|
| | SplatRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP, double SizeScale=150.0, int AnimationVisibility=5) |
| | Constructor.
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| |
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| ~SplatRenderObject () |
| | Destructor.
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| |
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virtual string | splat_vertex_shader (VGLRenderContext &Context) const =0 |
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virtual string | splat_fragment_shader (VGLRenderContext &Context) const =0 |
| |
| virtual void | setShaderVariables (VGLRenderContext &Context, const RefPtr< GLProgram > &ShaderProgram) const |
| | Virtual function to set variables in the shader program, such as parameters from the Vish inputs.
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| |
| RefPtr< VBO::Renderer > | createRenderer (VGLRenderContext &Context, const RefPtr< MemBase > &FieldCoordinates, const RefPtr< FragmentSelector > &FS) const override |
| | Render function: create a renderer object.
|
| |
| void | setRendererParameters (VGLRenderContext &Context, const RefPtr< VBO::Renderer > &theRenderer, const RefPtr< CreativeArrayBase > &VertexCoordinates, const RefPtr< GLProgram > &theShaderProgram) const override |
| | Update a renderer object, in case the fragment selector is newer.
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bool | must_update (const VRequest &, double precision) const override |
| |
| bool | renderGL (VGLRenderContext &Context) const override |
| | Creates an OpenGL Shader, and finally calls renderFragments().
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| |
| string | help (HelpType=HTMLText) const override |
| |
| virtual string | FragmentShaderPrefix (VRenderContext &) const |
| | Predefined way to set the name of a render object.
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| |
| RefPtr< VObject::State > | newState () const override |
| |
| bool | update (VRequest &Context, double precision) |
| | virtual callback
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| |
| | VertexRenderObject (const string &name, int Q, const RefPtr< VCreationPreferences > &VP, int SelectionEL=5) |
| | Constructor.
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| |
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| ~VertexRenderObject () |
| | destructor
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int | iterate (const RefPtr< ValuePool > &VP, FragmentCluster::Iterator &RFI) const |
| | Execute an arbitary fragment cluster iterator over the fragments that are stored here.
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RefPtr< RenderBasin::Program > | newProgram (VRenderContext &Context) const |
| | Optionally provide a shader program here.
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| |
| RefPtr< ValueSet > | CacheableVariables (const RefPtr< ValuePool > &Context) const |
| | Return a set of variables for which the results shall be cached, i.e.
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| |
| bool | renderGL (VGLRenderContext &Context) const override |
| | Implements the render() function and defers it to the FragmentPainter::renderFragments() function.
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| bool | environment_render (VRenderContext &Context) const override |
| |
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void | useVBO (VGLRenderContext &Context, const WeakPtr< VBO > &theVBO) const |
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| VGLRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP) |
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void | closeBBox (const RefPtr< ValuePool > &VP) const |
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void | embrace (const RefPtr< ValuePool > &VP, const point &crd) const |
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| RefPtr< BoundingBall > | getBoundingBall (const RefPtr< ValuePool > &VP) const override |
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bool | resetBBox (const RefPtr< ValuePool > &S) const |
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| bool | safe_render (VRenderContext &Context, double Z=0, double dZ=-1) const override |
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void | setBoundingBall (const RefPtr< ValuePool > &VP, const RefPtr< BoundingBall > &BS) const |
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| VRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP) |
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void | announce (const string &name, const VCamera &ViewpointProperties, const RefPtr< ValuePool > &Context) const |
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void | getRenderPrecision (VRenderContext &Context, double &OverallPrecision, double &ThisContribution) const |
| |
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| VEnvironmentRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP) |
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virtual struct RenderTime | getLastRenderTime (VRenderContext &Context) const |
| |
| virtual string | getSensorInfo (const RefPtr< ValuePool > &Context, const SensorView &theSensorView) |
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| virtual RefPtr< BoundingBall > | getTouchableBoundingBall (const RefPtr< ValuePool > &VP) const |
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bool | isVisible (const RefPtr< ValuePool > &Context) const |
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string | CreatorName () const |
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const WeakPtrVCreatorBase & | getCreator () const |
| |
