffer |
| class | EnableTexture |
| struct | Enum |
| Enumeration type. More... | |
| class | Expectation |
| Define that we are expecting a certain number of bytes from an VSocketAction::Receiver object. More... | |
| class | FlagList |
| A set of strings associated with a boolean, good to store true/false properties for each string. More... | |
| struct | FloatOrigin |
| By default, the Camera in Vish is NOT translated to the location of the specified observer, but it resides at location (0,0,0). More... | |
| struct | Fog |
| Provides a fragment shader function of type: More... | |
| class | FragmentShader |
| An OpenGL fragment shader. More... | |
| class | Framebuffer |
| Class interface to the OpenGL Framebuffer API. More... | |
| class | GeometryShader |
| An OpenGL geometry shader. More... | |
| class | GetMessage |
| struct | GimpIcon |
| A map of ref pointers to input objects. More... | |
| class | GLBindableBaseBuffer |
| class | GLBindableBuffer |
| class | GLBuffer |
| Implements functionality related to an OpenGL buffer object. More... | |
| struct | GLBuffer_with_bind |
| class | GLCache |
| The GLCache is a mapping from certain keys to an OpenGL DisplayList object. More... | |
| struct | GLCacheCreator |
| struct | GLCacheError |
| class | GLCacheFactory |
| The 3rd level of the OpenGL Cache, retrieving actual GL objects such as VBO's or TextureCreators. More... | |
| class | GLCacheFactoryPtr |
| A convenience class which is basically a reference to a GLCacheFactory and forwards all its member properties to this pointer. More... | |
| struct | GLCacheInterfaceNotFound |
| Exception that is thrown if the type is not found on GLCache access. More... | |
| struct | GLColormap |
| A colormap can be used in two ways: as 1D texture, or as colortable. More... | |
| class | GLContextChecker |
| This is a convenience class to check if an OpenGL context is currently active and available. More... | |
| struct | GLDebug |
| struct | GLError |
| Exception class for errors during rendering. More... | |
| struct | glew |
| Interfacing the glew library. More... | |
| class | GlewContext |
| class | GLFontManager |
| class | GLFontManagerCreator |
| struct | GLImageTileProcessor |
| An interceptor class for rendering, allows to process pixels before they are saved to disk. More... | |
| class | GLMapMemory |
| class | GLMultisampleTexture2D |
| A multisampling texture, to be used with framebuffer rendering and shaders. More... | |
| class | GlossyLines |
| A helper class to draw lines with a shiny, glossy texture. More... | |
| class | GlossyTexture |
| A one-dimensional texture that simulates a glossy shade. More... | |
| struct | GLOutOfMemory |
| struct | GLPainter |
| RenderBasin Painter Object implementing a call to OpenGL's glDrawArrays(). More... | |
| class | GLPixelBuffer |
| PBOs allow to perform asynchronous pixel data transfers. More... | |
| class | GLProgram |
| An OpenGL shading program. More... | |
| class | GLRenderAble |
| Abstract base class for objects that can be rendered via OpenGL. More... | |
| struct | GLRenderer |
| A renderer class that captures OpenGL renderings from a viewer object into some offline buffer, using FrameBuffer objects with multisampling. More... | |
| struct | GLShaderUniformFunctor |
| A functor class for applying operators to uniform shader variables that are assigned directly from a Vish slot. More... | |
| struct | GLSL_View.CameraSettings |
| struct | GLSL_View.FrustumCornerPoints |
| struct | GLSL_View.Viewport |
| class | GLState |
| class | GLTexture |
| class | GLTexture1D |
| Shortcut class name for one-dimensional textures. More... | |
| class | GLTexture2D |
| Two-dimensional textures loaded from a dataset. More... | |
| class | GLTexture2DBase |
| Shortcut class name for two-dimensional textures. More... | |
| class | GLTexture3D |
| Shortcut class name for three-dimensional textures. More... | |
| class | GLTextureBase |
| Base class for OpenGL Texture ID's. More... | |
| class | GLTextureID |
| Better base class for OpenGL Texture ID's. More... | |
| struct | GLTextureTentacle |
| struct | GLType |
| class | GLUniformBuffer |
| class | HotKey |
| Base class for Vish Objects that act on a single, configurable hotkey in the viewer. More... | |
| struct | HTMLInputCreator |
| class | HTTPServer |
| Define that we are expecting a certain number of bytes from an VSocketAction::Receiver object. More... | |
| struct | HybridScene |
| An internal class to categorize render objects and iterate over them according to their properties. More... | |
| struct | IdentifierWithUrl |
| struct | ImageTile |
| A tile as part of an image. More... | |
| struct | ImageTileProcessor |
| Interface class for processing color data acquired by rendering. More... | |
| struct | IndexBuffer |
| OpenGL Index Buffers for specific data types. More... | |
| struct | IndexBufferObject |
| Base class for index buffer objects. More... | |
| struct | info |
| Input type to display some information about an object. More... | |
| struct | InputNotifier |
| A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object. More... | |
| struct | Interactive |
| Base class for Vish Objects that allow interaction with an input device such as the mouse or keyboard in the 3D Viewer (or any other input device providing a VInteractionEvent ). More... | |
| class | Interactor |
| An interaction element to steer the behavior of the viewer in a GUI. More... | |
| class | KBuffer |
| Abstract class implementing a K-Buffer. More... | |
| struct | KeyStringNotFound |
| class | Label |
| class | LabelSet |
| A mapping from integer values to Labels, i.e. More... | |
| struct | LayeredMultiViews |
| Handling multiple views in multiple layers in multiple viewports. More... | |
| struct | LayeredRenderResult |
| struct | lessValueSetPtr |
| Key comparison functor, a Strict Weak Ordering whose argument type is a ValueSet; it returns true if its first argument is less than its second argument, and false otherwise. More... | |
| class | LineDescriptionTentacle |
| struct | LineGeometryProgram |
| struct | LineGlowShadowProgram |
| struct | LinePointProgram |
| struct | LineProgram |
| Base class for shader programs enhancing the display of lines. More... | |
| struct | LineStippleProgram |
| class | ListID |
| union | MatrixOrArray |
| struct | MemberID |
| class | MessageRetriever |
| class | MetaGLViewerCreator |
| Implementation of a viewer creator using an existing viewer class that can be called with a ViewerCreatorEnvironment as parameter. More... | |
| class | MetaGLViewerCreatorBase |
| Abstract plankton class for objects creating OpenGL-enabled viewer windows. More... | |
| struct | MetaViewer |
| Base class for object handling one or more viewers, i.e. More... | |
| class | MetaViewerCreatorBase |
| Abstract plankton class for objects creating viewer windows. More... | |
| class | MetaViewerCreatorEnvironment |
| Abstract class describing the environment when creating viewer windows. More... | |
| struct | ModelViewMatrix |
| A helper class for exception-safe pushing and popping of the OpenGL model view matrix. More... | |
| struct | MovieRecorder |
| Base class for Movie recorder classes. More... | |
| class | MSDeferredObjectDisplay |
| Base class for displaying the rendering output of other objects via multisampled deferred rendering. More... | |
| class | MSDeferredRenderObject |
| Base class for objects that use multisampled deferred rendering. More... | |
| class | MultipleStringSelection |
| A multilist container ... More... | |
| class | MultiviewOVR |
| struct | MultiviewRenderable |
| Base class for objects that can render to multiple views at once, such as needed for single-pass stereo rendering. More... | |
| struct | MutableInputNotifier |
| A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object. More... | |
| struct | myVStreamCreator |
| struct | NamedRenderExceptions |
| A named list of render exceptions. More... | |
| struct | NetworkObjectHtml |
| struct | NotifiedValueIterator |
| struct | ObjectQuality |
