FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
Public Types | Public Member Functions | Public Attributes | List of all members

Base class for objects that render information given on a Field. More...

#include <FieldAnemone.hpp>

Inheritance diagram for Wizt::FieldAnemone:
Wizt::FieldAnemoneBase Wizt::ShaderFields Wizt::GridAnemone Wizt::Fish< Fiber::Slice > Wizt::Fish< Fiber::Field > Wizt::GridAnemoneRenderObject Wizt::VConnectable Wizt::TimeDependent Wizt::VRenderObject Wizt::VSlotContainer< int ExpertLevel > Wizt::VConnectable Wizt::VSlotContainer< int ExpertLevel > Wizt::ValueCacheable Wizt::VConnectionValidatorList Wizt::VManagedObjectBase Wizt::StatusIndicator Wizt::VTransformable Wizt::VChartDependent Wizt::VEnvironmentRenderObject Wizt::TypedFieldAnemone< DisplayShader::FieldType > Wizt::FieldSlice Wizt::PictureBase Wizt::ShadedFieldAnemone Wizt::TypedFieldAnemone< FieldType > Wizt::VertexFieldShader< DisplayShader, RenderCategory > Wizt::ColorizedFloatSliceRenderer Wizt::OrthoSlice::FieldState Wizt::VectorFieldSlice Wizt::PictureInjectorBase Wizt::HeightDots Wizt::HeightDotsMultiView Wizt::WhiteDots

Public Types

using FieldAnemoneState = GridAnemoneState
 
- Public Types inherited from Wizt::GridAnemone
enum class  SortMethod { None , BackToFront , FrontToBack , MostVisible }
 
using AnemoneParameters = ::Wizt::AnemoneParameters
 
using AnemoneCreationContext = ::Wizt::GridAnemoneCreationContext
 
using GridAnemoneState = ::Wizt::GridAnemoneState
 
using SkeletonID = Fiber::SkeletonID
 
using FieldHierarchy = map< SkeletonID, FieldInfo >
 
using SkeletonSet = map< SkeletonID, WeakPtr< Fiber::Skeleton > >
 
using AnemoneRenderStatus = AnemoneRenderFields::AnemoneRenderStatus
 
using initializeAnemoneParameters = std::tuple< Anemone &, const AnemoneCreationContext &, const RefPtr< AnemoneExplorer > &, AnemoneCreatorDependency & >
 
- Public Types inherited from Wizt::VEnvironmentRenderObject
typedef ::Eagle::PhysicalSpace::point point
 
- Public Types inherited from Wizt::VObject
enum  HelpType
 
typedef void AcceptableInputTypes
 
typedef VConnectable::Empty< IEmpty
 
typedef std::function< bool(const RefPtr< VObject > &vobj, const VSlot &ChildConnection)> VObjectIterator_f
 
- Public Types inherited from MemCore::ReferenceBase< VManagedObjectBase >
typedef Object reference_domain_t
 
typedef WeakPtr< Object, Object > SelfPtr_t
 
- Public Types inherited from Wizt::VSlotContainer< int ExpertLevel >
enum  AttachErrorCode
 
typedef void AcceptableInputTypes
 
typedef VSlotSet CreationSlots_t
 
typedef VSlot::Empty< IEmpty
 
- Public Types inherited from Wizt::VSaveable
typedef std::function< bool(const string &s, VishSaver &VS)> save_iterator
 
- Public Types inherited from Wizt::VManagedDomainObject< VObject >
typedef What Domain_t
 
- Public Types inherited from Wizt::RenderNamespace
enum  GeometryInputType
 
enum  GeometryOutputType
 
enum  Primitive
 
enum  TextureFormat
 
enum  VertexAttributeTypes
 
typedef std::variant< int, float, double, unsigned, Eagle::FixedArray< int, 2 >, Eagle::FixedArray< float, 2 >, Eagle::FixedArray< double, 2 >, Eagle::FixedArray< int, 3 >, crd3f, Eagle::FixedArray< float, 3 >, crd3d, Eagle::FixedArray< double, 3 >, Eagle::FixedArray< int, 4 >, Eagle::FixedArray< float, 4 >, Eagle::FixedArray< double, 4 >, Eagle::Quadratic< 2, float >, Eagle::Quadratic< 3, float >, Eagle::Quadratic< 4, float >, vec3f_vector, crd3f_vectorAnyUniform
 
typedef std::string glsl
 
- Public Types inherited from Wizt::Fish< Fiber::Field >
enum  { NumberOfInputFields = 1 }
 
- Public Types inherited from Wizt::ShaderFields
using ShaderFields_t = map< string, TypedSlot< Fiber::FieldSelector > >
 Mapping from shader attribute names to input field selectors.
 
using string_set = std::unordered_set< string >
 
using getSkeletonFieldsResults_t = map< string, RefPtr< Fiber::Field > >::value_type
 
using FieldValidator_t = std::function< WeakPtr< Fiber::Field >(const Fiber::Skeleton &RI, const std::string &ShaderAttributeName)>
 

Public Member Functions

int getTextureUnit (const string &Name) const
 
void setNamedTextures (const Anemone &, const RefPtr< RenderBasin::Program > &) const
 
 FieldAnemone (const string &name, int RenderCategory, const RefPtr< VCreationPreferences > &VP)
 
virtual string getShaderAttributeName (const TypedSlot< Fiber::Field > &MyField) const
 Get the name of this field as it should be called in the shader program.
 
virtual glsl getShaderPrefix (const FieldAnemone::AnemoneCreationContext &ARC, const FieldAnemone::AnemoneExplorer &AE) const
 
bool validateInput (VRequest &R, Fiber::Info< Fiber::Grid > &, const RefPtr< GridAnemoneState > &GAS, const RefPtr< Fiber::Skeleton > &myVertexSkeleton, const RefPtr< Fiber::Chart > &chart, string &ValidateInputInfoString) const override
 calls validateFields()
 
virtual bool validateFields (VRequest &Context, Fiber::Info< Fiber::Grid > &iG, FieldAnemoneState &FAS, const RefPtr< Fiber::Skeleton > &myVertexSkeleton, const RefPtr< Fiber::Chart > &chart, string &ValidateInputInfoString) const
 
bool addSupplementaryData (VRequest &Context, Fiber::Info< Fiber::Grid > &, RenderFields &RF, const RefPtr< Fiber::Skeleton > &myVertexSkeleton, const RefPtr< Fiber::Chart > &chart, string &InfoString) override
 Implementation of the GridAnemone's data preparation.
 