| virtual bool | request (VRequest &, double precision, const WeakVObjectPtr &ImmediateRequestor, const WeakVObjectPtr &RootRequestor) |
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bool | schedule (double precision, const RefPtr< ValuePool > &Context=nullptr) |
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void | enableRequestProcessing () |
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void | disableRequestProcessing () |
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bool | acceptsRequests () const |
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const MemCore::Counter & | UpdateCount () const |
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const MemCore::Counter & | RequestCount () const |
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| VObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP) |
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virtual const GimpIcon * | gimp_icon () const |
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| virtual const char *const * | xpm_icon () const |
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virtual string | qt_icon () const |
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bool | setObjectAsChild (const VObjectPtr &childVObject, const string &DependencySlotName) |
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double | requestTime () const |
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void | remove () |
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const RefPtr< VCreationPreferences > & | CreationPreferences () const |
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virtual std::string | type_key () const |
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void | iterateParents (VObjectIterator &VOI, int EL=0) const |
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int | iterateParents (const VObjectIterator_f &VOI, int EL=0) const |
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virtual string | CreateParameterName (const ParameterID &name) const |
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int | iterateChildren (ChildIterator &) const |
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int | findChildren (const Lambda &theLambda) const |
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std::list< std::vector< std::string > > | getProvenance () const |
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AttachErrorCode | attachNewObject (const RefPtr< VSlot > &slot, const string &name, const Intercube &CreationContext, const RefPtr< VCreationPreferences > &VCP=nullptr) |
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AttachErrorCode | attachNewObject (const RefPtr< VSlot > &slot, const string &name, const RefPtr< VCreationPreferences > &VCP=nullptr) |
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AttachErrorCode | attachInputObject (const RefPtr< VSlot > &slot, const string &name={}, const RefPtr< VCreationPreferences > &VCP=nullptr, bool ReallyUnique=true) |
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CreateConnectionResult_t | createChild (const VAcception &VA, const Intercube &CreationContext) |
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CreateConnectionResult_t | connectChild (const VObjectPtr &ChildObject, const RefPtr< VAcceptInfo > &VA) |
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CreateConnectionResult_t | connectAsChild (const VObjectPtr &ChildObject, const VAcception &VA) |
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virtual void | InputCreation (const RefPtr< VParameter > &CurrentObjectsInput, const VObjectPtr &NewlyCreatedObject, const RefPtr< VParameter > &TheNewObjectsOutputParameter) |
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VObjectPtr | createInput (const WeakPtrVCreatorBase &VCrec, const RefPtr< VSlot > &what, const string &name, Intercube &CreationContext) |
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VObjectPtr | extractSlot (const RefPtr< VSlot > &theSlot, const string &theNewName=string()) const |
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auto | getObjectCountID () const noexcept |
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bool | isIdentical (const WeakPtr< Object, Object > &PossibleSelf) const noexcept |
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void | mkAutoDestructive () |
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refcount_t | refcount () const noexcept |
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| ReferenceBase (Object *that) noexcept |
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const auto & | self () const |
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refcount_t | wrefcount () const noexcept |
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virtual void | adjustConnections (const RefPtr< VSlot > &ChangedSlot, const RefPtr< VParameter > &par) |
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VSlotContainer::AttachErrorCode | attach (const ParameterID &whichone, VSlotContainer &sourceObject, const ParameterID &sourceName) |
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AttachErrorCode | attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={}) |
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AttachErrorCode | attachUniqueObject (const RefPtr< VParameter > ¶m, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true) |
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AttachErrorCode | attachUniqueObject (const RefPtr< VSlot > &slot, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true) |
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RefPtr< VSlot > | Connect (const RefPtr< VParameter > &SourceParam) |
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RefPtr< VSlot > | ConnectInterface (const RefPtr< VSlotContainer > &Provider, const RefPtr< InterfaceBase > &IB) |
