C META::__is_result_convertible< From, To >
C META::_META_THIS< T >
C Eagle::PhysicalSpace::AABB_2D< point, ProjectionX, ProjectionY > Axis-aligned bounding box in 2D dimensions out of 3D, allowing for projections other than XY
C Wizt::AcceptList< AcceptType, NextAcceptList >
C Wizt::AcceptListIterator< AcceptType > Accepting arbitrary types directly as second argument of VCreator or VObject::AcceptableInputTypes
C Wizt::AcceptListIterator< AcceptList< AcceptType, NextAcceptList > >
C Wizt::AcceptListIterator< META::LIST< AcceptType, NextAcceptList > > Using a META::LIST<> as second argument of VCreator or VObject::AcceptableInputTypes
C Wizt::AcceptListIterator< META::NIL > Using a META::NIL as second argument of VCreator or VObject::AcceptableInputTypes rejects all input objects
C Wizt::AcceptListIterator< void > Using void as second argument of VCreator or VObject::AcceptableInputTypes rejects all input objects
C Wizt::AccessMemory< T > RAII access to writeable mapped memory
C Wizt::AccessMemory< const T > RAII access to read-only mapped memory
C Wizt::Anemone::Tentacle::Activator Helper class for Tentacles, allows exception-save enabling and disabling of Tentacles
C MemCore::Ageable Base class for objects which change from time to time
C Wizt::VAbstractValue< VSocketAction >
C Wizt::VValue< VSocketAction > The actual information that is stored for a socket connection within a VObject
C Wizt::Creator_t< Type >
C Wizt::VValue< Wizt::VThreadManager >
C Wizt::VValue< VSocketAction > The actual information that is stored for a socket connection within a VObject
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VValue< MemCore::StrongPtr >
C Eagle::BoundingBall Bounding container implemented by a ball
C Eagle::BoundingBox A coordinate-parallel bounding box in three dimensions
C Wizt::Colormap Abstract base class for colormaps, which are transfer functions from a floating point value into RGBA values
C Wizt::DisplayList
C Wizt::RenderNamespace::LightSource Base class for light sources in shaders: A light source provides a light function, defined in glsl, and a set of parameters that are used by this light function
C Wizt::ShaderLightSource::MyLightSource
C Wizt::RenderNamespace::Lighting A set of light sources
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::TextureBase Base class for Texture objects, supports cache management
C Wizt::GLTextureBase Base class for OpenGL Texture ID's
C Wizt::TextureID< 1 >
C Wizt::GLTexture< Dims, N >
C Wizt::TextureID< N >
C Wizt::GLTexture< 1, 1 >
C Wizt::GLTexture1D Shortcut class name for one-dimensional textures
C Wizt::GlossyTexture A one-dimensional texture that simulates a glossy shade
C Wizt::GLTexture< 2, 1 >
C Wizt::GLTexture2DBase Shortcut class name for two-dimensional textures
C Wizt::GLMultisampleTexture2D A multisampling texture, to be used with framebuffer rendering and shaders
C Wizt::GLTexture2D Two-dimensional textures loaded from a dataset
C Wizt::GLTexture< 3, 1 >
C Wizt::GLTexture3D Shortcut class name for three-dimensional textures
C Wizt::TextureID< N >
C Wizt::VAbstractValue< Type > Implementation of a VISH type via procedural referencing instead of instantiation
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C Wizt::VBO::Renderer The rendering operation is formulated via a Renderer object that is supposed to implement OpenGL calls
C Wizt::DrawArrays An Vertex Buffer Object renderer that implements the glDrawArrays function
C Wizt::VConnectionValidator A base class for objects that want to be informed if the connectivity if an object's data flow graph has changed
C Wizt::VDataFlowGraph Request structure
C Wizt::VRequest Request structure
C Wizt::VFrameBuffer::OffScreenRenderRequest
C Wizt::VSlotContainer::VInputSet
C Wizt::VStateCreatorBase::State A class for storing context-dependent information
C Wizt::VStateCreator< ObjectState >::MyState
C Wizt::VValue< Type > A typed value with storage within the class
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VishSaver A saver functor
C CampathSaver
C VishScriptSaver
C Wizt::Ageable Base class for objects which change from time to time
C Wizt::VAbstractValue< VSocketAction >
C Wizt::Creator_t< Type >
C Wizt::VValue< Wizt::VThreadManager >
C Wizt::VValue< VSocketAction > The actual information that is stored for a socket connection within a VObject
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VValue< MemCore::StrongPtr >
C Eagle::BoundingBall Bounding container implemented by a ball
C Wizt::Colormap Abstract base class for colormaps, which are transfer functions from a floating point value into RGBA values
C Wizt::DisplayList
C Wizt::RenderNamespace::LightSource Base class for light sources in shaders: A light source provides a light function, defined in glsl, and a set of parameters that are used by this light function
C Wizt::RenderNamespace::Lighting A set of light sources
C Wizt::TextureBase Base class for Texture objects, supports cache management
C Wizt::VAbstractValue< Type > Implementation of a VISH type via procedural referencing instead of instantiation
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C Wizt::VBO::Renderer The rendering operation is formulated via a Renderer object that is supposed to implement OpenGL calls
C Wizt::VConnectionValidator A base class for objects that want to be informed if the connectivity if an object's data flow graph has changed
C Wizt::VRequest Request structure
C Wizt::VSlotContainer::VInputSet
C Wizt::VStateCreatorBase::State A class for storing context-dependent information
C Wizt::VValue< Type > A typed value with storage within the class
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VishSaver A saver functor
C AnemoneCreatorBase
C MemCore::Creator< Anemone, AnemoneCreatorBase >
C MemCore::AlzheimerCreator< Anemone, AnemoneCreatorBase >
C Wizt::AnemoneBasicCreator Internal intermediate class bundling some caching functionality on AnemoneCreator s
C Wizt::AnemoneCreator< AnemoneInitializer > The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::AnemoneCreatorContext Convenience class to pair a render context and an AnemoneCreator
C Eagle::AnyType
C Wizt::ApplicationIterator
C std::array< T > STL class
C Eagle::PhysicalSpace::AABB Simplistic class for Axis-Aligned Bounding Box
C Eagle::BoundingBox A coordinate-parallel bounding box in three dimensions
C Eagle::PhysicalSpace::HessianNormalPlane
C META::ASSERT< bool >
C Eagle::Assert< bool >
C META::ASSERT< true >
C Eagle::Assert< true >
C Eagle::Assertion< bool >
C Eagle::Assertion< true >
C Wizt::GLCacheFactoryPtr::Assignator Proxy class for creating GL Objects
C Eagle::Assignment< Array, i > Convenience class to allow using the comma operator for assigning a sequence of elements to a given array-like class
C MemCore::AtomicityConfig< AtomicityConfigSelection, Bits >
C MemCore::AtomicityConfig< AtomicityConfigSelection::CXX_ATOMIC, 32 >
C MemCore::AtomicityConfig< AtomicityConfigSelection::CXX_ATOMIC, 64 >
C MemCore::AtomicityConfig< AtomicityConfigSelection::GCC_ATOMIC, 32 >
C MemCore::AtomicityCounter< Config, Bits >
C MemCore::Attributes Attributes are a selection of named MemCore::ChunkBase objects, each of them may carry arbitrary data
C MemCore::LoaderBase Base class for Loaders
C MemCore::Loader< X > Abstract base class for object loaders, which are used by the LoaderRegistry
C MemCore::LoaderParameters Parameters for the loading process
C Wizt::ApplicationProperties Application properties
C MemCore::BaseChunk< T, Base, HasSameSize > Computing the right base class for a given element
C MemCore::BaseChunk< T, Base, false > Determine the base class for typed chunks of base classes that have another memory layout
C MemCore::BaseChunk< T, Base, true > Determine the base class for typed chunks of base classes that have the same memory layout
C MemCore::BaseChunk< T, T, true > Determine the base class for typed chunks of base classes
C META::BaseClass< T > A trait class for determining the base class of something
C META::BaseClass< Eagle::bivector3f >
C META::BaseClass< Eagle::Column< R, value > >
C META::BaseClass< Eagle::DomainVector< VectorType, Domain, scalar_t > >
C META::BaseClass< Eagle::Matrix< R, C, Value > >
C META::BaseClass< Eagle::PhysicalSpace::bivector >
C META::BaseClass< Eagle::PhysicalSpace::point >
C META::BaseClass< Eagle::PhysicalSpace::vector >
C META::BaseClass< Eagle::point3f >
C META::BaseClass< Eagle::rgba_float_t >
C META::BaseClass< Eagle::vector3f >
C META::BaseClass< Eagle::Vector< T, n > >
C std::basic_string< Char > STL class
C std::string STL class
C Wizt::VChart Specify a coordinate system
C Eagle::BinaryOperatorFunctor< ResultNode, LeftNode, RightNode, Op, SubOp >
C Wizt::Framebuffer::Bind Exception-safe framebuffer binding with framebuffer stack support
C Coordinates::bivector
C Eagle::PhysicalSpace::bivector A three-dimensional Bi-Vector which is span by two vectors to define a plane
C Eagle::STA::CartesianChart4D< real >::bivector A four-dimensional Bi-Vector which is span by two vectors to define a plane
C Wizt::RenderNamespace::BlendFactor
C Wizt::Brush A data-driven description of a Brush to select points from a set of points, providing an list of indices
C META::BSort< T, N >
C META::BubbleSort< T, N, Comp > Todd Veldhuizen Bubblesort Metaprogram http://osl.iu.edu/~tveldhui/papers/Template-Metaprograms/meta-art.html
C META::BubbleSort< T, 1, Comp >
C META::BubbleSortLoop< T, I, J, Comp >
C META::BubbleSortLoop< T, 0, 0, Comp >
C Wizt::BufferID Base class for OpenGL buffer id's
C Wizt::BufferArray Base class for OpenGL buffer objects, which are the building blocks of Vertex Buffer Objects
C Wizt::type< Type >
C Wizt::IndexBufferObject Base class for index buffer objects
C Wizt::IndexBuffer< Type > OpenGL Index Buffers for specific data types
C Wizt::TextureBuffer It's a texture that knows about a buffer array
C Wizt::TypedTextureBuffer< Type >
C Wizt::TypedBufferArrayBase< Type >
C Wizt::TypedBufferArray< Type >
C Wizt::IndexBuffer< Type > OpenGL Index Buffers for specific data types
C Wizt::TypedVertexBufferArray< Type >
C Wizt::ColorArray< Type > Base class for OpenGL buffer arrays related to colors
C Wizt::TypedColorArray< Type > OpenGl buffer array to provide colors
C Wizt::SecondaryColorArray< Type > OpenGl buffer array base class to provide secondary colors
C Wizt::TypedSecondaryColorArray< Type > OpenGl buffer array to provide secondary colors
C Wizt::TexCoordArray< Type > Base class to store buffer arrays for texture coordinates
C Wizt::TypedTexCoordArray< Type > An OpenGL buffer array to store texture coordinates
C Wizt::TypedNormalArray< Type > Note: stuff has always 3 components
C Wizt::TypedVertexArray< Type > Base class for OpenGL buffer array objects operating on vertices (points), independent from a specific type
C Wizt::VertexAttribArray< Type > Base class for arbitrary vertex attribute arrays
C Wizt::TypedVertexAttribArray< Type > OpenGL buffer array for arbitrary vertex attributes
C Wizt::TypedTextureBuffer< Type >
C Wizt::TypedTextureBuffer< Type >
C Wizt::GLMapMemory
C Wizt::GLUniformBuffer
C Traum::ButcherTableau< real > Template class specifying a butcher table:
C Traum::ButcherTableau< double >
C Traum::BTFehlberg45 Butcher table for Fehlerberg4(5) method see Hairer, Norsett, Wanner, second edition 2000, page 176
