|
| struct | AcceptionGenerator |
| |
| class | AcceptList |
| |
| class | AcceptListIterator |
| |
| class | AcceptListIterator< AcceptList< AcceptType, NextAcceptList > > |
| |
| class | AcceptListIterator< META::LIST< AcceptType, NextAcceptList > > |
| |
| class | AcceptListIterator< META::NIL > |
| |
| class | AcceptListIterator< void > |
| |
| struct | AircraftGeometry |
| |
| class | AnalyticGrid |
| | A VObject which creates a fiber bundle with a scalar Field on a uniform Grid. More...
|
| |
| class | Anemone |
| |
| struct | AnemoneBasicCreator |
| |
| struct | AnemoneCreator |
| |
| struct | AnemoneCreatorBase |
| |
| struct | AnemoneCreatorContext |
| |
| class | AnemoneNutrition |
| |
| struct | AnemoneParameters |
| | Special properties that are available optionally in shader code. More...
|
| |
| struct | AnemoneRenderFields |
| |
| struct | ApplicationQuitter |
| |
| class | Atlas |
| |
| class | BaseCursor3D |
| |
| class | Billboard |
| | Convenience class for drawing Billboards. More...
|
| |
| class | BillboardBase |
| | Convenience class for drawing billboards using a Geometry Shader. More...
|
| |
| struct | BinaryFieldOperatorObject |
| | Template class for binary operations on Fields. More...
|
| |
| struct | BindFileAndProvideGrid |
| | Module to provide a grid for delayed writing (append/modification). More...
|
| |
| struct | BivectorAsSpiral |
| | A shader for bivectors. More...
|
| |
| struct | BivectorOrientation |
| | A shader for bivectors. More...
|
| |
| class | Bokeh |
| |
| struct | Brush |
| |
| class | BufferArray |
| |
| class | BufferID |
| |
| struct | BundleNutrition |
| |
| class | BundleProviderObject |
| | Common base class for objects that provide Bundle objects. More...
|
| |
| struct | CallbackInputNotifier |
| |
| struct | CallbackMutableInputNotifier |
| |
| class | CarpetAnemone |
| | The CarpetAnemone handles a colormap attached to an Anemone. More...
|
| |
| class | CatchStatus |
| |
| struct | CategorizedRenderObjects |
| |
| class | CellTensorFunctor |
| |
| struct | ChartDependentGridOperatorObject |
| | Convenience class for objects operating on Grid objects in a certain coordinate system. More...
|
| |
| struct | ClippingPlanes |
| |
| class | ColorArray |
| |
| class | ColorizedFloatSliceRenderer |
| | Base class for a common properties of render objects rendering a 2D slice of a 3D scalar field. More...
|
| |
| class | Colorizer |
| |
| class | Colormap |
| |
| class | ColormapReference |
| |
| class | CommandLineParser |
| |
| struct | CompareSlotsByName |
| |
| class | ComputationDispatcher |
| |
| class | ComputeShader |
| |
| struct | ContextEssence |
| |
| struct | ContourLines |
| |
| class | Coral |
| |
| class | CorbenicField |
| | A VObject evaluates an expression on a Grid, involving all possible fields. More...
|
| |
| struct | CreateVertexArray |
| |
| struct | CreateVertexArray_nD |
| |
| struct | CreateVertexArray_nD< Type, ArrayType, 0 > |
| |
| struct | CreatorCreator |
| |
| class | CrossSectionCam |
| |
| struct | Cursor3D |
| |
| struct | Cursor3DProperties |
| |
| struct | DataField |
| |
| struct | DefaultAnemoneInitializer |
| |
| struct | DefaultTypedSlotSaveProperty |
| |
| class | DeferredRenderObject |
| |
| class | DisplayList |
| |
| class | DisplayListCreator |
| |
| class | DisplayListTentacle |
| |
| struct | DisplayShader |
| |
| struct | DistinctiveElement |
| |
| struct | DrawArrays |
| |
| class | EdgeRenderer |
| | Base class for objects that render information given on the edges of a Grid. More...
|
| |
| struct | EdgeShader |
| | Edge renderer with lighting, shader conditionals, floating origin and shader support. More...
|
| |
| struct | EditField |
| |
| struct | ElementBuffer |
| |
| class | EnableTexture |
| |
| struct | Enum |
| |
| class | Expectation |
| |
| struct | FComputeNormalsTask |
| | A computational state to compute normals of a surface, possibly asynchroneously in a thread. More...
|
| |
| struct | FiberNutrition |
| | Possible base class for VNutrition objects that operate on files that can be loaded as Fiber Bundle. More...
|
| |
| class | FieldAnemone |
| | Base class for objects that render information given on a Field. More...
|
| |
| struct | FieldAnemoneBase |
| |
| class | FieldCLOperation |
| |
| struct | FieldExporter |
| |
| class | FieldFunctor |
| | Perform operations on fields. More...
|
| |
| struct | FieldInputCreator |
| | Creator class for objects that require fields as input. More...
|
| |
| struct | FieldInputCreatorBaseTrait |
| | Template meta-program to compute the right base class for FieldInputCreators (objects that take Field objects as input), depending on whether they provide some output or not. More...
|
| |
| struct | FieldInputCreatorBaseTrait< FieldVObject, void > |
| |
| class | FieldObject |
| | Base class for selecting fields from a Grid object. More...
|
| |
| struct | FieldObjectCreator |
| | VCreator class that operates on fields or bundles. More...
|
| |
| class | FieldOperatorObject |
| | Base class for objects that operate on Field objects and create new fields. More...
|
| |
| struct | FieldSlice |
| |
| struct | FieldTypeAcception |
| |
| struct | FieldTypeAcception< std::any > |
| |
| class | FieldValueConstraint |
| |
| struct | FieldVisibility |
| | A GLSL shader injector that provides a function. More...
|
| |
| struct | Fish< Fiber::Bundle > |
| | Base class for Vish Objects that request a fiber bundle as input objects. More...
|
| |
| struct | Fish< Fiber::Field > |
| | The fish scale to access the fields of a grid object in a fiber bundle. More...
|
| |
| class | Fish< Fiber::FragmentCluster > |
| | A base class for Fish objects that operate on selections of data fragments, which are sections of fields distributed over possibly different refinement levels. More...
|
| |
| struct | Fish< Fiber::Grid > |
| | A fish scale for dealing with dependencies on grid objects. More...
|
| |
| struct | Fish< Fiber::GridContainer > |
| | Abstract virtual base class (a Fish scale) for interfacing slots to Grid objects. More...
|
| |
| struct | Fish< Fiber::Skeleton > |
| | Operating on skeletons. More...
|
| |
| struct | Fish< Fiber::Slice > |
| | A Fish slot (scale) that allows to select a slice from a fiber bundle. More...
|
| |
| struct | FishBait |
| | Structure describing what information shall be saved to file. More...
|
| |
| struct | FishBasin |
| | A namespace for the Anemone Fish API to field fragments into textures. More...
|
| |
| class | FishBundleSavable |
| | Convenience class for objects that provide a Bundle that may be saved. More...
|
| |
| class | FishGridSavable |
| | Convenience class for objects that provide a Grid that may be saved. More...
