|
The Vish Visualization Shell 0.3
Vish
|
An interceptor class for rendering, allows to process pixels before they are saved to disk. More...
#include <ocean/GLvish/GLImageTileProcessor.hpp>
Public Member Functions | |
| virtual RefPtr< GLTexture2D > | createFrameTexture (int Width, int Height) |
| If we want to render a frame into a texture, this function must return a texture object. | |
| virtual string | FragmentShaderCode () const |
| GLImageTileProcessor () | |
| Constructor. | |
| virtual void | renderFrameTexture (GLTexture2D &FrameData) |
| Once the scene has been rendered into the specified texture, it needs to be rendered to the current frame buffer. | |
| ~GLImageTileProcessor () | |
| Destructor. | |
Public Member Functions inherited from Wizt::ImageTileProcessor | |
| ImageTileProcessor () | |
| Construct it. | |
| virtual void | process (VGrabContext &, ImageTile &theImageTile) |
| Process a tile of an image. | |
| ~ImageTileProcessor () | |
| Destroy it. | |
Public Member Functions inherited from MemCore::ReferenceBase< ImageTileProcessor > | |
| auto | getObjectCountID () const noexcept |
| Get a unique ID for this object in the given domain. | |
| bool | isIdentical (const WeakPtr< ImageTileProcessor, ImageTileProcessor > &PossibleSelf) const noexcept |
| Check if this object is identical to the one used by the given pointer. | |
| void | mkAutoDestructive () |
| Marks this object as being automatically destructed, e.g. | |
| refcount_t | refcount () const noexcept |
| The strong reference count. | |
| ReferenceBase (ImageTileProcessor *that) noexcept | |
| Constructor, initializes reference counter to zero. | |
| const auto & | self () const |
| Return weak pointer to the object self. | |
| refcount_t | wrefcount () const noexcept |
| The weak reference count. | |
Additional Inherited Members | |
Public Types inherited from MemCore::ReferenceBase< ImageTileProcessor > | |
| using | reference_domain_t = ImageTileProcessor |
| The type of the base class. | |
| using | SelfPtr_t = WeakPtr< ImageTileProcessor, ImageTileProcessor > |
| Type for a pointer to this object itself. | |
Protected Member Functions inherited from MemCore::ReferenceBase< ImageTileProcessor > | |
| virtual void | extremeUnction () |
| A virtual function that will be called just before the object is destroyed. | |
| ReferenceBase & | operator= (const ReferenceBase &R) |
| Protected assignment operator (should not be called). | |
| void | suicide () |
| Delete this. | |
| virtual | ~ReferenceBase () |
| Virtual destructor. | |
An interceptor class for rendering, allows to process pixels before they are saved to disk.
|
virtual |
If we want to render a frame into a texture, this function must return a texture object.
It must be of the provided size, and not have any data associated. Such texture objects are created via the GLTexture2D::reserve() function.
Note that this function will be called within an OpenGL context.
|
virtual |
Source code of the fragment shader that is called for each
pixel. It must read colors from a 2D texture called "frame"
Simple default code is like this:
@code
uniform sampler2D frame; void main (void) { vec4 Color = texture2D(frame, gl_TexCoord[0].xy); gl_FragColor = Color; }
Referenced by renderFrameTexture().
|
virtual |
Once the scene has been rendered into the specified texture, it needs to be rendered to the current frame buffer.
This function is responsible for doing so, whereby it may call a shader to transform the pixels.
References Wizt::EnableTexture::enable(), and FragmentShaderCode().