C Traum::BTMerson45 Butcher table for Merson4(5) method see Hairer, Norsett, Wanner, second edition 2000, page 167
C Traum::BTRk32 Method of Griepentrog
C Traum::BTRk38r Runge 3/8-Rule method
C Traum::BTRk4 THE Runge method
C MemCore::C0 Standardized control characters
C MemCore::CacheMultiQueue Cache queues of different purpose
C Eagle::StrongPtr< Object, ObjectBase >::Call< ReturnType >
C MemCore::StrongPtr< Object, ObjectBase >::Call< ReturnType >
C Wizt::StrongPtr< Object, ObjectBase >::Call< ReturnType >
C Eagle::StrongPtr< Object, ObjectBase >::Call< StrongPtr< ReturnType, typename ReturnType::reference_domain_t > >
C MemCore::StrongPtr< Object, ObjectBase >::Call< StrongPtr< ReturnType, typename ReturnType::reference_domain_t > >
C Wizt::StrongPtr< Object, ObjectBase >::Call< StrongPtr< ReturnType, typename ReturnType::reference_domain_t > >
C Eagle::Cartesian3D
C Eagle::STA::CartesianChart4D< real >
C Eagle::STA::CartesianChart4D< real >::trivector A Tri-Vector, or oriented volume in 4D space
C Wizt::CategorizedRenderObjects< TypedRenderObject >
C META::ChooseWithOutPermutation< N, K > Expression template to compute the number of possible combinations when choosing K elements from a set of N without differentiating between permutations
C MemCore::ChunkDataAddress< T >
C MemCore::ChunkDataAddress< bool >
C MemCore::ChunkType
C PosixThreads::Thread::CleanUp
C Wizt::ClippingPlanes VRenderObjects that want to support clipping planes may derive from this class, must call initializeAnemone() in their own respective code and insert the setClipDistances() code into their vertex or geometry shader code
C Wizt::VDataFlowGraph::CmpObjectPtrs
C Wizt::Colorizer A vish object component (aka vish skale) that references some colormap and takes care of its parameter handling
C Wizt::CommandLineParser Basic parser for options and arguments
C BatVishParser
C META::Comparator< T >
C Wizt::CompareSlotsByName
C Eagle::complex STL class
C MemCore::Console C++ API for stdio's puts()
C Eagle::map< K, T >::const_iterator STL iterator class
C Eagle::string::const_iterator STL iterator class
C list< T >::const_iterator STL iterator class
C MemCore::list< T >::const_iterator STL iterator class
C MemCore::string::const_iterator STL iterator class
C string::const_iterator STL iterator class
C vector< T >::const_iterator STL iterator class
C Wizt::deque< T >::const_iterator STL iterator class
C Wizt::list< T >::const_iterator STL iterator class
C Wizt::map< K, T >::const_iterator STL iterator class
C Wizt::multimap< K, T >::const_iterator STL iterator class
C Wizt::multiset< K >::const_iterator STL iterator class
C Wizt::set< K >::const_iterator STL iterator class
C Wizt::string::const_iterator STL iterator class
C Wizt::vector< T >::const_iterator STL iterator class
C Eagle::map< K, T >::const_reverse_iterator STL iterator class
C Eagle::string::const_reverse_iterator STL iterator class
C list< T >::const_reverse_iterator STL iterator class
C MemCore::list< T >::const_reverse_iterator STL iterator class
C MemCore::string::const_reverse_iterator STL iterator class
C string::const_reverse_iterator STL iterator class
C vector< T >::const_reverse_iterator STL iterator class
C Wizt::deque< T >::const_reverse_iterator STL iterator class
C Wizt::list< T >::const_reverse_iterator STL iterator class
C Wizt::map< K, T >::const_reverse_iterator STL iterator class
C Wizt::multimap< K, T >::const_reverse_iterator STL iterator class
C Wizt::multiset< K >::const_reverse_iterator STL iterator class
C Wizt::set< K >::const_reverse_iterator STL iterator class
C Wizt::string::const_reverse_iterator STL iterator class
C Wizt::vector< T >::const_reverse_iterator STL iterator class
C Wizt::GLCacheFactoryPtr::ConstAssignator Proxy class for constant access to GL Cache objects
C Wizt::VCreationPreferences::ConstIterator
C Eagle::Context A set of variable names, with indices associated to each type
C Eagle::ParserContext Internal class for communicating with the Bison/Yacc Parser and Flexical Stanza Generator
C Wizt::VLogger::Context Set logging context with auto-cleanup
C Wizt::GLContextChecker::ContextAvailable
C Eagle::ContraVariant< T >
C Eagle::ContravariantIndexingScheme Indices are all upper indices, e.g
C Eagle::TypeIndexingScheme< ColorSpace::RGBA::tvector >
C Eagle::TypeIndexingScheme< bivector3 >
C Eagle::TypeIndexingScheme< bivector3f >
C Eagle::TypeIndexingScheme< trivector3 >
C Eagle::TypeIndexingScheme< tvector3 >
C Eagle::TypeIndexingScheme< vector3f >
C Eagle::CoordinateInfo< T >
C Eagle::CoordinateInfo< void >
C Eagle::PhysicalSpace::Frustum::CornerPoints
C MemCore::Counter Base class for thread-safe counting, comes with an exception-safe incrementing/decrementing counter class
C Wizt::VCreatorMap
C Eagle::CoVariant< T >
C Eagle::CovariantIndexingScheme Indices are all lower indices, e.g
C Eagle::TypeIndexingScheme< Vector< T, N > >
C Eagle::TypeIndexingScheme< covector3 >
C Eagle::TypeIndexingScheme< covector3f >
C Wizt::CreateVertexArray< ArrayType >
C Wizt::CreateVertexArray_nD< Type, ArrayType, Dims >
C Wizt::CreateVertexArray_nD< Type, ArrayType, 0 >
C Wizt::CreationInfo
C Wizt::CreatorCreator
C Creature
C MemCore::CreatorBase< Object >
C MemCore::Creator< Object, CreatorBase< Object > >
C MemCore::CreatorBase< RefType >
C MemCore::CreatorBase< MyPreciousDataClass >
C MyOnDemandDataCreator
C MemCore::CreatorBase<::Data >
C MemCore::Creator< ::Data, CreatorBase<::Data > >
C MemCore::CreatorBase< Anemone >
C Wizt::AnemoneCreatorBase The Anemone Cache , called the Seagrass , is based on Anemone objects
C MemCore::CreatorBase< DisplayList >
C Wizt::DisplayListCreator
C MemCore::CreatorBase< TextureBase >
C Wizt::TextureCreator A handler for texture creation and release
C MemCore::CreatorBase< VBO >
C Wizt::VBOCreator Creator for VBO objects
C MemCore::CreatorBase< Domain > A Domain-related abstract base class for reference-counted objects which occupy some memory but are able to release it on demand
C MemCore::Creator< RefType, MyCreatorBase > A Creator is a forwarding of some data object to its creational object
C MemCore::AlzheimerCreator< ::Data >
C OnDemandCreator
C MemCore::AlzheimerCreator< Object, MyCreatorBase > A Creator object which forgets its data when memory is going low
C Wizt::Cursor3D
C Wizt::Cursor3DProperties Description of parameters for drawing a 3D cursor shape within a shader
C Wizt::DefaultAnemoneInitializer
C Wizt::AnemoneCreator< AnemoneInitializer > The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::DefaultTypedSlotSaveProperty< Type > A type trait class defining a the default property of certain types used in input slots, telling if the value of these types should be saved when the status of an object is saved
C Wizt::VSlotContainer::Deferred Internal helper class used for the construction of VOutput objects
C MemCore::DeferredInitializationTrait< Object > Trait class that allows to execute some action on an object when it receives the first strong reference count in its life
C MemCore::DeferredInitializationTrait< Cacheable >
C MemCore::DeferredInitializationTrait< Creature >
C MemCore::DeferredInitializationTrait< ReferenceBase< Object > >
C MemCore::DefineTypenameBase A typemap used for adding new type names
C MemCore::DefineTypename< T > Convenience class to register and un-register names for types
C fpng::defl_huff
C fpng::defl_sym_freq
C Wizt::VRenderContext::DepthMode Support for depth modes as discussed in: https://stannum.io/blog/0UZsbE
C Wizt::deque< T > STL class
C Eagle::DerivationTrait< BinaryFunctor > Template type trait class to compute analytical derivates
C Eagle::DerivationTrait< BinaryOperatorFunctor< NodeType, NodeType, NodeType, '-'> > Computes (u-v),x which is u,x-v,x
C Eagle::DerivationTrait< BinaryOperatorFunctor< ScalarNode, ScalarNode, ScalarNode, '+'> > Computes (a+b),x which is a,x+b,y
C Eagle::DerivationTrait< BinaryOperatorFunctor< ScalarNode, ScalarNode, ScalarNode, '-'> > Computes (a-b),x which is a,x-b,y
C Eagle::DerivationTrait< BinaryOperatorFunctor< ScalarNode, ScalarNode, ScalarNode, '/'> > Computes (a/b),x which is (a,x b - a b,y) / b^2
C Eagle::DerivationTrait< LocationComponent< Component > > Computes (v[i]),x
C Eagle::DerivationTrait< ScalarCube > Computes (y^3),x which is 3 y^2 y,x
C Eagle::DerivationTrait< ScalarSquare > Computes (y^2),x which is 2 y y,x
C Eagle::DerivationTrait< UnaryMinus< NodeType > > Computes (-v),x which is -(v,x)
C Eagle::DerivationTrait< VectorSquare > Computes (v^2),x which is 2 v v,x
C Eagle::DerivationTrait< VectorWedgeVector > Computes which is
C Eagle::Determinantor< R > The determinantor recursively computes the determinant of a matrix
C Eagle::Determinantor< 1 > The trivial determinant of a 1x1 matrix
C Eagle::Determinantor< 2 > The simple determinant of a 2x2 matrix
C Eagle::Determinantor< 3 >
C Eagle::Determinantor< 4 >
C DiffEquation
C Traum::AdaptiveRungeKutta< DiffEquation > Explicit Runge Kutta, defined via a butcher tableau
C Traum::Euler< DiffEquation > A solver implementing the so called explicit Euler method, using constant stepsize: y_{n+1} = y_n + h * f(t_n,y_n)
C Traum::Rk4< DiffEquation > A solver implementing the so called explicit RK4 method, using constant stepsize: y_{n+1} = y_n + h/6( k1 + 2k2 + 2k3 + k4)
C Traum::dop853< DiffEquation > Runge-Kutta solver of order 8 with dense output
C Domain
C Eagle::DomainVector< VectorType, Domain, scalar_t >
C Eagle::DomainVector< Vector< ScalarType, N >, Domain, ScalarType >
C Eagle::DomainVector< ScalarType[N], Domain, ScalarType >
C Eagle::DomainVector< ScalarType[N], Domain, ScalarType >
C Eagle::DomainVector< VectorType, Domain, scalar_t > A vector type that is bound to a certain domain, inheriting all vector space properties, but provides type-safety to only operate within the same domain
C MemCore::domain_cast< InterfaceDomain >
C Eagle::DomainFunctions< Domain, DomainVector >
C Eagle::DomainVector< Vector< float, 3 >, RGB >
C Eagle::DomainVector< Vector< color8_t, 3 >, RGB >
C Eagle::DomainVector< Vector< color8_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< color16_t, 3 >, RGB >
C Eagle::DomainVector< Vector< color16_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< ValueType, 3 >, RGB >
C Eagle::DomainVector< Vector< ValueType, 4 >, RGBA >
C Eagle::DomainVector< Vector< half, 3 >, RGB >
C Eagle::DomainVector< Vector< half, 4 >, RGBA >
C Eagle::DomainVector< ScalarType[N], Domain, ScalarType >
C Eagle::DomainFunctions< Domain, Vector< ScalarType, N > >
C Eagle::DomainVector< Vector< ScalarType, N >, Domain, ScalarType >
C Eagle::DomainFunctions< Domain, VectorType >
C Eagle::DomainVector< VectorType, Domain, scalar_t >
C Eagle::DomainVector< VectorType, Domain, scalar_t > A vector type that is bound to a certain domain, inheriting all vector space properties, but provides type-safety to only operate within the same domain
C Eagle::DomainFunctions< RGB, DomainVector >
C Eagle::DomainFunctions< RGBA, DomainVector >
C Traum::dop_vars< real >
C Traum::DynamicArray< Value > A really simple array class that allows to set the size of the array at runtime (
C MemCore::DynPtr< Object, ObjectBase > Encapsuled pointer class for pointers pointing to derived classes
C MemCore::WeakPtr< Seagrass, Seagrass >
C MemCore::SelfPtr< Seagrass >
C MemCore::WeakPtr< MemCore::Creature >