|
| |
| class | FishObject |
| |
| class | FishSavable |
| | Abstract base class for objects that allow saving of their fiber bundle data. More...
|
| |
| class | FishSaver |
| |
| class | FishWharf |
| | Internal class to communicate information about saveable fishes from FishSavable to and from FishSaver objects. More...
|
| |
| class | FlagList |
| |
| struct | FloatingAnemone |
| |
| struct | FloatingAnemoneExplorer |
| | An Anemone explorer that takes care of a floating origin. More...
|
| |
| struct | FloatingOriginAnemone |
| |
| struct | FloatingOriginShaderFunctions |
| |
| struct | FloatingProgrammableEdgeRenderer |
| | Edge renderer with floating origin stabilization and shader support. More...
|
| |
| struct | FloatingSkeletonRenderer |
| | Convenience base class for objects that render information given on the a skeleton of a Grid and are safe to deal with numerically large coordinates by using a Shader. More...
|
| |
| struct | FloatOrigin |
| |
| struct | Fog |
| |
| struct | FragmentPainter |
| | A helper class that supports rendering of a collection of fragments from various fields. More...
|
| |
| class | FragmentShader |
| |
| class | Framebuffer |
| |
| class | GeometryShader |
| |
| class | GetMessage |
| |
| class | GetSkeletonOperator |
| | Virtual base class of skeleton operators. More...
|
| |
| struct | GimpIcon |
| |
| class | GLBindableBaseBuffer |
| |
| class | GLBindableBuffer |
| |
| class | GLBuffer |
| |
| struct | GLBuffer_with_bind |
| |
| class | GLCache |
| |
| struct | GLCacheCreator |
| |
| struct | GLCacheError |
| |
| class | GLCacheFactory |
| |
| class | GLCacheFactoryPtr |
| |
| struct | GLCacheInterfaceNotFound |
| |
| struct | GLColormap |
| |
| class | GLContextChecker |
| |
| struct | GLDebug |
| |
| struct | GLError |
| |
| struct | glew |
| |
| class | GlewContext |
| |
| class | GLFontManager |
| |
| class | GLFontManagerCreator |
| |
| struct | GLImageTileProcessor |
| |
| class | GLMapMemory |
| |
| class | GLMultisampleTexture2D |
| |
| class | GlossyLines |
| |
| class | GlossyTexture |
| |
| struct | GLOutOfMemory |
| |
| struct | GLPainter |
| |
| class | GLPixelBuffer |
| |
| class | GLProgram |
| |
| class | GLRenderAble |
| |
| struct | GLRenderer |
| |
| struct | GLShaderUniformFunctor |
| |
| struct | GLSL_View.CameraSettings |
| |
| struct | GLSL_View.FrustumCornerPoints |
| |
| struct | GLSL_View.Viewport |
| |
| class | GLState |
| |
| class | GLTexture |
| |
| class | GLTexture1D |
| |
| class | GLTexture2D |
| |
| class | GLTexture2DBase |
| |
| class | GLTexture3D |
| |
| class | GLTextureBase |
| |
| class | GLTextureID |
| |
| struct | GLTextureTentacle |
| |
| struct | GLType |
| |
| class | GLUniformBuffer |
| |
| struct | GridActor |
| | Creator for objects operating on certain kinds of Grid objects, providing an interface for the function Fiber::hasProperty() . More...
|
| |
| struct | GridActor< CreativeObject, void > |
| |
| class | GridAnemone |
| | Base class for objects that render information given on a Grid. More...
|
| |
| struct | GridAnemoneCreationContext |
| | The context of creating a RenderAnemone. More...
|
| |
| class | GridAnemoneRenderObject |
| |
| class | GridAnemoneState |
| |
| class | GridObject |
| | Base class for objects that provide Grid objects extracted from Bundle objects. More...
|
| |
| struct | GridObjectCreator |
| | Creator for objects that may create grids; such objects may be attached to objects that provide bundles. More...
|
| |
| struct | GridOperatorObject |
| | Convenience class for objects operating on Grid objects. More...
|
| |
| class | GridProviderObject |
| | Common base class for objects that provide Grid objects. More...
|
| |
| struct | H5Script |
| |
| struct | HeightDots |
| |
| struct | HeightDotsMultiView |
| |
| class | HotKey |
| |
| struct | HTMLInputCreator |
| |
| class | HTTPServer |
| |
| struct | HybridScene |
| |
| struct | IdentifierWithUrl |
| |
| struct | Illuminatable |
| |
| struct | ImageTile |
| |
| struct | ImageTileProcessor |
| |
| class | IncapableCellTensorFunctor |
| |
| struct | IndexBuffer |
| |
| struct | IndexBufferObject |
| |
| struct | info |
| |
| struct | InputNotifier |
| |
| class | IntegralFace |
| |
| struct | Interactive |
| |
| class | Interactor |
| |
| struct | IOLifetimeAction |
| |
| struct | Iris |
| | Helper class to generate textures with Gaussian spots (or similar) to be used as a point sprite when rendering splats, for instance. More...
|
| |
| class | KBuffer |
| |
| struct | KeyStringNotFound |
| |
| class | Label |
| |
| class | LabelSet |
| |
| struct | LanternFestival |
| | Behavior is similar to a map<VCamera, RefPtr<Lanternfish>> but the number of entries here remains limited. More...
|
| |
| struct | LanternFestivalParameters |
| | Set of parameters that trigger a new Lanternfish upon change: More...
|
| |
| struct | Lanternfish |
| | Internal class to collect fragments and to render them afterwards. More...
|
| |
| struct | LayeredMultiViews |
| |
| struct | LayeredRenderResult |
| |
| struct | lessValueSetPtr |
| |
| struct | LevelBBoxCode |
| |
| struct | LevelDisplayConstraints |
| |
| class | LineDescriptionTentacle |
| |
| struct | LineGeometryProgram |
| |
| struct | LineGlowShadowProgram |
| |
| struct | LinePointProgram |
| |
| struct | LineProgram |
| |
| struct | LineSetRenderer |
| | Common base class for objects that render information given on line sets, merely for grouping purposes. More...
|
| |
| struct | LineStippleProgram |
| |
| class | ListID |
| |
| struct | Masking |
| |
| union | MatrixOrArray |
| |
| struct | MemberID |
| |
| class | MessageRetriever |
| |
| class | MetaGLViewerCreator |
| |
| class | MetaGLViewerCreatorBase |
| |
| struct | MetaViewer |
| |
| class | MetaViewerCreatorBase |
| |
| class | MetaViewerCreatorEnvironment |
| |
| struct | ModelViewMatrix |
| |
| struct | MovieRecorder |
| |
| class | MSDeferredObjectDisplay |
| |
| class | MSDeferredRenderObject |
| |
| class | MultipleStringSelection |
| |
| class | MultiviewOVR |
| |
| struct | MultiviewRenderable |
| |
| struct | MutableInputNotifier |
| |
| struct | myH5Notifier |
| |
| struct | myNotifier |
| |
| struct | myVStreamCreator |
| |
| struct | NamedRenderExceptions |
| |
| struct | NetworkObjectHtml |
| |
| struct | NotifiedValueIterator |
| |
| struct | NutritionBundle |
| |
| struct | ObjectQuality |
| |
| class | ObjectSelection |
| |
| struct | OfflineRenderResult |
| |
| class | OldLineSetOperator |
| | Former base class for Fish modules operating on Grid objects that are LineSets. More...
