FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
Classes | Public Types | Public Member Functions | Public Attributes | List of all members

Base class for render objects that require a collection of Fields given on a Grid. More...

#include <VertexFieldCollection.hpp>

Inheritance diagram for Wizt::VertexFieldCollection:
Wizt::Fish< Fiber::Grid > std::multimap< string, RefPtr< VertexField > > Wizt::FragmentPainter Wizt::VertexRenderObject Wizt::SplatRenderObject Wizt::VertexGeometryShader VectorViz::VectorSpeckle Wizt::TensorShaderBase

Classes

struct  Iterator
 Abstract iterator class for inspecting the currently available VertexFields. More...
 

Public Types

enum  { NumberOfInputFields = 1 }
 

Public Member Functions

 VertexFieldCollection (VObject *that)
 Construct a collection of fields on the vertices of a Grid.
 
 ~VertexFieldCollection ()
 Destructor.
 
TypedSlot< Fiber::Field > & insertVertexField (const string &s, const RefPtr< VertexField > &)
 Add a vertex field under the given name.
 
RefPtr< VertexField > & operator[] (const string &s)
 Retrieve a VertexField for the given name, create one, if required.
 
RefPtr< VertexFieldoperator() (const string &s) const
 Search for a VertexField under the given name.
 
Fiber::Info< Fiber::SkeletongetRefinementLevel (int Level, const RefPtr< ValuePool > &VP, int IndexDepth=0, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const override
 Implementation of the virtual callback function that will load data sets from a grid into a collection of VertexFields, as specified earlier.
 
virtual GridSelector myGridSelector (const RefPtr< ValuePool > &VP) const
 Virtual function that allows child classes to specify the Grid that shall be used.
 
GridSelector getGridSelector (const RefPtr< ValuePool > &VP) const override
 Get the Grid that will be used here.
 
void retrieveFields (Fiber::FieldCollection &FieldMap, const RefPtr< Fiber::Representation > &MyRepresentation, const RefPtr< ValuePool > &Context, const RefPtr< Fiber::Skeleton > &DestVertices, Fiber::Grid &DestGrid, Fiber::Slice &DestGridSlice, const string &HelperDestGridName, bool StoreResult=true)
 From the given Representation, retrieve all fields as required here into the provided Fieldmap.
 
int append (const RefPtr< VBO > &myVBO, const VertexFragment &VertexFragments, const RefPtr< GLProgram > &Shader) const
 Append all the fields stored in these vertex fragments to the given vertex buffer object.
 
bool isOlderThan (const Ageable &A, const RefPtr< ValuePool > &Context) const
 Check if all parameters in this collection of fields is older than the given age.
 
void updateAge (Ageable &A, const RefPtr< ValuePool > &Context) const
 
RefPtr< StringListgetCurrentFieldnames (const RefPtr< ValuePool > &Context) const
 Get a list of all currently selected fields.
 
int iterate (Iterator &It) const
 Iterate through all available vertex fields.
 
- Public Member Functions inherited from Wizt::Fish< Fiber::Grid >
 Fish (const string &s="grid", int prior=2)
 Constructor, optionally pass a parameter of this grid's name (ie.
 
virtual ~Fish ()
 Destructor.
 
void registerGridAsOutput ()
 Make grid visible as output.
 
Fiber::Bundle::GridInfo_t findMostRecentGrid (GridSelector &GS, const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const
 This is a convenience function to find the most recent grid for the current time ( Fish<Slice>() or virtual function getTime() ).
 
Fiber::Bundle::GridInfo_t findMostRecentGrid (const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const
 Find the most recent grid for the current time ( Fish<Slice>() or virtual function getTime() ).
 
Fiber::Info< Fiber::SkeletongetRefinementLevel (int Level, const RefPtr< ValuePool > &VP, int IndexDepth=0, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const override
 Get an refinement level for the given spacetime based on the GridSelector as returned by getGridSelector().
 
bool IterateLevelsOnMostRecentGrid (LevelIterator &LI, const RefPtr< ValuePool > &Context, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr())) const
 Iterate over all the selected levels of a Grid via an instance of the LevelIterator.
 
RefPtr< Fiber::FieldgetField (const Fiber::FieldSelector &FS, const RefPtr< ValuePool > &VP, const Fiber::BundlePtr &SpaceTime=Fiber::BundlePtr(NullPtr()))
 Retrieve a field for the given FieldSelector on the currently selected Grid.
 