void requestSupplementaryData (VRenderContext &theContext, const RefPtr< Fiber::FragmentID > &myFragmentID) const override
 Asynchroneous mode: Request creation of fields fragments.
 
bool isCreatingSupplementaryData (VRenderContext &theContext, const RefPtr< Fiber::FragmentID > &myFragmentID) const override
 Asynchroneous mode: Check whether supplementary field fragments are currently under creation.
 
virtual bool addFields (VRequest &, Fiber::Info< Fiber::Grid > &, RenderFields &RF, const RefPtr< Fiber::Skeleton > &, const RefPtr< Fiber::Chart > &, string &)
 
bool requireNewFieldComputation (const RefPtr< Fiber::Field > &Output, const RefPtr< ValuePool > &Context, const RefPtr< Fiber::Field > &Input) const
 Check if the output field needs to be re-computed from the input field, relative to the Context.
 
virtual MemCore::RefPtr< RenderBasin::PaintercreatePainter (Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &, const RefPtr< RenderBasin::VertexAttribute > &Vertices) const
 
GridAnemone::AnemoneRenderStatus initializeAnemone (Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &) const override
 
bool isValidAnemone (const Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &) const override
 Checks if a given Anemone is valid for rendering.
 
virtual bool validateAnemoneData (VRenderContext &theContext, map< string, RefPtr< MemBase > > &AnemoneData, const RefPtr< Fiber::FragmentID > &theFragmentID, const Fiber::SkeletonID &theSkeletonID) const
 
- Public Member Functions inherited from Wizt::FieldAnemoneBase
 FieldAnemoneBase (const string &name, int RenderCategory, const RefPtr< VCreationPreferences > &VP)
 
double getTime (const RefPtr< ValuePool > &VP, const RefPtr< Fiber::Bundle > &SpaceTime) const override
 
GridSelector getGridFieldSelector (const RefPtr< ValuePool > &Context) const override
 
- Public Member Functions inherited from Wizt::GridAnemone
Ageable AgeOfRoI (const RefPtr< ValuePool > &Context) const
 
pRegionOfInterest getRegionOfInterest (const RefPtr< ValuePool > &Context) const
 
RefPtr< Fiber::ChartgetCartesianChart (const RefPtr< Fiber::Grid > &G, const RefPtr< ValuePool > &Context) const
 Get a chart object for the given Grid given the current selection of a chart from VRenderObject's VChartDependent base class.
 
RefPtr< State > newState () const override
 
 GridAnemone (const string &name, int RenderCategory, const RefPtr< VCreationPreferences > &VP)
 Constructor.
 
RenderTime getLastRenderTime (VRenderContext &Context) const override
 
virtual FieldHierarchy getRenderFields (VRenderContext &Context) const
 Get the primary field that will be used for rendering.
 
virtual RefPtr< AnemoneExplorergetAnemoneExplorer (VRenderContext &Context) const
 
virtual RefPtr< AnemoneCreatorBasenewAnemoneCreator (const Seagrass &theSeaggrass) const
 If some parameters of a Render Anemone need to be modified upon change of some input, for instance some uniform shader variables, then re-creation of the entire Anemone is overkill.
 
AnemoneRenderStatus renderAnemone (Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE, size_t current_fragment, size_t max_fragment_number, const RefPtr< BoundingBox > &theFragmentBoundingBox) const
 Render a RenderAnemone with the given context, checking if it's valid first, and if so update it, otherwise it needs to be initialized.
 
AnemoneRenderStatus raiseAnemone (Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE) const
 Function to pack all kinds of information into a baby Anemone to let it grow into an adult functional one.
 
virtual bool disabledFragment (VRenderContext &theContext, const AnemoneExplorer &theAnemoneExplorer, const Fiber::CreativeArrayBase &CAB, const RefPtr< Fiber::FragmentID > &fID, const RefPtr< BoundingBox > &theFragmentBoundingBox, const RefPtr< Fiber::Representation > &R) const
 Virtual function to allow intervening rendering just before a Render Anemone is being created.
 
virtual bool updateAnemone (Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE) const
 Update a certain Anemone with variables and values that do not require re-creation or loading of any data.
 
RefPtr< BoundingBallgetTouchableBoundingBall (const RefPtr< ValuePool > &VP) const override
 Get the bounding box of the entire object's geometry beyond the visible part such to allow proper camera navigation.
 
virtual bool validateInput (VRequest &Context, Fiber::Info< Fiber::Grid > &, const RefPtrGridAnemoneState &GAS, const RefPtr< Fiber::Skeleton > &myVertexSkeleton, const RefPtr< Fiber::Chart > &chart, string &ValidateInputInfoString) const
 Virtual call to check if the information retrieved from the inputs is valid, and if further information as required by the child class as been added correctly.
 
bool update (VRequest &R, double precision) override
 The update function retrieves data from the input Grid and prepares them in the State object for rendering.
 
bool environment_render (VRenderContext &Context) const override
 
TouchIndex_t do_feedback_render (VRenderContext &Context, TouchIndex_t StartIndex) const
 Support for feedback rendering, in case a child object is derived from a Touchable.
 
virtual TouchIndex_t getTouchIndexFragmentIndexMultiplicator (VRenderContext &Context, const Fiber::Field &) const
 For feedback rendering: The emitted start index will be the numerical fragment ID of the render field multiplied by this multiplicator.
 
- Public Member Functions inherited from Wizt::GridAnemoneRenderObject
 GridAnemoneRenderObject (const string &name, int Cat, const RefPtr< VCreationPreferences > &VP)
 
virtual RefPtr< BoundingBoxgetModifiedBBox (const RefPtr< ValuePool > &Context, Fiber::CreativeArrayBase &CoordinateFragment, const RefPtr< Fiber::FragmentID > &theFragmentID, const RefPtr< Fiber::Skeleton > &DestVertexSkeleton, const RefPtr< Fiber::Chart > &chart, bool AllowAsynchLoading) const
 Get a bounding box as modified by a certain object's special setup, for instance using another field than the coordinates to obtain some geometry.
 