|
| |
| class | OrbitalCameraPath |
| | A VObject which creates a camera path provided as fiber bundle, being formulated as a particle system. More...
|
| |
| struct | Orientation |
| | Convenience class to provide an input slot for selection a coordinate orientation along the X, Y or Z axis. More...
|
| |
| class | OrthoSlice |
| | Render a slice of a scalar field given on a grid in uniform cartesian coordinates, supporting mesh refinement. More...
|
| |
| class | PBO |
| |
| struct | Phong |
| |
| class | PickList |
| |
| struct | PictureBase |
| |
| struct | PictureInjector |
| |
| struct | PictureInjectorBase |
| |
| struct | PixelBuffer |
| |
| struct | PixelZoom |
| |
| struct | PrintCreatorIterator |
| |
| struct | PrintIterator |
| |
| class | ProceduralVertexAttribute |
| |
| class | Programmable |
| |
| struct | ProgrammableGeometry |
| |
| struct | ProjectionParameters |
| |
| class | Range |
| |
| struct | RecursiveSeaBed |
| |
| struct | RefinedFragment |
| | Internal temporary helper structure. More...
|
| |
| struct | RegionOfInterest |
| | A functor to limit rendering. More...
|
| |
| class | RemoteViewer |
| |
| class | RemoteVish |
| |
| struct | render_lambda_traits |
| |
| struct | render_lambda_traits< Ret(Class::*)(Arg1, Arg2) const > |
| |
| class | RenderAble |
| |
| class | RenderBasin |
| |
| struct | RenderCategoryConstraint |
| |
| struct | RenderException |
| |
| class | RenderFields |
| | Handling a hierarchy of fields. More...
|
| |
| struct | RenderNamespace |
| |
| struct | RenderSlice |
| |
| struct | RequestExecutor |
| |
| class | RGBAArray |
| |
| struct | SampledSize |
| |
| struct | ScriptletCreator |
| |
| struct | SeaBed |
| |
| class | Seagrass |
| |
| class | SecondaryColorArray |
| |
| struct | SensorArea |
| |
| struct | SetName |
| |
| class | ShadedFieldAnemone |
| | A FieldAnemone with shader support. More...
|
| |
| class | Shader |
| |
| struct | ShaderConditionals |
| |
| class | ShaderFields |
| |
| struct | ShaderInjector |
| |
| struct | ShaderInjectorBase |
| |
| struct | ShaderLightSource |
| |
| struct | Shaders |
| |
| struct | Size |
| |
| class | SkeletonOperator |
| | Template base class for Fish modules operating on Grid objects that provide a specific skeleton, such as edges or triangles. More...
|
| |
| class | SkeletonOperatorBase |
| | Base class for Fish modules operating on Grid objects concentrating on a specific Skeleton. More...
|
| |
| struct | SlotEvaluator |
| |
| struct | SlotEvaluator< 1, SlotList... > |
| |
| class | Slottify |
| |
| struct | SortedFragmentIterator |
| | An iterator over field fragments that traverses the fragments in back-to-front order as seen from the given Camera. More...
|
| |
| struct | SpaceNavigation |
| |
| class | SplatRenderObject |
| | Base class for render object that draw a splat for each vertex of a Grid object. More...
|
| |
| struct | SSBOManager |
| |
| struct | StatusIndicator |
| |
| struct | StereoDraw |
| |
| struct | StorageBufferID |
| |
| class | StorageBufferTentacle |
| |
| struct | StreamString |
| |
| class | StringSelection |
| |
| class | SurfaceRenderer |
| | Base class to render triangular surface using shaders and support for floating origin (i.e., large coordinates). More...
|
| |
| class | Task |
| |
| class | TensorArray |
| | xx 0 xy yy 1 2 xz yz zz 3 4 5 More...
|
| |
| struct | TensorIDs |
| | Shader program array indices. More...
|
| |
| class | TensorShaderBase |
| | Base class for rendering tensor fields using a Geometry Shader. More...
|
| |
| class | TexCoordArray |
| |
| struct | TEXTURE |
| |
| struct | TextureBase |
| |
| class | TextureBuffer |
| |
| class | TextureCreator |
| |
| class | TextureID |
| |
| struct | Texturizer |
| | Helper class to manage textures used in shaders. More...
|
| |
| struct | TileRenderResult |
| |
| class | TimeDependent |
| |
| class | Touchable |
| |
| class | TouchList |
| |
| struct | TransformOperator |
| |
| class | TriangleRenderer |
| | Base class for objects that render information given on the triangle of a Grid. More...
|
| |
| class | TypedBufferArray |
| |
| class | TypedBufferArrayBase |
| |
| class | TypedColorArray |
| |
| class | TypedCreationPreferences |
| | Fiber-specific creation preferences that know how to deal with types. More...
|
| |
| class | TypedCreationPreferences< META::LIST< T... > > |
| | Fiber-specific creation preferences that know how to deal with types. More...
|
| |
| class | TypedCreationPreferencesBase |
| | Base class for Fiber-specific creation preferences that know how to deal with types. More...
|
| |
| struct | TypedDisplayShader |
| |
| struct | TypedField |
| | Construct a Fish object that can operate on various types of a field. More...
|
| |
| class | TypedFieldAnemone |
| | A field Anemone operating on a certain type. More...
|
| |
| struct | TypedFieldInputCreator |
| | A FieldInputCreator that retrieves the types of possible input fields from a TypeList type as exported from the parameter. More...
|
| |
| class | TypedNormalArray |
| |
| struct | TypedPBO |
| |
| class | TypedSecondaryColorArray |
| |
| class | TypedSlot |
| |
| class | TypedSlot< bool[]> |
| |
| struct | TypedSlot< Fiber::Field > |
| | An input slot for retrieving fields on a Fiber::Grid. More...
|
| |
| struct | TypedSlot< Fiber::FragmentSelector > |
| |
| struct | TypedSlot< Fiber::Grid > |
| | The input fish scale for grids. More...
|
| |
| class | TypedSlotCreator |
| |
| class | TypedTexCoordArray |
| |
| class | TypedTextureBuffer |
| |
| class | TypedUniformBuffer |
| |
| class | TypedValueCreator |
| |
| class | TypedVectorUniformBuffer |
| |
| class | TypedVertexArray |
| |
| class | TypedVertexAttribArray |
| |
| class | TypedVertexBufferArray |
| |
| struct | TypeInspector |
| | Helper class for FieldInputCreator . More...
|
| |
| struct | TypeNotFound |
| |
| class | TypeSpecificGLCacheFactory |
| |
| class | TypeSpecificGLCacheFactoryPtr |
| |
| struct | UnaryFieldOperatorObject |
| | A Fish object implementing an unary operation on a field. More...