| Classification for the quality of objects that may be provided by some Creator. More... | |
| class | ObjectSelection |
| A general-purpose class to select a set of Vish objects and order them by priority. More... | |
| struct | OfflineRenderResult |
| class | PBO |
| class | PickList |
| The result of a pick action. More... | |
| struct | PixelBuffer |
| Class to receive pixel colors and depth information. More... | |
| struct | PixelZoom |
| Pixel zoom parameters. More... | |
| struct | PrintCreatorIterator |
| struct | PrintIterator |
| class | ProceduralVertexAttribute |
| class | Programmable |
| A helper class to create a shader program from either intrinsic code, or external files, as given under the specified name in Programmable::CompileShader(). More... | |
| struct | ProgrammableGeometry |
| A helper class to create a OpenGL geometry shader programs. More... | |
| struct | ProjectionParameters |
| Projection parameters for rendering. More... | |
| class | Range |
| A range of double values, to be used to map certain values from one range to another. More... | |
| class | RemoteViewer |
| class | RemoteVish |
| struct | render_lambda_traits |
| struct | render_lambda_traits< Ret(Class::*)(Arg1, Arg2) const > |
| class | RenderAble |
| Abstract base class for objects that can be rendered. More... | |
| class | RenderBasin |
| Base class for abstract render operations. More... | |
| struct | RenderCategoryConstraint |
| struct | RenderException |
| Exception class for errors during rendering. More... | |
| struct | RenderNamespace |
| Enums used for rendering. More... | |
| struct | RenderSlice |
| struct | RequestExecutor |
| struct | SampledSize |
| Size class for two-dimensional images with multisampling. More... | |
| struct | ScriptletCreator |
| class | Seagrass |
| The Anemone Cache, called the Seagrass, is based on Anemone objects. More... | |
| class | SecondaryColorArray |
| OpenGl buffer array base class to provide secondary colors. More... | |
| struct | SensorArea |
| Extended information as provided by a sensor on the screen such as the mouse cursor. More... | |
| class | Shader |
| Base class for OpenGL shaders. More... | |
| struct | ShaderConditionals |
| Base class to ease setting a VSlot as shader defines. More... | |
| struct | ShaderInjector |
| struct | ShaderInjectorBase |
| struct | ShaderLightSource |
| Base class for light sources that are defined via shader functions with constant shader code, i.e. More... | |
| struct | Size |
| Size class for two-dimensional images. More... | |
| struct | SlotEvaluator |
| struct | SlotEvaluator< 1, SlotList... > |
| class | Slottify |
| Utility class for dealing with conversions from VObject and its Slots to strings and vice versa. More... | |
| struct | SpaceNavigation |
| struct | SSBOManager |
| struct | StatusIndicator |
| Base class for convenient messing around with the status to be displayed for a certain object. More... | |
| struct | StereoDraw |
| Base class for render objects to implement a stereo render function that draws to the left and right eye directly as enabled by. More... | |
| struct | StorageBufferID |
| class | StorageBufferTentacle |
| Storage buffer objects. More... | |
| struct | StreamString |
| class | StringSelection |
| A list of strings with one of them selected. More... | |
| class | Task |
| class | TexCoordArray |
| Base class to store buffer arrays for texture coordinates. More... | |
| struct | TEXTURE |
| struct | TextureBase |
| Base class for Texture objects, supports cache management. More... | |
| class | TextureBuffer |
| It's a texture that knows about a buffer array. More... | |
| class | TextureCreator |
| A handler for texture creation and release. More... | |
| class | TextureID |
| struct | TileRenderResult |
| class | TimeDependent |
| Base class (vish scale) for time-dependent objects Synopsis: Derive the VObject from this base class to get a time parameter that is consistent with other usages. More... | |
| class | Touchable |
| Abstract base class for objects that can be touched. More... | |
| class | TouchList |
| Abstract base class for objects that can be touched. More... | |
| struct | TransformOperator |
| Implements an operation that affects a 3D rendering, in whatever way. More... | |
| class | TypedBufferArray |
| class | TypedBufferArrayBase |
| class | TypedColorArray |
| OpenGl buffer array to provide colors. More... | |
| class | TypedNormalArray |
| Note: stuff has always 3 components. More... | |
| struct | TypedPBO |
| class | TypedSecondaryColorArray |
| OpenGl buffer array to provide secondary colors. More... | |
| class | TypedSlot |
| An input slot for VObjects, bound to a specific type. More... | |
| class | TypedSlot< bool[]> |
| class | TypedSlotCreator |
| A registry for the runtime-creation of typed slots, allowing creation of type-specific VObject input parameters without knowing their types explicitly. More... | |
| class | TypedTexCoordArray |
| An OpenGL buffer array to store texture coordinates. More... | |
| class | TypedTextureBuffer |
| class | TypedUniformBuffer |
| class | TypedValueCreator |
| Implementation of value creators. More... | |
| class | TypedVectorUniformBuffer |
| class | TypedVertexArray |
| Base class for OpenGL buffer array objects operating on vertices (points), independent from a specific type. More... | |
| class | TypedVertexAttribArray |
| OpenGL buffer array for arbitrary vertex attributes. More... | |
| class | TypedVertexBufferArray |
| struct | TypeNotFound |
| Exception that is thrown if the type is not found on GLCache access. More... | |
| class | TypeSpecificGLCacheFactory |
| This is semantically a. More... | |
| class | TypeSpecificGLCacheFactoryPtr |
| This is semantically. More... | |
| class | UndoStack |
| Helper class to provide two input actions for undo/redo operations. More... | |
| class | UniformBuffer |
| class | UniformBufferRegistry |
| class | UniformVertexAttribute |
| class | UniqueQueue |
| struct | URenderException |
| Exception class for user-thrown errors during rendering. More... | |
| struct | UserRenderException |
| class | VAbstractValue |
| Implementation of a VISH type via procedural referencing instead of instantiation. More... | |
| class | VAbstractValueParameter |
| Making parameters for abstract values. More... | |
| class | VAcceptInfo |
| An intermediate class that holds information about what kind of input objects a certain VObject accepts. More... | |
| class | VAcception |
| Accept information for a given VObject. More... | |
| class | VAcceptList |
| A list of accept informations. More... | |
| struct | VAcceptListTracer |
| class | VAction |
| An action object that allows to schedule objects for request execution, i.e. More... | |
| class | VActionNotifier |
| Notifier object for actions. More... | |
| struct | ValueAction |
| Route a notification event to an object's member function. More... | |
| struct | ValueActionBase |
| An abstract Value notifier that re-routes valueChanged events to virtual actions. More... | |
| struct | ValueCache |
| Cache values of VSlots in an Interface and allow checking if these values have changed. More... | |
| struct | ValueCacheable |
| Base class for caching values of VSlots relative to an Intercube. More... | |
| class | ValueMap |
| List of the components of a compound type. More... | |
| struct | ValueNotifier |
| Base class for objects which are informed when a value is changed. More... | |
| class | ValueNotifierList |
| A node which serves to identify multiple instances of input alternatives for a certain value. More... | |
| class | ValuePool |
| A ValuePool is the home of local values of certain input objects. More... | |
| struct | ValuePoolCreator |
| class | ValuePoolProvider |
| Procedural interface for requesting a ValuePool. More... | |
| struct | ValuePoolReferer |
| Abstract base class for objects that may provide objects that provide an active value pool (two-fold indirection). More... | |
| class | ValueSet |
| A set of values. More... | |
| struct | ValueSetNotFound |