C MemCore::WeakPtr< AnemoneCreatorBase >
C MemCore::WeakPtr< VRenderObject, VManagedObject >
C MemCore::WeakPtr< VGLRenderObject, VManagedObject >
C MemCore::WeakPtr< ValueNotifierList, ValueNotifierList >
C MemCore::SelfPtr< ValueNotifierList >
C MemCore::WeakPtr< ValuePool, ValuePool >
C MemCore::SelfPtr< ValuePool >
C MemCore::WeakPtr< ValueNotifierList >
C MemCore::WeakPtr< VConnectable >
C MemCore::WeakPtr< VManagedObject, VManagedObjectBase >
C MemCore::WeakPtr< VObject >
C Wizt::VInteractionEvent::GrabReason
C MemCore::WeakPtr< VCreatorBase, VManagedObjectBase >
C MemCore::WeakPtr< VSlotContainer, VManagedObjectBase >
C MemCore::WeakPtr< VManagedObjectBase, VManagedObjectBase >
C MemCore::SelfPtr< VManagedObjectBase >
C MemCore::WeakPtr< VValueBase, VValueBase >
C MemCore::SelfPtr< VValueBase >
C MemCore::WeakPtr< Cache, CacheBase >
C MemCore::WeakPtr< Cacheable, Cacheable >
C MemCore::SelfPtr< Cacheable >
C MemCore::StrongPtr< Cacheable, Cacheable >
C MemCore::WeakPtr< LoaderBase, LoaderBase >
C MemCore::SelfPtr< LoaderBase >
C MemCore::ObjectBase_t< Object, ObjectBase >
C MemCore::object_t< Object, ObjectBase >
C MemCore::WeakPtr< Object, Object >
C MemCore::SelfPtr< Object >
C MemCore::StrongPtr< Object, Object >
C MemCore::WeakPtr< Object >
C MemCore::WeakPtr< Object, ObjectBase > A pointer class which behaves like native C++ pointers, but knows about the lifetime of the referenced objects
C MemCore::StrongPtr< Object, typename StrongPtr< Object >::ObjectBase_t >
C MemCore::StrongPtr< Object >
C MemCore::StrongPtr< Object, ObjectBase > A reference counting pointer class which keeps objects alive as long as strong pointers to these objects exist
C MemCore::Ref< Wizt::ShaderLightSource::MyLightSource >
C Wizt::value_type< AcceptType >
C Wizt::TypedSlot< Options >
C Wizt::TypedSlot< bool[]>
C Wizt::VSlotContainer::in< bool[], ExpertLevel, void >
C Wizt::VSlotContainer::in< bool[], VSlotContainer::InvalidExpertLevel, void >
C Wizt::TypedSlot< Type >
C Wizt::VSlotContainer::in< Type, ExpertLevel, void >
C Wizt::VSlotContainer::in< Type, VSlotContainer::InvalidExpertLevel, void >
C Wizt::TypedSlot< double >
C Wizt::TypedSlot< SlotType >
C Wizt::TypedSlot< MemCore::StrongPtr >
C Wizt::TypedSlot< Wizt::VSocketAction >
C Wizt::TypedSlot< bool >
C Wizt::TypedSlot< int >
C Wizt::TypedSlot< Wizt::VFrameBuffer >
C Wizt::TypedSlot< Wizt::Enum >
C Wizt::TypedSlot< string >
C Wizt::TypedSlot< Wizt::VCamera >
C Wizt::TypedSlot< Wizt::VTime >
C Wizt::TypedSlot< Wizt::Range >
C Wizt::TypedSlot< bool[]>
C Wizt::TypedSlot< Wizt::VChart >
C Wizt::TypedSlot< Wizt::VObjectStatus >
C Wizt::TypedSlot< Wizt::FlagList >
C Wizt::TypedSlot< Wizt::TransformOperator >
C Wizt::TypedSlot< VSceneLayers >
C Wizt::VOutput< ValueType >
C Wizt::VPolyOutput< ValueType, ObjectsThatMustHaveTypeInput > An output that adds itself as input slot to all existing objects of a given type
C Wizt::VOutput< Eagle::FixedArray< double, 2 > >
C Wizt::VOutput< Wizt::VChartList >
C Wizt::VPolyOutput< Wizt::VChartList, Wizt::VChartSelector >
C Wizt::VOutput< MemCore::StrongPtr >
C Wizt::VOutput< Wizt::VInteractionEvent >
C Wizt::VOutput< Wizt::VMultiPointerDevice >
C Wizt::VOutput< double >
C Wizt::VOutput< Wizt::MetaViewerCreatorEnvironment >
C Wizt::VOutput< Wizt::ImageTile >
C Wizt::VOutput< Wizt::VCamera >
C Wizt::VOutput< Wizt::VRenderAble >
C Wizt::VOutput< Wizt::VObjectStatus >
C Wizt::VOutput< Wizt::VChart >
C Wizt::VOutput< Wizt::VSlotChangeInfo >
C Wizt::VOutput< VSceneLayers >
C Wizt::VOutput< Wizt::VFrameBuffer >
C Wizt::VOutput< Wizt::ViewerState >
C Wizt::VPolyOutput< Wizt::ViewerState, Wizt::MetaViewer >
C MemCore::CopyRef< RefCountable > Pointer to a refcountable object which automatically initializes the pointer with constructing an object, whereby copies of this pointer object also mean copying its value
C MemCore::InterfacePtr< InterfaceType >
C MemCore::MemVector< T > A convenience class that looks like a std::vector<>, but is actually referring to a reference-counted common chunk of data
C MemCore::Ref< RefCountable > Pointer to a refcountable object which automatically initializes the pointer with constructing an object
C Wizt::Enum Enumeration type
C Wizt::GLCacheFactoryPtr A convenience class which is basically a reference to a GLCacheFactory and forwards all its member properties to this pointer
C Wizt::TypeSpecificGLCacheFactoryPtr This is semantically
C Wizt::TypedSlot< T > An input slot for VObjects, bound to a specific type
C Vish::Input< T > An input slot for Vish Objects, bound to a specific type
C Wizt::VOutput< Type > Output properties of an object
C Wizt::VSlotContainer::out< Type, void >
C MemCore::DynPtr< ::Data, ObjectBase >
C MemCore::WeakPtr< ::Data, ObjectBase >
C MemCore::StrongPtr< ::Data >
C MemCore::DynPtr< A, A >
C MemCore::WeakPtr< A, A >
C MemCore::SelfPtr< A >
C MemCore::DynPtr< ActionReceiver, ObjectBase >
C MemCore::WeakPtr< ActionReceiver >
C MemCore::DynPtr< Addendum, Addendum >
C MemCore::WeakPtr< Addendum, Addendum >
C MemCore::SelfPtr< Addendum >
C MemCore::DynPtr< Anemone, ObjectBase >
C MemCore::WeakPtr< Anemone, ObjectBase >
C MemCore::StrongPtr< Anemone >
C MemCore::DynPtr< ApplicationQuitter, ApplicationQuitter >
C MemCore::WeakPtr< ApplicationQuitter, ApplicationQuitter >
C MemCore::SelfPtr< ApplicationQuitter >
C MemCore::DynPtr< Base, Base >
C MemCore::WeakPtr< Base, Base >
C MemCore::SelfPtr< Base >
C MemCore::DynPtr< CacheBase, CacheBase >
C MemCore::WeakPtr< CacheBase, CacheBase >
C MemCore::SelfPtr< CacheBase >
C MemCore::DynPtr< CacheMap, CacheMap >
C MemCore::WeakPtr< CacheMap, CacheMap >
C MemCore::SelfPtr< CacheMap >
C MemCore::DynPtr< ChunkBase, ChunkBase >
C MemCore::WeakPtr< ChunkBase, ChunkBase >
C MemCore::SelfPtr< ChunkBase >
C MemCore::DynPtr< ClassDerivedFromVManagedObjectBase, VManagedObjectBase >
C MemCore::WeakPtr< ClassDerivedFromVManagedObjectBase, VManagedObjectBase >
C Wizt::VPointer< ClassDerivedFromVManagedObjectBase > A convenience template class to use weak pointers on objects that are not yet defined, but known to be derived from class VManagedObjectBase
C MemCore::DynPtr< Cluster, Cluster >
C MemCore::WeakPtr< Cluster, Cluster >
C MemCore::SelfPtr< Cluster >
C MemCore::DynPtr< Colormap, Colormap >
C MemCore::WeakPtr< Colormap, Colormap >
C MemCore::SelfPtr< Colormap >
C MemCore::DynPtr< Connector, Connector >
C MemCore::WeakPtr< Connector, Connector >
C MemCore::SelfPtr< Connector >
C MemCore::DynPtr< CrashHandler, CrashHandler >
C MemCore::WeakPtr< CrashHandler, CrashHandler >
C MemCore::SelfPtr< CrashHandler >
C MemCore::DynPtr< CreatorBase, CreatorBase >
C MemCore::WeakPtr< CreatorBase, CreatorBase >
C MemCore::SelfPtr< CreatorBase >
C MemCore::DynPtr< Creature, ObjectBase >
C MemCore::WeakPtr< Creature >
C MemCore::DynPtr< Data, Data >
C MemCore::WeakPtr< Data, Data >
C MemCore::SelfPtr< Data >
C MemCore::DynPtr< DeferredRenderer, DeferredRenderer >
C MemCore::WeakPtr< DeferredRenderer, DeferredRenderer >
C MemCore::SelfPtr< DeferredRenderer >
C MemCore::DynPtr< DependentObject, DependentObject >
C MemCore::WeakPtr< DependentObject, DependentObject >
C MemCore::SelfPtr< DependentObject >
C MemCore::DynPtr< Eagle::BoundingBall, ObjectBase >
C MemCore::WeakPtr< Eagle::BoundingBall, ObjectBase >
C MemCore::StrongPtr< Eagle::BoundingBall >
C MemCore::DynPtr< Eagle::CameraPath, ObjectBase >
C MemCore::WeakPtr< Eagle::CameraPath >
C MemCore::DynPtr< Eagle::KDTree< N, T >, ObjectBase >
C MemCore::WeakPtr< Eagle::KDTree< N, T >, ObjectBase >
C MemCore::StrongPtr< Eagle::KDTree< N, T > >
C MemCore::DynPtr< Eagle::Node, ObjectBase >
C MemCore::WeakPtr< Eagle::Node, ObjectBase >
C MemCore::StrongPtr< Eagle::Node >
C MemCore::DynPtr< Eagle::TypedNode< double >, ObjectBase >
C MemCore::WeakPtr< Eagle::TypedNode< double >, ObjectBase >
C MemCore::StrongPtr< Eagle::TypedNode< double > >
C MemCore::DynPtr< Eagle::TypedNode< Eagle::PhysicalSpace::bivector >, ObjectBase >
C MemCore::WeakPtr< Eagle::TypedNode< Eagle::PhysicalSpace::bivector >, ObjectBase >
C MemCore::StrongPtr< Eagle::TypedNode< Eagle::PhysicalSpace::bivector > >
C MemCore::DynPtr< Eagle::TypedNode< Eagle::PhysicalSpace::rotor >, ObjectBase >
C MemCore::WeakPtr< Eagle::TypedNode< Eagle::PhysicalSpace::rotor >, ObjectBase >
C MemCore::StrongPtr< Eagle::TypedNode< Eagle::PhysicalSpace::rotor > >
C MemCore::DynPtr< Eagle::TypedNode< point3 >, ObjectBase >
C MemCore::WeakPtr< Eagle::TypedNode< point3 >, ObjectBase >
C MemCore::StrongPtr< Eagle::TypedNode< point3 > >
C MemCore::DynPtr< Eagle::TypedNode< tvector3 >, ObjectBase >
C MemCore::WeakPtr< Eagle::TypedNode< tvector3 >, ObjectBase >
C MemCore::StrongPtr< Eagle::TypedNode< tvector3 > >
C MemCore::DynPtr< Expectation, Expectation >
C MemCore::WeakPtr< Expectation, Expectation >
C MemCore::SelfPtr< Expectation >
C MemCore::DynPtr< Font, Font >
C MemCore::WeakPtr< Font, Font >
C MemCore::SelfPtr< Font >
C MemCore::DynPtr< Framebuffer, Framebuffer >
C MemCore::WeakPtr< Framebuffer, Framebuffer >
C MemCore::SelfPtr< Framebuffer >
C MemCore::DynPtr< FrameCompletion, FrameCompletion >
C MemCore::WeakPtr< FrameCompletion, FrameCompletion >
C MemCore::SelfPtr< FrameCompletion >
C MemCore::DynPtr< FrameGrabber, FrameGrabber >
C MemCore::WeakPtr< FrameGrabber, FrameGrabber >
C MemCore::SelfPtr< FrameGrabber >
C MemCore::DynPtr< Functor, Functor >
C MemCore::WeakPtr< Functor, Functor >
C MemCore::SelfPtr< Functor >
C MemCore::DynPtr< FunctorObject, ObjectBase >
C MemCore::WeakPtr< FunctorObject >
C MemCore::DynPtr< GetBody, ObjectBase >
C MemCore::WeakPtr< GetBody, ObjectBase >
C MemCore::StrongPtr< GetBody >
C MemCore::DynPtr< GetInput::GetData, ObjectBase >
C MemCore::WeakPtr< GetInput::GetData, ObjectBase >
C MemCore::StrongPtr< GetInput::GetData >
C MemCore::DynPtr< GLContextChecker, GLContextChecker >
C MemCore::WeakPtr< GLContextChecker, GLContextChecker >
C MemCore::SelfPtr< GLContextChecker >
C MemCore::DynPtr< GLFontManager, GLFontManager >
C MemCore::WeakPtr< GLFontManager, GLFontManager >
C MemCore::SelfPtr< GLFontManager >
C MemCore::DynPtr< Grab, Grab >
C MemCore::WeakPtr< Grab, Grab >
C MemCore::SelfPtr< Grab >
C MemCore::DynPtr< ID, ID >
C MemCore::WeakPtr< ID, ID >
C MemCore::SelfPtr< ID >
C MemCore::DynPtr< ImageTileProcessor, ImageTileProcessor >
C MemCore::WeakPtr< ImageTileProcessor, ImageTileProcessor >
C MemCore::SelfPtr< ImageTileProcessor >
C MemCore::DynPtr< Int, Int >
C MemCore::WeakPtr< Int, Int >
C MemCore::SelfPtr< Int >
C MemCore::DynPtr< InteractionGrabber, InteractionGrabber >
C MemCore::WeakPtr< InteractionGrabber, InteractionGrabber >
C MemCore::SelfPtr< InteractionGrabber >
C MemCore::DynPtr< Interactor, Interactor >
C MemCore::WeakPtr< Interactor, Interactor >
C MemCore::SelfPtr< Interactor >
C MemCore::DynPtr< InterfaceBase, InterfaceBase >
C MemCore::WeakPtr< InterfaceBase, InterfaceBase >
C MemCore::SelfPtr< InterfaceBase >
C MemCore::DynPtr< InterfaceIterationParameter, InterfaceIterationParameter >
C MemCore::WeakPtr< InterfaceIterationParameter, InterfaceIterationParameter >
C MemCore::SelfPtr< InterfaceIterationParameter >
C MemCore::DynPtr< KDTree< N, T >, KDTree< N, T > >
C MemCore::WeakPtr< KDTree< N, T >, KDTree< N, T > >
C MemCore::SelfPtr< KDTree< N, T > >
C MemCore::DynPtr< Left_t, ObjectBase >
C MemCore::WeakPtr< Left_t, ObjectBase >