|
| |
| class | UndoStack |
| |
| class | UniformBuffer |
| |
| class | UniformBufferRegistry |
| |
| class | UniformVertexAttribute |
| |
| class | UniqueQueue |
| |
| struct | URenderException |
| |
| struct | UserRenderException |
| |
| class | VAbstractValue |
| |
| class | VAbstractValueParameter |
| |
| class | VAcceptInfo |
| |
| class | VAcception |
| |
| class | VAcceptList |
| |
| struct | VAcceptListTracer |
| |
| class | VAction |
| |
| class | VActionNotifier |
| |
| class | VActivityTracer |
| | Logs activities in Vish. More...
|
| |
| struct | ValueAction |
| |
| struct | ValueActionBase |
| |
| struct | ValueCache |
| |
| struct | ValueCacheable |
| |
| class | ValueMap |
| |
| struct | ValueNotifier |
| |
| class | ValueNotifierList |
| |
| class | ValuePool |
| |
| struct | ValuePoolCreator |
| |
| class | ValuePoolProvider |
| |
| struct | ValuePoolReferer |
| |
| class | ValueSet |
| |
| struct | ValueSetNotFound |
| |
| struct | ValueShadowIterator |
| |
| class | VBO |
| |
| class | VBOCreator |
| |
| class | VBOField |
| | Associate a Field with some vertex array that is uniquely defined by its type, such as a ColorArray. More...
|
| |
| class | VBOField< LIST< TypedVertexAttribArray< Type >, NextType > > |
| |
| class | VBOField< LIST< TypedVertexAttribArray< Type >, NIL > > |
| |
| class | VBOField< LIST< VBOArrayType, NextType > > |
| | VBO Field for a list of types, trying to create a BufferArray for each of the specified types first before giving up. More...
|
| |
| class | VBOField< LIST< VBOArrayType, NIL > > |
| |
| class | VBOField< TypedTexCoordArray< Type > > |
| | Associate a Field with texture coordinates referring to a specific texture. More...
|
| |
| class | VBOField< TypedVertexAttribArray< Type > > |
| | Associate a Field with a named vertex attribute array. More...
|
| |
| class | VBORGBAField |
| | Loads a fragment of a tensor field as RGBAArray. More...
|
| |
| class | VBOTensorField |
| | Loads a fragment of a tensor field as TensorArray. More...
|
| |
| class | VBundleObject |
| |
| struct | VCamera |
| |
| class | VCameraBase |
| |
| class | VCameraLens |
| |
| class | VCameraSet |
| |
| class | VChart |
| |
| class | VChartDependent |
| |
| class | VChartList |
| |
| class | VChartSelector |
| |
| class | VComponentValue |
| |
| class | VConnectable |
| |
| struct | VConnectionTypeColors |
| |
| class | VConnectionValidator |
| |
| class | VConnectionValidatorList |
| |
| struct | VContext |
| |
| class | VCotask |
| |
| class | VCreationPreferences |
| |
| class | VCreator |
| |
| class | VCreatorBase |
| |
| class | VCreatorCategory |
| |
| class | VCreatorMap |
| |
| class | VCreatorProperties |
| |
| class | VCreatorProperty |
| |
| struct | VCreatorPropertyBase |
| |
| struct | VCreatorPropertyElements |
| |
| class | VDataFlowGraph |
| |
| struct | VectorArrow |
| | A minimalistic geometry shader that displays a vector field as a line segment. More...
|
| |
| struct | VectorAsColors |
| | A minimalistic geometry shader that displays a vector field as RGB colors. More...
|
| |
| struct | VectorAsLines |
| | A minimalistic geometry shader that displays a vector field as a line segment. More...
|
| |
| struct | VectorFieldSlice |
| |
| class | VEnumSelection |
| |
| class | VEnvironmentRenderObject |
| |
| struct | VertexArrayCreator |
| |
| struct | VertexArrayCreator< VGL_NAMED_VERTEX_ATTRIB > |
| |
| struct | VertexArrayCreator< VGL_TEX0_COORDINATES > |
| |
| struct | VertexArrayCreator< VGL_TEX1_COORDINATES > |
| |
| struct | VertexArrayCreator< VGL_VERTEX_COLORS > |
| |
| struct | VertexArrayCreator< VGL_VERTEX_COORDINATES > |
| |
| struct | VertexArrayCreator< VGL_VERTEX_NORMALS > |
| |
| struct | VertexArrayCreator< VGL_VERTEX_SECONDARY_COLORS > |
| |
| class | VertexArrayObject |
| |
| class | VertexAttribArray |
| |
| struct | VERTEXBUFFER |
| |
| struct | VertexBuffer |
| |
| class | VertexField |
| | A VertexField is a (abstract) gateway from RAM to GPU memory. More...
|
| |
| class | VertexFieldCollection |
| | Base class for render objects that require a collection of Fields given on a Grid. More...
|
| |
| class | VertexFieldShader |
| | Apply a Shader object on a vertex field. More...
|
| |
| class | VertexGeometryShader |
| | Base class for render object that execute a Geometry Shader on each Vertex of a Grid. More...
|
| |
| class | VertexRenderObject |
| | Base class for object that render data given on vertices. More...
|
| |
| struct | VertexSelector |
| |
| struct | VertexSelectorCollection |
| |
| struct | VertexSelectorValue |
| | Proxy type for communicating VertexSelectors. More...
|
| |
| class | VertexShader |
| |
| class | VFieldObject |
| |
| class | VFieldRenderObject |
| | Base class for objects rendering fields on a fiber bundle. More...
|
| |
| struct | VFilter |
| |
| struct | VFilter< Fiber::Field, FunctionObject, OutputType > |
| | Implements a data filter for Fields to Fields. More...
|
| |
| struct | VFilter< Fiber::Grid, GridFunctionObject, OutputObject > |
| |
| struct | VFindLongestObjectInputName |
| |
| struct | VFrameBuffer |
| |
| struct | VGlobals |
| |
| struct | VGLRenderContext |
| |
| class | VGLRenderObject |
| |
| struct | VGLShaderPlatformDefines |
| |
| class | VGraph |
| |
| class | VGridObject |
| | A Vish Object referring to a Grid object within a Bundle. More...