| struct | ValueShadowIterator |
| Iterator class for values stored in multiple ValuePools (also called "shadows" of a variable). More... | |
| class | VBO |
| A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code. More... | |
| class | VBOCreator |
| Creator for VBO objects. More... | |
| struct | VCamera |
| The Camera object for OpenGL operations in VISH. More... | |
| class | VCameraBase |
| Base class for camera objects. More... | |
| class | VCameraLens |
| Implementation of a RenderCategory::CAMERA_LENS_OBJECT . More... | |
| class | VCameraSet |
| A list of renderable objects, sorted in layers. More... | |
| class | VChart |
| Specify a coordinate system. More... | |
| class | VChartDependent |
| class | VChartList |
| Specify a coordinate system. More... | |
| class | VChartSelector |
| class | VComponentValue |
| class | VConnectable |
| Intermediate class managing connections between objects. More... | |
| struct | VConnectionTypeColors |
| A helper class that serves to associate types with color values, that are stored a text. More... | |
| class | VConnectionValidator |
| A base class for objects that want to be informed if the connectivity if an object's data flow graph has changed. More... | |
| class | VConnectionValidatorList |
| A base class for objects that inform VConnectionValidator about their validity. More... | |
| struct | VContext |
| A Context is always local and unique for each call. More... | |
| class | VCotask |
| Base class for VObjects (to be used via multiple inheritance) to ease asynchroneous computations in a thread. More... | |
| class | VCreationPreferences |
| A certain object (especcially input types) might have multiple implementations by the GUI or alternative input mechanism. More... | |
| class | VCreator |
| Given some VObject, this is the accompanying Creator object that may be used to create VObject's on request. More... | |
| class | VCreatorBase |
| Base class for objects that serve to create VObject's. More... | |
| class | VCreatorCategory |
| class | VCreatorMap |
| class | VCreatorProperties |
| A set of properties for a VCreator , VCreatorProperty. More... | |
| class | VCreatorProperty |
| A set of property elements for VCreator objects. More... | |
| struct | VCreatorPropertyBase |
| Base class for VCreator property elements. More... | |
| struct | VCreatorPropertyElements |
| class | VDataFlowGraph |
| Request structure. More... | |
| class | VEnumSelection |
| Container to hold a selection of strings with one of them selected. More... | |
| class | VEnvironmentRenderObject |
| Base class for VObjects that may do some rendering. More... | |
| struct | VertexArrayCreator |
| struct | VertexArrayCreator< VGL_NAMED_VERTEX_ATTRIB > |
| struct | VertexArrayCreator< VGL_TEX0_COORDINATES > |
| struct | VertexArrayCreator< VGL_TEX1_COORDINATES > |
| struct | VertexArrayCreator< VGL_VERTEX_COLORS > |
| struct | VertexArrayCreator< VGL_VERTEX_COORDINATES > |
| struct | VertexArrayCreator< VGL_VERTEX_NORMALS > |
| struct | VertexArrayCreator< VGL_VERTEX_SECONDARY_COLORS > |
| class | VertexArrayObject |
| Limitations of using OpenGL fences for VAO and buffer upload readiness. More... | |
| class | VertexAttribArray |
| Base class for arbitrary vertex attribute arrays. More... | |
| struct | VERTEXBUFFER |
| struct | VertexBuffer |
| Explanation of buffer residency and upload strategy on drivers where persistent/coherent mappings are backed by host-visible system memory. More... | |
| class | VertexShader |
| An OpenGL vertex shader. More... | |
| struct | VFilter |
| Implements a data filter, or computational object in general. More... | |
| struct | VFindLongestObjectInputName |
| Class to find the longest input (parameter) name. More... | |
| struct | VFrameBuffer |
| Encapsulation of a framebuffer, which is used to collect image rendering results. More... | |
| struct | VGlobals |
| Global Datastructures. More... | |
| struct | VGLRenderContext |
| A special vish context that is passed to VGLRenderObjects when rendering. More... | |
| class | VGLRenderObject |
| Base class for objects that implement a drawing routine using OpenGL. More... | |
| struct | VGLShaderPlatformDefines |
| An interface to the Seagrass. More... | |
| class | VGraph |
| Required operations: More... | |
| struct | View |
| Defining the view in a rendering scene via the projection parameters and the rotation / translation due to camera settings, as given by a VCamera. More... | |
| class | Viewer |
| A viewer is a Vish object that takes a VSceneLayers as input (a selection of Vish objects which can render something) and provides a FrameBuffer as output. More... | |
| class | ViewerState |
| Class describing the state of a Viewer , to be communicated via a PolyOutput from each Viewer object to a MetaViewer object that bundles many Viewers. More... | |
| struct | ViewportGeometry |
| The properties of the viewport. More... | |
| class | VInput |
| Implementation of input objects. More... | |
| class | VInputBase |
| Base class for objects providing an input of any kind. More... | |
| class | VInputClass |
| class | VInputClassRecognition |
| By default, all slots are class zero. More... | |
| class | VInputCreator |
| Template class for convenient definition of creators of objects providing a multiple input types. More... | |
| class | VInputCreatorBase |
| Base class for objects that may create objects that serve as input facilities. More... | |
| struct | VInputCreatorIterator |
| Abstract base class for iterators of input objects. More... | |
| class | VInputRegistry |
| Templated convenience class that encompassess all VInput registry functions that are associated with a certain type. More... | |
| struct | VInputValue |
| A VInput that actually stores its type here. More... | |
| struct | VInputValueTrait |
| struct | VInputValueTrait< bool[]> |
| struct | VInputValueTrait< Eagle::FixedArray< double, 2 > > |
| struct | VInputValueTrait< Eagle::FixedArray< double, 4 > > |
| struct | VInputValueTrait< Eagle::FixedArray< int, 3 > > |
| struct | VInputValueTrait< Eagle::metric33 > |
| struct | VInputValueTrait< Eagle::PhysicalSpace::bivector > |
| struct | VInputValueTrait< Eagle::PhysicalSpace::point > |
| struct | VInputValueTrait< Eagle::PhysicalSpace::rotor > |
| struct | VInputValueTrait< Eagle::PhysicalSpace::tvector > |
| struct | VInputValueTrait< Enum > |
| Type trait for Enum types as input objects. More... | |
| struct | VInputValueTrait< ImageTile > |
| struct | VInputValueTrait< info > |
| struct | VInputValueTrait< MemCore::RefPtr< Type > > |
| struct | VInputValueTrait< MetaViewerInputType > |
| struct | VInputValueTrait< Options > |
| struct | VInputValueTrait< Plane > |
| struct | VInputValueTrait< rgba_float_t > |
| struct | VInputValueTrait< std::array< Type, 1 > > |
| struct | VInputValueTrait< string > |
| struct | VInputValueTrait< TransformOperator > |
| struct | VInputValueTrait< VCamera > |
| struct | VInputValueTrait< VCameraSetPtr > |
| class | VInputValueTrait< VChart > |
| struct | VInputValueTrait< VFrameBuffer > |
| struct | VInputValueTrait< VGraph > |
| struct | VInputValueTrait< VImageTileProcessor > |
| struct | VInputValueTrait< VInteractionEvent > |
| struct | VInputValueTrait< VMultiPointerDevice > |
| class | VInputValueTrait< VObjectStatus > |
| struct | VInputValueTrait< VRenderAble > |
| struct | VInputValueTrait< VScalarFunctor > |
| struct | VInputValueTrait< VSceneLayers > |
| Type trait to allow using VSceneLayers as inputs for Vish objects. More... | |
| struct | VInputValueTrait< VSocketAction > |
| struct | VInputValueTrait< VThreadManager > |
| struct | VInputValueTrait< VTime > |
| struct | VInputValueTrait< VTypeTemplate > |
| class | VInteractionEvent |
| Communication type for mouse and keyboard interactions. More... | |
| class | VishSaver |
| A saver functor. More... | |
| class | VLensBase |
| Optional Base class for Lens objects with support for stereo and multiview projections. More... | |
| class | VLightSource |
| Base class for render objects implementing a light source. More... | |