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virtual bool | CreatedFilteredConnection (const RefPtr< VParameter > &SourceParam) |
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Ageable & | age (const RefPtr< ValuePool > &VP) |
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const Ageable & | age (const RefPtr< ValuePool > &VP) const |
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const Ageable & | ConnectionAge () const |
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bool | ConnectionsHaveChanged (const RefPtr< ValuePool > &VP) const |
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bool | HasYoungerInput (const RefPtr< ValuePool > &Context, int RecursionLevel=0) const |
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Ageable | YoungestInput (const RefPtr< ValuePool > &Context) const |
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Ageable | YoungestOutput (const RefPtr< ValuePool > &Context) const |
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Ageable | YoungestUncachedInput (const RefPtr< ValuePool > &Context) const |
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bool | CheckIfThereExistNewerOutputs (const VRequest &request, bool AdjustObjectAge) const |
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RefPtr< VSlot > | addParameter (const ParameterID &name, int EL, const RefPtr< VParameter > ¶m, bool overwriteExistingSlot) |
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virtual bool | allowParameterReplacement (const RefPtr< VParameter > &NewParam, const RefPtr< VParameter > &OldParam, const string &localName, int ExpertLevel) |
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virtual int | connectSlots (const VSlotContainerPtr &vobj) |
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bool | removeParameter (const ParameterID &s) |
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RefPtr< VParameter > | getParameter (const ParameterID &s) const |
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RefPtr< VSlot > | getSlot (const ParameterID &s, int &EL) const |
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bool | setSlotValueFromText (const ParameterID &s, const string &ValueText, const RefPtr< ValuePool > &VP, const string &theMember={}) |
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RefPtr< VSlot > | findSlot (const RefPtr< VParameter > ¶m) const |
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string | getSlotName (const RefPtr< VParameter > ¶m) const |
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bool | AddAction (const ParameterID &s, const RefPtr< ValueActionBase > &VAB) |
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bool | AddAction (const RefPtr< VSlot > &ActionSlot, bool(DerivedObject::*Action)(const RefPtr< VValueBase > &value)) |
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RefPtr< VParameter > | mkUniqueParameterInput (const ParameterID &s, const string &ContainerName) |
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int | getExpertLevel (const ParameterID &s) const |
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int | setExpertLevel (const ParameterID &s, int EL) |
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int | getExpertLevel (const RefPtr< VParameter > &) const |
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int | getExpertLevel (const RefPtr< VSlot > &S) const |
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int | setExpertLevel (const RefPtr< VSlot > &S, int EL) |
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int | setExpertLevel (const RefPtr< VParameter > &s, int EL) |
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bool | hasChanged (const ParameterID &s, const RefPtr< ValuePool > &Context) const |
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bool | hasChanged (const RefPtr< VSlot > &, const RefPtr< ValuePool > &Context) const |
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bool | hasChanged (const RefPtr< ValuePool > &Context, int n,...) const |
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bool | hasChanged (RefPtr< ValuePool > Context,...) const |
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virtual bool | ignoreInput (const RefPtr< VSlot > &theSlot) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const VContext &C) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const VRequest &R) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP, bool autoCreateLocalValue) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, VContext &C, bool autoCreateLocalValue) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, VRequest &R, bool autoCreateLocalValue=false) const |
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RefPtr< VSlot > | addParam (const ParameterID &name, const Type &init, const RefPtr< VCreationPreferences > &VP=NullPtr(), int expertLevel=0, bool overwriteExistingSlot=true) |
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bool | setParameterProperty (const ParameterID ¶m, const string &Properties, const RefPtr< VValueBase > &Value=NullPtr()) |
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RefPtr< VSlot > | addFloatParam (double init, const ParameterID ¶m, double min, double max, const RefPtr< VCreationPreferences > &IP=NullPtr(), int expertLevel=0) |
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AttachErrorCode | attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={}) |
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int | iterateParameters (int expertLevel, VSlotIterator &VIIt) const |
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int | iterateInputSlots (int expertLevel, VSlotIterator &VIIt) const |
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int | iterateInputs (VSlotIterator &VIIt, int expertLevel=0) |