|
| |
| struct | View |
| |
| class | Viewer |
| |
| class | ViewerState |
| |
| struct | ViewportGeometry |
| |
| class | VInput |
| |
| class | VInputBase |
| |
| class | VInputClass |
| |
| class | VInputClassRecognition |
| |
| class | VInputCreator |
| |
| class | VInputCreatorBase |
| |
| struct | VInputCreatorIterator |
| |
| class | VInputRegistry |
| |
| struct | VInputValue |
| |
| struct | VInputValueTrait |
| |
| struct | VInputValueTrait< bool[]> |
| |
| struct | VInputValueTrait< Eagle::FixedArray< double, 2 > > |
| |
| struct | VInputValueTrait< Eagle::FixedArray< double, 4 > > |
| |
| struct | VInputValueTrait< Eagle::FixedArray< int, 3 > > |
| |
| struct | VInputValueTrait< Eagle::metric33 > |
| |
| struct | VInputValueTrait< Eagle::PhysicalSpace::bivector > |
| |
| struct | VInputValueTrait< Eagle::PhysicalSpace::point > |
| |
| struct | VInputValueTrait< Eagle::PhysicalSpace::rotor > |
| |
| struct | VInputValueTrait< Eagle::PhysicalSpace::tvector > |
| |
| struct | VInputValueTrait< Enum > |
| |
| struct | VInputValueTrait< Fiber::BundlePtr > |
| |
| class | VInputValueTrait< Fiber::Field > |
| |
| class | VInputValueTrait< FieldSelector > |
| |
| struct | VInputValueTrait< ImageTile > |
| |
| struct | VInputValueTrait< info > |
| |
| struct | VInputValueTrait< MemCore::RefPtr< Type > > |
| |
| struct | VInputValueTrait< MetaViewerInputType > |
| |
| struct | VInputValueTrait< Options > |
| |
| struct | VInputValueTrait< Plane > |
| |
| struct | VInputValueTrait< rgba_float_t > |
| |
| struct | VInputValueTrait< std::array< Type, 1 > > |
| |
| struct | VInputValueTrait< string > |
| |
| struct | VInputValueTrait< TransformOperator > |
| |
| struct | VInputValueTrait< VCamera > |
| |
| struct | VInputValueTrait< VCameraSetPtr > |
| |
| class | VInputValueTrait< VChart > |
| |
| struct | VInputValueTrait< VFrameBuffer > |
| |
| struct | VInputValueTrait< VGraph > |
| |
| struct | VInputValueTrait< VImageTileProcessor > |
| |
| struct | VInputValueTrait< VInteractionEvent > |
| |
| struct | VInputValueTrait< VMultiPointerDevice > |
| |
| class | VInputValueTrait< VObjectStatus > |
| |
| struct | VInputValueTrait< VRenderAble > |
| |
| struct | VInputValueTrait< VScalarFunctor > |
| |
| struct | VInputValueTrait< VSceneLayers > |
| |
| struct | VInputValueTrait< VSocketAction > |
| |
| struct | VInputValueTrait< VThreadManager > |
| |
| struct | VInputValueTrait< VTime > |
| |
| struct | VInputValueTrait< VTypeTemplate > |
| |
| class | VInteractionEvent |
| |
| class | VishSaver |
| |
| class | Vitreous |
| | Base class for objects rendering fields on a fiber bundle via the technique of texture-based volume rendering. More...
|
| |
| class | VLensBase |
| |
| class | VLightSource |
| |
| class | VLogger |
| |
| struct | VLogMessager |
| |
| struct | VLogStreamCreator |
| |
| class | VManagedDomainObject |
| |
| class | VManagedObject |
| |
| class | VManagedObjectBase |
| |
| class | VManagedObjectIterator |
| |
| struct | VModule |
| |
| struct | VModules |
| |
| struct | VMultiPointerDevice |
| |
| class | VNutrition |
| |
| class | VObject |
| |
| class | VObjectAge |
| |
| struct | VObjectException |
| |
| class | VObjectInfo |
| |
| struct | VObjectIsOutOfMemory |
| |
| struct | VObjectIterator |
| |
| class | VObjectStatus |
| |
| struct | VObjectUserInfo |
| |
| class | VolumeRender |
| | Volume renderer for scalar fields on uniform grids. More...
|
| |
| struct | VOperatorCache |
| |
| class | VOutput |
| |
| class | VOutput< Fiber::Field > |
| | The output fish scale for fields, used whenever an VObject provides a field. More...
|
| |
| class | VOutput< Fiber::FragmentSelector > |
| |
| class | VOutput< Fiber::Grid > |
| | The output fish scale for grids, used whenever an VObject provides a grid. More...
|
| |
| struct | VOutputAssignmentContext |
| |
| class | VOutputIterator |
| |
| class | VParameter |
| |
| class | VParameterConnectionConstraint |
| |
| class | VParameterObjectCreator |
| |
| struct | VPipeline |
| |
| struct | VPipeline< AcceptList< InputTypes >, FunctionObject, OutputType > |
| |
| struct | VPipeline< AcceptList< InputTypes >, FunctionObject, void > |
| |
| struct | VPipeline< Fiber::Field, FunctionObject, OutputType > |
| | Implements a data filter for Fields to output types. More...
|
| |
| struct | VPipeline< Fiber::Field, FunctionObject, void > |
| | Implements a data sink for Fields. More...
|
| |
| struct | VPipeline< Fiber::Grid, GridFunctionObject, OutputObject > |
| |
| struct | VPipeline< Fiber::Grid, GridFunctionObject, void > |
| |
| struct | VPipeline< InputType, FunctionObject, void > |
| |
| struct | VPipeline< void, FunctionObject, Fiber::Field > |
| | Implements a data source for Fields. More...
|
| |
| struct | VPipeline< void, FunctionObject, OutputType > |
| |
| struct | VPipelineCreator |
| |
| struct | VPointer |
| |
| class | VPolyOutput |
| |
| class | VProxyObject |
| |
| class | VRenderAble |
| |
| class | VRenderContext |
| |
| class | VRenderContextBasin |
| |
| struct | VRenderInterruptor |
| |
| class | VRenderObject |
| |
| struct | VRenderOptionUpdater |
| |
| class | VRenderPrecision |
| |
| class | VRequest |
| |
| class | VSaveable |
| |
| struct | VScalarFunctor |
| |
| class | VScene |
| |
| class | VSceneObjects |
| |
| class | VScheduler |
| |
| struct | VScriptable |
| |
| struct | VScriptAction |
| |
| struct | VScriptActions |
| |
| struct | VScriptFunctor |
| |
| class | VScriptH5 |
| |
| class | VScriptH5Loader |
| | Data loading: objects derived from the VLoader class are intrinsically known by the VISH system. More...
|
| |
| struct | VScriptLoader |
| |
| class | VScriptParameters |
| |
| class | VScriptParser |
| |
| struct | VScriptTypedValue |
| |
| struct | VScriptValue |
| |
| struct | VSimpleStreamObject |
| |
| struct | VSink |
| |
| struct | VSink< Fiber::Field, FunctionObject > |
| | Implements a data filter for Fields to Fields. More...
|
| |
| struct | VSink< Fiber::Grid, GridFunctionObject > |
| | Specialization of the VSink<> Creator template for objects operating on Grids. More...
|
| |
| struct | VSink< FunctionObject, void > |
| |
| class | VSkale |
| |
| class | VSkeletonRenderObject |
| | Base class for objects rendering skeletons of a fiber bundle. More...
|
| |
| class | VSlot |
| |
| class | VSlotChangeInfo |
| |
| struct | VSlotContainer |
| |
| struct | VSlotGlobals |
| |
| class | VSlotIterator |
| |
| class | VSlotSet |
| |
| class | VSocketAction |
| |
| class | VSocketActionCreator |
| |
| struct | VSource |
| |
| struct | VSource< FunctionObject, Fiber::Field > |
| | Implements a data source for objects providing Fields. More...