- Public Member Functions inherited from Wizt::VRenderObject
void closeBBox (const RefPtr< ValuePool > &VP) const
 
void embrace (const RefPtr< ValuePool > &VP, const point &crd) const
 
RefPtr< BoundingBallgetBoundingBall (const RefPtr< ValuePool > &VP) const override
 
bool resetBBox (const RefPtr< ValuePool > &S) const
 
bool safe_render (VRenderContext &Context, double Z=0, double dZ=-1) const override
 
void setBoundingBall (const RefPtr< ValuePool > &VP, const RefPtr< BoundingBall > &BS) const
 
 VRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP)
 
- Public Member Functions inherited from Wizt::VEnvironmentRenderObject
void announce (const string &name, const VCamera &ViewpointProperties, const RefPtr< ValuePool > &Context) const
 
void getRenderPrecision (VRenderContext &Context, double &OverallPrecision, double &ThisContribution) const
 
 VEnvironmentRenderObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP)
 
- Public Member Functions inherited from Wizt::RenderAble
virtual string getSensorInfo (const RefPtr< ValuePool > &Context, const SensorView &theSensorView)
 
bool isVisible (const RefPtr< ValuePool > &Context) const
 
- Public Member Functions inherited from Wizt::VObject
string CreatorName () const
 
const WeakPtrVCreatorBasegetCreator () const
 
virtual bool request (VRequest &, double precision, const WeakVObjectPtr &ImmediateRequestor, const WeakVObjectPtr &RootRequestor)
 
bool schedule (double precision, const RefPtr< ValuePool > &Context=nullptr)
 
void enableRequestProcessing ()
 
void disableRequestProcessing ()
 
bool acceptsRequests () const
 
const MemCore::CounterUpdateCount () const
 
const MemCore::CounterRequestCount () const
 
 VObject (const string &name, int p, const RefPtr< VCreationPreferences > &VP)
 
virtual const GimpIcongimp_icon () const
 
virtual const char *constxpm_icon () const
 
virtual string qt_icon () const
 
virtual string help (HelpType=HTMLText) const
 
bool setObjectAsChild (const VObjectPtr &childVObject, const string &DependencySlotName)
 
double requestTime () const
 
void remove ()
 
const RefPtr< VCreationPreferences > & CreationPreferences () const
 
virtual std::string type_key () const
 
void iterateParents (VObjectIterator &VOI, int EL=0) const
 
int iterateParents (const VObjectIterator_f &VOI, int EL=0) const
 
virtual string CreateParameterName (const ParameterID &name) const
 
int iterateChildren (ChildIterator &) const
 
int findChildren (const Lambda &theLambda) const
 
std::list< std::vector< std::string > > getProvenance () const
 
AttachErrorCode attachNewObject (const RefPtr< VSlot > &slot, const string &name, const Intercube &CreationContext, const RefPtr< VCreationPreferences > &VCP=nullptr)
 
AttachErrorCode attachNewObject (const RefPtr< VSlot > &slot, const string &name, const RefPtr< VCreationPreferences > &VCP=nullptr)
 
AttachErrorCode attachInputObject (const RefPtr< VSlot > &slot, const string &name={}, const RefPtr< VCreationPreferences > &VCP=nullptr, bool ReallyUnique=true)
 
CreateConnectionResult_t createChild (const VAcception &VA, const Intercube &CreationContext)
 
CreateConnectionResult_t connectChild (const VObjectPtr &ChildObject, const RefPtr< VAcceptInfo > &VA)
 
CreateConnectionResult_t connectAsChild (const VObjectPtr &ChildObject, const VAcception &VA)
 
virtual void InputCreation (const RefPtr< VParameter > &CurrentObjectsInput, const VObjectPtr &NewlyCreatedObject, const RefPtr< VParameter > &TheNewObjectsOutputParameter)
 
VObjectPtr createInput (const WeakPtrVCreatorBase &VCrec, const RefPtr< VSlot > &what, const string &name, Intercube &CreationContext)
 
VObjectPtr extractSlot (const RefPtr< VSlot > &theSlot, const string &theNewName=string()) const
 
- Public Member Functions inherited from MemCore::ReferenceBase< VManagedObjectBase >
auto getObjectCountID () const noexcept
 
bool isIdentical (const WeakPtr< Object, Object > &PossibleSelf) const noexcept
 
void mkAutoDestructive ()
 
refcount_t refcount () const noexcept
 
 ReferenceBase (Object *that) noexcept
 
const auto & self () const
 
refcount_t wrefcount () const noexcept
 
- Public Member Functions inherited from Wizt::VConnectable
virtual void adjustConnections (const RefPtr< VSlot > &ChangedSlot, const RefPtr< VParameter > &par)
 
VSlotContainer::AttachErrorCode attach (const ParameterID &whichone, VSlotContainer &sourceObject, const ParameterID &sourceName)
 
AttachErrorCode attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={})
 
AttachErrorCode attachUniqueObject (const RefPtr< VParameter > &param, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true)
 
AttachErrorCode attachUniqueObject (const RefPtr< VSlot > &slot, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true)
 
RefPtr< VSlotConnect (const RefPtr< VParameter > &SourceParam)
 
RefPtr< VSlotConnectInterface (const RefPtr< VSlotContainer > &Provider, const RefPtr< InterfaceBase > &IB)
 
virtual bool CreatedFilteredConnection (const RefPtr< VParameter > &SourceParam)
 
- Public Member Functions inherited from Wizt::VSlotContainer< int ExpertLevel >
Ageableage (const RefPtr< ValuePool > &VP)
 
const Ageableage (const RefPtr< ValuePool > &VP) const
 
const AgeableConnectionAge () const
 
bool ConnectionsHaveChanged (const RefPtr< ValuePool > &VP) const
 
bool HasYoungerInput (const RefPtr< ValuePool > &Context, int RecursionLevel=0) const
 
