The Vish Visualization Shell 0.3
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Wizt::VCameraSet Class Reference

A list of renderable objects, sorted in layers. More...

#include <ocean/Anemonia/VCameraSet.hpp>

Inheritance diagram for Wizt::VCameraSet:
MemCore::ReferenceBase< VCameraSet >

Public Member Functions

 ~VCameraSet ()
 Destructor (nothing interesting here).
Public Member Functions inherited from MemCore::ReferenceBase< VCameraSet >
auto getObjectCountID () const noexcept
 Get a unique ID for this object in the given domain.
bool isIdentical (const WeakPtr< VCameraSet, VCameraSet > &PossibleSelf) const noexcept
 Check if this object is identical to the one used by the given pointer.
void mkAutoDestructive ()
 Marks this object as being automatically destructed, e.g.
refcount_t refcount () const noexcept
 The strong reference count.
 ReferenceBase (VCameraSet *that) noexcept
 Constructor, initializes reference counter to zero.
const auto & self () const
 Return weak pointer to the object self.
refcount_t wrefcount () const noexcept
 The weak reference count.

Additional Inherited Members

Public Types inherited from MemCore::ReferenceBase< VCameraSet >
using reference_domain_t
 The type of the base class.
using SelfPtr_t
 Type for a pointer to this object itself.
Protected Member Functions inherited from MemCore::ReferenceBase< VCameraSet >
virtual void extremeUnction ()
 A virtual function that will be called just before the object is destroyed.
ReferenceBaseoperator= (const ReferenceBase &R)
 Protected assignment operator (should not be called).
void suicide ()
 Delete this.
virtual ~ReferenceBase ()
 Virtual destructor.

Detailed Description

A list of renderable objects, sorted in layers.

Such a list is the input to a Viewer object, it is provided by a VScene object.

Todo
Generalize this class to a generic parameter set, with the Camera just being one of them.