|
| |
| struct | VStateCreator |
| |
| class | VStateCreatorBase |
| |
| class | VStereoLens |
| |
| struct | VStream |
| |
| struct | VStreamLogger |
| |
| struct | VStreamObject |
| |
| class | VTask |
| |
| class | VTaskMessage |
| |
| struct | VTextRenderProperties |
| |
| class | VThreadCreator |
| |
| class | VThreadManager |
| |
| class | VTime |
| |
| class | VTraceRequestID |
| |
| class | VTransformable |
| |
| class | VTypedInputValue |
| |
| class | VTypedValueBase |
| |
| class | VTypeTemplate |
| |
| class | VUndoAction |
| |
| class | VUndoStack |
| |
| class | VUrlSystemHandler |
| |
| class | VValue |
| |
| class | VValue< VSocketAction > |
| |
| class | VValue< VThreadManager > |
| |
| class | VValueBase |
| |
| struct | VValueCompareTrait |
| |
| struct | VValueCompareTrait< Brush > |
| |
| struct | VValueCompareTrait< Cursor3DProperties > |
| |
| struct | VValueCompareTrait< DistinctiveElement > |
| |
| struct | VValueCompareTrait< PictureInjector > |
| |
| struct | VValueCompareTrait< Plane > |
| |
| struct | VValueCompareTrait< RefPtr< TypedChunk< Type > > > |
| |
| struct | VValueCompareTrait< View > |
| |
| struct | VValueCompareTrait< VThreadManager > |
| |
| struct | VValueCopyTrait |
| |
| struct | VValueCopyTrait< Action > |
| |
| struct | VValueCopyTrait< Eagle::MultiRange< T > > |
| |
| struct | VValueCopyTrait< Fiber::ChartIdentifier > |
| |
| struct | VValueCopyTrait< MemCore::RefPtr< Fiber::FragmentSelector > > |
| | Implement copy operation for fragment selectors; alternatively could call virtual function here that implements the copy. More...
|
| |
| struct | VValueCopyTrait< pRegionOfInterest > |
| |
| struct | VValueCopyTrait< RefPtr< CellTensorFunctor > > |
| |
| struct | VValueCopyTrait< RefPtr< FieldVisibility > > |
| |
| struct | VValueCopyTrait< RefPtr< Fog > > |
| |
| struct | VValueCopyTrait< RefPtr< Type > > |
| |
| struct | VValueCopyTrait< RefPtr< TypedChunk< T > > > |
| |
| class | VValueCopyTrait< VBoundingBox > |
| |
| struct | VValueCopyTrait< VColormap > |
| |
| class | VValueCopyTrait< VSurfaceRefinementCriterion > |
| |
| class | VValueCreator |
| |
| class | VValueParameter |
| |
| class | VValueParameter< Action > |
| |
| class | VValueParameter< VSocketAction > |
| |
| class | VValueParameter< VThreadManager > |
| |
| struct | VValueTrait |
| |
| struct | VValueTrait< Action > |
| |
| struct | VValueTrait< bool > |
| |
| struct | VValueTrait< bool[]> |
| |
| struct | VValueTrait< BoundingBall > |
| |
| struct | VValueTrait< Brush > |
| |
| class | VValueTrait< BundlePtr > |
| |
| struct | VValueTrait< char > |
| |
| struct | VValueTrait< Cursor3DProperties > |
| |
| struct | VValueTrait< DistinctiveElement > |
| |
| struct | VValueTrait< double > |
| |
| struct | VValueTrait< Eagle::FixedArray< double, 2 > > |
| |
| struct | VValueTrait< Eagle::FixedArray< double, 4 > > |
| |
| struct | VValueTrait< Eagle::FixedArray< int, 3 > > |
| |
| class | VValueTrait< Eagle::metric33 > |
| |
| struct | VValueTrait< Eagle::MultiRange< T > > |
| |
| struct | VValueTrait< Eagle::PhysicalSpace::bivector > |
| |
| struct | VValueTrait< Eagle::PhysicalSpace::point > |
| |
| struct | VValueTrait< Eagle::PhysicalSpace::rotor > |
| |
| struct | VValueTrait< Eagle::PhysicalSpace::tvector > |
| |
| struct | VValueTrait< Enum > |
| |
| struct | VValueTrait< Fiber::BundlePtr > |
| |
| class | VValueTrait< Fiber::ChartIdentifier > |
| |
| struct | VValueTrait< FieldSelector > |
| | Template trait for using Fish field scales as input slots. More...
|
| |
| struct | VValueTrait< float > |
| |
| struct | VValueTrait< GridSelector > |
| | Template trait for using Fiber grids as input slots. More...
|
| |
| struct | VValueTrait< ImageTile > |
| |
| struct | VValueTrait< info > |
| |
| struct | VValueTrait< int16_t > |
| |
| struct | VValueTrait< int32_t > |
| |
| struct | VValueTrait< int64_t > |
| |
| struct | VValueTrait< Label > |
| |
| struct | VValueTrait< LabelSet > |
| |
| struct | VValueTrait< MemCore::RefPtr< Fog, ShaderInjectorBase > > |
| |
| struct | VValueTrait< MetaViewerInputType > |
| |
| struct | VValueTrait< Options > |
| |
| struct | VValueTrait< PictureInjector > |
| |
| struct | VValueTrait< Plane > |
| |
| struct | VValueTrait< PointDataChunk > |
| |
| struct | VValueTrait< pRegionOfInterest > |
| |
| struct | VValueTrait< Range > |
| |
| struct | VValueTrait< RefPtr< CellTensorFunctor > > |
| |
| class | VValueTrait< RefPtr< FieldVisibility, ShaderInjectorBase > > |
| |
| class | VValueTrait< RefPtr< GridID > > |
| |
| struct | VValueTrait< RefPtr< TypedChunk< double > > > |
| |
| struct | VValueTrait< RefPtr< TypedChunk< float > > > |
| |
| struct | VValueTrait< RefPtr< TypedChunk< int16_t > > > |
| |
| struct | VValueTrait< RefPtr< TypedChunk< int32_t > > > |
| |
| struct | VValueTrait< RefPtr< TypedChunk< int64_t > > > |
| |
| struct | VValueTrait< rgba_float_t > |
| |
| struct | VValueTrait< std::tuple< A, B > > |
| |
| struct | VValueTrait< string > |
| |
| struct | VValueTrait< string1 > |
| |
| struct | VValueTrait< TransformOperator > |
| |
| struct | VValueTrait< uint32_t > |
| |
| struct | VValueTrait< VBoundingBox > |
| |
| struct | VValueTrait< VCamera > |
| |
| struct | VValueTrait< VCameraSetPtr > |
| |
| struct | VValueTrait< VChart > |
| |
| struct | VValueTrait< VChartList > |
| |
| struct | VValueTrait< VColormap > |
| |
| class | VValueTrait< VertexSelectorCollection > |
| |
| class | VValueTrait< VertexSelectorValue > |
| |
| struct | VValueTrait< VFragmentSelector > |
| |
| struct | VValueTrait< VFrameBuffer > |
| |
| struct | VValueTrait< VGraph > |
| |
| struct | VValueTrait< View > |
| |
| struct | VValueTrait< ViewerState > |
| |
| struct | VValueTrait< VImageTileProcessor > |
| |
| struct | VValueTrait< VInteractionEvent > |
| |
| class | VValueTrait< VMultipleStringList > |
| |
| struct | VValueTrait< VMultiPointerDevice > |
| |
| struct | VValueTrait< VObjectRef > |
| |
| struct | VValueTrait< VObjectStatus > |
| |
| struct | VValueTrait< VRenderAble > |
| |
| class | VValueTrait< VScalarFunctor > |
| |
| struct | VValueTrait< VSceneLayers > |
| |
| class | VValueTrait< VSlotChangeInfo > |
| |
| struct | VValueTrait< VSlotContainerRef > |
| |
| struct | VValueTrait< VSocketAction > |
| |
| struct | VValueTrait< VStringList > |
| |
| class | VValueTrait< VSurfaceRefinementCriterion > |
| |
| struct | VValueTrait< VThreadManager > |
| |
| struct | VValueTrait< VTime > |
| |
| class | VValueTrait< VTypeTemplate > |
| |
| class | VValueTraitSeparator |
| |
| class | VValueTraitSeparator< std::tuple< A, B > > |
| |
| struct | VValueTypename |
| |
| struct | VValueTypename< DistinctiveElement > |
| |
| struct | WebGLProgram |
| |
| class | WebGLRenderContext |
| |
| struct | WebGLVertexAttribute |
| |
| class | WebGLViewer |
| |
| class | WebVish |
| |
| struct | WhiteDots |
| |
| struct | YYSTYPE |
| |
|
|
RefPtr< ValueNotifier > | addNotifier (TypedSlot< SlotType > &theSlot, VObjectClass *That) |
| |
|
bool | containsPreference (const RefPtr< VCreationPreferences > &VP, const string &P) |
| |
|
bool | createVScript (std::ostream &out, const std::string &ScriptPathName, const std::function< bool(const MemCore::RefPtr< VObject > &)> &SkipSaving=nullptr) |
| |
|
RenderNamespace::glsl | embed_glsl (const char(&file_content)[N]) |
| |
|
RenderNamespace::glsl | embed_glsl (const std::initializer_list< unsigned char > &data) |
| |
|
SlotEvaluator< sizeof...(SlotList), SlotList... >::result_type | evaluateSlots (const RefPtr< ValuePool > &Context, SlotList... t) |
| |
|
RefPtr< VInputCreatorBase > | findBestVInputCreator (const type_info &what, const RefPtr< VCreationPreferences > &prop) |
| |
|
std::pair< size_t, size_t > | getGPUMemoryInfo () |
| |
|
bool | glCall (const RefPtr< DisplayList > &DL) |
| |
|
void | glDraw (const Eagle::BoundingBox &BB) |
| |
|
bool | glDraw (const VBoundingBox &BB) |
| |
|
void | glDrawBox (const Eagle::PhysicalSpace::point &Min, const Eagle::PhysicalSpace::point &Max) |