Ageable YoungestInput (const RefPtr< ValuePool > &Context) const
 
Ageable YoungestOutput (const RefPtr< ValuePool > &Context) const
 
Ageable YoungestUncachedInput (const RefPtr< ValuePool > &Context) const
 
bool CheckIfThereExistNewerOutputs (const VRequest &request, bool AdjustObjectAge) const
 
RefPtr< VSlotaddParameter (const ParameterID &name, int EL, const RefPtr< VParameter > &param, bool overwriteExistingSlot)
 
virtual bool allowParameterReplacement (const RefPtr< VParameter > &NewParam, const RefPtr< VParameter > &OldParam, const string &localName, int ExpertLevel)
 
virtual int connectSlots (const VSlotContainerPtr &vobj)
 
bool removeParameter (const ParameterID &s)
 
RefPtr< VParametergetParameter (const ParameterID &s) const
 
RefPtr< VSlotgetSlot (const ParameterID &s, int &EL) const
 
bool setSlotValueFromText (const ParameterID &s, const string &ValueText, const RefPtr< ValuePool > &VP, const string &theMember={})
 
RefPtr< VSlotfindSlot (const RefPtr< VParameter > &param) const
 
string getSlotName (const RefPtr< VParameter > &param) const
 
bool AddAction (const ParameterID &s, const RefPtr< ValueActionBase > &VAB)
 
bool AddAction (const RefPtr< VSlot > &ActionSlot, bool(DerivedObject::*Action)(const RefPtr< VValueBase > &value))
 
RefPtr< VParametermkUniqueParameterInput (const ParameterID &s, const string &ContainerName)
 
int getExpertLevel (const ParameterID &s) const
 
int setExpertLevel (const ParameterID &s, int EL)
 
int getExpertLevel (const RefPtr< VParameter > &) const
 
int getExpertLevel (const RefPtr< VSlot > &S) const
 
int setExpertLevel (const RefPtr< VSlot > &S, int EL)
 
int setExpertLevel (const RefPtr< VParameter > &s, int EL)
 
bool hasChanged (const ParameterID &s, const RefPtr< ValuePool > &Context) const
 
bool hasChanged (const RefPtr< VSlot > &, const RefPtr< ValuePool > &Context) const
 
bool hasChanged (const RefPtr< ValuePool > &Context, int n,...) const
 
bool hasChanged (RefPtr< ValuePool > Context,...) const
 
virtual bool ignoreInput (const RefPtr< VSlot > &theSlot) const
 
bool getParameterValue (Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP) const
 
bool getParameterValue (Type &Variable, const ParameterID &s, const VContext &C) const
 
bool getParameterValue (Type &Variable, const ParameterID &s, const VRequest &R) const
 
bool setParameterValue (const Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP, bool autoCreateLocalValue) const
 
bool setParameterValue (const Type &Variable, const ParameterID &s, VContext &C, bool autoCreateLocalValue) const
 
bool setParameterValue (const Type &Variable, const ParameterID &s, VRequest &R, bool autoCreateLocalValue=false) const
 
RefPtr< VSlotaddParam (const ParameterID &name, const Type &init, const RefPtr< VCreationPreferences > &VP=NullPtr(), int expertLevel=0, bool overwriteExistingSlot=true)
 
bool setParameterProperty (const ParameterID &param, const string &Properties, const RefPtr< VValueBase > &Value=NullPtr())
 
RefPtr< VSlotaddFloatParam (double init, const ParameterID &param, double min, double max, const RefPtr< VCreationPreferences > &IP=NullPtr(), int expertLevel=0)
 
AttachErrorCode attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={})
 
int iterateParameters (int expertLevel, VSlotIterator &VIIt) const
 
int iterateInputSlots (int expertLevel, VSlotIterator &VIIt) const
 
int iterateInputs (VSlotIterator &VIIt, int expertLevel=0)
 
int iterate_inputs (const std::function< bool(VSlot &what, int ExpertLevel)>) const
 
RefPtr< VSlotgetUniqueInputSlot (const type_info &what)
 
int getNumberOfParameters (int expertLevel) const
 
virtual bool implements (const type_info &what) const
 
virtual RefPtr< VParametergetImplementation (const type_info &what, const string &name={}, const string &member={}) const
 
RefPtr< VSlotgetImplementationSlot (const type_info &what, const string &Name={}, const string &Member={}) const
 
VAcceptInfoList_t getAcceptInfoList (const std::type_info &request_type) const
 
bool provides (const RefPtr< VSlot > &OutputSlot) const
 
RefPtr< VSlotfindOutputSlot (const RefPtr< VParameter > &Who) const
 
bool isYounger (const RefPtr< VParameter > &OutputParam, const RefPtr< ValuePool > &VP) const
 
bool isNewlyConnected (const RefPtr< VParameter > &Who, const RefPtr< ValuePool > &VP) const
 
bool hasNewlyConnectedOutputs (const RefPtr< ValuePool > &VP) const
 
void findNewlyConnectedOutputs (const RefPtr< ValuePool > &VP, VSlotSet &WhichOnes) const
 
RefPtr< VSlotgetOutput (const string &Name) const
 
RefPtr< MemCore::StringListgetOutputs (const type_info &what=typeid(void)) const
 
virtual int iterateOutputs (VOutputIterator &VOut, const type_info &just_these=typeid(void)) const
 
bool registerOutput (const RefPtr< VParameter > &P, const string &AsName={})
 
bool registerOutput (const RefPtr< VParameter > &P, const string &AsName, const type_info &MemberType, const string &UseMember)
 
bool registerOutput (const RefPtr< VParameter > &P, const type_info &MemberType, const string &UseMember)
 
int getNumberOfInputs () const
 
int getNumberOfOutputs () const
 
bool hasChangedSlots (const MemCore::Intercube &IC, const RefPtr< ValuePool > &Context) const
 
auto include_self (const std::tuple< SlotList... > &t) const -> decltype(std::tuple_cat(std::make_tuple(this), t))
 
 in (VSlotContainer *that, const string &name, int expertLevel=0)
 
 in (VSlotContainer *that, const string &name, const GridSelector &GS=GridSelector(), int expertLevel=0)
 
 out (VConnectable *Source, const string &initial_name, const Fiber::GridSelector &InitValue=GridSelector(), const RefPtr< VCreationPreferences > &CP=NullPtr())
 