Public Attributes

RefPtr< VertexFieldPositions
 The coordinates are a field that will always be available here.
 
- Public Attributes inherited from Wizt::Fish< Fiber::Grid >
TypedSlot< Fiber::GridMyGrid
 

Detailed Description

Base class for render objects that require a collection of Fields given on a Grid.

This base class supports loading the respective fields into the arrays of Vertex Buffer Object and calls an use-defined rendering methods.

Member Enumeration Documentation

◆ anonymous enum

Enumerator
NumberOfInputFields 

By default a collection of vertex fields requires input objects that provided at least one field.

This setting can be changed in a child class by defining another enum. It will only affect the associated FieldInputCreator<>, specifying for what kind of objects the derived class may be used as output.

Member Function Documentation

◆ append()

int Wizt::VertexFieldCollection::append ( const RefPtr< VBO > &  myVBO,
const VertexFragment VertexFragments,
const RefPtr< GLProgram > &  Shader 
) const

Append all the fields stored in these vertex fragments to the given vertex buffer object.

The VertexFragments may actually contain more fields, but only those required by this VBO are actually requested.

The VertexFragments structure contains a set of named data fragments.

References std::multimap< string, RefPtr< VertexField > >::begin(), std::multimap< string, RefPtr< VertexField > >::count(), std::multimap< string, RefPtr< VertexField > >::end(), and std::multimap< string, RefPtr< VertexField > >::size().

◆ getGridSelector()

GridSelector Wizt::VertexFieldCollection::getGridSelector ( const RefPtr< ValuePool > &  VP) const
overridevirtual

Get the Grid that will be used here.

This will be the Grid object that is explicitly connected, the virtual findMyGrid() or the Grid that is attached to the first VertexField found.

This function overrides Fish<Grid>::getGridSelector() to use a field from the collection or the one defined in the virtual myGridSelector() function.

Reimplemented from Wizt::Fish< Fiber::Grid >.

References std::multimap< string, RefPtr< VertexField > >::begin(), std::multimap< string, RefPtr< VertexField > >::end(), Wizt::TypedSlot< class T >::getSource(), and myGridSelector().

Referenced by Wizt::VertexRenderObject::update().

◆ myGridSelector()

GridSelector Wizt::VertexFieldCollection::myGridSelector ( const RefPtr< ValuePool > &  VP) const
virtual

Virtual function that allows child classes to specify the Grid that shall be used.

This function is called after the internal Grid object is queried (thus, will only be used if there is no Grid object explicitly connected), and before the stored vertex fields are inspected.

Reimplemented in Wizt::TensorShaderBase.

Referenced by getGridSelector().

◆ retrieveFields()

void Wizt::VertexFieldCollection::retrieveFields ( Fiber::FieldCollection FieldMap,
const RefPtr< Fiber::Representation > &  MyRepresentation,
const RefPtr< ValuePool > &  Context,
const RefPtr< Fiber::Skeleton > &  DestVertices,
Fiber::Grid DestGrid,
Fiber::Slice DestGridSlice,
const string &  HelperDestGridName,
bool  StoreResult = true 
)

From the given Representation, retrieve all fields as required here into the provided Fieldmap.

Calls EvalFieldOnRepresentation() for each of the input slots.

Parameters
FieldMapoutput - a map from strings to RefPtr<Fields>.
MyRepresentationall fields are requested to reside on this Representation
ContextThe map of VertexField input slots is evaluated relative to this ValuePool
DestGridSliceForwarded to EvalFieldOnRepresentation(): Slice of the destination grid, the place where to store a helper Grid. It may be a temporary one that is not part of a Bundle if this helper Grid should not be permanently stored. This Slice is also used to find lookup information about the current Grid object, for instance interpolation values from curvilinear to uniform coordinates.
StoreResultForwarded to EvalFieldOnRepresentation(): Flag to tell if the fields shall be stored on the destination Grid (and thus be re-used on the next call), or just returned as a temporary.
HelperDestGridNameForwarded to EvalFieldOnRepresentation(): If the evaluation of the fields allows to cache some intermediate information in the form of a Grid (such as interpolation weights), then this Grid may be stored on the same Slice DestGridSlice under the provided name, which should be unique and be related to the name of the original Grid.

References std::multimap< string, RefPtr< VertexField > >::begin(), std::multimap< string, RefPtr< VertexField > >::end(), Fiber::EvalFieldOnRepresentation(), and Positions.