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bool | activate (const Anemone &) override |
| | Activate this tentacle.
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bool | deactivate (const Anemone &) override |
| | Deactivate this tentacle.
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int | getTextureUnit () const override |
| | Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader.
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| bool | load (const MemCore::RefPtr< MemCore::ChunkBase > &TextureData, RenderBasin::TextureFormat TF, int rank, const size_t *Dimensions, int TextureUnit=0, RenderBasin::TextureStorageFormat TSF=RenderBasin::AutomaticTexture(), int level=0, bool GenerateDoMipMap=false) override |
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size_t | memsize () const override |
| | Return the memory occupied by this buffer if it occupies memory at all. Otherwise, returns 0 (default).
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unsigned int | name () const |
| | The OpenGL texture "name".
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| bool | setTextureParameter (const std::string &name, const std::type_info &T, const void *dataptr, int multiplicity=1) override |
| | Set a texture parameter.
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template<class Type > |
| bool | setTextureParameter (const std::string &name, const Type &Data) |
| | Set a texture parameter consisting of a single element.
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virtual const char * | getSamplerType () const |
| | If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code.
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| virtual size_t | NumberOfElements () const |
| | Returns the number of elements provided and used by this object, if it refers to countable elements.
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| virtual bool | updateValue (VRenderContext &Context) |
| | Possibly update a tentacle from settings in a context.
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| auto | getObjectCountID () const noexcept |
| | Get a unique ID for this object in the given domain.
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bool | isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept |
| | Check if this object is identical to the one used by the given pointer.
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| void | mkAutoDestructive () |
| | Marks this object as being automatically destructed, e.g.
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refcount_t | refcount () const noexcept |
| | The strong reference count.
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| ReferenceBase (Tentacle *that) noexcept |
| | Constructor, initializes reference counter to zero.
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| const auto & | self () const |
| | Return weak pointer to the object self.
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refcount_t | wrefcount () const noexcept |
| | The weak reference count.
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using | reference_domain_t = Tentacle |
| | The type of the base class.
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using | SelfPtr_t = WeakPtr< Tentacle, Tentacle > |
| | Type for a pointer to this object itself.
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glsl | GLSLSamplerName |
| | Suggested type of the corresponding variable declaration in a corresponding GLSL code.
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glsl | GLSLSamplerValueType |
| | Suggested type of the corresponding variable type when reading the texture.
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TextureStorageFormat | myTextureStorageFormat |
| | Associated texture format.
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Activity_t | Activity |
| | A bit mask telling whether this tentacle should participate in the waving of an Anemone.
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| virtual void | extremeUnction () |
| | A virtual function that will be called just before the object is destroyed.
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| ReferenceBase & | operator= (const ReferenceBase &R) |
| | Protected assignment operator (should not be called).
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void | suicide () |
| | Delete this.
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virtual | ~ReferenceBase () |
| | Virtual destructor.
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