- Public Member Functions inherited from Wizt::VStateCreatorBase
RefPtr< State > & getState (const WeakPtr< ValuePool > &VP) const
 
RefPtr< InterfaceBasehasLocalInterface (const type_info &InterfaceType) const
 
RefPtr< State > myState (const WeakPtr< ValuePool > &Context) const
 
void setState (const WeakPtr< ValuePool > &, const RefPtr< State > &st) const
 
- Public Member Functions inherited from Wizt::VSaveable
void addSaver (const string &, const RefPtr< VishSaver > &)
 
void addSavers (AppClass &A)
 
bool autosave () const
 
RefPtr< VishSavergetMostRecentSaver () const
 
size_t getNumberOfSavers () const
 
RefPtr< VishSavergetSaver (const string &) const
 
RefPtr< VishSavergetSaverByExt (const string &ext) const
 
int iterate_savers (const save_iterator &si) const
 
- Public Member Functions inherited from Wizt::VManagedDomainObject< VObject >
const type_infogetDomainType () const override
 
void remove ()
 
 VManagedDomainObject (const string &name, int priority=DEFAULT_PRIORITY)
 
- Public Member Functions inherited from Wizt::VManagedObject
string getLoadModule () const
 
void insert (const string &s, int priority=DEFAULT_PRIORITY)
 
void remove ()
 
void setPriority (int priority)
 
 VManagedObject (const string &name, int priority=DEFAULT_PRIORITY)
 
- Public Member Functions inherited from MemCore::Intercube
void addInterface (const RefPtr< InterfaceBase > &I) const
 
void addInterfaceData (const Data &D)
 
void addInterfaceData (const Data &D)
 
void clearInterfaces ()
 
bool const_iterateInterfaces (const RefPtr< InterfaceIterationParameter > &IIP) const
 
virtual RefPtr< InterfaceBasecreateInterface (const type_info &) const
 
RefPtr< InterfaceBasefindInterface (const type_info &t) const
 
RefPtr< InterfaceBasegetInterface (const type_info &t)
 
std::string getInterfaceNames (const char delim=';') const
 
bool gotNewInterfaceData (const Data &D)
 
bool gotNewInterfaceData (mutex &M, const Data &D)
 
bool gotNewInterfaceData (mutex &M, const Data &D)
 
bool gotNewInterfaceData (mutex &M, const Data &D, const Selector &S)
 
bool gotNewInterfaceData (mutex &M, const Data &D, const Selector *S)
 
bool hasChangedInterfaceData (const Data &D) const
 
bool hasChangedInterfaceData (const Data &D) const
 
bool hasChangedInterfaceData (const Data &D, const Selector &) const
 
bool hasChangedInterfaceData (const Data &D, const Selector *) const
 
bool hasInterface (const type_info &t) const
 
bool iterateInterfaces (const RefPtr< InterfaceIterationParameter > &IIP)
 
void printInterfaces () const
 
void registerInterface (const type_info &t)
 
void removeInterface ()
 
void removeInterfaceBase (const type_info &InterfaceBaseID)
 
- Public Member Functions inherited from MemCore::MutableName
void addNameChangeNotifier (const WeakPtr< Notifier > &)
 
std::string BaseName (const char Separator) const
 
const std::string & getName () const
 
 MutableName (const std::string &theName)
 
const std::string & Name () const
 
void rename (const std::string &newName)
 
void setName (const std::string &newName)
 
- Public Member Functions inherited from Wizt::VScriptable
RefPtr< VScriptFunctorfindFunctor (const string &name) const
 
RefPtr< VScriptFunctorinsertFunctor (const string &name, const RefPtr< VScriptFunctor > &)
 
bool iterate (iterator &it)
 
int nFunctors () const
 
void removeFunctor (const string &name)
 
- Public Member Functions inherited from Wizt::VTraceRequestID
bool addRequest (const VRequest &request)
 
bool hasRequest (const VRequest &request) const
 
- Public Member Functions inherited from Wizt::VTransformable
RenderBasin::glsl getTransformationShaderFunctions (VRenderContext &Context) const
 
bool initializeAnemoneTransformation (Anemone &RenderAnemone, VRenderContext &Context) const
 
RefPtr< BoundingBoxshadedVolume (const RefPtr< ValuePool > &Context, const RefPtr< BoundingBox > &VerticesBBox) const
 
- Public Member Functions inherited from Wizt::StatusIndicator
bool setStatusCritical (const RefPtr< ValuePool > &Context, const string &what) const
 
bool setStatusError (const RefPtr< ValuePool > &Context, const string &what, bool AnnouncePublic=false) const
 
bool setStatusInfo (const RefPtr< ValuePool > &Context, const string &what) const
 
bool setStatusWarning (const RefPtr< ValuePool > &Context, const string &what) const
 
 StatusIndicator (VObject *what, const string &initialtext="", int EL=0, const string &statusslotname=Slotname)
 
- Public Member Functions inherited from Wizt::Fish< Fiber::Slice >
 Fish (const string &time="time", const string &timescale="timescale")
 Constructor, uses the VObject from the virtual base class.
 
 ~Fish ()
 Destructor.
 
double getTime (const RefPtr< ValuePool > &VP, const RefPtr< Fiber::Bundle > &SpaceTime) const override
 Get the time value for the current selection from the value pool.
 
Fiber::Bundle::GridInfo_t findRecentGrid (Fiber::GridSelector &GS, const RefPtr< ValuePool > &VP) const
 
- Public Member Functions inherited from Wizt::TimeDependent
double getTime (const RefPtr< ValuePool > &VP, double DefaultTime=0.0, const Range &DefaultRange=Range(0.0, 1.0)) const
 
const TypedSlot< VTime > & getTimeSlot () const
 
void setupTime (const VConnectable::CreationSlots_t &CreationSlots, bool CreateNewTimeObjectIfNoneExistent=true)
 
 TimeDependent (const char *timename="time", const char *timescalename="timescale", const RefPtr< VCreationPreferences > &VP=NullPtr(), const VTime &VT=VTime(0.0, 0.0, 0.0))
 
- Public Member Functions inherited from Wizt::Fish< Fiber::Field >
 Fish (const string &field, int ExpertLevel=0)
 Constructor, specify slot name for this field.
 
template<class ... T>
bool acceptType ()
 Tell this field to accept certain types.
 
void setFieldExpertLevel (int EL)
 Set the expert level of this slot.
 