C MemCore::StrongPtr< Left_t >
C MemCore::DynPtr< LeftNode_t, ObjectBase >
C MemCore::WeakPtr< LeftNode_t, ObjectBase >
C MemCore::StrongPtr< LeftNode_t >
C MemCore::DynPtr< Lexicon, Lexicon >
C MemCore::WeakPtr< Lexicon, Lexicon >
C MemCore::SelfPtr< Lexicon >
C MemCore::DynPtr< LightSource, LightSource >
C MemCore::WeakPtr< LightSource, LightSource >
C MemCore::SelfPtr< LightSource >
C MemCore::DynPtr< LightSource, ObjectBase >
C MemCore::WeakPtr< LightSource >
C MemCore::DynPtr< LoaderParameters, LoaderParameters >
C MemCore::WeakPtr< LoaderParameters, LoaderParameters >
C MemCore::SelfPtr< LoaderParameters >
C MemCore::DynPtr< LoaderRequest, LoaderRequest >
C MemCore::WeakPtr< LoaderRequest, LoaderRequest >
C MemCore::SelfPtr< LoaderRequest >
C MemCore::DynPtr< MaxRequestExecutor, MaxRequestExecutor >
C MemCore::WeakPtr< MaxRequestExecutor, MaxRequestExecutor >
C MemCore::SelfPtr< MaxRequestExecutor >
C MemCore::DynPtr< MemCore::Cache, MemCore::CacheBase >
C MemCore::WeakPtr< MemCore::Cache, MemCore::CacheBase >
C MemCore::DynPtr< MemCore::Cache, ObjectBase >
C MemCore::WeakPtr< MemCore::Cache, ObjectBase >
C MemCore::StrongPtr< MemCore::Cache >
C MemCore::WeakPtr< MemCore::Cache >
C MemCore::DynPtr< MemCore::Cacheable, ObjectBase >
C MemCore::WeakPtr< MemCore::Cacheable, ObjectBase >
C MemCore::StrongPtr< MemCore::Cacheable >
C MemCore::DynPtr< MemCore::CacheQueue, ObjectBase >
C MemCore::WeakPtr< MemCore::CacheQueue, ObjectBase >
C MemCore::StrongPtr< MemCore::CacheQueue >
C MemCore::DynPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > > >
C MemCore::DynPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > > >
C MemCore::DynPtr< MemCore::Chunk< Eagle::Vec3Packed >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< Eagle::Vec3Packed >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< Eagle::Vec3Packed > >
C MemCore::DynPtr< MemCore::Chunk< float >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< float >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< float > >
C MemCore::DynPtr< MemCore::Chunk< uint32_t >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< uint32_t >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< uint32_t > >
C MemCore::DynPtr< MemCore::Chunk< uint64_t >, ObjectBase >
C MemCore::WeakPtr< MemCore::Chunk< uint64_t >, ObjectBase >
C MemCore::StrongPtr< MemCore::Chunk< uint64_t > >
C MemCore::DynPtr< MemCore::ChunkBase, ObjectBase >
C MemCore::WeakPtr< MemCore::ChunkBase, ObjectBase >
C MemCore::StrongPtr< MemCore::ChunkBase >
C MemCore::DynPtr< MemCore::InterfaceBase, ObjectBase >
C MemCore::WeakPtr< MemCore::InterfaceBase, ObjectBase >
C MemCore::StrongPtr< MemCore::InterfaceBase >
C MemCore::DynPtr< MemCore::Lexicon, MemCore::Lexicon >
C MemCore::WeakPtr< MemCore::Lexicon, MemCore::Lexicon >
C MemCore::StrongPtr< MemCore::Lexicon, MemCore::Lexicon >
C MemCore::DynPtr< MemCore::Provenance, MemCore::Provenance >
C MemCore::WeakPtr< MemCore::Provenance, MemCore::Provenance >
C MemCore::StrongPtr< MemCore::Provenance, MemCore::Provenance >
C MemCore::DynPtr< MemCore::Result::Cluster, ObjectBase >
C MemCore::WeakPtr< MemCore::Result::Cluster >
C MemCore::DynPtr< MemCore::StringList, ObjectBase >
C MemCore::WeakPtr< MemCore::StringList, ObjectBase >
C MemCore::StrongPtr< MemCore::StringList >
C MemCore::DynPtr< MemCore::TypedChunk< Eagle::PhysicalSpace::point >, ObjectBase >
C MemCore::WeakPtr< MemCore::TypedChunk< Eagle::PhysicalSpace::point >, ObjectBase >
C MemCore::StrongPtr< MemCore::TypedChunk< Eagle::PhysicalSpace::point > >
C MemCore::DynPtr< MemCore::VerboseCatcher, MemCore::VerboseCatcher >
C MemCore::WeakPtr< MemCore::VerboseCatcher, MemCore::VerboseCatcher >
C MemCore::DynPtr< Middle_t, ObjectBase >
C MemCore::WeakPtr< Middle_t, ObjectBase >
C MemCore::StrongPtr< Middle_t >
C MemCore::DynPtr< ModelViewMatrixState, ModelViewMatrixState >
C MemCore::WeakPtr< ModelViewMatrixState, ModelViewMatrixState >
C MemCore::SelfPtr< ModelViewMatrixState >
C MemCore::DynPtr< MovieManager, MovieManager >
C MemCore::WeakPtr< MovieManager, MovieManager >
C MemCore::SelfPtr< MovieManager >
C MemCore::DynPtr< MultipleStringSelection, MultipleStringSelection >
C MemCore::WeakPtr< MultipleStringSelection, MultipleStringSelection >
C MemCore::SelfPtr< MultipleStringSelection >
C MemCore::DynPtr< MultiRange< T >, MultiRange< T > >
C MemCore::WeakPtr< MultiRange< T >, MultiRange< T > >
C MemCore::SelfPtr< MultiRange< T > >
C MemCore::DynPtr< MyPreciousDataClass, ObjectBase >
C MemCore::WeakPtr< MyPreciousDataClass, ObjectBase >
C MemCore::StrongPtr< MyPreciousDataClass >
C MemCore::DynPtr< NamedRenderExceptions, NamedRenderExceptions >
C MemCore::WeakPtr< NamedRenderExceptions, NamedRenderExceptions >
C MemCore::SelfPtr< NamedRenderExceptions >
C MemCore::DynPtr< Node, Node >
C MemCore::WeakPtr< Node, Node >
C MemCore::SelfPtr< Node >
C MemCore::DynPtr< Notifier, Notifier >
C MemCore::WeakPtr< Notifier, Notifier >
C MemCore::SelfPtr< Notifier >
C MemCore::DynPtr< Object, StrongPtr< Object >::ObjectBase_t >
C MemCore::WeakPtr< Object, StrongPtr< Object >::ObjectBase_t >
C MemCore::StrongPtr< Object, StrongPtr< Object >::ObjectBase_t >
C MemCore::OmegaPtr< Object > The Omega pointer - forcibly makes an end to objects
C MemCore::DynPtr< ObjectBase, ObjectBase > Base class for pointers to base classes
C MemCore::WeakPtr< ObjectBase, ObjectBase >
C MemCore::SelfPtr< ObjectBase > The kind of pointer used within a ReferenceBase as part of the reference-counted object itself
C MemCore::DynPtr< OcTree< T >, OcTree< T > >
C MemCore::WeakPtr< OcTree< T >, OcTree< T > >
C MemCore::SelfPtr< OcTree< T > >
C MemCore::DynPtr< OutputFormat, OutputFormat >
C MemCore::WeakPtr< OutputFormat, OutputFormat >
C MemCore::SelfPtr< OutputFormat >
C MemCore::DynPtr< PickList, PickList >
C MemCore::WeakPtr< PickList, PickList >
C MemCore::SelfPtr< PickList >
C MemCore::DynPtr< PixelBuffer, PixelBuffer >
C MemCore::WeakPtr< PixelBuffer, PixelBuffer >
C MemCore::SelfPtr< PixelBuffer >
C MemCore::DynPtr< Provenance, Provenance >
C MemCore::WeakPtr< Provenance, Provenance >
C MemCore::SelfPtr< Provenance >
C MemCore::DynPtr< QuadTree< T >, QuadTree< T > >
C MemCore::WeakPtr< QuadTree< T >, QuadTree< T > >
C MemCore::SelfPtr< QuadTree< T > >
C MemCore::DynPtr< Receiver, Receiver >
C MemCore::WeakPtr< Receiver, Receiver >
C MemCore::SelfPtr< Receiver >
C MemCore::DynPtr< RefCountable, StrongPtr< RefCountable >::ObjectBase_t >
C MemCore::WeakPtr< RefCountable, StrongPtr< RefCountable >::ObjectBase_t >
C MemCore::StrongPtr< RefCountable, StrongPtr< RefCountable >::ObjectBase_t >
C MemCore::OmegaPtr< RefCountable >
C MemCore::OmegaRef< RefCountable > Omega Pointer to a refcountable object which automatically destroys the object pointed to no matter how many strong references still exist to it
C MemCore::DynPtr< ReferenceCounted, ObjectBase >
C MemCore::WeakPtr< ReferenceCounted >
C MemCore::DynPtr< ReferenceCounted, ReferenceCounted >
C MemCore::WeakPtr< ReferenceCounted, ReferenceCounted >
C MemCore::SelfPtr< ReferenceCounted >
C MemCore::DynPtr< RefType, ObjectBase >
C MemCore::WeakPtr< RefType, ObjectBase >
C MemCore::StrongPtr< RefType >
C MemCore::DynPtr< RemoteLens, ObjectBase >
C MemCore::WeakPtr< RemoteLens, ObjectBase >
C MemCore::StrongPtr< RemoteLens >
C MemCore::DynPtr< RemoteVish::Communicator, ObjectBase >
C MemCore::WeakPtr< RemoteVish::Communicator >
C MemCore::DynPtr< Renderer, Renderer >
C MemCore::WeakPtr< Renderer, Renderer >
C MemCore::SelfPtr< Renderer >
C MemCore::DynPtr< Result, Result >
C MemCore::WeakPtr< Result, Result >
C MemCore::SelfPtr< Result >
C MemCore::DynPtr< Right_t, ObjectBase >
C MemCore::WeakPtr< Right_t, ObjectBase >
C MemCore::StrongPtr< Right_t >
C MemCore::DynPtr< RightNode_t, ObjectBase >
C MemCore::WeakPtr< RightNode_t, ObjectBase >
C MemCore::StrongPtr< RightNode_t >
C MemCore::DynPtr< SaveInterfaceCreatorBase, SaveInterfaceCreatorBase >
C MemCore::WeakPtr< SaveInterfaceCreatorBase, SaveInterfaceCreatorBase >
C MemCore::SelfPtr< SaveInterfaceCreatorBase >
C MemCore::DynPtr< Shader, Shader >
C MemCore::WeakPtr< Shader, Shader >
C MemCore::SelfPtr< Shader >
C MemCore::DynPtr< ShaderInjectorBase, ShaderInjectorBase >
C MemCore::WeakPtr< ShaderInjectorBase, ShaderInjectorBase >
C MemCore::SelfPtr< ShaderInjectorBase >
C MemCore::DynPtr< SocketReceivers_t, ObjectBase >
C MemCore::WeakPtr< SocketReceivers_t, ObjectBase >
C MemCore::StrongPtr< SocketReceivers_t >
C MemCore::DynPtr< SocketReceivers_t, SocketReceivers_t >
C MemCore::WeakPtr< SocketReceivers_t, SocketReceivers_t >
C MemCore::SelfPtr< SocketReceivers_t >
C MemCore::DynPtr< Source_t, ObjectBase >
C MemCore::WeakPtr< Source_t, ObjectBase >
C MemCore::StrongPtr< Source_t >
C MemCore::DynPtr< State, State >
C MemCore::WeakPtr< State, State >
C MemCore::SelfPtr< State >
C MemCore::DynPtr< StatusNotifier, ObjectBase >
C MemCore::WeakPtr< StatusNotifier, ObjectBase >
C MemCore::StrongPtr< StatusNotifier >
C MemCore::DynPtr< StringList, StringList >
C MemCore::WeakPtr< StringList, StringList >
C MemCore::SelfPtr< StringList >
C MemCore::DynPtr< Task, Task >
C MemCore::WeakPtr< Task, Task >
C MemCore::SelfPtr< Task >
C MemCore::DynPtr< Tentacle, Tentacle >
C MemCore::WeakPtr< Tentacle, Tentacle >
C MemCore::SelfPtr< Tentacle >
C MemCore::DynPtr< TypedSlotCreator, TypedSlotCreator >
C MemCore::WeakPtr< TypedSlotCreator, TypedSlotCreator >
C MemCore::SelfPtr< TypedSlotCreator >
C MemCore::DynPtr< TypeSpecificGLCacheFactory, TypeSpecificGLCacheFactory >
C MemCore::WeakPtr< TypeSpecificGLCacheFactory, TypeSpecificGLCacheFactory >
C MemCore::SelfPtr< TypeSpecificGLCacheFactory >
C MemCore::DynPtr< Updater, Updater >
C MemCore::WeakPtr< Updater, Updater >
C MemCore::SelfPtr< Updater >
C MemCore::DynPtr< VAcceptInfo, VAcceptInfo >
C MemCore::WeakPtr< VAcceptInfo, VAcceptInfo >
C MemCore::SelfPtr< VAcceptInfo >
C MemCore::DynPtr< VAcceptList, VAcceptList >
C MemCore::WeakPtr< VAcceptList, VAcceptList >
C MemCore::SelfPtr< VAcceptList >
C MemCore::DynPtr< VAction, VAction >
C MemCore::WeakPtr< VAction, VAction >
C MemCore::SelfPtr< VAction >
C MemCore::DynPtr< VActionNotifier, VActionNotifier >
C MemCore::WeakPtr< VActionNotifier, VActionNotifier >
C MemCore::SelfPtr< VActionNotifier >
C MemCore::DynPtr< Value, ObjectBase >
C MemCore::WeakPtr< Value >
C MemCore::WeakPtr< Value, ObjectBase >
C MemCore::StrongPtr< Value >
C MemCore::DynPtr< ValueNotifier, ObjectBase >
C MemCore::WeakPtr< ValueNotifier >
C MemCore::DynPtr< ValueNotifier, ValueNotifier >
C MemCore::WeakPtr< ValueNotifier, ValueNotifier >
C MemCore::SelfPtr< ValueNotifier >
C MemCore::DynPtr< ValuePool, ObjectBase >
C MemCore::WeakPtr< ValuePool >
C MemCore::DynPtr< ValuePoolCreator, ValuePoolCreator >
C MemCore::WeakPtr< ValuePoolCreator, ValuePoolCreator >
C MemCore::SelfPtr< ValuePoolCreator >
C MemCore::DynPtr< ValuePoolProvider, ValuePoolProvider >
C MemCore::WeakPtr< ValuePoolProvider, ValuePoolProvider >
C MemCore::SelfPtr< ValuePoolProvider >
C MemCore::DynPtr< ValueSet, ValueSet >
C MemCore::WeakPtr< ValueSet, ValueSet >
C MemCore::SelfPtr< ValueSet >
C MemCore::DynPtr< VCameraSet, VCameraSet >
C MemCore::WeakPtr< VCameraSet, VCameraSet >
C MemCore::SelfPtr< VCameraSet >
C MemCore::DynPtr< VConnectionValidator, VConnectionValidator >