| class | VLogger |
| Log messages, usually for analysing the program's internal flow for debugging purposes. More... | |
| struct | VLogMessager |
| struct | VLogStreamCreator |
| class | VManagedDomainObject |
| Domain-specific object creation database. More... | |
| class | VManagedObject |
| Common class for all objects that may be created through the database. More... | |
| class | VManagedObjectBase |
| Virtual base class for manageable objects. More... | |
| class | VManagedObjectIterator |
| Abstract iterator class for iterating over a Domain of objects. More... | |
| struct | VModule |
| struct | VModules |
| Namespace-like class for handling plugins. More... | |
| struct | VMultiPointerDevice |
| class | VNutrition |
| Base class for objects that provide data processing on a file basis, such as converting file formats. More... | |
| class | VObject |
| Generic base class for all VObjects. More... | |
| class | VObjectAge |
| Internal class used to store various ages of objects. More... | |
| struct | VObjectException |
| Base class for exceptions that refer to VObjects. More... | |
| class | VObjectInfo |
| Additional information that can be attached to some object status, such as extended log messages or warnings. More... | |
| struct | VObjectIsOutOfMemory |
| Base class for out-of-memory exceptions that occur in a VObject's update() function. More... | |
| struct | VObjectIterator |
| Iterator functor to be used for iterating over the parents of a certain VObject. More... | |
| class | VObjectStatus |
| Description of the status of an object, primarily to be used within a GUI display. More... | |
| struct | VObjectUserInfo |
| struct | VOperatorCache |
| The Operator Cache is used to memorize the result of some update() operation, and to provide it to other routines knowing the same value pool context. More... | |
| class | VOutput |
| Output properties of an object. More... | |
| struct | VOutputAssignmentContext |
| An internal type to pair VOutput's and ValuePool references. More... | |
| class | VOutputIterator |
| The callback class for iterating over the output objects (i.e. More... | |
| class | VParameter |
| A VParameter enables VObjects to retrieve certain values. More... | |
| class | VParameterConnectionConstraint |
| Abstract base class to allow adding constraints on parameter connectibility. More... | |
| class | VParameterObjectCreator |
| Base class for using a component of an object as parameter. More... | |
| struct | VPipeline |
| Convenient template to define VCreator objects with inputs and outputs. More... | |
| struct | VPipeline< AcceptList< InputTypes >, FunctionObject, OutputType > |
| struct | VPipeline< AcceptList< InputTypes >, FunctionObject, void > |
| struct | VPipeline< InputType, FunctionObject, void > |
| Reduction of the VPipeline to no output type, which constitutes a Sink. More... | |
| struct | VPipeline< void, FunctionObject, OutputType > |
| Reduction of the VPipeline to no input type, which constitutes a Source. More... | |
| struct | VPipelineCreator |
| A VPipeline that gets the input/output type definition from the specified FunctionObject. More... | |
| struct | VPointer |
| A convenience template class to use weak pointers on objects that are not yet defined, but known to be derived from class VManagedObjectBase . More... | |
| class | VPolyOutput |
| An output that adds itself as input slot to all existing objects of a given type. More... | |
| class | VProxyObject |
| class | VRenderAble |
| A reference to a RenderAble object. More... | |
| class | VRenderContext |
| Base class for objects that may display something. More... | |
| class | VRenderContextBasin |
| Base class for render activities that allows to create various buffer objects via the RenderBasin and provides an evaluation context, yet without explicit render-specific functionality. More... | |
| struct | VRenderInterruptor |
| class | VRenderObject |
| Base class for objects that implement a drawing routine. More... | |
| struct | VRenderOptionUpdater |
| When dealing with Render Anemones, it is frequent that the Anemone does not need to be re-created with each change of inputs. More... | |
| class | VRenderPrecision |
| Constraints for rendering, sustained across display contexts. More... | |
| class | VRequest |
| Request structure. More... | |
| class | VSaveable |
| Base class for objects that can be saved to some URL. More... | |
| struct | VScalarFunctor |
| Implements a function that yields a scalar value, given some floating point input. More... | |
| class | VScene |
| A scene is a class to render a collection of objects. More... | |
| class | VSceneObjects |
| A list of renderable objects, sorted in layers. More... | |
| class | VScheduler |
| Scheduler for VISH Objects. More... | |
| struct | VScriptable |
| Base class for objects that may be accessed via a script interface. More... | |
| struct | VScriptAction |
| Invoking class member functions through the VScript API. More... | |
| struct | VScriptActions |
| struct | VScriptFunctor |
| Implementation of a function that may be called through a script interface. More... | |
| struct | VScriptLoader |
| class | VScriptParameters |
| A set of named function call arguments. More... | |
| class | VScriptParser |
| struct | VScriptTypedValue |
| A textual encoding of a certain value, together with optional comment and default value. More... | |
| struct | VScriptValue |
| A polymorphic value of a function call argument or function return value. More... | |
| struct | VSimpleStreamObject |
| struct | VSink |
| Implements a data sink. More... | |
| struct | VSink< FunctionObject, void > |
| class | VSkale |
| Helper class for VObject components (so-called Vish Skales). More... | |
| class | VSlot |
| Intermediate class for storing (named) references to parameters. More... | |
| class | VSlotChangeInfo |
| Vish I/O data structure to communicate a set of Slots. More... | |
| struct | VSlotContainer |
| Intermediate class managing VSlots. More... | |
| struct | VSlotGlobals |
| Internal helper class. More... | |
| class | VSlotIterator |
| The callback class for iterating over the input objects (i.e. More... | |
| class | VSlotSet |
| class | VSocketAction |
| Abstract interface class that is to be implemented by some application. More... | |
| class | VSocketActionCreator |
| struct | VSource |
| Implements a data source. More... | |
| struct | VStateCreator |
| This is an experimental class to easy creation of context-relative object states. More... | |
| class | VStateCreatorBase |
| Base class for objects carrying context-specific states. More... | |
| class | VStereoLens |
| Stereo lens implementation using asymmetric frustum rendering. More... | |
| struct | VStream |
| Network connection routines. More... | |
| struct | VStreamLogger |
| struct | VStreamObject |
| class | VTask |
| A functor object that runs in a separate thread, if fired from a ThreadManager. More... | |
| class | VTaskMessage |
| Base class for messages sent from one thread to another one. More... | |
| struct | VTextRenderProperties |
| class | VThreadCreator |
| Creation interface providing an actual implementation of Threads. More... | |
| class | VThreadManager |
| Managing Threads - the code to be executed in another thread is provided in functor objects derived from VTask. More... | |
| class | VTime |
| An input type for steering time-dependent objects. More... | |
| class | VTraceRequestID |
| Trace the ID of an request. More... | |
| class | VTransformable |
| class | VTypedInputValue |
| Convenience class for input values that only want to check for their specific type as input, child classes merely need to override the changed() virtual function. More... | |
| class | VTypedValueBase |
| Base class for values with type. More... | |
| class | VTypeTemplate |
| class | VUndoAction |
| class | VUndoStack |
| class | VUrlSystemHandler |
| class | VValue |
| A typed value with storage within the class. More... | |
| class | VValue< VSocketAction > |
