Helper class to generate textures with Gaussian spots (or similar) to be used as a point sprite when rendering splats, for instance.
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RefPtr< PointShape > | SetupPointTexture (TextureCreator &TC, double S, double Imax, double Spikes, int TextureUnit, int TextureSize=32) const |
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RefPtr< PointShape > | getIris (VGLRenderContext &Context, int TextureUnit) const |
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virtual FixedArray< float, 4 > | PSF (double x, double y, double S, double Imax, double Spikes) const |
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virtual void | adjustConnections (const RefPtr< VSlot > &ChangedSlot, const RefPtr< VParameter > &par) |
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VSlotContainer::AttachErrorCode | attach (const ParameterID &whichone, VSlotContainer &sourceObject, const ParameterID &sourceName) |
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AttachErrorCode | attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={}) |
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AttachErrorCode | attachUniqueObject (const RefPtr< VParameter > ¶m, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true) |
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AttachErrorCode | attachUniqueObject (const RefPtr< VSlot > &slot, const RefPtr< VCreationPreferences > &VCP=NullPtr(), bool ReallyUnique=true) |
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RefPtr< VSlot > | Connect (const RefPtr< VParameter > &SourceParam) |
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RefPtr< VSlot > | ConnectInterface (const RefPtr< VSlotContainer > &Provider, const RefPtr< InterfaceBase > &IB) |
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virtual bool | CreatedFilteredConnection (const RefPtr< VParameter > &SourceParam) |
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Ageable & | age (const RefPtr< ValuePool > &VP) |
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const Ageable & | age (const RefPtr< ValuePool > &VP) const |
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const Ageable & | ConnectionAge () const |
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bool | ConnectionsHaveChanged (const RefPtr< ValuePool > &VP) const |
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bool | HasYoungerInput (const RefPtr< ValuePool > &Context, int RecursionLevel=0) const |
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Ageable | YoungestInput (const RefPtr< ValuePool > &Context) const |
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Ageable | YoungestOutput (const RefPtr< ValuePool > &Context) const |
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Ageable | YoungestUncachedInput (const RefPtr< ValuePool > &Context) const |
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bool | CheckIfThereExistNewerOutputs (const VRequest &request, bool AdjustObjectAge) const |
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RefPtr< VSlot > | addParameter (const ParameterID &name, int EL, const RefPtr< VParameter > ¶m, bool overwriteExistingSlot) |
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virtual bool | allowParameterReplacement (const RefPtr< VParameter > &NewParam, const RefPtr< VParameter > &OldParam, const string &localName, int ExpertLevel) |
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virtual int | connectSlots (const VSlotContainerPtr &vobj) |
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bool | removeParameter (const ParameterID &s) |
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RefPtr< VParameter > | getParameter (const ParameterID &s) const |
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RefPtr< VSlot > | getSlot (const ParameterID &s, int &EL) const |
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bool | setSlotValueFromText (const ParameterID &s, const string &ValueText, const RefPtr< ValuePool > &VP, const string &theMember={}) |
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RefPtr< VSlot > | findSlot (const RefPtr< VParameter > ¶m) const |
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string | getSlotName (const RefPtr< VParameter > ¶m) const |
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bool | AddAction (const ParameterID &s, const RefPtr< ValueActionBase > &VAB) |
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bool | AddAction (const RefPtr< VSlot > &ActionSlot, bool(DerivedObject::*Action)(const RefPtr< VValueBase > &value)) |
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RefPtr< VParameter > | mkUniqueParameterInput (const ParameterID &s, const string &ContainerName) |
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int | getExpertLevel (const ParameterID &s) const |
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int | setExpertLevel (const ParameterID &s, int EL) |
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int | getExpertLevel (const RefPtr< VParameter > &) const |
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int | getExpertLevel (const RefPtr< VSlot > &S) const |
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int | setExpertLevel (const RefPtr< VSlot > &S, int EL) |
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int | setExpertLevel (const RefPtr< VParameter > &s, int EL) |
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bool | hasChanged (const ParameterID &s, const RefPtr< ValuePool > &Context) const |
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bool | hasChanged (const RefPtr< VSlot > &, const RefPtr< ValuePool > &Context) const |
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bool | hasChanged (const RefPtr< ValuePool > &Context, int n,...) const |
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bool | hasChanged (RefPtr< ValuePool > Context,...) const |
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virtual bool | ignoreInput (const RefPtr< VSlot > &theSlot) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const VContext &C) const |
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bool | getParameterValue (Type &Variable, const ParameterID &s, const VRequest &R) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, const RefPtr< ValuePool > &VP, bool autoCreateLocalValue) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, VContext &C, bool autoCreateLocalValue) const |