C MemCore::WeakPtr< VConnectionValidator, VConnectionValidator >
C MemCore::SelfPtr< VConnectionValidator >
C MemCore::DynPtr< VCreatorBase, ObjectBase >
C MemCore::WeakPtr< VCreatorBase >
C MemCore::WeakPtr< VCreatorBase, ObjectBase >
C MemCore::StrongPtr< VCreatorBase >
C MemCore::DynPtr< VCreatorBase, Wizt::VManagedObjectBase >
C MemCore::WeakPtr< VCreatorBase, Wizt::VManagedObjectBase >
C MemCore::DynPtr< VCreatorMap, VCreatorMap >
C MemCore::WeakPtr< VCreatorMap, VCreatorMap >
C MemCore::SelfPtr< VCreatorMap >
C MemCore::DynPtr< VerboseCatcher, VerboseCatcher >
C MemCore::WeakPtr< VerboseCatcher, VerboseCatcher >
C MemCore::SelfPtr< VerboseCatcher >
C MemCore::DynPtr< VishSaver, VishSaver >
C MemCore::WeakPtr< VishSaver, VishSaver >
C MemCore::SelfPtr< VishSaver >
C MemCore::DynPtr< VLogger, VLogger >
C MemCore::WeakPtr< VLogger, VLogger >
C MemCore::SelfPtr< VLogger >
C MemCore::DynPtr< VModule, VModule >
C MemCore::WeakPtr< VModule, VModule >
C MemCore::SelfPtr< VModule >
C MemCore::DynPtr< VOperatorCache< OperatorData >, VOperatorCache< OperatorData > >
C MemCore::WeakPtr< VOperatorCache< OperatorData >, VOperatorCache< OperatorData > >
C MemCore::SelfPtr< VOperatorCache< OperatorData > >
C MemCore::DynPtr< VParameterConnectionConstraint, VParameterConnectionConstraint >
C MemCore::WeakPtr< VParameterConnectionConstraint, VParameterConnectionConstraint >
C MemCore::SelfPtr< VParameterConnectionConstraint >
C MemCore::DynPtr< VRenderInterruptor, VRenderInterruptor >
C MemCore::WeakPtr< VRenderInterruptor, VRenderInterruptor >
C MemCore::SelfPtr< VRenderInterruptor >
C MemCore::DynPtr< VRenderPrecision, VRenderPrecision >
C MemCore::WeakPtr< VRenderPrecision, VRenderPrecision >
C MemCore::SelfPtr< VRenderPrecision >
C MemCore::DynPtr< VScriptFunctor, VScriptFunctor >
C MemCore::WeakPtr< VScriptFunctor, VScriptFunctor >
C MemCore::SelfPtr< VScriptFunctor >
C MemCore::DynPtr< VScriptParameters, VScriptParameters >
C MemCore::WeakPtr< VScriptParameters, VScriptParameters >
C MemCore::SelfPtr< VScriptParameters >
C MemCore::DynPtr< VScriptTypedValue, VScriptTypedValue >
C MemCore::WeakPtr< VScriptTypedValue, VScriptTypedValue >
C MemCore::SelfPtr< VScriptTypedValue >
C MemCore::DynPtr< VScriptValue, ObjectBase >
C MemCore::WeakPtr< VScriptValue, ObjectBase >
C MemCore::StrongPtr< VScriptValue >
C MemCore::DynPtr< VScriptValue, VScriptValue >
C MemCore::WeakPtr< VScriptValue, VScriptValue >
C MemCore::SelfPtr< VScriptValue >
C MemCore::DynPtr< VSlot, ObjectBase >
C MemCore::WeakPtr< VSlot >
C MemCore::DynPtr< VSlot, VSlot >
C MemCore::WeakPtr< VSlot, VSlot >
C MemCore::SelfPtr< VSlot >
C MemCore::DynPtr< VTaskMessage, VTaskMessage >
C MemCore::WeakPtr< VTaskMessage, VTaskMessage >
C MemCore::SelfPtr< VTaskMessage >
C MemCore::DynPtr< VUndoAction, VUndoAction >
C MemCore::WeakPtr< VUndoAction, VUndoAction >
C MemCore::SelfPtr< VUndoAction >
C MemCore::DynPtr< VUrlSystemHandler, VUrlSystemHandler >
C MemCore::WeakPtr< VUrlSystemHandler, VUrlSystemHandler >
C MemCore::SelfPtr< VUrlSystemHandler >
C MemCore::DynPtr< VValueBase, ObjectBase >
C MemCore::WeakPtr< VValueBase, ObjectBase >
C MemCore::StrongPtr< VValueBase >
C MemCore::DynPtr< VValueCreator, VValueCreator >
C MemCore::WeakPtr< VValueCreator, VValueCreator >
C MemCore::SelfPtr< VValueCreator >
C MemCore::DynPtr< Wizt::Anemone, ObjectBase >
C MemCore::WeakPtr< Wizt::Anemone >
C MemCore::DynPtr< Wizt::AnemoneBasicCreator, ObjectBase >
C MemCore::WeakPtr< Wizt::AnemoneBasicCreator, ObjectBase >
C MemCore::StrongPtr< Wizt::AnemoneBasicCreator >
C MemCore::WeakPtr< Wizt::AnemoneBasicCreator >
C MemCore::DynPtr< Wizt::AnemoneCreator<>, ObjectBase >
C MemCore::WeakPtr< Wizt::AnemoneCreator<>, ObjectBase >
C MemCore::StrongPtr< Wizt::AnemoneCreator<> >
C MemCore::DynPtr< Wizt::AnemoneCreatorBase, ObjectBase >
C MemCore::WeakPtr< Wizt::AnemoneCreatorBase, ObjectBase >
C MemCore::StrongPtr< Wizt::AnemoneCreatorBase >
C MemCore::DynPtr< Wizt::Colormap, ObjectBase >
C MemCore::WeakPtr< Wizt::Colormap >
C MemCore::DynPtr< Wizt::ComputeShader, ObjectBase >
C MemCore::WeakPtr< Wizt::ComputeShader, ObjectBase >
C MemCore::StrongPtr< Wizt::ComputeShader >
C MemCore::DynPtr< Wizt::DisplayList, ObjectBase >
C MemCore::WeakPtr< Wizt::DisplayList, ObjectBase >
C MemCore::StrongPtr< Wizt::DisplayList >
C MemCore::DynPtr< Wizt::DisplayListCreator, ObjectBase >
C MemCore::WeakPtr< Wizt::DisplayListCreator, ObjectBase >
C MemCore::StrongPtr< Wizt::DisplayListCreator >
C MemCore::DynPtr< Wizt::Expectation, ObjectBase >
C MemCore::WeakPtr< Wizt::Expectation, ObjectBase >
C MemCore::StrongPtr< Wizt::Expectation >
C MemCore::DynPtr< Wizt::FragmentShader, ObjectBase >
C MemCore::WeakPtr< Wizt::FragmentShader, ObjectBase >
C MemCore::StrongPtr< Wizt::FragmentShader >
C MemCore::DynPtr< Wizt::Framebuffer, ObjectBase >
C MemCore::WeakPtr< Wizt::Framebuffer, ObjectBase >
C MemCore::StrongPtr< Wizt::Framebuffer >
C MemCore::DynPtr< Wizt::GeometryShader, ObjectBase >
C MemCore::WeakPtr< Wizt::GeometryShader, ObjectBase >
C MemCore::StrongPtr< Wizt::GeometryShader >
C MemCore::DynPtr< Wizt::GLCache, ObjectBase >
C MemCore::WeakPtr< Wizt::GLCache, ObjectBase >
C MemCore::StrongPtr< Wizt::GLCache >
C MemCore::DynPtr< Wizt::GLMultisampleTexture2D, ObjectBase >
C MemCore::WeakPtr< Wizt::GLMultisampleTexture2D, ObjectBase >
C MemCore::StrongPtr< Wizt::GLMultisampleTexture2D >
C MemCore::DynPtr< Wizt::GlossyTexture, ObjectBase >
C MemCore::WeakPtr< Wizt::GlossyTexture, ObjectBase >
C MemCore::StrongPtr< Wizt::GlossyTexture >
C MemCore::DynPtr< Wizt::GLTextureTentacle, ObjectBase >
C MemCore::WeakPtr< Wizt::GLTextureTentacle, ObjectBase >
C MemCore::StrongPtr< Wizt::GLTextureTentacle >
C MemCore::DynPtr< Wizt::HTTPServer, ObjectBase >
C MemCore::WeakPtr< Wizt::HTTPServer >
C MemCore::DynPtr< Wizt::HTTPServer::AcceptConnections, ObjectBase >
C MemCore::WeakPtr< Wizt::HTTPServer::AcceptConnections, ObjectBase >
C MemCore::StrongPtr< Wizt::HTTPServer::AcceptConnections >
C MemCore::DynPtr< Wizt::ImageTileProcessor, ObjectBase >
C MemCore::WeakPtr< Wizt::ImageTileProcessor, ObjectBase >
C MemCore::StrongPtr< Wizt::ImageTileProcessor >
C MemCore::DynPtr< Wizt::IndexBuffer, ObjectBase >
C MemCore::WeakPtr< Wizt::IndexBuffer >
C MemCore::DynPtr< Wizt::Interactor, ObjectBase >
C MemCore::WeakPtr< Wizt::Interactor, ObjectBase >
C MemCore::StrongPtr< Wizt::Interactor >
C MemCore::WeakPtr< Wizt::Interactor >
C MemCore::DynPtr< Wizt::MessageRetriever, ObjectBase >
C MemCore::WeakPtr< Wizt::MessageRetriever >
C MemCore::DynPtr< Wizt::NamedRenderExceptions, ObjectBase >
C MemCore::WeakPtr< Wizt::NamedRenderExceptions, ObjectBase >
C MemCore::StrongPtr< Wizt::NamedRenderExceptions >
C MemCore::DynPtr< Wizt::PixelBuffer, ObjectBase >
C MemCore::WeakPtr< Wizt::PixelBuffer, ObjectBase >
C MemCore::StrongPtr< Wizt::PixelBuffer >
C MemCore::DynPtr< Wizt::RemoteViewer, ObjectBase >
C MemCore::WeakPtr< Wizt::RemoteViewer >
C MemCore::DynPtr< Wizt::RemoteViewer::AcceptConnections, ObjectBase >
C MemCore::WeakPtr< Wizt::RemoteViewer::AcceptConnections, ObjectBase >
C MemCore::StrongPtr< Wizt::RemoteViewer::AcceptConnections >
C MemCore::DynPtr< Wizt::RemoteVish, ObjectBase >
C MemCore::WeakPtr< Wizt::RemoteVish >
C MemCore::DynPtr< Wizt::RemoteVish::AcceptConnections, ObjectBase >
C MemCore::WeakPtr< Wizt::RemoteVish::AcceptConnections, ObjectBase >
C MemCore::StrongPtr< Wizt::RemoteVish::AcceptConnections >
C MemCore::DynPtr< Wizt::RemoteVish::MyActionNotifier, ObjectBase >
C MemCore::WeakPtr< Wizt::RemoteVish::MyActionNotifier, ObjectBase >
C MemCore::StrongPtr< Wizt::RemoteVish::MyActionNotifier >
C MemCore::DynPtr< Wizt::RenderAble, ObjectBase >
C MemCore::WeakPtr< Wizt::RenderAble >
C MemCore::DynPtr< Wizt::RenderBasin::Painter, ObjectBase >
C MemCore::WeakPtr< Wizt::RenderBasin::Painter, ObjectBase >
C MemCore::StrongPtr< Wizt::RenderBasin::Painter >
C MemCore::DynPtr< Wizt::RenderBasin::Program, ObjectBase >
C MemCore::WeakPtr< Wizt::RenderBasin::Program >
C MemCore::DynPtr< Wizt::RenderBasin::RenderParameter::Updater, ObjectBase >
C MemCore::WeakPtr< Wizt::RenderBasin::RenderParameter::Updater >
C MemCore::DynPtr< Wizt::RequestExecutor::MaxRequestExecutor, ObjectBase >
C MemCore::WeakPtr< Wizt::RequestExecutor::MaxRequestExecutor, ObjectBase >
C MemCore::StrongPtr< Wizt::RequestExecutor::MaxRequestExecutor >
C MemCore::DynPtr< Wizt::ScriptletCreator, ObjectBase >
C MemCore::WeakPtr< Wizt::ScriptletCreator, ObjectBase >
C MemCore::StrongPtr< Wizt::ScriptletCreator >
C MemCore::DynPtr< Wizt::Seagrass, ObjectBase >
C MemCore::WeakPtr< Wizt::Seagrass >
C MemCore::DynPtr< Wizt::ShaderLightSource, Wizt::VManagedObjectBase >
C MemCore::WeakPtr< Wizt::ShaderLightSource, Wizt::VManagedObjectBase >
C MemCore::DynPtr< Wizt::SSBOManager, ObjectBase >
C MemCore::WeakPtr< Wizt::SSBOManager, ObjectBase >
C MemCore::StrongPtr< Wizt::SSBOManager >
C MemCore::DynPtr< Wizt::Task, ObjectBase >
C MemCore::WeakPtr< Wizt::Task, ObjectBase >
C MemCore::StrongPtr< Wizt::Task >
C MemCore::DynPtr< Wizt::TextureBase, ObjectBase >
C MemCore::WeakPtr< Wizt::TextureBase, ObjectBase >
C MemCore::StrongPtr< Wizt::TextureBase >
C MemCore::DynPtr< Wizt::TransformOperator::Functor, ObjectBase >
C MemCore::WeakPtr< Wizt::TransformOperator::Functor, ObjectBase >
C MemCore::StrongPtr< Wizt::TransformOperator::Functor >
C MemCore::DynPtr< Wizt::UniformBuffer, ObjectBase >
C MemCore::WeakPtr< Wizt::UniformBuffer >
C MemCore::DynPtr< Wizt::VAcceptInfo, ObjectBase >
C MemCore::WeakPtr< Wizt::VAcceptInfo, ObjectBase >
C MemCore::StrongPtr< Wizt::VAcceptInfo >
C MemCore::DynPtr< Wizt::VAcceptList, ObjectBase >
C MemCore::WeakPtr< Wizt::VAcceptList, ObjectBase >
C MemCore::StrongPtr< Wizt::VAcceptList >
C MemCore::DynPtr< Wizt::ValueActionBase, ObjectBase >
C MemCore::WeakPtr< Wizt::ValueActionBase, ObjectBase >
C MemCore::StrongPtr< Wizt::ValueActionBase >
C MemCore::DynPtr< Wizt::ValueNotifier, ObjectBase >
C MemCore::WeakPtr< Wizt::ValueNotifier, ObjectBase >
C MemCore::StrongPtr< Wizt::ValueNotifier >
C MemCore::DynPtr< Wizt::ValuePool, ObjectBase >
C MemCore::WeakPtr< Wizt::ValuePool, ObjectBase >
C MemCore::StrongPtr< Wizt::ValuePool >
C MemCore::WeakPtr< Wizt::ValuePool >
C MemCore::DynPtr< Wizt::ValuePoolProvider, ObjectBase >
C MemCore::WeakPtr< Wizt::ValuePoolProvider, ObjectBase >
C MemCore::StrongPtr< Wizt::ValuePoolProvider >
C MemCore::DynPtr< Wizt::ValueSet, ObjectBase >
C MemCore::WeakPtr< Wizt::ValueSet, ObjectBase >
C MemCore::StrongPtr< Wizt::ValueSet >
C MemCore::DynPtr< Wizt::VBO, ObjectBase >
C MemCore::WeakPtr< Wizt::VBO, ObjectBase >
C MemCore::StrongPtr< Wizt::VBO >
C MemCore::DynPtr< Wizt::VBO::Renderer, ObjectBase >
C MemCore::WeakPtr< Wizt::VBO::Renderer, ObjectBase >
C MemCore::StrongPtr< Wizt::VBO::Renderer >
C MemCore::DynPtr< Wizt::VContext::Addendum, ObjectBase >
C MemCore::WeakPtr< Wizt::VContext::Addendum, ObjectBase >
C MemCore::StrongPtr< Wizt::VContext::Addendum >
C MemCore::DynPtr< Wizt::VCreationPreferences, ObjectBase >
C MemCore::WeakPtr< Wizt::VCreationPreferences, ObjectBase >
C MemCore::StrongPtr< Wizt::VCreationPreferences >
C MemCore::DynPtr< Wizt::VertexShader, ObjectBase >
C MemCore::WeakPtr< Wizt::VertexShader, ObjectBase >
C MemCore::StrongPtr< Wizt::VertexShader >
C MemCore::DynPtr< Wizt::VFrameBuffer::Renderer, ObjectBase >