 ~Fish ()
 Destructor, cleaning up.
 
void registerFieldAsOutput ()
 Make field visible as output.
 
string Fieldname (const RefPtr< ValuePool > &VP) const
 Get the name of the selected field.
 
string getFieldname (const RefPtr< ValuePool > &VP) const
 Get the name of the selected field.
 
RefPtr< Fiber::FieldgetField (const RefPtr< ValuePool > &VP) const
 Get a vertex field from the root level from the current selection.
 
RefPtr< Fiber::FieldgetField (const RefPtr< ValuePool > &VP, const string &theFieldName) const
 Get another field from the same Grid.
 
RefPtr< Fiber::FieldgetFieldRepresentation (const RefPtr< Fiber::Representation > &LevelRep, const RefPtr< ValuePool > &VP, const RefPtr< Fiber::Skeleton > &DestVertices, Fiber::Grid &SourceGrid, Fiber::Slice &DestGridSlice, const string &HelperDestGridName, bool StoreResult=true)
 Get Field from a possibly different Grid.
 
RefPtr< Fiber::FieldgetCoordinates (const RefPtr< ValuePool > &VP) const
 Get the coordinates on this Grid.
 
FieldSelector getFieldSelector (const RefPtr< ValuePool > &VP) const
 
double getTime (const RefPtr< ValuePool > &VP, const RefPtr< Fiber::Bundle > &SpaceTime) const override
 Get the time from the current field selector.
 
TypedSlot< VTimegetTimeSlot () const
 Return the associated time slot from the source object.
 
RefPtr< VManagedObjectgetSource () const
 Get the source object of this field slot, can be used to check if the field is connected to a source at all.
 
bool IterateLevels (LevelIterator &LI, const RefPtr< ValuePool > &Context, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const
 Get a field from an arbitrary representation from the current selection.
 
- Public Member Functions inherited from Wizt::ShaderFields
 ShaderFields (VObject *that, const string &AllowImplicitFieldsSlotName="AllowImplicitFields", int AllowImplicitFieldsSlotEL=9)
 
string_set getShaderDefaultFields (const string &Shaderfield) const
 
bool isNewerThan (const Ageable &A) const
 
getSkeletonFieldsResults_t getSkeletonField (const RefPtr< Fiber::Skeleton > &DestVertexSkeleton, const RefPtr< Fiber::Chart > &chart, const string &ShaderfieldName, const RefPtr< ValuePool > &Context, const FieldSelector &FS) const
 
virtual bool validateFragment (const RefPtr< ValuePool > &Context, const RenderNamespace::glsl &FieldID, const RefPtr< Fiber::FragmentID > &FID, const WeakPtr< Fiber::FiberTypeBase > &FTB, int ElementTextureLength) const
 
bool validateFields (VRequest &Context, const RefPtr< Fiber::Skeleton > &theSkeleton, const RefPtr< Fiber::Chart > &chart, const FieldValidator_t &FV, string &ValidateInputInfoString) const
 
bool isMandatoryShaderAttribute (const string &AttributeName) const
 Check whether a given shader attribute must be provided.
 
bool addField (VRequest &Context, const RefPtr< Fiber::Skeleton > &theSkeleton, const RefPtr< Fiber::Chart > &chart, const TypedSlot< Fiber::FieldSelector > &theFieldSelector, const RenderNamespace::glsl &AttributeName, RenderFields &Result, string &InfoString)
 Add a field to the provided FieldList.
 
bool addFields (VRequest &Context, const RefPtr< Fiber::Skeleton > &theSkeleton, const RefPtr< Fiber::Chart > &chart, RenderFields &Result, string &InfoString)
 Add all stored fields to the provided FieldList.
 
RenderNamespace::glsl getShaderDefinitions (const RefPtr< ValuePool > &Context, const RenderNamespace::glsl &FieldID, const Fiber::Field &F, const RefPtr< Fiber::FragmentID > &FID, const RefPtr< Fiber::SizeInterface > &PrimaryDataFragmentSize) const
 
RenderNamespace::glsl getFieldsShaderDefinitions (const RefPtr< ValuePool > &Context, const RenderFields::RefinementIndex &SkeletonID, const RefPtr< Fiber::FragmentID > &FID, const RefPtr< Fiber::SizeInterface > &PrimaryDataFragmentSize, const RenderFields &RF) const
 
RenderNamespace::glsl getFieldsShaderPrefix (const RefPtr< ValuePool > &Context, const RenderFields::RefinementIndex &SkeletonID, const RefPtr< Fiber::FragmentID > &FID, Fiber::CreativeArrayBase &myPrimaryDataFragment, const RenderFields &RF) const
 

Public Attributes

std::unordered_map< int, std::string > TextureUnitNames
 
- Public Attributes inherited from Wizt::FieldAnemoneBase
TypedSlot< Fiber::GridmyEvaluationGrid
 The optional Grid that is used for rendering, all fields will be evaluated and displayed on this Grid, if it is specified.
 