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int | iterate_inputs (const std::function< bool(VSlot &what, int ExpertLevel)>) const |
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RefPtr< VSlot > | getUniqueInputSlot (const type_info &what) |
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int | getNumberOfParameters (int expertLevel) const |
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virtual bool | implements (const type_info &what) const |
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virtual RefPtr< VParameter > | getImplementation (const type_info &what, const string &name={}, const string &member={}) const |
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RefPtr< VSlot > | getImplementationSlot (const type_info &what, const string &Name={}, const string &Member={}) const |
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VAcceptInfoList_t | getAcceptInfoList (const std::type_info &request_type) const |
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bool | provides (const RefPtr< VSlot > &OutputSlot) const |
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RefPtr< VSlot > | findOutputSlot (const RefPtr< VParameter > &Who) const |
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bool | isYounger (const RefPtr< VParameter > &OutputParam, const RefPtr< ValuePool > &VP) const |
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bool | isNewlyConnected (const RefPtr< VParameter > &Who, const RefPtr< ValuePool > &VP) const |
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bool | hasNewlyConnectedOutputs (const RefPtr< ValuePool > &VP) const |
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void | findNewlyConnectedOutputs (const RefPtr< ValuePool > &VP, VSlotSet &WhichOnes) const |
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RefPtr< VSlot > | getOutput (const string &Name) const |
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RefPtr< MemCore::StringList > | getOutputs (const type_info &what=typeid(void)) const |
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virtual int | iterateOutputs (VOutputIterator &VOut, const type_info &just_these=typeid(void)) const |
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bool | registerOutput (const RefPtr< VParameter > &P, const string &AsName={}) |
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bool | registerOutput (const RefPtr< VParameter > &P, const string &AsName, const type_info &MemberType, const string &UseMember) |
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bool | registerOutput (const RefPtr< VParameter > &P, const type_info &MemberType, const string &UseMember) |
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int | getNumberOfInputs () const |
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int | getNumberOfOutputs () const |
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bool | hasChangedSlots (const MemCore::Intercube &IC, const RefPtr< ValuePool > &Context) const |
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auto | include_self (const std::tuple< SlotList... > &t) const -> decltype(std::tuple_cat(std::make_tuple(this), t)) |
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| in (VSlotContainer *that, const string &name, int expertLevel=0) |
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| in (VSlotContainer *that, const string &name, const GridSelector &GS=GridSelector(), int expertLevel=0) |
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| out (VConnectable *Source, const string &initial_name, const Fiber::GridSelector &InitValue=GridSelector(), const RefPtr< VCreationPreferences > &CP=NullPtr()) |
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RefPtr< State > & | getState (const WeakPtr< ValuePool > &VP) const |
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RefPtr< InterfaceBase > | hasLocalInterface (const type_info &InterfaceType) const |
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RefPtr< State > | myState (const WeakPtr< ValuePool > &Context) const |
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void | setState (const WeakPtr< ValuePool > &, const RefPtr< State > &st) const |
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void | addSaver (const string &, const RefPtr< VishSaver > &) |
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void | addSavers (AppClass &A) |
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bool | autosave () const |
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RefPtr< VishSaver > | getMostRecentSaver () const |
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size_t | getNumberOfSavers () const |
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RefPtr< VishSaver > | getSaver (const string &) const |
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RefPtr< VishSaver > | getSaverByExt (const string &ext) const |
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int | iterate_savers (const save_iterator &si) const |
| |
Public Member Functions inherited from Wizt::VManagedDomainObject< VObject > |
| const type_info & | getDomainType () const override |
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void | remove () |
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| VManagedDomainObject (const string &name, int priority=DEFAULT_PRIORITY) |
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string | getLoadModule () const |
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void | insert (const string &s, int priority=DEFAULT_PRIORITY) |
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void | remove () |
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void | setPriority (int priority) |