C MemCore::WeakPtr< Wizt::VFrameBuffer::Renderer, ObjectBase >
C MemCore::StrongPtr< Wizt::VFrameBuffer::Renderer >
C MemCore::DynPtr< Wizt::Viewer, ObjectBase >
C MemCore::WeakPtr< Wizt::Viewer >
C MemCore::DynPtr< Wizt::VInputCreatorBase, ObjectBase >
C MemCore::WeakPtr< Wizt::VInputCreatorBase, ObjectBase >
C MemCore::StrongPtr< Wizt::VInputCreatorBase >
C MemCore::DynPtr< Wizt::VInteractionEvent::InteractionGrabber, ObjectBase >
C MemCore::WeakPtr< Wizt::VInteractionEvent::InteractionGrabber, ObjectBase >
C MemCore::StrongPtr< Wizt::VInteractionEvent::InteractionGrabber >
C MemCore::DynPtr< Wizt::VModule, ObjectBase >
C MemCore::WeakPtr< Wizt::VModule, ObjectBase >
C MemCore::StrongPtr< Wizt::VModule >
C MemCore::DynPtr< Wizt::VObject, ObjectBase >
C MemCore::WeakPtr< Wizt::VObject, ObjectBase >
C MemCore::StrongPtr< Wizt::VObject >
C MemCore::WeakPtr< Wizt::VObject >
C MemCore::DynPtr< Wizt::VParameter, ObjectBase >
C MemCore::WeakPtr< Wizt::VParameter >
C MemCore::WeakPtr< Wizt::VParameter, ObjectBase >
C MemCore::StrongPtr< Wizt::VParameter >
C MemCore::DynPtr< Wizt::VRenderContext::Font, ObjectBase >
C MemCore::WeakPtr< Wizt::VRenderContext::Font, ObjectBase >
C MemCore::StrongPtr< Wizt::VRenderContext::Font >
C MemCore::DynPtr< Wizt::VRenderInterruptor, ObjectBase >
C MemCore::WeakPtr< Wizt::VRenderInterruptor >
C MemCore::WeakPtr< Wizt::VRenderInterruptor, ObjectBase >
C MemCore::StrongPtr< Wizt::VRenderInterruptor >
C MemCore::DynPtr< Wizt::VRenderObject, ObjectBase >
C MemCore::WeakPtr< Wizt::VRenderObject >
C MemCore::DynPtr< Wizt::VRenderPrecision, ObjectBase >
C MemCore::WeakPtr< Wizt::VRenderPrecision, ObjectBase >
C MemCore::StrongPtr< Wizt::VRenderPrecision >
C MemCore::DynPtr< Wizt::VRequest::ID, ObjectBase >
C MemCore::WeakPtr< Wizt::VRequest::ID, ObjectBase >
C MemCore::StrongPtr< Wizt::VRequest::ID >
C MemCore::WeakPtr< Wizt::VRequest::ID >
C MemCore::DynPtr< Wizt::VScalarFunctor::Functor, ObjectBase >
C MemCore::WeakPtr< Wizt::VScalarFunctor::Functor, ObjectBase >
C MemCore::StrongPtr< Wizt::VScalarFunctor::Functor >
C MemCore::DynPtr< Wizt::VScriptParameters, ObjectBase >
C MemCore::WeakPtr< Wizt::VScriptParameters, ObjectBase >
C MemCore::StrongPtr< Wizt::VScriptParameters >
C MemCore::DynPtr< Wizt::VScriptValue, ObjectBase >
C MemCore::WeakPtr< Wizt::VScriptValue, ObjectBase >
C MemCore::StrongPtr< Wizt::VScriptValue >
C MemCore::DynPtr< Wizt::VSlot, ObjectBase >
C MemCore::WeakPtr< Wizt::VSlot >
C MemCore::WeakPtr< Wizt::VSlot, ObjectBase >
C MemCore::StrongPtr< Wizt::VSlot >
C MemCore::DynPtr< Wizt::VSocketAction::Receiver, ObjectBase >
C MemCore::WeakPtr< Wizt::VSocketAction::Receiver >
C MemCore::DynPtr< Wizt::VStreamLogger, ObjectBase >
C MemCore::WeakPtr< Wizt::VStreamLogger >
C MemCore::DynPtr< Wizt::VStreamLogger::Logger, ObjectBase >
C MemCore::WeakPtr< Wizt::VStreamLogger::Logger, ObjectBase >
C MemCore::StrongPtr< Wizt::VStreamLogger::Logger >
C MemCore::DynPtr< Wizt::VTypedValueBase, ObjectBase >
C MemCore::WeakPtr< Wizt::VTypedValueBase >
C MemCore::DynPtr< Wizt::VUndoStack, ObjectBase >
C MemCore::WeakPtr< Wizt::VUndoStack, ObjectBase >
C MemCore::StrongPtr< Wizt::VUndoStack >
C MemCore::DynPtr< Wizt::VUrlSystemHandler, Wizt::VUrlSystemHandler >
C MemCore::WeakPtr< Wizt::VUrlSystemHandler, Wizt::VUrlSystemHandler >
C MemCore::StrongPtr< Wizt::VUrlSystemHandler, Wizt::VUrlSystemHandler >
C MemCore::DynPtr< Wizt::VValueBase, ObjectBase >
C MemCore::WeakPtr< Wizt::VValueBase, ObjectBase >
C MemCore::StrongPtr< Wizt::VValueBase >
C MemCore::DynPtr< Wizt::VValueParameter< Wizt::VThreadManager >, ObjectBase >
C MemCore::WeakPtr< Wizt::VValueParameter< Wizt::VThreadManager >, ObjectBase >
C MemCore::StrongPtr< Wizt::VValueParameter< Wizt::VThreadManager > >
C MemCore::DynPtr< X, ObjectBase >
C MemCore::WeakPtr< X, ObjectBase >
C MemCore::StrongPtr< X >
C MemCore::DynPtr< XBase, XBase >
C MemCore::WeakPtr< XBase, XBase >
C MemCore::SelfPtr< XBase >
C MemCore::DynPtr< Y::B, ObjectBase >
C MemCore::WeakPtr< Y::B >
C MemCore::DynPtrNotification< ObjectBase >
C MemCore::DynPtrNotification< A >
C Wizt::VDataFlowGraph::Edge Information per edge
C Eagle::ElementOfFunctor< L, R >
C Wizt::VSlot::Empty< int > Internal type for computational constructor
C std::enable_shared_from_this
C MemCore::reference_base< Y >
C Y
C B
C MemCore::AssertionCallback
C MemCore::reference_base< X > An convenience class to allow using std::shared_ptr and the ecosystem of the STL library in a syntax similar to the MemCore::RefPtr
C Wizt::EnableTexture
C Wizt::GLTexture1D Shortcut class name for one-dimensional textures
C Wizt::GLTexture2D Two-dimensional textures loaded from a dataset
C Wizt::GLTexture3D Shortcut class name for three-dimensional textures
C std::equal_to
C MemCore::Globals::typeinfo_equal_to
C PosixThreads::Thread::Error
C Eagle::Evaluator Abstract base class providing numerical values from some context ID for the evaluation of function trees
C Eagle::EvaluationContext Class providing numerical values from some context ID for the evaluation of function trees
C Traum::AdaptiveRungeKutta< DiffEquation >::EvolutionVars Set of variables that are updated at each integration step but keep their values from the previous step
C Traum::Euler< DiffEquation >::EvolutionVars Set of variables that are updated at each integration step but keep their values from the previous step
C Traum::Rk4< DiffEquation >::EvolutionVars Set of variables that are updated at each integration step but keep their values from the previous step
C Creature::Exception
C MemCore::CreatorBase< Domain >::Exception Associated Exception class
C std::exception STL class
C Eagle::DegeneratedMatrix
C MemCore::Exception Base class for exceptions
C MemCore::Cache::OutOfMemory Exception that is thrown when out of memory
C Wizt::VObjectIsOutOfMemory Base class for out-of-memory exceptions that occur in a VObject 's update() function
C Wizt::RenderException Exception class for errors during rendering
C Wizt::GLError Exception class for errors during rendering
C Wizt::BufferArray::Error Exception class that might happen during loading of buffer arrays
C Wizt::BufferArray::Inconsistency Exception class thrown when an array of incompatible number of elements is going to be added to a given VBO object
C Wizt::GLInvalidOperation
C Wizt::GLOutOfMemory
C Wizt::GLProgram::Error Local error class to serve as base class for all exceptions that are thrown by GLProgram operations
C Wizt::GLProgram::CannotAssignUniform Exception class if a uniform variable in a shader could not be assigned
C Wizt::GLProgram::LinkerError Exception that happens when there was a problem with linking compiled shader programs
C Wizt::GLProgram::NoSuchAttribute Exception thrown when a vertex attribute was not found
C Wizt::GLProgram::NoSuchUniform Exception thrown when a uniform variable was not found
C Wizt::GLProgram::UninitializedTexture Exception thrown if a texture is supposed to be used that has not been initialized
C Wizt::GLProgram::NotSupportedCall Exception class if a GL call is not supported
C Wizt::Shader::Error Error class for Shader-related problems, for instance compilation errors
C Wizt::UserRenderException
C Wizt::URenderException< Framebuffer >
C Wizt::URenderException< GLCacheError >
C Wizt::GLCacheError
C Wizt::URenderException< GLCacheFactory, GLCacheError >
C Wizt::GLCacheInterfaceNotFound Exception that is thrown if the type is not found on GLCache access
C Wizt::KeyStringNotFound
C Wizt::TypeNotFound Exception that is thrown if the type is not found on GLCache access
C Wizt::ValueSetNotFound
C Wizt::URenderException< Domain, ExceptionBase > Exception class for user-thrown errors during rendering
C Wizt::VBO::Error
C MemCore::MaxExceptionCount Exception class for the rare case of a maximum reference count being reached
C MemCore::MemoryException
C MemCore::NullPtrException Exception class for accessing null pointer
C MemCore::RangeException Exception class for range violations
C Wizt::VStream::Exception
C Wizt::VStream::Aborted
C Wizt::VStream::Closed
C Wizt::VStream::Error
C Wizt::VStream::TryAgain
C Wizt::VStream::TryAgainOnWrite
C std::logic_error STL class
C std::length_error STL class
C qrcodegen::data_too_long
C qrcodegen::data_too_long
C X::exec< T >
C MemCore::ExecutableInfo
C Wizt::VRequest::ID::ExecutionLevel
C Wizt::VObject::ExecutionStatus Exception class that might be thrown by update() and is handled in the data flow traversal
C Wizt::VFrameBuffer::Exception
C Wizt::VFrameBuffer::Grab::Exception
C Eagle::Eye
C Eagle::FA_CONVERT
C META::Fac< N >
C META::Fac< 0 >
C MemCore::FileInfo Encapsulation for portable file times
C MemCore::Filetime Encapsulation for portable file times
C Eagle::Chunk< T >::Filler
C MemCore::Chunk< T >::Filler
C Eagle::FixedArray< value, N > A FixedArray is a simple copy-by-value array providing random access to its elements
C Eagle::Vector< Value, COMPONENTS >
C Eagle::Vector< Value, R *C >
C Eagle::Matrix< 1, C, Value >
C Eagle::Row< Dims, Value >
C Eagle::Row< C, Value > A row vector,
C Eagle::Base_t< R, C, Value >
C Eagle::Matrix< N, N, Value >
C Eagle::Quadratic< N, Value > An n x n matrix (i.e., a vector of length n*n), stored row-wise: that is, A(i,j) = A [ij], where ij = i*n + j
C Eagle::Matrix< R, C, Value > Simple matrix class for performing fast operations on matrices of sizes known at compile-time
C Eagle::Column< Dims, Value >
C Eagle::Column< R, Value >
C Eagle::Quadratic< 2, float >
C Eagle::Quadratic< 3, float >
C Eagle::Quadratic< 4, float >
C Eagle::Vector< typename META::PreciserType< typename FirstVector::value_type, typename SecondVector::value_type >::result, FirstVector::SIZE+SecondVector::SIZE >
C Eagle::Vector< Value, Dims *Dims - Dims *(Dims+1)/2 >
C Eagle::AntiSymmetric< Dims, Row< Dims, Value > >
C Eagle::Torsion< Dims, Value > Torsion Tensor
C Eagle::AntiSymmetric< Dims, Value >
C Eagle::FixedArray< double, n >
C Eagle::Vector< double, 3 >
C Eagle::Vector< double, 2 >
C Eagle::Plane::vector
C Eagle::Vector< double, 8 >
C Eagle::PhysicalSpace::MultiVector A full multivector in 3D consists of components
C Eagle::Vector< double, 4 >
C Eagle::PhysicalSpace::OddMultiVector The combination of a vector and a trivector yields an odd multivector, which is dual to a rotor
C Eagle::PhysicalSpace::rotor A rotor is the sum of scalar with a bivector
C Eagle::Vector< double, 1 >
C Eagle::PhysicalSpace::trivector A Tri-Vector, or oriented volume in 3D space
C Eagle::Vector< double, Dims >
C Eagle::FixedArray< META::PreciserType< FirstVector::value_type, SecondVector::value_type >::result, n >
C Eagle::Vector< META::PreciserType< FirstVector::value_type, SecondVector::value_type >::result, FirstVector::SIZE+SecondVector::SIZE >
C Eagle::MultiVector< FirstVector, SecondVector >
C Eagle::FixedArray< real, n >
C Eagle::Vector< real, 4 >
C Eagle::STA::CartesianChart4D< real >::trivector A Tri-Vector, or oriented volume in 4D space
C Eagle::FixedArray< ScalarType, n >
C Eagle::Vector< ScalarType, N >
C Eagle::DomainVector< Vector< ScalarType, N >, Domain, ScalarType >
C Eagle::FixedArray< T, n >
C Eagle::Vector< T, size >
C Eagle::Vector< T, n > A Vector is an fixed-size array (see class FixedArray ) with vector space operations, i.e
C Eagle::DomainVector< Vector< float, 3 >, RGB >