| |
|
bool | includeLibraryPath () |
| |
|
bool | includeLibraryPath (const string &path) |
| |
|
bool | iterateVInputCreators (const type_info &what, VInputCreatorIterator &VICI) |
| |
|
bool | LoadVModule (const string &what, HandleModuleLoadError ErrorHandler) |
| |
|
MemCore::RefPtr< IndexBufferObject > | newIndexBuffer (const MemCore::RefPtr< MemCore::ChunkBase > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| |
|
MemCore::RefPtr< IndexBuffer< Type > > | newIndexBuffer (const MemCore::RefPtr< MemCore::TypedChunk< Type > > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| |
|
MemCore::RefPtr< IndexBuffer< Type > > | newIndexBuffer (const std::vector< Type > &data, BufferArray::usage usage_hint=BufferArray::STATIC_DRAW) |
| |
|
int | openModules (const string &dirpath, bool callback(const char *n, bool), HandleModuleLoadError ErrorHandler, bool CountOnly=false, const MemCore::RefPtr< MemCore::StringList > &Oceans=NullPtr()) |
| |
|
bool | operator!= (const MultipleStringSelection &a, const MultipleStringSelection &b) |
| |
|
VAcceptInfoList_t | operator& (const VAcceptInfoList_t &AI, const std::string &reason) |
| |
|
VAcceptInfoList_t | operator* (const VAcceptInfoList_t &AI, double value) |
| |
|
VAcceptInfoList_t | operator+ (VAcceptInfoList_t &&l, VAcceptInfoList_t &&r) |
| |
|
Anemone_Context_t | operator<< (Anemone &A, VRenderContext &VC) |
| |
|
Anemone_Context_String_t | operator<< (const Anemone_Context_Parameter_t &AC, const string &name) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderFlag > | operator<< (const Anemone_Context_String_t &ACS, bool Value) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, const Eagle::FixedArray< T, M > &Value) |
| |
|
std::tuple< Anemone &, VRenderContext &, std::string, Modifier > | operator<< (const Anemone_Context_String_t &ACS, const Modifier &M) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, double V) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, int V) |
| |
|
Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const TypedSlot< Type > &InputSlot) |
| |
|
Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::in< Type > &InputSlot) |
| |
|
Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::inout< Type > &InputSlot) |
| |
|
Anemone_Context_String_t | operator<< (const Anemone_Context_t &AC, const string &name) |
| |
|
SlotContext | operator<< (const RefPtr< VSlot > &Slot, const RefPtr< ValuePool > &VP) |
| |
|
Anemone_Context_Parameter_t | operator<< (const std::tuple< Anemone &, VRenderContext & > &Target, const TypedSlot< Type > &InputSlot) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, Modifier > &Target, const TypedSlot< Type > &InputSlot) |
| |
|
const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const > &Target, const Object *theObject) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > &Target, const ParameterType &Value) |
| |
|
MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::in< Type > &InputSlot) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::inout< Type > &InputSlot) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(VRenderContext &Context) const > &Target, const Object *theObject) |
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bool | operator<< (const VOutputAssignmentContext< Type > &p, const Type &T) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<<= (const Anemone_Context_String_t &ACS, const Value &V) |
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bool | operator<<= (const VOutputAssignmentContext< Type > &p, const Type &T) |
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bool | operator== (const MultipleStringSelection &a, const MultipleStringSelection &b) |
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bool | operator> (const SlotContext &SC, const std::pair< WeakPtr< GLProgram >, string > &) |
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bool | operator> (const SlotContext &SC, const WeakPtr< GLProgram > &P) |
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MemCore::RefPtr< RenderBasin::RenderParameter > | operator>> (const Anemone_Context_String_t &ACS, const Type &Functor) |
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bool | operator>> (const SlotContext &SC, Type &Variable) |
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bool | operator>> (const VOutputAssignmentContext< Type > &p, Type &T) |
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MouseCoordinate | OverlayToPointer (const OverlayCoordinate &OverlayPosition) |
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OverlayCoordinate | PointerToOverlay (const MouseCoordinate &CursorPosition) |
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bool | registerVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
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void | RequireGLContext () |
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bool | setFromString (T &Val, const string &txt) |
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string | String (const T &Val) |
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bool | UnloadVModule (const std::string &what, VManagedObject::VRemoveItem &RI) |
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bool | unregisterVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
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void | Vprintf (int verbosity, const char *format,...) |
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Anemone_Context_t | operator<< (Anemone &A, VRenderContext &VC) |
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Anemone_Context_String_t | operator<< (const Anemone_Context_Parameter_t &AC, const string &name) |
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MemCore::WeakPtr< VRenderContext::RenderFlag > | operator<< (const Anemone_Context_String_t &ACS, bool Value) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, const Eagle::FixedArray< T, M > &Value) |
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std::tuple< Anemone &, VRenderContext &, std::string, Modifier > | operator<< (const Anemone_Context_String_t &ACS, const Modifier &M) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, double V) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const Anemone_Context_String_t &ACS, int V) |
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Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const TypedSlot< Type > &InputSlot) |
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Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::in< Type > &InputSlot) |
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Anemone_Context_Parameter_t | operator<< (const Anemone_Context_String_t &Target, const VObject::inout< Type > &InputSlot) |
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Anemone_Context_String_t | operator<< (const Anemone_Context_t &AC, const string &name) |
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Anemone_Context_Parameter_t | operator<< (const std::tuple< Anemone &, VRenderContext & > &Target, const TypedSlot< Type > &InputSlot) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, Modifier > &Target, const TypedSlot< Type > &InputSlot) |
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const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const > &Target, const Object *theObject) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const ParameterType &, VRenderContext &Context) const, const Object * > &Target, const ParameterType &Value) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::in< Type > &InputSlot) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(const Type &, VRenderContext &Context) const, const Object * > &Target, const VObject::inout< Type > &InputSlot) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<< (const std::tuple< Anemone &, VRenderContext &, std::string, ParameterType(Object::*)(VRenderContext &Context) const > &Target, const Object *theObject) |