| The actual information that is stored for a socket connection within a VObject. More... | |
| class | VValue< VThreadManager > |
| VObject-local management of threads. More... | |
| class | VValueBase |
| Abstract base class for values which are used as input types, e.g. More... | |
| struct | VValueCompareTrait |
| Compares two values numerically to identify if they have changed. More... | |
| struct | VValueCompareTrait< Brush > |
| struct | VValueCompareTrait< Cursor3DProperties > |
| struct | VValueCompareTrait< Plane > |
| struct | VValueCompareTrait< RefPtr< TypedChunk< Type > > > |
| struct | VValueCompareTrait< View > |
| struct | VValueCompareTrait< VThreadManager > |
| struct | VValueCopyTrait |
| Type trait class that tells how to create a new value, given an existing one. More... | |
| struct | VValueCopyTrait< Action > |
| struct | VValueCopyTrait< Eagle::MultiRange< T > > |
| struct | VValueCopyTrait< RefPtr< Fog > > |
| struct | VValueCopyTrait< RefPtr< Type > > |
| Copy type trait for referenced types: create a new instance of the referred-to object. More... | |
| struct | VValueCopyTrait< RefPtr< TypedChunk< T > > > |
| Copy operation is per reference, not per value! More... | |
| class | VValueCopyTrait< VBoundingBox > |
| struct | VValueCopyTrait< VColormap > |
| class | VValueCreator |
| class | VValueParameter |
| Shortcut convenience class for VParameters that refer to a VValue<> storage of the actual parameter. More... | |
| class | VValueParameter< Action > |
| Specialization of the VValueParmeter over actions such that at construction their age is always infinitely old, thus avoiding to trigger an update right after construction, which is usually undesirable. More... | |
| class | VValueParameter< VSocketAction > |
| A VParameter that handles socket connections. More... | |
| class | VValueParameter< VThreadManager > |
| A VParameter that handles threads. More... | |
| struct | VValueTrait |
| Type trait for VValues that specify how to convert a certain value from and to text. More... | |
| struct | VValueTrait< Action > |
| struct | VValueTrait< bool > |
| struct | VValueTrait< bool[]> |
| struct | VValueTrait< BoundingBall > |
| struct | VValueTrait< Brush > |
| struct | VValueTrait< char > |
| struct | VValueTrait< Cursor3DProperties > |
| struct | VValueTrait< double > |
| struct | VValueTrait< Eagle::FixedArray< double, 2 > > |
| struct | VValueTrait< Eagle::FixedArray< double, 4 > > |
| struct | VValueTrait< Eagle::FixedArray< int, 3 > > |
| class | VValueTrait< Eagle::metric33 > |
| struct | VValueTrait< Eagle::MultiRange< T > > |
| conveniently import eagle's multirange More... | |
| struct | VValueTrait< Eagle::PhysicalSpace::bivector > |
| struct | VValueTrait< Eagle::PhysicalSpace::point > |
| struct | VValueTrait< Eagle::PhysicalSpace::rotor > |
| struct | VValueTrait< Eagle::PhysicalSpace::tvector > |
| struct | VValueTrait< Enum > |
| Type trait for Enum types as VObject communicators. More... | |
| struct | VValueTrait< float > |
| struct | VValueTrait< ImageTile > |
| struct | VValueTrait< info > |
| struct | VValueTrait< int16_t > |
| struct | VValueTrait< int32_t > |
| struct | VValueTrait< int64_t > |
| struct | VValueTrait< Label > |
| struct | VValueTrait< LabelSet > |
| struct | VValueTrait< MemCore::RefPtr< Fog, ShaderInjectorBase > > |
| struct | VValueTrait< MetaViewerInputType > |
| struct | VValueTrait< Options > |
| struct | VValueTrait< Plane > |
| struct | VValueTrait< PointDataChunk > |
| struct | VValueTrait< Range > |
| struct | VValueTrait< RefPtr< TypedChunk< double > > > |
| struct | VValueTrait< RefPtr< TypedChunk< float > > > |
| struct | VValueTrait< RefPtr< TypedChunk< int16_t > > > |
| struct | VValueTrait< RefPtr< TypedChunk< int32_t > > > |
| struct | VValueTrait< RefPtr< TypedChunk< int64_t > > > |
| struct | VValueTrait< rgba_float_t > |
| Value trait for colors. More... | |
| struct | VValueTrait< std::tuple< A, B > > |
| struct | VValueTrait< string > |
| VValue Specialization for strings: trivial. More... | |
| struct | VValueTrait< string1 > |
| struct | VValueTrait< TransformOperator > |
| Value trait to allow TransformOperators as object glue. More... | |
| struct | VValueTrait< uint32_t > |
| struct | VValueTrait< VBoundingBox > |
| The string I/O interface for bounding boxes. More... | |
| struct | VValueTrait< VCamera > |
| struct | VValueTrait< VCameraSetPtr > |
| struct | VValueTrait< VChart > |
| struct | VValueTrait< VChartList > |
| struct | VValueTrait< VColormap > |
| struct | VValueTrait< VFrameBuffer > |
| struct | VValueTrait< VGraph > |
| struct | VValueTrait< View > |
| struct | VValueTrait< ViewerState > |
| Type trait for ViewerStates, to be used for TypedSlot<ViewerState> instances. More... | |
| struct | VValueTrait< VImageTileProcessor > |
| struct | VValueTrait< VInteractionEvent > |
| class | VValueTrait< VMultipleStringList > |
| struct | VValueTrait< VMultiPointerDevice > |
| struct | VValueTrait< VObjectRef > |
| struct | VValueTrait< VObjectStatus > |
| struct | VValueTrait< VRenderAble > |
| class | VValueTrait< VScalarFunctor > |
| struct | VValueTrait< VSceneLayers > |
| Type trait to allow using VSceneLayers as type to be communicated across Vish objects. More... | |
| class | VValueTrait< VSlotChangeInfo > |
| struct | VValueTrait< VSlotContainerRef > |
| struct | VValueTrait< VSocketAction > |
| struct | VValueTrait< VStringList > |
| struct | VValueTrait< VThreadManager > |
| struct | VValueTrait< VTime > |
| class | VValueTrait< VTypeTemplate > |
| class | VValueTraitSeparator |
| class | VValueTraitSeparator< std::tuple< A, B > > |
| struct | VValueTypename |
| struct | WebGLProgram |
| class | WebGLRenderContext |
| Context for rendering into a WebGL stream. More... | |
| struct | WebGLVertexAttribute |
| class | WebGLViewer |
| class | WebVish |
| struct | YYSTYPE |
Concepts | |
| concept | RenderLambda |
Typedefs | |
| using | Anemone_Context_t = std::tuple< Anemone &, VRenderContext & > |
| Helper construct to remember an Anemone and a VRenderContext, which can be combined by operator<< . | |
| typedef MetaViewerCreatorEnvironment | MetaViewerInputType |
| Semantically, this is not fully correct, but until better semantics are found this is a temporary solution. | |
| using | MouseCoordinate = Eagle::point3 |
| Mouse coordinates are in range [0,0] - [1,1]. | |
| using | NamedIdentifiers = map< string, IdentifierWithUrl > |
| A set of named identifiers. | |
| using | Options = FlagList |
| Input type for a list of flags. | |
| using | OverlayCoordinate = Eagle::point3 |
| OpenGL overlay coordinates are [-1,-1] - [1,1], this corresponds to unit modelview and projection matrices. | |
| typedef std::string | ParameterID |
| The identifier of Object parameters. | |
| typedef Eagle::FixedArray< double, 2 > | Position2D |
| Type used for 2D positions such as pixels on a screen. | |
| template<typename F > | |
| using | render_lambda_signature = render_lambda_traits< decltype(&std::remove_cvref_t< F >::operator())> |
| A type trait class that matches lambda functions that take a VRenderContext& as first argument, and allows to extract both return type as render_lambda_signature<F>::return_type and second argument type as render_lambda_signature<F>::slot_type . | |
| using | VAcceptInfoList_t = std::list< RefPtr< VAcceptInfo > > |
| A list of accept informations. | |
| typedef WeakPtr< ValuePool, ValuePool > | ValuePoolPtr |
| A pointer to value pools. | |
| typedef const std::pair< const RefPtr< ValueSet >, const RefPtr< ValuePool > > | ValueSetPair |
| Pairing of a ValueSet and a ValuePool. | |
| typedef MemCore::RefPtr< Eagle::BoundingBox > | VBoundingBox |
| The Vish type to communicate bounding boxes. | |
| typedef MemCore::RefPtr< MemCore::TypedChunk< double > > | VDataChunk |
| A chunk of floating point numbers, double precision. | |
| typedef VDataChunk | VDoubleDataChunk |
| Alias for chunk of double precision floating point numbers. | |
| typedef MemCore::RefPtr< MemCore::TypedChunk< float > > | VFloatDataChunk |
| A chunk of floating point numbers, single precision. | |