C Eagle::DomainVector< Vector< color8_t, 3 >, RGB >
C Eagle::DomainVector< Vector< color8_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< color16_t, 3 >, RGB >
C Eagle::DomainVector< Vector< color16_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< ValueType, 3 >, RGB >
C Eagle::DomainVector< Vector< ValueType, 4 >, RGBA >
C Eagle::DomainVector< Vector< half, 3 >, RGB >
C Eagle::DomainVector< Vector< half, 4 >, RGBA >
C Eagle::LowerTriangular< Dims, Row< Dims, Value > >
C Eagle::Christoffel< Dims, Value > Christoffel symbols
C Eagle::Tensor3< Dims, Value >
C Eagle::LowerTriangular< N, Scalar_t >
C Eagle::MultiVector< pseudoscalar_t, MultiVector< bivector_t, scalar_t > >
C Eagle::FixedArray< value, n >
C Eagle::Vector< value, N *(N+1)/2 >
C Eagle::LowerTriangular< N, value > A symmetric matrix stored in lower triangular form
C Eagle::Vector< value, R *C >
C Eagle::Matrix< R, 1, value >
C Eagle::Column< R, value > A column vector
C Eagle::Matrix< N, N, value >
C Eagle::Quadratic< N, value >
C Eagle::GaussSolver< N, value >
C Eagle::FixedArrayFlattener< T > A template metaprogram class (type trait) to compute the flattened version of a FixedArray
C Eagle::FixedArrayFlattener< FixedArray< T, M *N > >
C Eagle::FixedArrayFlattener< FixedArray< FixedArray< T, M >, N > >
C Eagle::FixedArrayFlattener< FixedArray< T, N > >
C Eagle::FixedArrayType< ElementType, N >
C Eagle::FixedArrayType< ElementType, 1 >
C FlexLexer
C yyFlexLexer
C Wizt::RenderBasin::FloatedOrigin Support for FloatingOrigin (class FloatOrigin )
C MemCore::Folder Class for reading directory entries
C META::FOREACH< Exec, Type, Types >
C META::FOREACH< Exec, LIST< ListType > >
C META::FOREACH< Exec, LIST< NIL > >
C META::FOREACH< Exec, ListTypes... >
C META::FOREACH< Exec, LIST< ListTypes... > > Traverse a single linked type list (a LIST metatemplate)
C META::FOREACH< Exec, NIL >
C META::FOREACH< Exec, Type >
C META::ForEachType< TypeList >
C std::forward_list< OmegaPtr< Object > >
C MemCore::LifeSupport< Object >
C Wizt::RemoteViewer::FrameData
C Wizt::RemoteViewer::Communicator Network Communicator Callback: action performed The receive() callback function is responsible for parsing the HTTP request and invoke appropriate actions
C Eagle::PhysicalSpace::Frustum A frustum and operations on it, as described by either a set of corner points or six planes
C MemCore::FunctionStackProfiler
C MemCore::Functor An abstract base class for scalar functions on double values
C Wizt::Range A range of double values, to be used to map certain values from one range to another
C Eagle::GE
C Wizt::TextureBase::Generator
C Wizt::GLTexture3D::Generator
C Eagle::GetFixedArrayType< T > A template metaprogram class to compute the an fixed array type of an homogeneous type
C Wizt::Slottify::GetObjectInfo Callback object for parsing object slot information
C Wizt::GimpIcon A map of ref pointers to input objects
C Wizt::GLCacheCreator
C Wizt::GLColormap A colormap can be used in two ways: as 1D texture, or as colortable
C Wizt::GLDebug
C Wizt::glew Interfacing the glew library
C Wizt::GlewContext
C glFormat< N, NumericType, Bits, TextureType > Convenience interface to OpenGL texture formats
C glFormat< 1 >
C glFormat< 2 >
C glFormat< 3 >
C glFormat< 4 >
C glFormat< GL::R, char, 8, float >
C glFormat< GL::R, char, 8, signedfloat >
C glFormat< GL::R, float, 16 >
C glFormat< GL::R, float, 32 >
C glFormat< GL::R, short, 16, float >
C glFormat< GL::R, short, 16, signedfloat >
C glFormat< GL::R, signed, 16 >
C glFormat< GL::R, signed, 32 >
C glFormat< GL::R, signed, 8 >
C glFormat< GL::R, unsigned, 16 >
C glFormat< GL::R, unsigned, 32 >
C glFormat< GL::R, unsigned, 8 >
C glFormat< GL::RG, char, 8, float >
C glFormat< GL::RG, char, 8, signedfloat >
C glFormat< GL::RG, float, 16 >
C glFormat< GL::RG, float, 32 >
C glFormat< GL::RG, short, 16, float >
C glFormat< GL::RG, short, 16, signedfloat >
C glFormat< GL::RG, signed, 16 >
C glFormat< GL::RG, signed, 32 >
C glFormat< GL::RG, signed, 8 >
C glFormat< GL::RG, unsigned, 16 >
C glFormat< GL::RG, unsigned, 32 >
C glFormat< GL::RG, unsigned, 8 >
C glFormat< GL::RGB, char, 8, float >
C glFormat< GL::RGB, char, 8, signedfloat >
C glFormat< GL::RGB, float, 16 >
C glFormat< GL::RGB, float, 32 >
C glFormat< GL::RGB, int, 10, float >
C glFormat< GL::RGB, int, 12, float >
C glFormat< GL::RGB, int, 4, float >
C glFormat< GL::RGB, int, 5, float >
C glFormat< GL::RGB, int, 8, float >
C glFormat< GL::RGB, short, 16, float >
C glFormat< GL::RGB, short, 16, signedfloat >
C glFormat< GL::RGB, signed, 16 >
C glFormat< GL::RGB, signed, 16, signedfloat >
C glFormat< GL::RGB, signed, 32 >
C glFormat< GL::RGB, signed, 8 >
C glFormat< GL::RGB, unsigned, 16 >
C glFormat< GL::RGB, unsigned, 32 >
C glFormat< GL::RGB, unsigned, 8 >
C glFormatProperties< glFormatType >
C glFormatProperties< glFormat< N, NumericType, Bits, float > >
C glFormatProperties< glFormat< N, NumericType, Bits, signed > >
C glFormatProperties< glFormat< N, NumericType, Bits, signedfloat > >
C glFormatProperties< glFormat< N, NumericType, Bits, unsigned > >
C glFormatSize< glFormatType >
C glFormatSize< glFormat< N, NumericType, Bits, TextureType > >
C glMemSize< i >
C glMemSize< 0 >
C glMemSize< 1 >
C glMemSize< 2 >
C glMemSize< 3 >
C glMemSize< 4 >
C glMemSize< GL_ALPHA >
C glMemSize< GL_ALPHA12 >
C glMemSize< GL_ALPHA16 >
C glMemSize< GL_ALPHA16F_ARB >
C glMemSize< GL_ALPHA32F_ARB >
C glMemSize< GL_ALPHA4 >
C glMemSize< GL_ALPHA8 >
C glMemSize< GL_BGRA >
C glMemSize< GL_COMPRESSED_ALPHA >
C glMemSize< GL_COMPRESSED_INTENSITY >
C glMemSize< GL_COMPRESSED_LUMINANCE >
C glMemSize< GL_COMPRESSED_LUMINANCE_ALPHA >
C glMemSize< GL_COMPRESSED_RGB >
C glMemSize< GL_COMPRESSED_RGBA >
C glMemSize< GL_INTENSITY >
C glMemSize< GL_INTENSITY12 >
C glMemSize< GL_INTENSITY16 >
C glMemSize< GL_INTENSITY16F_ARB >
C glMemSize< GL_INTENSITY32F_ARB >
C glMemSize< GL_INTENSITY4 >
C glMemSize< GL_INTENSITY8 >
C glMemSize< GL_LUMINANCE >
C glMemSize< GL_LUMINANCE12 >
C glMemSize< GL_LUMINANCE12_ALPHA12 >
C glMemSize< GL_LUMINANCE12_ALPHA4 >
C glMemSize< GL_LUMINANCE16 >
C glMemSize< GL_LUMINANCE16_ALPHA16 >
C glMemSize< GL_LUMINANCE16F_ARB >
C glMemSize< GL_LUMINANCE32F_ARB >
C glMemSize< GL_LUMINANCE4 >
C glMemSize< GL_LUMINANCE4_ALPHA4 >
C glMemSize< GL_LUMINANCE6_ALPHA2 >
C glMemSize< GL_LUMINANCE8 >
C glMemSize< GL_LUMINANCE8_ALPHA8 >
C glMemSize< GL_LUMINANCE_ALPHA >
C glMemSize< GL_LUMINANCE_ALPHA16F_ARB >
C glMemSize< GL_LUMINANCE_ALPHA32F_ARB >
C glMemSize< GL_R16F >
C glMemSize< GL_R16I >
C glMemSize< GL_R16UI >
C glMemSize< GL_R32F >
C glMemSize< GL_R32I >
C glMemSize< GL_R32UI >
C glMemSize< GL_R3_G3_B2 >
C glMemSize< GL_R8I >
C glMemSize< GL_R8UI >
C glMemSize< GL_RED >
C glMemSize< GL_RG16F >
C glMemSize< GL_RG16I >
C glMemSize< GL_RG16UI >
C glMemSize< GL_RG32F >
C glMemSize< GL_RG32I >
C glMemSize< GL_RG32UI >
C glMemSize< GL_RG8I >
C glMemSize< GL_RG8UI >
C glMemSize< GL_RGB >
C glMemSize< GL_RGB10 >
C glMemSize< GL_RGB10_A2 >
C glMemSize< GL_RGB12 >
C glMemSize< GL_RGB16 >
C glMemSize< GL_RGB16F >
C glMemSize< GL_RGB16I >
C glMemSize< GL_RGB16UI >
C glMemSize< GL_RGB32F >
C glMemSize< GL_RGB32I >
C glMemSize< GL_RGB32UI >
C glMemSize< GL_RGB4 >
C glMemSize< GL_RGB5 >
C glMemSize< GL_RGB5_A1 >
C glMemSize< GL_RGB8 >
C glMemSize< GL_RGB8I >
C glMemSize< GL_RGB8UI >
C glMemSize< GL_RGBA >
C glMemSize< GL_RGBA12 >
C glMemSize< GL_RGBA16 >
C glMemSize< GL_RGBA16F >
C glMemSize< GL_RGBA16I >
C glMemSize< GL_RGBA16UI >
C glMemSize< GL_RGBA2 >
C glMemSize< GL_RGBA32F >
C glMemSize< GL_RGBA32I >
C glMemSize< GL_RGBA32UI >
C glMemSize< GL_RGBA4 >
C glMemSize< GL_RGBA8 >
C glMemSize< GL_RGBA8I >
C glMemSize< GL_RGBA8UI >
C glMemSize< GL_UNSIGNED_INT_10F_11F_11F_REV >
C MemCore::Globals
C Wizt::GlossyLines A helper class to draw lines with a shiny, glossy texture
C Wizt::GLShaderUniformFunctor A functor class for applying operators to uniform shader variables that are assigned directly from a Vish slot
C Wizt::GLSL_View.CameraSettings
C Wizt::GLSL_View.FrustumCornerPoints
C Wizt::GLSL_View.Viewport
C Wizt::RenderNamespace::GLSLSection Helper class to automatically insert BEGIN and END comments when procedurally creating GLSL code
C Wizt::GLState
C Wizt::GLTextureID Better base class for OpenGL Texture ID's
C Wizt::TextureBuffer It's a texture that knows about a buffer array
C Wizt::GLType
C glType< Type > Type traits for native types to GL properties
C glType< Eagle::bivector3::Base_t::Base_t::Base_t >
C glType< Eagle::bivector3 >
C glType< Eagle::Column< N, T > >
C glType< Eagle::DomainVector< Eagle::Vector< ValueType, Dims >, ColorSpace > >
C glType< Eagle::FixedArray< T, N > >
C glType< Eagle::point3::Base_t::Base_t >
C glType< Eagle::point3 >
C glType< Eagle::rgba_float_t >
C glType< Eagle::tvector3::Base_t::Base_t::Base_t >
C glType< Eagle::tvector3 >
C glType< Eagle::Vec3Packed >
C glType< Eagle::Vector< T, N > >
C glType< GLdouble >
C glType< GLfloat >
C glType< GLint >
C glType< GLshort >
C glType< GLuint >
C glType< GLushort >
C glType< rgba_half_t >
C glType< signed char >
C glType< T[N]>
C glType< unsigned char >
C Eagle::GT
C Wizt::GlewContext::Handle
C META::has_concept< Class, Type, Concept, Args > Check if a class has a specified concept implemented
C META::has_concept< Class, Result, Concept, Args... >
C META::has_concept< Class, Result, Concept(Args...)> Check if a class has a specified concept implemented
C META::has_member<... >
C META::has_member< Result(Args...)> Simple check if a member is implemented
C META::has_member< T, Result, Name(Args...)> Check a checkable member
C META::has_member< T, Type, Name > Check a checkable member
C META::has_member< Type > Simple check if a member is implemented
C META::has_member_template< T, T >
C std::hash
C MemCore::Globals::typeinfo_hash
C std::hash< MemCore::StrongPtr< RefType, ObjectBase > >
C std::hash< MemCore::TypeInfo >
C std::hash< MemCore::WeakPtr< RefType, ObjectBase > >
C Eagle::Head Properties of a camera floating around in space, or, alternatively, an eagle's eye
C Wizt::HTMLInputCreator
C Wizt::HybridScene An internal class to categorize render objects and iterate over them according to their properties
C Wizt::IdentifierIterator
C Wizt::IdentifierWithUrl
C META::IF< condition, A, B > IF Metatemplate, used to compute a certain type based on the condition
C META::IF< false, A, B >
C Wizt::ImageTile A tile as part of an image
C Wizt::VSlotContainer::in< Type, InitialExpertLevel, OperatorType > Input types
C Wizt::VSlotContainer::inout< Type, void >
C Wizt::VRequest::Incomplete Exception class indicating that some request could not be completed
C MemCore::IncrementDeadRefPtr Exception class for cases when an invalid (dead) ref ptr is supposed to be incremented
C MemCore::Counter::Incrementer Exception-safe incrementing/decrementing of a counter
C Wizt::VLogger::Indent A class for setting a temporary increment of the indentation of logging text; it allows to indent logged text automatically during the lifetime of the Indent object
C MemCore::NoVerboseStream::Indentator
C MemCore::VerboseStream::Indentator
C MemCore::Profiler::Info Source code information
C MemCore::Globals::RelativeTimings
C Wizt::glew::Info
C Wizt::Profiler::Info Source code information
C MemCore::Globals::RelativeTimings
C Wizt::info Input type to display some information about an object
