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| bool | updateValue (VRenderContext &Context) override |
| | Possibly update a tentacle from settings in a context.
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bool | activate (const Anemone &) override |
| | Activate this tentacle.
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bool | deactivate (const Anemone &) override |
| | Deactivate this tentacle.
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void | setData (size_t length, const RenderBasin::Buffer::StorageFlags &SF) const |
| | Reserve data only.
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virtual void | setSubData (size_t offset, const void *data, size_t length) const =0 |
| | Set a subset of the data, which is more efficient than setData();.
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virtual const char * | getSamplerType () const |
| | If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code.
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virtual int | getTextureUnit () const |
| | Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader.
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virtual size_t | memsize () const |
| | Return the memory occupied by this buffer if it occupies memory at all. Otherwise, returns 0 (default).
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| virtual size_t | NumberOfElements () const |
| | Returns the number of elements provided and used by this object, if it refers to countable elements.
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| auto | getObjectCountID () const noexcept |
| | Get a unique ID for this object in the given domain.
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bool | isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept |
| | Check if this object is identical to the one used by the given pointer.
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| void | mkAutoDestructive () |
| | Marks this object as being automatically destructed, e.g.
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refcount_t | refcount () const noexcept |
| | The strong reference count.
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| ReferenceBase (Tentacle *that) noexcept |
| | Constructor, initializes reference counter to zero.
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| const auto & | self () const |
| | Return weak pointer to the object self.
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refcount_t | wrefcount () const noexcept |
| | The weak reference count.
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