| typedef VSlotIterator | VObjectInputIterator |
| typedef MemCore::RefPtr< StringSelection > | VStringList |
| Input type of a list of strings. | |
| typedef WeakPtr< VSlotContainer, VManagedObjectBase > | WeakPtrToVSlotContainer |
| Forward declaration for pointers to VSlotContainer objects. | |
| typedef MemCore::WeakPtr< VCreatorBase, VManagedObjectBase > | WeakPtrVCreatorBase |
| Declaration for pointers to VCreatorBase objects. | |
Enumerations | |
| enum | { MIN_EXPERT_LEVEL = -1000 , MAX_EXPERT_LEVEL = +1000 , INVALID_EXPERT_LEVEL = MAX_EXPERT_LEVEL * 2 } |
| enum | RenderCategory { RENDER_FIRST = INT_MIN , BACKGROUND_OBJECT = -500000 , CAMERA_OBJECT = -300000 , BACKGROUND_OBJECT_NEXT = CAMERA_OBJECT , CAMERA_LENS_OBJECT = -250000 , CAMERA_OBJECT_NEXT = CAMERA_LENS_OBJECT , NAVIGATION_OBJECT = -200000 , CAMERA_LENS_OBJECT_NEXT = NAVIGATION_OBJECT , CELESTIAL_OBJECT = -100000 , DEFAULT_OBJECT = 0 , LIGHT_OBJECT = 1000 , MEDIUM_OBJECT = 2000 , HEAVY_OBJECT = 4000 , TRANSPARENCY_HANDLER = 100000 , DEFAULT_OBJECT_NEXT = TRANSPARENCY_HANDLER , TRANSPARENT_OBJECT = 200000 , TRANSPARENCY_HANDLER_NEXT = TRANSPARENT_OBJECT , VOLUMETRIC_OBJECT = TRANSPARENT_OBJECT+1000 , SLICEABLE_OBJECT = 300000 , TRANSPARENT_OBJECT_NEXT = SLICEABLE_OBJECT , OVERLAY_OBJECT = 400000 , SLICEABLE_OBJECT_NEXT = OVERLAY_OBJECT , RENDER_LAST = INT_MAX } |
| The render category. More... | |
Functions | |
| template<class SlotType , class VObjectClass , void(VObjectClass::*)(const SlotType &, const ValuePoolPtr &Context) const callback> | |
| RefPtr< ValueNotifier > | addNotifier (TypedSlot< SlotType > &theSlot, VObjectClass *That) |
| A global function that allows to add a notifier callback to a given TypedSlot. | |
| bool | containsPreference (const RefPtr< VCreationPreferences > &VP, const string &P) |
| Convenience function to check a creation preference. | |
| bool | createVScript (std::ostream &out, const std::string &ScriptPathName, const std::function< bool(const MemCore::RefPtr< VObject > &)> &SkipSaving=nullptr) |
| Create a Vish Script from the current status of Vish Objects, their parameters and relationships, and write it to the given output stream. | |
| template<size_t N> | |
| RenderNamespace::glsl | embed_glsl (const char(&file_content)[N]) |
| Helper function to directly embed some file content as const character array without 0-byte to be used as glsl. | |
| RenderNamespace::glsl | embed_glsl (const std::initializer_list< unsigned char > &data) |
| Helper function to directly embed some file content as a string, to be used as glsl, use syntax such as: | |
| template<typename... SlotList> | |
| SlotEvaluator< sizeof...(SlotList), SlotList... >::result_type | evaluateSlots (const RefPtr< ValuePool > &Context, SlotList... t) |
| Evaluate a list of slots and return a tuple<> of result types. | |
| RefPtr< VInputCreatorBase > | findBestVInputCreator (const type_info &what, const RefPtr< VCreationPreferences > &prop) |
| Search through the database of creator objects for input objects such that the specified properties are matched best. | |
| std::pair< size_t, size_t > | getGPUMemoryInfo () |
| Returns both DedicatedVideoMemory and SharedSystemMemory. | |
| bool | glCall (const RefPtr< DisplayList > &DL) throw () |
| Call a display list if it is a valid. | |
| void | glDraw (const Eagle::BoundingBox &BB) |
| Draw a bounding box via OpenGL, including some rounding of edges, as inspired by http://www.bluevoid.com/opengl/sig00/advanced00/notes/node290.html. | |
| bool | glDraw (const VBoundingBox &BB) |
| Draw a bounding box via OpenGL, including some rounding of edges, as inspired by http://www.bluevoid.com/opengl/sig00/advanced00/notes/node290.html. | |
| void | glDrawBox (const Eagle::PhysicalSpace::point &Min, const Eagle::PhysicalSpace::point &Max) |
| Draw a bounding box via OpenGL, including some rounding of edges, as inspired by http://www.bluevoid.com/opengl/sig00/advanced00/notes/node290.html. | |
| bool | includeLibraryPath () |
| Include the application's folder directory in the path of searched runtime libraries. | |
| bool | includeLibraryPath (const string &path) |
| Include the given directory path in the list of searched runtime libraries. | |
| bool | iterateVInputCreators (const type_info &what, VInputCreatorIterator &VICI) |
| Given a certain type, iterate through all registered VCreator objects that may create objects providing this type. | |
| bool | LoadVModule (const string &what, HandleModuleLoadError ErrorHandler) |
| Return value: successfully handled. | |
| MemCore::RefPtr< IndexBufferObject > | newIndexBuffer (const MemCore::RefPtr< MemCore::ChunkBase > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| Create an OpenGL Index Buffer from some abstract chunk of data. | |
| template<class Type > | |
| MemCore::RefPtr< IndexBuffer< Type > > | newIndexBuffer (const MemCore::RefPtr< MemCore::TypedChunk< Type > > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| Create an OpenGL Index Buffer from a Chunk of memory of known type. | |
| template<class Type > | |
| MemCore::RefPtr< IndexBuffer< Type > > | newIndexBuffer (const std::vector< Type > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| Create an OpenGL Index Buffer from a std::vector<> of indices. | |
| int | openModules (const string &dirpath, bool callback(const char *n, bool), HandleModuleLoadError ErrorHandler, bool CountOnly=false, const MemCore::RefPtr< MemCore::StringList > &Oceans=NullPtr()) |
| Load all VISH modules under the given path. | |
| bool | operator!= (const MultipleStringSelection &a, const MultipleStringSelection &b) |
| Inequality comparison operator. | |
| VAcceptInfoList_t | operator& (const VAcceptInfoList_t &AI, const std::string &reason) |
| Convenience operator to set the reason information by just adding a string to the pointer. | |
| VAcceptInfoList_t | operator* (const VAcceptInfoList_t &AI, double value) |
| Convenience operator to set the suitability flag by just multiplying the pointer with a double value. | |
| VAcceptInfoList_t | operator+ (VAcceptInfoList_t &&l, VAcceptInfoList_t &&r) |
| Helper function to merge two VAcceptInfoList_t . | |
| Anemone_Context_t | operator<< (Anemone &A, VRenderContext &VC) |
| Combine an Anemone and a VRenderContext, as syntactic sugar to be used in the render context operators. | |
| Anemone_Context_String_t | operator<< (const Anemone_Context_Parameter_t &AC, const string &name) |
| Create an Anemone context with identifier. | |
| MemCore::WeakPtr< VRenderContext::RenderFlag > | operator<< (const Anemone_Context_String_t &ACS, bool Value) |
| Enable/Disable an OpenGL State. | |
| template<int M, typename T > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, const Eagle::FixedArray< T, M > &Value) |
| Set a constant value as render parameter. | |
| template<class Modifier > | |
| std::tuple< Anemone &, VRenderContext &, std::string, Modifier > | operator<< (const Anemone_Context_String_t &ACS, const Modifier &M) |
| Include a modifier in the Anemone stream. | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, double V) |
| Set a constant value as render parameter. | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, int V) |
| Set a constant value as render parameter. | |
| template<class Type > | |
| Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const TypedSlot< Type > &InputSlot) |
| Couple a uniform variable with an object's input slot using and the name of the shader variable must be identical to the name of the input slot. | |
| template<class Type > | |
| Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::in< Type > &InputSlot) |
| Couple a uniform variable with an object's input slot using the name of the input slot. | |
| template<class Type > | |
| Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::inout< Type > &InputSlot) |
| Couple a uniform variable with an object's input slot using the name of the input slot. | |
| Anemone_Context_String_t | operator<< (const Anemone_Context_t &AC, const string &name) |
| Create an Anemone context with identifier. | |