- Public Attributes inherited from Wizt::GridAnemone
inout< doubleinLevelThreshold
 
in< doubleinRenderTimeFactor
 
inout< RefPtr< CellTensorFunctor > > inCellTensorFunctor
 
in< boolinFreeze
 
in< boolinShowTerminalOnly
 
inout< intinMinLevel
 
inout< intinNumberOfLevels
 
inout< intinMaxNumberOfRenderFragments
 
inout< intinMinNumberOfElementsPerFragments
 
inout< intinMaxNumberOfElementsPerFragments
 
out< VBoundingBoxoutVisibleBBox
 
out< Fiber::GridoutVisibleGrid
 
SortMethod CurrentSortMethod = SortMethod::None
 
- Public Attributes inherited from Wizt::VEnvironmentRenderObject
VOutput< VCameraSetPtrmyCameraSet
 
- Public Attributes inherited from Wizt::RenderAble
out< doubleoutRenderTimeContribution
 
in< boolVisibility
 
- Public Attributes inherited from Wizt::VObject
 HelpURL
 
 HTMLText
 
 PlainText
 
 ShortHTMLText
 
 ShortText
 
string UserInfo
 
- Public Attributes inherited from Wizt::VSlotContainer< int ExpertLevel >
 AllLevels
 
 DestParameterNotFound
 
 InvalidDestParameter
 
- Public Attributes inherited from Wizt::RenderNamespace
 COLORS
 
 COORDINATES
 
 LINE_LOOP
 
 LINE_STRIP
 
 LINES
 
 NORMALS
 
 POINTS
 
 POLYGON
 
 TRIANGLE_STRIP
 
 TRIANGLE_FAN
 
 TRIANGLES
 
 QUAD_STRIP
 
 QUADS
 
 SECONDARY_COLORS
 
 TEXTURE0
 
 TEXTURE1
 
 USER_DEFINED
 
- Public Attributes inherited from Wizt::StatusIndicator
VOutput< VObjectStatusStatusInfo
 
- Public Attributes inherited from Wizt::ShaderFields
ShaderFields_t myShaderFields
 Map from names used in the GLSL code to input field slots.
 
VObject::in< boolinAllowImplicitFields
 
std::unordered_map< string, string_setmyShaderDefaultFields
 For each shader field optionally provide a name for the field on the Grid.
 
std::unordered_set< std::string > MandatoryShaderAttributes
 

Additional Inherited Members

- Static Public Member Functions inherited from Wizt::GridAnemone
static RefPtr< RenderBasin::VertexAttributecreateVertexCoordinates (VRenderContext &Context, const RefPtr< Fiber::MemBase > &Coordinates, bool AllowProceduralCoordinates)
 
static const chargetAnemoneRenderStatusDescription (AnemoneRenderStatus)
 
static void destroyAnemone (RefPtr< Anemone > &Anemone, const AnemoneCreationContext &ARC)
 
- Static Public Member Functions inherited from Wizt::RenderAble
static const charVisibilitySlotName ()
 
- Static Public Member Functions inherited from Wizt::VObject
static bool remove (const string &s)
 
static int findOutputObjects (const type_info &Type, OutputObjectIterator &GOutputs)
 
static string createChildname (const string &parent_name)
 
static VAcceptInfoList_t accept (const VObjectPtr &vobj)
 
static RefPtr< VParameterfindUniqueOutputObject (const type_info &Type, const RefPtr< VCreationPreferences > &VCP, bool ReallyUnique, const VObject *NotThisOne)
 
- Static Public Member Functions inherited from Wizt::VConnectable
static bool attachSlot (const WeakPtr< VSlot > &DestSlot, const RefPtr< VParameter > &ProvidedParam, const string &Member={})
 
static bool attachSlot (const WeakPtr< VSlot > &DestSlot, const RefPtr< VSlot > &SourceSlot, const string &Member={})
 
static bool detachSlot (const RefPtr< VSlot > &SourceSlot)
 
- Static Public Member Functions inherited from Wizt::VSlotContainer< int ExpertLevel >
static const charAttachErrorCodeMessage (AttachErrorCode)
 
static bool attachParameter (const RefPtr< VParameter > &theProvidedParam, const WeakPtr< VSlot > &theDestSlot, const string &theMember={})
 
- Static Public Member Functions inherited from Wizt::ValueCacheable
static ValueCacheconsider (MemCore::Intercube &IC, const WeakPtr< VSlot > &VS, const RefPtr< ValuePool > &Context)
 
static ValueCachegetValueCache (MemCore::Intercube &IC)
 
static bool hasChangedSlots (const WeakPtrToVSlotContainer &theSlotOwner, const MemCore::Intercube &IC, const RefPtr< ValuePool > &Context)
 
- Static Public Member Functions inherited from Wizt::VSaveable
static VSaveableGlobalState ()
 
- Static Public Member Functions inherited from Wizt::VManagedDomainObject< VObject >
static bool remove (const std::string &s)
 
static RefPtr< VManagedObjectfind (const string &s)
 
static int iterate (VManagedObjectIterator_t VIt, int p_start=INT_MIN, int p_end=INT_MAX)
 
static int size ()
 
static int traverse (VManagedObjectIterator &VIt, int p_start=INT_MIN, int p_end=INT_MAX)
 
- Static Public Member Functions inherited from Wizt::VManagedObject
static int count ()
 
static VManagedObjectPtr find (const type_info &, const std::string &s)
 
static bool InitDomain (const type_info &)
 
static int iterateModules (ModuleIterator &VIM)
 
static int size (const type_info &)
 
static int traverse (const type_info &, VManagedObjectIterator &VIt, int p_start, int p_end)
 
static void UnloadVModule (const string &what, VRemoveItem &RI)
 
- Static Public Member Functions inherited from MemCore::MutableName
static std::string BaseName (const std::string &theName, const char Separator)
 
- Static Public Member Functions inherited from Wizt::ShaderFields
static getSkeletonFieldsResults_t getSkeletonField (const RefPtr< Fiber::Skeleton > &DestVertexSkeleton, const RefPtr< Fiber::Chart > &chart, const FieldSelector &FS, const string_set &ImplicitFieldNames, bool AllowImplicitFields)
 Provide a field on a skeleton, considering possibly given implicit field names, i.e.
 
static RenderNamespace::glsl getPositionsShaderFunction (const Fiber::CreativeArrayBase &theCoordinateFragment)
 
- Static Public Attributes inherited from Wizt::VObject
static constexpr char NameSeparator
 
static constexpr char SlotNameSeparator
 
- Static Public Attributes inherited from Wizt::VManagedObject
static string CurrentLoadModule
 
- Static Public Attributes inherited from Wizt::StatusIndicator
static const char Slotname []
 
- Static Public Attributes inherited from Wizt::TimeDependent
static const charGlobalTimePreference
 
- Static Public Attributes inherited from Wizt::ShaderFields
static const char define_ATTRIBUTE_INDEX_LOCATION []
 A glsl macro to define a.
 
