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Wizt::VRenderPrecision Class Reference

Constraints for rendering, sustained across display contexts. More...

#include <ocean/Anemonia/VRenderPrecision.hpp>

Inheritance diagram for Wizt::VRenderPrecision:
MemCore::ReferenceBase< VRenderPrecision >

Public Member Functions

 VRenderPrecision ()
 Construct a render precision with convenient default values.
 
 VRenderPrecision (double MaxTime)
 Construct a render precision with maximal values, all member timers will be set to this same value.
 
- Public Member Functions inherited from MemCore::ReferenceBase< VRenderPrecision >
auto getObjectCountID () const noexcept
 Get a unique ID for this object in the given domain.
 
bool isIdentical (const WeakPtr< VRenderPrecision, VRenderPrecision > &PossibleSelf) const noexcept
 Check if this object is identical to the one used by the given pointer.
 
void mkAutoDestructive ()
 Marks this object as being automatically destructed, e.g.
 
refcount_t refcount () const noexcept
 The strong reference count.
 
 ReferenceBase (VRenderPrecision *that) noexcept
 Constructor, initializes reference counter to zero.
 
const auto & self () const
 Return weak pointer to the object self.
 
refcount_t wrefcount () const noexcept
 The weak reference count.
 

Public Attributes

double LastSceneRenderTimeInSecs
 Last rendering time of the entire scene in seconds.
 
double RenderPrecision
 A hint for the precision requested for a rendering operation.
 
unsigned RenderTileSize = 0
 Suggested tile size for rendering, if 0 trying to get this information automatically which should work, usually.
 

Additional Inherited Members

- Public Types inherited from MemCore::ReferenceBase< VRenderPrecision >
using reference_domain_t = VRenderPrecision
 The type of the base class.
 
using SelfPtr_t = WeakPtr< VRenderPrecision, VRenderPrecision >
 Type for a pointer to this object itself.
 
- Protected Member Functions inherited from MemCore::ReferenceBase< VRenderPrecision >
virtual void extremeUnction ()
 A virtual function that will be called just before the object is destroyed.
 
ReferenceBaseoperator= (const ReferenceBase &R)
 Protected assignment operator (should not be called).
 
void suicide ()
 Delete this.
 
virtual ~ReferenceBase ()
 Virtual destructor.
 

Detailed Description

Constraints for rendering, sustained across display contexts.

Constructor & Destructor Documentation

◆ VRenderPrecision()

Wizt::VRenderPrecision::VRenderPrecision ( double  MaxTime)

Construct a render precision with maximal values, all member timers will be set to this same value.

Note that setting it to zero or smaller means unrestrained rendering.

Member Data Documentation

◆ RenderPrecision

double Wizt::VRenderPrecision::RenderPrecision

A hint for the precision requested for a rendering operation.

If it is 1.0, just do things without caring about time. If it is smaller than 1.0, do it faster. For instance, a a value of 0.5 indicates that rendering should be done twice as fast. At a value of 0.0, rendering should be done as fast as possible, even if it means the object becoming invisible.