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| VManagedObject (const string &name, int priority=DEFAULT_PRIORITY) |
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void | addInterface (const RefPtr< InterfaceBase > &I) const |
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void | addInterfaceData (const Data &D) |
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void | addInterfaceData (const Data &D) |
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void | clearInterfaces () |
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bool | const_iterateInterfaces (const RefPtr< InterfaceIterationParameter > &IIP) const |
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virtual RefPtr< InterfaceBase > | createInterface (const type_info &) const |
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RefPtr< InterfaceBase > | findInterface (const type_info &t) const |
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RefPtr< InterfaceBase > | getInterface (const type_info &t) |
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std::string | getInterfaceNames (const char delim=';') const |
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bool | gotNewInterfaceData (const Data &D) |
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bool | gotNewInterfaceData (mutex &M, const Data &D) |
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bool | gotNewInterfaceData (mutex &M, const Data &D) |
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bool | gotNewInterfaceData (mutex &M, const Data &D, const Selector &S) |
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bool | gotNewInterfaceData (mutex &M, const Data &D, const Selector *S) |
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bool | hasChangedInterfaceData (const Data &D) const |
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bool | hasChangedInterfaceData (const Data &D) const |
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bool | hasChangedInterfaceData (const Data &D, const Selector &) const |
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bool | hasChangedInterfaceData (const Data &D, const Selector *) const |
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bool | hasInterface (const type_info &t) const |
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bool | iterateInterfaces (const RefPtr< InterfaceIterationParameter > &IIP) |
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void | printInterfaces () const |
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void | registerInterface (const type_info &t) |
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void | removeInterface () |
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void | removeInterfaceBase (const type_info &InterfaceBaseID) |
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void | addNameChangeNotifier (const WeakPtr< Notifier > &) |
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std::string | BaseName (const char Separator) const |
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const std::string & | getName () const |
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| MutableName (const std::string &theName) |
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const std::string & | Name () const |
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void | rename (const std::string &newName) |
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void | setName (const std::string &newName) |
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RefPtr< VScriptFunctor > | findFunctor (const string &name) const |
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RefPtr< VScriptFunctor > | insertFunctor (const string &name, const RefPtr< VScriptFunctor > &) |
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bool | iterate (iterator &it) |
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int | nFunctors () const |
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void | removeFunctor (const string &name) |
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bool | addRequest (const VRequest &request) |
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bool | hasRequest (const VRequest &request) const |
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RenderBasin::glsl | getTransformationShaderFunctions (VRenderContext &Context) const |
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bool | initializeAnemoneTransformation (Anemone &RenderAnemone, VRenderContext &Context) const |
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RefPtr< BoundingBox > | shadedVolume (const RefPtr< ValuePool > &Context, const RefPtr< BoundingBox > &VerticesBBox) const |
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bool | setStatusCritical (const RefPtr< ValuePool > &Context, const string &what) const |
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bool | setStatusError (const RefPtr< ValuePool > &Context, const string &what, bool AnnouncePublic=false) const |
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bool | setStatusInfo (const RefPtr< ValuePool > &Context, const string &what) const |
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bool | setStatusWarning (const RefPtr< ValuePool > &Context, const string &what) const |
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| StatusIndicator (VObject *what, const string &initialtext="", int EL=0, const string &statusslotname=Slotname) |
| |
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| Fish (const string &time="time", const string ×cale="timescale") |
| | Constructor, uses the VObject from the virtual base class.
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| |
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| ~Fish () |
| | Destructor.