- Protected Types inherited from Wizt::VObject
typedef bool(* UpdateFunction) (VObject *, VRequest &, double precision)
 
- Protected Member Functions inherited from Wizt::RenderAble
 RenderAble (const string &name, int p, const RefPtr< VCreationPreferences > &VP)
 
- Protected Member Functions inherited from Wizt::VObject
virtual bool unsychronized_update (VRequest &VR, double precision)
 
- Protected Member Functions inherited from MemCore::ReferenceBase< VManagedObjectBase >
virtual void extremeUnction ()
 
ReferenceBaseoperator= (const ReferenceBase &R)
 
void suicide ()
 
- Protected Member Functions inherited from Wizt::VSlotContainer< int ExpertLevel >
virtual void setup (const CreationSlots_t &CreationSlots)
 
- Protected Member Functions inherited from Wizt::TimeDependent
void TimeSetup (const VConnectable::CreationSlots_t &CreationSlots)
 
- Protected Attributes inherited from Wizt::VObject
MemCore::Counter UpdateCounter
 
MemCore::Counter RequestCounter
 
- Protected Attributes inherited from Wizt::Fish< Fiber::Field >
TypedSlot< Fiber::FieldMyField
 

Detailed Description

Base class for objects that render information given on a Field.

Information may be directly retrieved from a Field selection, or from a Grid taking Field data from another Grid, i.e. the FieldAnemone supports implicit evaluation of a Field on a given alternative Grid.

The render field will always be the field's vertex coordinates in the chart given by the preselected coordinate selection.

The FieldAnemone will further upload one input field as a shader attribute, its naming being specified by the virtual function FieldAnemone::getShaderAttributeName() . By default, the name of the shader attribute will be identical to the name of the field's input slot.

Todo:
Might want to rename this VertexFieldAnemone

Member Function Documentation

◆ addFields()

bool Wizt::FieldAnemone::addFields ( VRequest ,
Fiber::Info< Fiber::Grid > &  ,
RenderFields RF,
const RefPtr< Fiber::Skeleton > &  ,
const RefPtr< Fiber::Chart > &  ,
string &   
)
virtual

Reimplemented in Wizt::HeightDots.

◆ addSupplementaryData()

bool Wizt::FieldAnemone::addSupplementaryData ( VRequest Context,
Fiber::Info< Fiber::Grid > &  DestinationGrid,
RenderFields RF,
const RefPtr< Fiber::Skeleton > &  myVertexSkeleton,
const RefPtr< Fiber::Chart > &  chart,
string &  InfoString 
)
overridevirtual

Implementation of the GridAnemone's data preparation.

It basically calls addFields().

Reimplemented from Wizt::GridAnemone.

◆ getShaderAttributeName()

string Wizt::FieldAnemone::getShaderAttributeName ( const TypedSlot< Fiber::Field > &  MyField) const
virtual

Get the name of this field as it should be called in the shader program.

Reimplemented in Wizt::ColorizedFloatSliceRenderer, Wizt::VertexFieldShader< DisplayShader, RenderCategory >, and Wizt::HeightDots.

◆ initializeAnemone()

GridAnemone::AnemoneRenderStatus Wizt::FieldAnemone::initializeAnemone ( Anemone RenderAnemone,
const AnemoneCreationContext ARC,
const RefPtr< AnemoneExplorer > &  AE 
) const
overridevirtual
       Initialize a virgin Render Anemone, i.e. equip it with all its properties as
       required for rendering (aka waving).

       Note: Must always clear the anemone before calling initialize() since all operations here will APPEND.

       Render parameters (uniform shader variables) can be connected to be updated automatically
       from an input slot.
       Given the name of an uniform variable and the input slot
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34

then the this slot can be bound to the shader's uniform variable via

RenderAnemone << ARC << "MonochromeColor" << inColor;

Implements Wizt::GridAnemone.

References Wizt::Anemone::clear(), and Wizt::Anemone::insert().

◆ isCreatingSupplementaryData()

bool Wizt::FieldAnemone::isCreatingSupplementaryData ( VRenderContext theContext,
const RefPtr< Fiber::FragmentID > &  myFragmentID 
) const
overridevirtual

Asynchroneous mode: Check whether supplementary field fragments are currently under creation.

Reimplemented from Wizt::GridAnemone.

◆ isValidAnemone()

bool Wizt::FieldAnemone::isValidAnemone ( const Anemone RenderAnemone,
const AnemoneCreationContext ARC,
const RefPtr< AnemoneExplorer > &  AE 
) const
overridevirtual

Checks if a given Anemone is valid for rendering.

Consider the case that some anemone may be reused, but unfortunately is invalid for whatever reason. This may happen if it was created incomplete previously, but nothing has changed since then, so it's still invalid, even though it could be reused...

Any code derive from Programmable may just call

return hasValidShaderPrograms(RenderAnemone, ARC.myContext);

to check for validity of the attached shader programs.

LOCK the current fields mutex because it may get updated by addSupplementaryData at the same time

Reimplemented from Wizt::GridAnemone.

Reimplemented in Wizt::PictureBase.

References Wizt::Anemone::empty().

◆ requestSupplementaryData()

void Wizt::FieldAnemone::requestSupplementaryData ( VRenderContext theContext,
const RefPtr< Fiber::FragmentID > &  myFragmentID 
) const
overridevirtual

Asynchroneous mode: Request creation of fields fragments.

Reimplemented from Wizt::GridAnemone.

◆ validateAnemoneData()

bool Wizt::FieldAnemone::validateAnemoneData ( VRenderContext theContext,
map< string, RefPtr< MemBase > > &  AnemoneData,
const RefPtr< Fiber::FragmentID > &  theFragmentID,
const Fiber::SkeletonID theSkeletonID 
) const
virtual

Reimplemented in Wizt::HeightDots.

◆ validateInput()

bool Wizt::FieldAnemone::validateInput ( VRequest R,
Fiber::Info< Fiber::Grid > &  ,
const RefPtr< GridAnemoneState > &  GAS,
const RefPtr< Fiber::Skeleton > &  myVertexSkeleton,
const RefPtr< Fiber::Chart > &  chart,
string &  ValidateInputInfoString 
) const
override

calls validateFields()

Called from update()