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The Vish Visualization Shell 0.3
Vish
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Public Member Functions | |
| void | changeBindingPoint (int theBindingPoint) |
| Public Member Functions inherited from Wizt::GLMapMemory | |
| void | setData (size_t length, const StorageFlags &SF) const |
| Reserve data only. | |
| void | setSubData (size_t offset, const void *data, size_t length) const override |
| Set a subset of the data, which is more efficient than setData();. | |
| Public Member Functions inherited from Wizt::MapMemory | |
| void | setData (size_t length, const StorageFlags &SF) const |
| Reserve data only. | |
| Public Member Functions inherited from Wizt::UniformBuffer | |
| bool | activate (const Anemone &) override |
| Activate this tentacle. | |
| bool | deactivate (const Anemone &) override |
| Deactivate this tentacle. | |
| Public Member Functions inherited from Wizt::Anemone::Tentacle | |
| virtual const char * | getSamplerType () const |
| If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code. | |
| virtual int | getTextureUnit () const |
| Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader. | |
| virtual size_t | memsize () const |
| Return the memory occupied by this buffer if it occupies memory at all. Otherwise, returns 0 (default). | |
| virtual size_t | NumberOfElements () const |
| Returns the number of elements provided and used by this object, if it refers to countable elements. | |
| virtual bool | updateValue (VRenderContext &Context) |
| Possibly update a tentacle from settings in a context. | |
| Public Member Functions inherited from MemCore::ReferenceBase< Tentacle > | |
| auto | getObjectCountID () const noexcept |
| Get a unique ID for this object in the given domain. | |
| bool | isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept |
| Check if this object is identical to the one used by the given pointer. | |
| void | mkAutoDestructive () |
| Marks this object as being automatically destructed, e.g. | |
| refcount_t | refcount () const noexcept |
| The strong reference count. | |
| ReferenceBase (Tentacle *that) noexcept | |
| Constructor, initializes reference counter to zero. | |
| const auto & | self () const |
| Return weak pointer to the object self. | |
| refcount_t | wrefcount () const noexcept |
| The weak reference count. | |
Additional Inherited Members | |
| Public Types inherited from MemCore::ReferenceBase< Tentacle > | |
| using | reference_domain_t |
| The type of the base class. | |
| using | SelfPtr_t |
| Type for a pointer to this object itself. | |
| Public Attributes inherited from Wizt::Anemone::Tentacle | |
| Activity_t | Activity |
| A bit mask telling whether this tentacle should participate in the waving of an Anemone. | |
| Protected Types inherited from Wizt::BufferID | |
| enum | type |
| Possible types of buffer ID's. More... | |
| Protected Member Functions inherited from Wizt::BufferID | |
| bool | bindBuffer () const |
| const version of bind(), does not create a buffer ID. | |
| bool | bindBufferWithPossibleCreation () |
| Non-const version of bind(). | |
| BufferID (const type bufferType) noexcept | |
| The constructor does not yet create openGL buffers yet. | |
| GLuint | createId () noexcept |
| If no valid ID yet, call glCreateBuffers(). | |
| GLuint | getId () const noexcept |
| Get an Id without attempting to generate it. | |
| bool | isbound () const throw () |
| Verification function: buffer is bound? | |
| bool | isIndexBuffer () const |
| Check whether this is an index buffer. | |
| bool | isVertexArray () const |
| Check whether this is a vertex array. | |
| GLuint | makeId () |
| On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context. | |
| GLuint | operator() () |
| On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context. | |
| ~BufferID () noexcept | |
| Deletion of created OpenGL buffers. Note that this might be problematic here if called outside a valid OpenGL context. | |
| Protected Member Functions inherited from MemCore::ReferenceBase< Tentacle > | |
| virtual void | extremeUnction () |
| A virtual function that will be called just before the object is destroyed. | |
| ReferenceBase & | operator= (const ReferenceBase &R) |
| Protected assignment operator (should not be called). | |
| void | suicide () |
| Delete this. | |
| virtual | ~ReferenceBase () |
| Virtual destructor. | |
| Protected Attributes inherited from Wizt::BufferID | |
| const type | target |
| The target type of this buffer ID. | |
| void Wizt::GLUniformBuffer::changeBindingPoint | ( | int | theBindingPoint | ) |
References changeBindingPoint(), and Wizt::BufferID::getId().
Referenced by changeBindingPoint().