The Vish Visualization Shell 0.3
Vish
Public Attributes | List of all members
Wizt::Interactor Class Reference

An interaction element to steer the behavior of the viewer in a GUI. More...

#include <ocean/Anemonia/RenderNamespace.hpp>

Inheritance diagram for Wizt::Interactor:
MemCore::ReferenceBase< Interactor >

Public Attributes

int RedrawOnMouseMove = 0
 If non-zero the scene shall be redrawn when moving the mouse without interaction.
 

Additional Inherited Members

- Public Types inherited from MemCore::ReferenceBase< Interactor >
using reference_domain_t = Interactor
 The type of the base class.
 
using SelfPtr_t = WeakPtr< Interactor, Interactor >
 Type for a pointer to this object itself.
 
- Public Member Functions inherited from MemCore::ReferenceBase< Interactor >
auto getObjectCountID () const noexcept
 Get a unique ID for this object in the given domain.
 
bool isIdentical (const WeakPtr< Interactor, Interactor > &PossibleSelf) const noexcept
 Check if this object is identical to the one used by the given pointer.
 
void mkAutoDestructive ()
 Marks this object as being automatically destructed, e.g.
 
refcount_t refcount () const noexcept
 The strong reference count.
 
 ReferenceBase (Interactor *that) noexcept
 Constructor, initializes reference counter to zero.
 
const auto & self () const
 Return weak pointer to the object self.
 
refcount_t wrefcount () const noexcept
 The weak reference count.
 
- Protected Member Functions inherited from MemCore::ReferenceBase< Interactor >
virtual void extremeUnction ()
 A virtual function that will be called just before the object is destroyed.
 
ReferenceBaseoperator= (const ReferenceBase &R)
 Protected assignment operator (should not be called).
 
void suicide ()
 Delete this.
 
virtual ~ReferenceBase ()
 Virtual destructor.
 

Detailed Description

An interaction element to steer the behavior of the viewer in a GUI.

Member Data Documentation

◆ RedrawOnMouseMove

int Wizt::Interactor::RedrawOnMouseMove = 0

If non-zero the scene shall be redrawn when moving the mouse without interaction.

This is needed for 3D mouse cursors that trigger rendering when moving the mouse. If the number is larger than one, then the scene will be redrawn that often, which has no practical purpose but helps during development to verify stability and performance.