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Wizt::GLUniformBuffer Class Reference
Inheritance diagram for Wizt::GLUniformBuffer:
Wizt::GLMapMemory Wizt::UniformBuffer Wizt::RenderBasin::MapMemory Wizt::BufferID Wizt::RenderBasin::MapMemory Wizt::Anemone::SpecializedTentacle< Anemone::Variables > Wizt::Anemone::Tentacle MemCore::ReferenceBase< Tentacle >

Public Member Functions

void changeBindingPoint (int theBindingPoint)
 
- Public Member Functions inherited from Wizt::GLMapMemory
void setSubData (size_t offset, const void *data, size_t length) const override
 Set a subset of the data, which is more efficient than setData();.
 
- Public Member Functions inherited from Wizt::RenderBasin::MapMemory
void setData (size_t length, const RenderBasin::Buffer::StorageFlags &SF) const
 Reserve data only.
 
- Public Member Functions inherited from Wizt::UniformBuffer
bool activate (const Anemone &) override
 Activate this tentacle.
 
bool deactivate (const Anemone &) override
 Deactivate this tentacle.
 
- Public Member Functions inherited from Wizt::Anemone::Tentacle
virtual const char * getSamplerType () const
 If this tentacle refers to some texture sampler in a shader, then hereby return the type of this sampler is it occurs in the code.
 
virtual int getTextureUnit () const
 Get the texture unit number which was specified during construction, if positive then it refers to some texture unit that is used in an associated shader.
 
virtual size_t memsize () const
 Return the memory occupied by this buffer if it occupies memory at all. Otherwise, returns 0 (default).
 
virtual size_t NumberOfElements () const
 Returns the number of elements provided and used by this object, if it refers to countable elements.
 
virtual bool updateValue (VRenderContext &Context)
 Possibly update a tentacle from settings in a context.
 
- Public Member Functions inherited from MemCore::ReferenceBase< Tentacle >
auto getObjectCountID () const noexcept
 Get a unique ID for this object in the given domain.
 
bool isIdentical (const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept
 Check if this object is identical to the one used by the given pointer.
 
void mkAutoDestructive ()
 Marks this object as being automatically destructed, e.g.
 
refcount_t refcount () const noexcept
 The strong reference count.
 
 ReferenceBase (Tentacle *that) noexcept
 Constructor, initializes reference counter to zero.
 
const auto & self () const
 Return weak pointer to the object self.
 
refcount_t wrefcount () const noexcept
 The weak reference count.
 

Additional Inherited Members

- Public Types inherited from MemCore::ReferenceBase< Tentacle >
using reference_domain_t = Tentacle
 The type of the base class.
 
using SelfPtr_t = WeakPtr< Tentacle, Tentacle >
 Type for a pointer to this object itself.
 
- Public Attributes inherited from Wizt::Anemone::Tentacle
Activity_t Activity
 A bit mask telling whether this tentacle should participate in the waving of an Anemone.
 
- Protected Types inherited from Wizt::BufferID
enum  type
 Possible types of buffer ID's. More...
 
- Protected Member Functions inherited from Wizt::BufferID
bool bindBuffer () const
 const version of bind(), does not create a buffer ID.
 
bool bindBufferWithPossibleCreation ()
 Non-const version of bind().
 
 BufferID (const type bufferType) noexcept
 The constructor does not yet create openGL buffers yet.
 
GLuint createId () noexcept
 If no valid ID yet, call glCreateBuffers().
 
GLuint getId () const noexcept
 Get an Id without attempting to generate it.
 
bool isbound () const throw ()
 Verification function: buffer is bound?
 
bool isIndexBuffer () const
 Check whether this is an index buffer.
 
bool isVertexArray () const
 Check whether this is a vertex array.
 
GLuint makeId ()
 On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context.
 
GLuint operator() ()
 On first access, OpenGL buffers will be generated. This function must be called from within a valid OpenGL context.
 
 ~BufferID () noexcept
 Deletion of created OpenGL buffers. Note that this might be problematic here if called outside a valid OpenGL context.
 
- Protected Member Functions inherited from MemCore::ReferenceBase< Tentacle >
virtual void extremeUnction ()
 A virtual function that will be called just before the object is destroyed.
 
ReferenceBaseoperator= (const ReferenceBase &R)
 Protected assignment operator (should not be called).
 
void suicide ()
 Delete this.
 
virtual ~ReferenceBase ()
 Virtual destructor.
 
- Protected Attributes inherited from Wizt::BufferID
const type target
 The target type of this buffer ID.
 

Member Function Documentation

◆ changeBindingPoint()

void Wizt::GLUniformBuffer::changeBindingPoint ( int  theBindingPoint)
  • The binding point must match what the shader expects (via layout(binding = N) or glUniformBlockBinding)
  • Changing the buffer at a binding point affects all shaders referencing that point