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bool | activate (const Anemone &) override |
| | Tentacle override.
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bool | deactivate (const Anemone &) override |
| | Tentacle override.
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| | WebGLVertexAttribute (WebGLRenderContext &WGLC, const RefPtr< ChunkBase > &Data, const std::string &name) |
| | Load vertex buffer data in the form such as.
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virtual const char * | getSamplerType () const |
| | If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code.
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virtual int | getTextureUnit () const |
| | Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader.
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virtual size_t | memsize () const |
| | Return the memory occupied by this buffer if it occupies memory at all. Otherwise, returns 0 (default).
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| virtual size_t | NumberOfElements () const |
| | Returns the number of elements provided and used by this object, if it refers to countable elements.
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| virtual bool | updateValue (VRenderContext &Context) |
| | Possibly update a tentacle from settings in a context.
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| auto | getObjectCountID () const noexcept |
| | Get a unique ID for this object in the given domain.
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bool | isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept |
| | Check if this object is identical to the one used by the given pointer.
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| void | mkAutoDestructive () |
| | Marks this object as being automatically destructed, e.g.
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refcount_t | refcount () const noexcept |
| | The strong reference count.
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| ReferenceBase (Tentacle *that) noexcept |
| | Constructor, initializes reference counter to zero.
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| const auto & | self () const |
| | Return weak pointer to the object self.
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refcount_t | wrefcount () const noexcept |
| | The weak reference count.
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using | reference_domain_t = Tentacle |
| | The type of the base class.
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using | SelfPtr_t = WeakPtr< Tentacle, Tentacle > |
| | Type for a pointer to this object itself.
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unsigned | DoublePrecision:1 |
| | Load data in double precision.
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unsigned | Integer:1 |
| | Hint whether the attribute is an integer data type in the shader, in which case it will be loaded differently.
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unsigned | Normalized:1 |
| | Indicate whether this buffer will be normalized to the range [0,1] if it is an integer type loaded to a floating point attribute.
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unsigned | Signed:1 |
| | Indicate if this integer type is signed.
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Activity_t | Activity |
| | A bit mask telling whether this tentacle should participate in the waving of an Anemone.
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| virtual void | extremeUnction () |
| | A virtual function that will be called just before the object is destroyed.
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| ReferenceBase & | operator= (const ReferenceBase &R) |
| | Protected assignment operator (should not be called).
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void | suicide () |
| | Delete this.
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virtual | ~ReferenceBase () |
| | Virtual destructor.
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