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MemCore::WeakPtr< VRenderContext::RenderParameter > | operator<<= (const Anemone_Context_String_t &ACS, const Value &V) |
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MemCore::RefPtr< RenderBasin::RenderParameter > | operator>> (const Anemone_Context_String_t &ACS, const Type &Functor) |
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RefPtr< ValueNotifier > | addNotifier (TypedSlot< SlotType > &theSlot, VObjectClass *That) |
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RefPtr< VInputCreatorBase > | findBestVInputCreator (const type_info &what, const RefPtr< VCreationPreferences > &prop) |
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bool | iterateVInputCreators (const type_info &what, VInputCreatorIterator &VICI) |
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bool | registerVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
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bool | unregisterVInput (const type_info &what, const WeakPtr< VInputCreatorBase > &impl) |
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bool | setFromString (T &Val, const string &txt) |
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string | String (const T &Val) |
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double | AABBVisibility (const BoundingBox &AABB, const VCamera &View) |
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string | Exclusion (double Epsilon, const Eagle::point3 &P00, const Eagle::point3 &P11) |
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Ageable | operator|| (const Ageable &L, const Ageable &R) |
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std::tuple< Anemone &, VRenderContext & > | operator<< (Anemone &A, const GridAnemoneCreationContext &ACC) |
| | Combine a Render Anemone and a GridAnemone context suitable for operator assignment syntax, see GridAnemone::initializeAnemone() for usage.
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template<typename T > |
| std::string | to_str (const future< T > &f) |
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template<class DisplayShader > |
| string | getShaderConditionals (const DisplayShader &DS, Anemone &RenderAnemone, const FieldAnemone::AnemoneCreationContext &ARC, const RefPtr< FieldAnemone::AnemoneExplorer > &AE, std::true_type) |
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template<class DisplayShader > |
| string | getShaderConditionals (const DisplayShader &DS, Anemone &RenderAnemone, const FieldAnemone::AnemoneCreationContext &ARC, const RefPtr< FieldAnemone::AnemoneExplorer > &AE, std::false_type) |
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template<class DisplayShader > |
| string | getShaderConditionals (const DisplayShader &DS, Anemone &RenderAnemone, const FieldAnemone::AnemoneCreationContext &ARC, const RefPtr< FieldAnemone::AnemoneExplorer > &AE) |
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Fiber::ArrayRef< bool > | operator| (Fiber::ArrayRef< bool > &bit_field1, Fiber::ArrayRef< bool > &bit_field2) |
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Fiber::ArrayRef< bool > | operator& (Fiber::ArrayRef< bool > &bit_field1, Fiber::ArrayRef< bool > &bit_field2) |
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void | ExportKnownAttributes (VObject &VObj, const Attributes &Attr, const VRequest &Context) |
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RefPtr< MemBase > | EvalScalarFunctor (const VScalarFunctor &SF, const RefPtr< MemBase > &SRC) |
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| fishbone_API MemCore::RefPtr< Fiber::MemBase > | EvalScalarFunctor (const VScalarFunctor &SF, const MemCore::RefPtr< Fiber::MemBase > &SRC) |
| | Given a certain dataset residing in memory, let the scalar functor out of its cage to operate on the data.
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| GLSL_SHADER (multiview_vertex_shader_main) |
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| GLSL_SHADER (multiview_fragment_shader_main) |
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double | SqDistPointAABB (const point &P, const BoundingBox &b) |
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string | BBoxCutCode (const RefPtr< BoundingBox > &BBox, bool Invert) |
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std::string | VScriptEscapeIdentifierH5 (const std::string &InternalObjectName) |
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std::string | VScriptUnEscapeIdentifierH5 (const std::string &ExternalObjectName) |
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| bool | createVScriptH5 (const std::string &ScriptPathName) |
| | Create a Vish Script in HDF5 format from the current status of Vish Objects, their parameters and relationships, and write it to the given output stream.
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int | getIntAttr (hid_t group_id, const char *attrName) |
| | returns the integer attribute with given name from given group, if exists group_id: the location id of the HDF5 object (group) from which we want to get the attribute attrName: the name of the attribute returns the value of the attribute on success, or -1 if the attribute cannot be found, or if there was an error
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void | addStringAttribute (hid_t obj_id, const char *attr_name, const char *attr_value) |
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string | getStringAttr (hid_t group_id, const char *attrName) |
| | returns the string attribute with given name from given group, if exists group_id: the location id of the HDF5 object (group) from which we want to get the attribute attrName: the name of the attribute returns the value of the attribute on success, or empty string if the attribute cannot be found, or if there was an error
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void | setupObject (string &objName) |
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void | addConnection (H5Script::MemberID &fromMember, H5Script::MemberID &toMember) |
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void | addObjectCreator (string &objectCreator, string &objName) |
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void | deleteObject (string &objname) |
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void | addParamLocal (H5Script::MemberID &mID, string &v) |
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void | addParamSimple (H5Script::MemberID &mID, string &value) |
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void | addParamContext (string ¶mName) |
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void | addParamProperty (H5Script::MemberID &mID, string &parname, string &propertyType, string &propname, string &value) |
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void | addStatementToScriptValue () |
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void | addScriptValueToDiscardvalue () |
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void | addParam (string &obj_name, string ¶m, string &value, bool isLocal) |
| | adds the given parameter and value in the current obj_name obj_name: the name of the current object param: the parameter we want to add value: the value of the parameter isLocal: 1 if parameter is local, 0 otherwise
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| herr_t | parse_group (hid_t loc_id, const char *name, const H5L_info_t *linfo, void *opdata) |
| | parses a group, it is called by H5Literate for all sub-groups found in a given group loc_id: the location id of the current group name: the name of the current group linfo: the type of the link (soft, hard, etc.) opdata: the parameters
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| herr_t | parse_attr (hid_t loc_id, const char *name, const H5A_info_t *ainfo, void *opdata) |
| | Function callback for parsing attributes.
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