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The Vish Visualization Shell 0.3
Vish
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VRenderObjects that want to support clipping planes may derive from this class, must call initializeAnemone() in their own respective code and insert the setClipDistances() code into their vertex or geometry shader code. More...
#include <ocean/Anemonia/ClippingPlanes.hpp>
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| static RenderNamespace::glsl | setClipDistances () |
| Defines a GLSL function that has to be called before each vertex is emitted, i.e. | |
VRenderObjects that want to support clipping planes may derive from this class, must call initializeAnemone() in their own respective code and insert the setClipDistances() code into their vertex or geometry shader code.
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Defines a GLSL function that has to be called before each vertex is emitted, i.e.
either in the vertex shader or before EmitVertex() in the geometry shader.