| SlotContext | operator<< (const RefPtr< VSlot > &Slot, const RefPtr< ValuePool > &VP) |
| Create a SlotContext from slot and value pool, using the leftshift operator. | |
| template<class Type > | |
| Anemone_Context_Parameter_t | operator<< (const std::tuple< Anemone &, VRenderContext & > &Target, const TypedSlot< Type > &InputSlot) |
| Couple a uniform variable with an object's input slot using the name of the input slot. | |
| template<class Type , class Modifier > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, Modifier > &Target, const TypedSlot< Type > &InputSlot) |
| Couple a Vish Object's input slot with a uniform shader variable via some functor, allowing for the following syntax: | |
| template<class Object , class ParameterType > | |
| const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const > &Target, const Object *theObject) |
| Couple an Anemone's updateValues() function with an VObject's member function. | |
| template<class Object , class ParameterType > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > &Target, const ParameterType &Value) |
| Couple an Anemone's updateValues() function with an VObject's member function. | |
| template<class Object , class ParameterType , class Type > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::in< Type > &InputSlot) |
| Couple an Anemone's updateValues() function with an VObject's member function via a modifier function on a slot. | |
| template<class Object , class ParameterType , class Type > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::inout< Type > &InputSlot) |
| Couple an Anemone's updateValues() function with an VObject's member function via a modifier function on a slot. | |
| template<class Object , class ParameterType > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(VRenderContext &Context) const > &Target, const Object *theObject) |
| Couple an Anemone's updateValues() function with an VObject's member function. | |
| template<class Type > | |
| bool | operator<< (const VOutputAssignmentContext< Type > &p, const Type &T) |
| Allows to set an output parameter in a context-sensitive way: | |
| template<class Value > | |
| MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<<= (const Anemone_Context_String_t &ACS, const Value &V) |
| Set a constant value as render parameter. | |
| template<class Type > | |
| bool | operator<<= (const VOutputAssignmentContext< Type > &p, const Type &T) |
| Allows to set an output parameter in a context-sensitive way, only updating it if it has changed. | |
| bool | operator== (const MultipleStringSelection &a, const MultipleStringSelection &b) |
| Equality comparison operator. | |
| bool | operator> (const SlotContext &SC, const std::pair< WeakPtr< GLProgram >, string > &) |
| Operator abuse: Allow direct assignment of a shader variable from a slot context. | |
| bool | operator> (const SlotContext &SC, const WeakPtr< GLProgram > &P) |
| Operator abuse: Allow direct assignment of a shader variable from a slot context using the slot's name as variable name. | |
| template<typename Type > | |
| MemCore::RefPtr< RenderBasin::RenderParameter > | operator>> (const Anemone_Context_String_t &ACS, const Type &Functor) |
| Couple an Anemone's updateValues() function with functor, in particular a lambda function: | |
| template<class Type > | |
| bool | operator>> (const SlotContext &SC, Type &Variable) |
| Assign a variable from a slot context, returns true or false, if this was possible or not. | |
| template<class Type > | |
| bool | operator>> (const VOutputAssignmentContext< Type > &p, Type &T) |
| Allows to retrieve an input parameter in a context-sensitive way: | |
| MouseCoordinate | OverlayToPointer (const OverlayCoordinate &OverlayPosition) |
| Go from overlay coordinates [-1,-1] - [1,1] to mouse cursor coordinates [0,0] - [1,1]. | |
| OverlayCoordinate | PointerToOverlay (const MouseCoordinate &CursorPosition) |
| Go mouse cursor coordinates [0,0] - [1,1] to from overlay coordinates [-1,-1] - [1,1]. | |
| bool | registerVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
| Register a certain VInputCreatorBase object as having the capability to create an object that may provide a certain type. | |
| void | RequireGLContext () |
| An internal safety function that checks whether an OpenGL context is currently enabled for the active thread. | |
| template<class T > | |
| bool | setFromString (T &Val, const string &txt) |
| Polymorphic function to set a value given some string. | |
| template<class T > | |
| string | String (const T &Val) |
| Return the textual representation of some value. | |
| bool | UnloadVModule (const std::string &what, VManagedObject::VRemoveItem &RI) |
| Remove a module from memory and all objects which have been created from this module. | |
| bool | unregisterVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
| Remove a creator's property to provide a certain type from the registry. | |
| void | Vprintf (int verbosity, const char *format,...) |
| Print internal information to stderr, detailness according to verbosity_level. | |
Variables | |
| int | verbosity_level = -1 |
| The verbosity level of printed debug information, higher values increase output. | |
| struct VBASE_API | VObjectIterator |
| Iterator functor for a sequence of objects. | |
The Vish namespace.
It is historically not "Vish" but something else, but since it is weird enough to be unique, we'll just keep it that way. It is unlikely that someone else will chose this namespace as well.
The Vish namespace embraces classes that constitute the Vish visualization environment. All classes that depend on Vish base classes should be put into this namespaces, classes that don't depend on it should be in another namespace. For instance, there is the Fiber namespace for the optional datamodel as implemented by the FiberLib2. These base classes are independent of the Vish kernel. The interface classes between Vish and the FiberLib2 are however placed into the Vish namespace.
Note that the spelling "Wizt" is not to imply the German meaning of "Witz" (joke). It has multiple interpretations, among them something like "wishful visualization toolkit", "Wizard's Toolkit" and more. This was some historically initial choice for what has become Vish later. It is still a good synonym, but harder to pronounce and remember than Vish. Plus, there is this possibly misleading connection to the aforementioned German word. The term "Vish" comes with the promotional advantage that people using Vish for Scientific Visualization tend to speak about Vishualization after a while. ;)
| class Wizt::AcceptList |
| struct Wizt::AnemoneCreatorContext |
Convenience class to pair a render context and an AnemoneCreator.
| Class Members | ||
|---|---|---|
| RefPtr< AnemoneCreatorBase > | myAnemoneCreator |
The Anemone Creator that is uniquely associated with each Render Anemone. It persists through repeated render calls. |
| VRenderContext & | myContext | |
| struct Wizt::GimpIcon |
A map of ref pointers to input objects.
Basically, typedef map<int, map<string, RefPtr<VParameter> > > VInputSet;
For object icons: the image format as saved by GIMP when saving as "C" source. Note that the pixel_data are defined as one element in this structure, but actually it is as large as the image requires.
| struct Wizt::GLSL_View.CameraSettings |
| struct Wizt::GLSL_View.FrustumCornerPoints |
| struct Wizt::GLSL_View.Viewport |
| struct Wizt::GLType |
| struct Wizt::HTMLInputCreator |
| struct Wizt::MemberID |
| struct Wizt::render_lambda_traits |
| struct Wizt::render_lambda_traits< Ret(Class::*)(Arg1, Arg2) const > |
| struct Wizt::TEXTURE |
| struct Wizt::VertexArrayCreator |
| struct Wizt::VERTEXBUFFER |
| struct Wizt::VTextRenderProperties |
| class Wizt::VValueTraitSeparator |
| struct Wizt::YYSTYPE |
| typedef const std::pair<const RefPtr<ValueSet>, const RefPtr<ValuePool> > Wizt::ValueSetPair |
Declaration for pointers to VCreatorBase objects.
Forward declaration for pointers to VCreatorBase objects.
| anonymous enum |
| enum Wizt::RenderCategory |
The render category.
