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FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
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Handling a hierarchy of fields. More...
#include <RenderFields.hpp>
Classes | |
| struct | NamedField |
Public Types | |
| using | RefinementIndex = Fiber::SkeletonID |
| Map from input slots to fields. | |
| using | result = MemCore::CreatorBase< Fiber::MemBase >::result |
Public Member Functions | |
| void | resetRenderFields () |
| RenderFields (const RenderFields &RF) | |
| void | operator= (const RenderFields &RF)=delete |
| void | assignRenderFields (const RenderFields &RF) |
| NamedField | find (const RefinementIndex &Id, const RenderNamespace::glsl &ShaderAttributeName) const |
| bool | find (const RefinementIndex &Id) const |
| void | insert (const NamedField &N, const RefinementIndex &Id, const RenderNamespace::glsl &ShaderAttributeName) |
| void | insert (const RefinementIndex &Id, const RenderNamespace::glsl &ShaderAttributeName, const NamedField &N) |
| void | erase (const RefinementIndex &Id, const RenderNamespace::glsl &ShaderAttributeName) |
| int | iterate (const RefinementIndex &RI, const std::function< bool(const RenderNamespace::glsl &ShaderAttribute, const string &Fieldname, const RefPtr< Fiber::Field > &F)> &callback) const |
| int | iterate (const std::function< bool(const RenderNamespace::glsl &ShaderAttribute, const string &Fieldname, const RefPtr< Fiber::Field > &F)> &callback) const |
| bool | checkIfFieldFragmentCreatorsAreNewerThan (const RefinementIndex &RI, const RefPtr< AnemoneCreatorBase > &myAnemoneCreator, const RefPtr< Fiber::FragmentID > &Fid) const |
| void | request (const RefPtr< Fiber::FragmentID > &myFragmentID, const result &R=nullptr) const |
| Asynchronity: Request this fragment from all fields managed in here. | |
| bool | isUnderCreation (const RefPtr< Fiber::FragmentID > &myFragmentID) const |
| Asynchronity: Check whether one or more data fragments are under creation. | |
| auto | operator!= (const RenderFields &RF) const |
| auto | operator== (const RenderFields &RF) const |
Handling a hierarchy of fields.
Map from input slots to fields.
Consider registering TypedSlot<Fiber::Field> instead and providing convenience functions to evaluate all such registered field slots.
Alternatively, we could also just iterate over all input slots of type field and handle them.