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| |
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double | getTime (const RefPtr< ValuePool > &VP, const RefPtr< Fiber::Bundle > &SpaceTime) const override |
| | Get the time value for the current selection from the value pool.
|
| |
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Fiber::Bundle::GridInfo_t | findRecentGrid (Fiber::GridSelector &GS, const RefPtr< ValuePool > &VP) const |
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double | getTime (const RefPtr< ValuePool > &VP, double DefaultTime=0.0, const Range &DefaultRange=Range(0.0, 1.0)) const |
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const TypedSlot< VTime > & | getTimeSlot () const |
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void | setupTime (const VConnectable::CreationSlots_t &CreationSlots, bool CreateNewTimeObjectIfNoneExistent=true) |
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| TimeDependent (const char *timename="time", const char *timescalename="timescale", const RefPtr< VCreationPreferences > &VP=NullPtr(), const VTime &VT=VTime(0.0, 0.0, 0.0)) |
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| Fish (const string &max="AMRmaxlevel", const string &min="AMRminlevel", int ExpertLevel=3) |
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| Fish (int ExpertLevel, const string &max="AMRmaxlevel", const string &min="AMRminlevel") |
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int | getMinRefinementLevel (const RefPtr< ValuePool > &VP) const override |
| | The minimal refinement level.
|
| |
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int | getMaxRefinementLevel (const RefPtr< ValuePool > &VP) const override |
| | The maximal refinement level.
|
| |
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| FragmentPainter (VObject *that, const string &fragmentselectorname="selection", int EL=5) |
| | Constructor, needs a VObject to initialize the slot driving the fragment selector.
|
| |
| virtual string | FragmentSelectionField () const |
| | Return the name of the field that will be responsible for the coordinates of the fields.
|
| |
| virtual string | GLCacheField (const RefPtr< ValuePool > &Context) const |
| | The name of the field that will be used for caching opengl VBO's at each of this fragments.
|
| |
| virtual string | VBOCacheKey (const RefPtr< ValuePool > &Context) const |
| | A child-class defined arbitrary string used to extend the cache modifier.
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| |
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virtual void | updateRenderer (VGLRenderContext &Context, const RefPtr< VBO::Renderer > &R, const RefPtr< MemBase > &FieldCoordinates, const RefPtr< FragmentSelector > &FS) const |
| | Update a renderer object, in case the fragment selector is newer.
|
| |
| virtual Ageable | YoungestDependency (const RefPtr< ValuePool > &Context, const WeakPtr< Representation > &RefinementRep) const |
| | Optional child class for specifying dependencies that may have changed and require re-creation of a cached VBO.
|
| |
| virtual bool | appendOnDemandFragments (VGLRenderContext &Context, const RefPtr< VBO > &myVBO, int RefinementLevel, const WeakPtr< Representation > &RefinementRep, const RefPtr< FragmentID > &fragment_identifier, const Fiber::Fragment &FragmentData, const RefPtr< GLProgram > &Shader) const |
| | Virtual function to allow derived classes to create data on demand, i.e.
|
| |
| virtual void | setRendererParameters (VGLRenderContext &Context, const RefPtr< VBO::Renderer > &theRenderer, const RefPtr< CreativeArrayBase > &VertexCoordinates, const RefPtr< GLProgram > &theShaderProgram) const =0 |
| | Given a Renderer, which usually is has been created by the createRenderer() virtual function, modify its parameters, depending on the context.
|
| |
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virtual bool | FunctorsAreOlderThan (const Ageable &A, const RefPtr< ValuePool > &Context) const |
| |
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virtual void | updateFromFunctorsAge (Ageable &A, const RefPtr< ValuePool > &Context) const |
| |
|
void | renderFragments (Fiber::FragmentCluster &FC, VGLRenderContext &Context, VGLRenderObject::UsedVBO_t &UsedVBO, const RefPtr< GLProgram > &myProgram) const |
| | Render all the field fragments that are stored and available here.
|
| |
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| VertexFieldCollection (VObject *that) |
| | Construct a collection of fields on the vertices of a Grid.
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| ~VertexFieldCollection () |
| | Destructor.
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TypedSlot< Fiber::Field > & | insertVertexField (const string &s, const RefPtr< VertexField > &) |
| | Add a vertex field under the given name.
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RefPtr< VertexField > & | operator[] (const string &s) |
| | Retrieve a VertexField for the given name, create one, if required.
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RefPtr< VertexField > | operator() (const string &s) const |
| | Search for a VertexField under the given name.
