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size_t | getComponentSize () const override |
| | Get size of a component in bytes.
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size_t | getElementSize () const override |
| | Return size of the type used for loading the data.
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bool | load (const ::std::vector< Type > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| | Load data from a Standard Template Vector.
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| BufferArray (type buffer_target, int AttributeClass=0) |
| | Construct an OpenGL buffer object (this call does NOT require an OpenGL Context)
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| GLuint | getId () const noexcept |
| | Get an Id without attempting to generate it.
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GLsizei | getStride () const |
| | A future version may use a stride that is shared among Buffers.
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bool | isIndexBuffer () const |
| | Check whether this is an index buffer.
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bool | isVertexArray () const |
| | Check whether this is a vertex array.
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template<class Type > |
| bool | load_typed (const ::std::vector< Type > &data, size_t start, size_t end) |
| | Load subset of data from a Standard Template Vector.
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template<class Type > |
| bool | load_typed (const ::std::vector< Type > &data, usage usage_hint=STATIC_DRAW) |
| | Load data from a Standard Template Vector.
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size_t | memsize () const |
| | Return the memory occupied by this buffer.
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| size_t | NumberOfElements () const |
| | Returns the number of elements referenced via this BufferArray.
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| | ~BufferArray () |
| | Destructor - MUST be called within an OpenGL Context.
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virtual bool | activate (const Anemone &)=0 |
| | Activate this tentacle.
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virtual bool | deactivate (const Anemone &)=0 |
| | Deactivate this tentacle.
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virtual const char * | getSamplerType () const |
| | If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code.
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virtual int | getTextureUnit () const |
| | Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader.
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| virtual bool | updateValue (VRenderContext &Context) |
| | Possibly update a tentacle from settings in a context.
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| auto | getObjectCountID () const noexcept |
| | Get a unique ID for this object in the given domain.
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bool | isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept |
| | Check if this object is identical to the one used by the given pointer.
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| void | mkAutoDestructive () |
| | Marks this object as being automatically destructed, e.g.
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refcount_t | refcount () const noexcept |
| | The strong reference count.
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| ReferenceBase (Tentacle *that) noexcept |
| | Constructor, initializes reference counter to zero.
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| const auto & | self () const |
| | Return weak pointer to the object self.
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refcount_t | wrefcount () const noexcept |
| | The weak reference count.
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| enum | type |
| | Possible types of buffer ID's. More...
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| enum | usage |
| | Specifies the expected usage pattern of the data store. More...
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using | reference_domain_t = Tentacle |
| | The type of the base class.
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using | SelfPtr_t = WeakPtr< Tentacle, Tentacle > |
| | Type for a pointer to this object itself.
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unsigned | DoublePrecision:1 |
| | Load data in double precision.
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unsigned | Integer:1 |
| | Hint whether the attribute is an integer data type in the shader, in which case it will be loaded differently.
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unsigned | Normalized:1 |
| | Indicate whether this buffer will be normalized to the range [0,1] if it is an integer type loaded to a floating point attribute.
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unsigned | Signed:1 |
| | Indicate if this integer type is signed.
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Activity_t | Activity |
| | A bit mask telling whether this tentacle should participate in the waving of an Anemone.
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| enum | type |
| | Possible types of buffer ID's. More...
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| bool | load_subset (int offset, const void *ptr, memsize_t sz) const |
| | Load a subset of the data on the graphics card, updating an existing buffer.
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| bool | load_untyped (const void *ptr, memsize_t MemorySize, size_t nElements, usage usage_hint=STATIC_DRAW) |
| | Loads the given data on the graphix card.
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| virtual void | extremeUnction () |
| | A virtual function that will be called just before the object is destroyed.
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| ReferenceBase & | operator= (const ReferenceBase &R) |
| | Protected assignment operator (should not be called).
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void | suicide () |
| | Delete this.
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virtual | ~ReferenceBase () |
| | Virtual destructor.
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| bool | bindBuffer () const |
| | const version of bind(), does not create a buffer ID.
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| bool | bindBufferWithPossibleCreation () |
| | Non-const version of bind().
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| | BufferID (const type bufferType) noexcept |
| | The constructor does not yet create openGL buffers yet.
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| GLuint | createId () noexcept |
| | If no valid ID yet, call glCreateBuffers().
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| GLuint | getId () const noexcept |
| | Get an Id without attempting to generate it.
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bool | isbound () const throw () |
| | Verification function: buffer is bound?
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bool | isIndexBuffer () const |
| | Check whether this is an index buffer.
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bool | isVertexArray () const |
| | Check whether this is a vertex array.
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GLuint | makeId () |
| | On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context.
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GLuint | operator() () |
| | On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context.
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| | ~BufferID () noexcept |
| | Deletion of created OpenGL buffers. Note that this might be problematic here if called outside a valid OpenGL context.
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const type | target |
| | The target type of this buffer ID.
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