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bool | setParameterValue (const Type &Variable, const ParameterID &s, VRequest &R, bool autoCreateLocalValue=false) const |
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RefPtr< VSlot > | addParam (const ParameterID &name, const Type &init, const RefPtr< VCreationPreferences > &VP=NullPtr(), int expertLevel=0, bool overwriteExistingSlot=true) |
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bool | setParameterProperty (const ParameterID ¶m, const string &Properties, const RefPtr< VValueBase > &Value=NullPtr()) |
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RefPtr< VSlot > | addFloatParam (double init, const ParameterID ¶m, double min, double max, const RefPtr< VCreationPreferences > &IP=NullPtr(), int expertLevel=0) |
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AttachErrorCode | attach (const RefPtr< VParameter > &OldParam, const RefPtr< VParameter > &NewParam, const string &Member={}) |
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int | iterateParameters (int expertLevel, VSlotIterator &VIIt) const |
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int | iterateInputSlots (int expertLevel, VSlotIterator &VIIt) const |
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int | iterateInputs (VSlotIterator &VIIt, int expertLevel=0) |
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int | iterate_inputs (const std::function< bool(VSlot &what, int ExpertLevel)>) const |
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RefPtr< VSlot > | getUniqueInputSlot (const type_info &what) |
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int | getNumberOfParameters (int expertLevel) const |
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virtual bool | implements (const type_info &what) const |
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virtual RefPtr< VParameter > | getImplementation (const type_info &what, const string &name={}, const string &member={}) const |
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RefPtr< VSlot > | getImplementationSlot (const type_info &what, const string &Name={}, const string &Member={}) const |
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VAcceptInfoList_t | getAcceptInfoList (const std::type_info &request_type) const |
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bool | provides (const RefPtr< VSlot > &OutputSlot) const |
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RefPtr< VSlot > | findOutputSlot (const RefPtr< VParameter > &Who) const |
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bool | isYounger (const RefPtr< VParameter > &OutputParam, const RefPtr< ValuePool > &VP) const |
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bool | isNewlyConnected (const RefPtr< VParameter > &Who, const RefPtr< ValuePool > &VP) const |
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bool | hasNewlyConnectedOutputs (const RefPtr< ValuePool > &VP) const |
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void | findNewlyConnectedOutputs (const RefPtr< ValuePool > &VP, VSlotSet &WhichOnes) const |
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RefPtr< VSlot > | getOutput (const string &Name) const |
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RefPtr< MemCore::StringList > | getOutputs (const type_info &what=typeid(void)) const |
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virtual int | iterateOutputs (VOutputIterator &VOut, const type_info &just_these=typeid(void)) const |
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bool | registerOutput (const RefPtr< VParameter > &P, const string &AsName={}) |
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bool | registerOutput (const RefPtr< VParameter > &P, const string &AsName, const type_info &MemberType, const string &UseMember) |
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bool | registerOutput (const RefPtr< VParameter > &P, const type_info &MemberType, const string &UseMember) |
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int | getNumberOfInputs () const |
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int | getNumberOfOutputs () const |
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bool | hasChangedSlots (const MemCore::Intercube &IC, const RefPtr< ValuePool > &Context) const |
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auto | include_self (const std::tuple< SlotList... > &t) const -> decltype(std::tuple_cat(std::make_tuple(this), t)) |
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| in (VSlotContainer *that, const string &name, int expertLevel=0) |
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| in (VSlotContainer *that, const string &name, const GridSelector &GS=GridSelector(), int expertLevel=0) |
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| out (VConnectable *Source, const string &initial_name, const Fiber::GridSelector &InitValue=GridSelector(), const RefPtr< VCreationPreferences > &CP=NullPtr()) |
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auto | getObjectCountID () const noexcept |
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bool | isIdentical (const WeakPtr< Object, Object > &PossibleSelf) const noexcept |
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void | mkAutoDestructive () |
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refcount_t | refcount () const noexcept |
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| ReferenceBase (Object *that) noexcept |
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const auto & | self () const |
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refcount_t | wrefcount () const noexcept |
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RefPtr< State > & | getState (const WeakPtr< ValuePool > &VP) const |
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RefPtr< InterfaceBase > | hasLocalInterface (const type_info &InterfaceType) const |
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RefPtr< State > | myState (const WeakPtr< ValuePool > &Context) const |
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| virtual RefPtr< State > | newState () const |
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void | setState (const WeakPtr< ValuePool > &, const RefPtr< State > &st) const |
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Helper class to generate textures with Gaussian spots (or similar) to be used as a point sprite when rendering splats, for instance.