| Enumerator | |
|---|---|
| RENDER_FIRST | The minimum level. Denotes objects that are rendered first. |
| BACKGROUND_OBJECT | Background objects are fixed with respect to the viewer. Background objects are rendered with projection and model view matrix set to identity matrix. |
| CAMERA_OBJECT | Implementation of Camera objects, i.e. objects that set the CameraSettings property in a VRenderContext. Such objects are not supposed to do any OpenGL rendering per se. Other objects may be introduced at CAMERA_OBJECT+N, where N is a number larger than zero such that the result is still smaller than CAMERA_LENS_OBJECT. Such objects may modify the VRenderContext::CameraSettings properties, depending on other parameters, such as required for cube mapping, panorama rendering, Cave support and similar. A full implementation of camera interaction and setup in Vish also requires a CAMERA_LENS_OBJECT, which sets up the projection matrix based on the VRenderContext and a NAVIGATION_OBJECT that finally sets the model view matrix. |
| CAMERA_LENS_OBJECT | Implementations of Camera lenses, i.e. objects which modify the projection matrix. Camera objects are called with active projection matrix. A user-defined camera object is implemented like a usual render object, but with its priority set to CAMERA_OBJECT. Its purpose is to modify the current OpenGL matrix (which is the projection matrix). For this, it must overload the environment_render() routine. |
| NAVIGATION_OBJECT | Implementation for Camera navigation, i.e. objects which modify the modelview matrix for navigation purposes. Derived objects overload the environment_render() routine. All objects with a higher priority will be subject to navigation, objects with lower priority will reside fixed relative to the camera (e.g., could be a window or airplane console). |
| CELESTIAL_OBJECT | Celestial objects reside in the background, but are fully transformed due to camera motion. Celestial objects are called after the camera has been set, but the current matrix is the model view matrix. |
| DEFAULT_OBJECT | Usual objects shall be assigned a priority number around zero. Slight deviations (+/-10000) are permittable in case the order in which these objects shall be rendered is of relevance. |
| LIGHT_OBJECT | Objects that are presumably lightweight (fast!) to render. |
| HEAVY_OBJECT | Objects that are presumably NOT lightweight (slow!) to render. |
| TRANSPARENT_OBJECT | Transparent objects should be rendered after opaque objects have been rendered. |
| VOLUMETRIC_OBJECT | Objects that implement methods like volume rendering, which should come a little later than generic transparent objects. |
| SLICEABLE_OBJECT | Special class of transparent objects that support slicing, i.e. partial drawing in the z-direction (depth, or distance from eye). |
| OVERLAY_OBJECT | Overlay objects are rendered after all other objects have been rendered. The projection matrix is set to identity. |
| RENDER_LAST | The maximum level. Denotes objects that are rendered last. |
| VSCRIPT_API bool Wizt::createVScript | ( | std::ostream & | outfile, |
| const std::string & | ScriptPathName, | ||
| const std::function< bool(const MemCore::RefPtr< VObject > &)> & | SkipSaving | ||
| ) |
Create a Vish Script from the current status of Vish Objects, their parameters and relationships, and write it to the given output stream.
Iterate over all objects available
If the object is loaded from a file, then load it here
References MemCore::StringUtil::crop_prefix(), MemCore::DirName(), MemCore::DynPtr< Object, ObjectBase >::getType(), MemCore::StringUtil::ltrim(), MAX_EXPERT_LEVEL, MemCore::StringUtil::split(), MemCore::StringUtil::subst(), and Wizt::VManagedObject::traverse().
Referenced by VishScriptSaver::save().
|
inline |
Helper function to directly embed some file content as a string, to be used as glsl, use syntax such as:
|
inline | ||||||||||||||
Call a display list if it is a valid.
| DL | Reference to a display list object. |
|
inline |
Draw a bounding box via OpenGL, including some rounding of edges, as inspired by http://www.bluevoid.com/opengl/sig00/advanced00/notes/node290.html.
References glDraw().
| VBASE_API bool Wizt::LoadVModule | ( | const string & | what, |
| HandleModuleLoadError | ErrorHandler | ||
| ) |
Return value: successfully handled.
Load a VISH Plugin, returns false if the file could not be found.
| MemCore::RefPtr< IndexBufferObject > Wizt::newIndexBuffer | ( | const MemCore::RefPtr< MemCore::ChunkBase > & | data, |
| BufferArray::usage | usage_hint = BufferArray::STATIC_DRAW |
||
| ) |
Create an OpenGL Index Buffer from some abstract chunk of data.
Note that these data must be either unsigned short or unsigned int, other types are not supported by OpenGL. unsigned char is possible as well, in case your viz needs are less than 256 elements and memory is really tight.
References newIndexBuffer().
Referenced by Wizt::VGLRenderContext::createIndexBuffer(), and newIndexBuffer().
| MemCore::RefPtr< IndexBuffer< Type > > Wizt::newIndexBuffer | ( | const MemCore::RefPtr< MemCore::TypedChunk< Type > > & | data, |
| BufferArray::usage | usage_hint = BufferArray::STATIC_DRAW |
||
| ) |
Create an OpenGL Index Buffer from a Chunk of memory of known type.
Note that only unsigned integer types are supported by OpenGL.
|
inline |
Create an OpenGL Index Buffer from a std::vector<> of indices.
Note that only unsigned integer types are supported by OpenGL.
| VBASE_API int Wizt::openModules | ( | const string & | dirpath, |
| bool | callbackconst char *n, bool, | ||
| HandleModuleLoadError | ErrorHandler, | ||
| bool | CountOnly = false, |
||
| const MemCore::RefPtr< MemCore::StringList > & | Oceans = NullPtr() |
||
| ) |
Load all VISH modules under the given path.
VISH modules are shared librarys (aka dll's) that are loaded at runtime. We call them the "vishes".
| dirpath | Some path were vishes may reside, ready so swim (to be loaded). The dirpath may contain a filename, which is cropped off then. |
| callback | An optional callback function that is called for each found vish . |
| CountOnly | If set, it doesn't try to load the modules, but just gives a count of the files in the specified directory. |
| Oceans | The oceans where to look at, which are subdirectories of Vish modules. They reside in the bin directory of Vish. |
References MemCore::StringUtil::crop_after_last(), and openModules().
Referenced by openModules().
| bool SHRIMP_API Wizt::operator!= | ( | const MultipleStringSelection & | a, |
| const MultipleStringSelection & | b | ||
| ) |
Inequality comparison operator.
| a | The first MultipleStringSelection object. |
| b | The second MultipleStringSelection object. |
| VAcceptInfoList_t Wizt::operator& | ( | const VAcceptInfoList_t & | AI, |
| const std::string & | reason | ||
| ) |
Convenience operator to set the reason information by just adding a string to the pointer.
Note: All entries will be modified!
| VAcceptInfoList_t Wizt::operator* | ( | const VAcceptInfoList_t & | AI, |
| double | value | ||
| ) |
Convenience operator to set the suitability flag by just multiplying the pointer with a double value.
Note: All entries will be modified!
|
inline |
Helper function to merge two VAcceptInfoList_t .
Note that the right argument will be empty and the left will be modified.
|
inline |
Allows to set an output parameter in a context-sensitive way:
Sets the value of the output parameter R to be that of the local variable r, relative to the given context.
|
inline |
Allows to set an output parameter in a context-sensitive way, only updating it if it has changed.
This function requires a copy constructor for the respective type and assumes the existence of an inequality operator "!=". Application code is like this:
Sets the value of the output parameter R to be that of the local variable r, relative to the given context.
| bool SHRIMP_API Wizt::operator== | ( | const MultipleStringSelection & | a, |
| const MultipleStringSelection & | b | ||
| ) |
Equality comparison operator.
| a | The first MultipleStringSelection object. |
| b | The second MultipleStringSelection object. |
Operator abuse: Allow direct assignment of a shader variable from a slot context.
With HOffset being a Slot.
Operator abuse: Allow direct assignment of a shader variable from a slot context using the slot's name as variable name.
With MySlot being a TypedSlot.
|
inline |
Assign a variable from a slot context, returns true or false, if this was possible or not.
Note that the type of the slot and variable type do not need to match necessarily.
|
inline |
Allows to retrieve an input parameter in a context-sensitive way:
Reads the value of the output parameter R into the local variable r, relative to the given context.
|
inline |
Go from overlay coordinates [-1,-1] - [1,1] to mouse cursor coordinates [0,0] - [1,1].
Note that z coordinate remains unchanged.
Referenced by Wizt::Brush::computeBoundingBoxInWorldSpace(), Wizt::Brush::getBrushInWorldSpace(), and Wizt::View::WorldToScreen_zero_to_one().
|
inline |
Go mouse cursor coordinates [0,0] - [1,1] to from overlay coordinates [-1,-1] - [1,1].
Note that z coordinate remains unchanged.
| GLVISH_API void Wizt::RequireGLContext | ( | ) |
An internal safety function that checks whether an OpenGL context is currently enabled for the active thread.
If not, an exception will be thrown.
Referenced by Wizt::BufferID::bindBuffer(), Wizt::BufferID::createId(), Wizt::BufferID::makeId(), and Wizt::GLTextureID::selectActiveTextureUnit().
| VBASE_API int Wizt::verbosity_level = -1 |
The verbosity level of printed debug information, higher values increase output.
By default, it uses the value of the environment variable VVERBOSITY, but may be set to any value by an application. If it set to a negative value, it will use the environment variable upon next call of Vprintf().
Referenced by Vprintf().