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The Vish Visualization Shell 0.3
Vish
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An internal class to categorize render objects and iterate over them according to their properties. More...
#include <ocean/GLvish/HybridScene.hpp>
Public Member Functions | |
| void | extractRenderableObjects (const ObjectSelection &RenderableObjects, VGLRenderContext &Context, const RenderCategoryConstraint &Constraint) |
| Rendering Strategy for a hybrid scene: | |
An internal class to categorize render objects and iterate over them according to their properties.
Background information for special handling for transparent objects:
| void Wizt::HybridScene::extractRenderableObjects | ( | const ObjectSelection & | RenderableObjects, |
| VGLRenderContext & | Context, | ||
| const RenderCategoryConstraint & | Constraint | ||
| ) |
Rendering Strategy for a hybrid scene:
Backdrop Objects Camera Objects that act on motion, setting multiview camera parameters Lens Objects that act on projection parameters, setting projection for each view (Lens, Bokeh) Navigation Objects (?, historic) MultiView Background Objects MultiView Opaque Objects SingleView Background Objects | ... SingleView Opaque Objects | ... SingleView Transparent Objects | ... SingleView Sliceable Objects | ... MultiView Transparent Objects MultiView Sliceable Objects Overlay Objects
References Wizt::CAMERA_LENS_OBJECT, Wizt::CAMERA_OBJECT, Wizt::CELESTIAL_OBJECT, Wizt::DEFAULT_OBJECT, Wizt::NAVIGATION_OBJECT, Wizt::OVERLAY_OBJECT, Wizt::RENDER_FIRST, Wizt::RENDER_LAST, Wizt::SLICEABLE_OBJECT, and Wizt::TRANSPARENT_OBJECT.