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Fiber::Info< Fiber::Skeleton > | getRefinementLevel (int Level, const RefPtr< ValuePool > &VP, int IndexDepth=0, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const override |
| | Implementation of the virtual callback function that will load data sets from a grid into a collection of VertexFields, as specified earlier.
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| virtual GridSelector | myGridSelector (const RefPtr< ValuePool > &VP) const |
| | Virtual function that allows child classes to specify the Grid that shall be used.
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| GridSelector | getGridSelector (const RefPtr< ValuePool > &VP) const override |
| | Get the Grid that will be used here.
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| void | retrieveFields (Fiber::FieldCollection &FieldMap, const RefPtr< Fiber::Representation > &MyRepresentation, const RefPtr< ValuePool > &Context, const RefPtr< Fiber::Skeleton > &DestVertices, Fiber::Grid &DestGrid, Fiber::Slice &DestGridSlice, const string &HelperDestGridName, bool StoreResult=true) |
| | From the given Representation, retrieve all fields as required here into the provided Fieldmap.
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| int | append (const RefPtr< VBO > &myVBO, const VertexFragment &VertexFragments, const RefPtr< GLProgram > &Shader) const |
| | Append all the fields stored in these vertex fragments to the given vertex buffer object.
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bool | isOlderThan (const Ageable &A, const RefPtr< ValuePool > &Context) const |
| | Check if all parameters in this collection of fields is older than the given age.
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void | updateAge (Ageable &A, const RefPtr< ValuePool > &Context) const |
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RefPtr< StringList > | getCurrentFieldnames (const RefPtr< ValuePool > &Context) const |
| | Get a list of all currently selected fields.
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int | iterate (Iterator &It) const |
| | Iterate through all available vertex fields.
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| | Fish (const string &s="grid", int prior=2) |
| | Constructor, optionally pass a parameter of this grid's name (ie.
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virtual | ~Fish () |
| | Destructor.
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void | registerGridAsOutput () |
| | Make grid visible as output.
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| Fiber::Bundle::GridInfo_t | findMostRecentGrid (GridSelector &GS, const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const |
| | This is a convenience function to find the most recent grid for the current time ( Fish<Slice>() or virtual function getTime() ).
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Fiber::Bundle::GridInfo_t | findMostRecentGrid (const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const |
| | Find the most recent grid for the current time ( Fish<Slice>() or virtual function getTime() ).
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Fiber::Info< Fiber::Skeleton > | getRefinementLevel (int Level, const RefPtr< ValuePool > &VP, int IndexDepth=0, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const override |
| | Get an refinement level for the given spacetime based on the GridSelector as returned by getGridSelector().
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| bool | IterateLevelsOnMostRecentGrid (LevelIterator &LI, const RefPtr< ValuePool > &Context, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const |
| | Iterate over all the selected levels of a Grid via an instance of the LevelIterator.
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| RefPtr< Fiber::Field > | getField (const Fiber::FieldSelector &FS, const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) |
| | Retrieve a field for the given FieldSelector on the currently selected Grid.
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RefPtr< Chunk< Eagle::point3 > > | computeShiftedCoordinates (const RefPtr< Chunk< Eagle::point3 > > &RawCoordinates, const Eagle::tvector3 &TranslationVector) const |
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VRenderContext::ModelViewState | getCoordinateTranslation (const VRenderContext &Context, Eagle::tvector3 &TranslationVector) const |
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VRenderContext::ModelViewState | getCoordinateTranslation (const VRenderContext &Context, Intercube &IC, Eagle::tvector3 &TranslationVector) const |
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RefPtr< PointShape > | SetupPointTexture (TextureCreator &TC, double S, double Imax, double Spikes, int TextureUnit, int TextureSize=32) const |
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RefPtr< PointShape > | getIris (VGLRenderContext &Context, int TextureUnit) const |
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virtual FixedArray< float, 4 > | PSF (double x, double y, double S, double Imax, double Spikes) const |
| | Compute the actual shape of the intensity distribution per splat.
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