C Wizt::VManagedDomainObject< What >::Init
C Wizt::VSlotContainer::inout< Type, OperatorType > Input types that are also visible as outputs, i.e
C Wizt::StreamString::input_string
C Wizt::VScriptParser
C Traum::IntegratorBase Abstract base class for integrators
C Traum::Integrator< PendulumDiffEquation::real >
C Traum::AdaptiveRungeKutta< PendulumDiffEquation >
C PendulumARK
C Traum::Rk4< PendulumDiffEquation >
C PendulumRK4
C Traum::Integrator< DiffEquation::real >
C Traum::AdaptiveRungeKutta< DiffEquation > Explicit Runge Kutta, defined via a butcher tableau
C Traum::Euler< DiffEquation > A solver implementing the so called explicit Euler method, using constant stepsize: y_{n+1} = y_n + h * f(t_n,y_n)
C Traum::Rk4< DiffEquation > A solver implementing the so called explicit RK4 method, using constant stepsize: y_{n+1} = y_n + h/6( k1 + 2k2 + 2k3 + k4)
C Traum::Integrator< double >
C Traum::IntegratePath853d
C Traum::SecondOrderIntegrator853< double >
C Traum::IntegratorImpl< double >
C Traum::Integrator< float >
C Traum::IntegratePath853f
C Traum::SecondOrderIntegrator853< float >
C Traum::IntegratorImpl< float >
C Traum::Integrator< long double >
C Traum::IntegratePath853ld DOP853 for second order differential equations solved using long doubles
C Traum::SecondOrderIntegrator853< long double >
C Traum::IntegratorImpl< long double >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853ld > >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853d > >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853f > >
C Traum::dop853< OscillatorDiffEquation >
C Oscillator
C Traum::Integrator< RealType > Abstract base class for integration over a certain real type, e.g
C Traum::dop853< DiffEquation > Runge-Kutta solver of order 8 with dense output
C Traum::IntegratorImpl< RealType >
C MemCore::Intercube A container that holds many Interfaces
C A< Object >
C A< Object >
C B
C MemCore::Lexicon An incomplete development class for associating objects with strings, using lexical lookup and easy extraction of chapters
C MemCore::LoaderParameters Parameters for the loading process
C MemCore::SaveParameters
C Wizt::RenderAble::SubContext
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::Task
C Wizt::TextureBase Base class for Texture objects, supports cache management
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C Wizt::VContext::Addendum Container for additional data specific for this Context
C Wizt::VFrameBuffer::Renderer Base class for a renderer that is able to provide some pixel data
C Wizt::GLRenderer A renderer class that captures OpenGL renderings from a viewer object into some offline buffer, using FrameBuffer objects with multisampling
C Wizt::VManagedObject Common class for all objects that may be created through the database
C Wizt::VManagedDomainObject< VInputCreatorBase >
C Wizt::VInputCreatorBase Base class for objects that may create objects that serve as input facilities
C Wizt::VInputCreator< GLFontManager >
C Wizt::GLFontManagerCreator
C Wizt::VInputCreator< MetaViewerInputType >
C Wizt::MetaViewerCreatorBase Abstract plankton class for objects creating viewer windows
C Wizt::MetaGLViewerCreatorBase Abstract plankton class for objects creating OpenGL-enabled viewer windows
C Wizt::MetaGLViewerCreator< MetaViewerClass > Implementation of a viewer creator using an existing viewer class that can be called with a ViewerCreatorEnvironment as parameter
C Wizt::VInputCreator< VSocketAction >
C Wizt::VSocketActionCreator
C Wizt::VInputCreator< VThreadManager >
C Wizt::VThreadCreator Creation interface providing an actual implementation of Threads
C Wizt::VInputCreator< InputType, VInputCreatorClass > Template class for convenient definition of creators of objects providing a multiple input types
C Wizt::VManagedDomainObject< VNutrition >
C Wizt::VNutrition Base class for objects that provide data processing on a file basis, such as converting file formats
C Wizt::AnemoneNutrition
C Wizt::VManagedDomainObject< VObject >
C Wizt::VObject Generic base class for all VObjects
C FloatsToPoint2D
C Wizt::CatchStatus A convenience class that can be added as base class to any VObject
C Wizt::Coral A base class for vish objects that provides Colormaps
C Wizt::HTTPServer Define that we are expecting a certain number of bytes from an VSocketAction::Receiver object
C Wizt::WebVish
C Wizt::MetaViewer Base class for object handling one or more viewers, i.e
C Wizt::MovieRecorder Base class for Movie recorder classes
C Wizt::RemoteVish
C Wizt::RenderAble Abstract base class for objects that can be rendered
C Wizt::GLRenderAble Abstract base class for objects that can be rendered via OpenGL
C Wizt::VEnvironmentRenderObject Base class for VObjects that may do some rendering
C GeoCameraLens The purpose of the CameraLens module is to set the Perspective Matrix for OpenGL
C Wizt::CrossSectionCam
C Wizt::VCameraBase Base class for camera objects
C Wizt::VLensBase Optional Base class for Lens objects with support for stereo and multiview projections
C Wizt::Bokeh Implementation of a RenderCategory::CAMERA_LENS_OBJECT
C Wizt::VCameraLens Implementation of a RenderCategory::CAMERA_LENS_OBJECT
C Wizt::VLightSource Base class for render objects implementing a light source
C Wizt::ShaderLightSource Base class for light sources that are defined via shader functions with constant shader code, i.e
C Wizt::VRenderObject Base class for objects that implement a drawing routine
C Wizt::BaseCursor3D
C Wizt::VGLRenderObject Base class for objects that implement a drawing routine using OpenGL
C Wizt::DeferredRenderObject Base class for objects that make use of deferred rendering
C Wizt::MSDeferredRenderObject Base class for objects that use multisampled deferred rendering
C Wizt::MSDeferredObjectDisplay Base class for displaying the rendering output of other objects via multisampled deferred rendering
C Wizt::KBuffer Abstract class implementing a K-Buffer
C Wizt::RemoteViewer
C Wizt::VStereoLens Stereo lens implementation using asymmetric frustum rendering
C Wizt::VChartSelector
C Wizt::VProxyObject
C Wizt::VScene A scene is a class to render a collection of objects
C Wizt::VStreamObject
C VWebControl
C VishControl
C Wizt::VSimpleStreamObject
C Wizt::VStreamLogger
C Wizt::Viewer A viewer is a Vish object that takes a VSceneLayers as input (a selection of Vish objects which can render something) and provides a FrameBuffer as output
C Wizt::WebGLViewer
C WebFileRenderer
C Wizt::VManagedDomainObject< What > Domain-specific object creation database
C Wizt::VOperatorCache< OperatorData > The Operator Cache is used to memorize the result of some update() operation, and to provide it to other routines knowing the same value pool context
C Wizt::VParameter A VParameter enables VObjects to retrieve certain values
C Wizt::VAbstractValueParameter< VSocketAction >
C Wizt::VValueParameter< VSocketAction > A VParameter that handles socket connections
C Wizt::VValueParameter< Wizt::VThreadManager >
C Wizt::VValueParameter< Action > Specialization of the VValueParmeter over actions such that at construction their age is always infinitely old, thus avoiding to trigger an update right after construction, which is usually undesirable
C Wizt::VValueParameter< VSocketAction > A VParameter that handles socket connections
C Wizt::VValueParameter< VThreadManager > A VParameter that handles threads
C Wizt::VAbstractValueParameter< Type > Making parameters for abstract values
C Wizt::VValueParameter< Type > Shortcut convenience class for VParameters that refer to a VValue<> storage of the actual parameter
C Wizt::VValueParameter< Action > Specialization of the VValueParmeter over actions such that at construction their age is always infinitely old, thus avoiding to trigger an update right after construction, which is usually undesirable
C Wizt::VValueParameter< VThreadManager > A VParameter that handles threads
C Wizt::VStateCreatorBase::State A class for storing context-dependent information
C Wizt::ValueNotifier Base class for objects which are informed when a value is changed
C StatusNotifier
C Wizt::CallbackInputNotifier< SlotType, VObjectClass, VObjectClassPtr > A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object
C Wizt::CallbackMutableInputNotifier< SlotType, VObjectClass, VObjectClassPtr > A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object
C Wizt::InputNotifier< SlotType, VObjectClass, callback, VObjectClassPtr > A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object
C Wizt::MutableInputNotifier< SlotType, VObjectClass, callback, VObjectClassPtr > A value notification class that awaits value changes for a specific type and forwards the event to the member function of a given object
C Wizt::VInputBase Base class for objects providing an input of any kind
C Wizt::VInput< VInteractionEvent >
C Wizt::VInputValue< VInteractionEvent >
C InteractionInput
C Wizt::VInput< T >
C Wizt::VInputValue< T >
C Wizt::VTypedInputValue< T > Convenience class for input values that only want to check for their specific type as input, child classes merely need to override the changed() virtual function
C Wizt::VInput< Type > Implementation of input objects
C Wizt::VInputValue< Type > A VInput that actually stores its type here
C Wizt::VTask A functor object that runs in a separate thread, if fired from a ThreadManager
C Wizt::ValueActionBase An abstract Value notifier that re-routes valueChanged events to virtual actions
C Wizt::ValueAction< ActionReceiver > Route a notification event to an object's member function
C Wizt::ValuePool A ValuePool is the home of local values of certain input objects
C Wizt::Intercube A container that holds many Interfaces
C A< Object >
C A< Object >
C B
C MemCore::Lexicon An incomplete development class for associating objects with strings, using lexical lookup and easy extraction of chapters
C MemCore::LoaderParameters Parameters for the loading process
C MemCore::SaveParameters
C Wizt::RenderAble::SubContext
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::Task
C Wizt::TextureBase Base class for Texture objects, supports cache management
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C Wizt::VContext::Addendum Container for additional data specific for this Context
C Wizt::VFrameBuffer::Renderer Base class for a renderer that is able to provide some pixel data
C Wizt::VManagedObject Common class for all objects that may be created through the database
C Wizt::VOperatorCache< OperatorData > The Operator Cache is used to memorize the result of some update() operation, and to provide it to other routines knowing the same value pool context
C Wizt::VParameter A VParameter enables VObjects to retrieve certain values
C Wizt::VStateCreatorBase::State A class for storing context-dependent information
C Wizt::ValueNotifier Base class for objects which are informed when a value is changed
C Wizt::ValuePool A ValuePool is the home of local values of certain input objects
C MemCore::IntercubeIterator Iterator object for an Intercube
C MemCore::interface_cast< InterfaceType > Interface cast: Given an Intercube , retrive the an interface object which is stored there
C Eagle::Interpol< Value >::Interval
C Eagle::Interpol< Value >::QuarticInterval
C Eagle::InversionOperation
C MemCore::IOItem
C MemCore::IOTracer
C MemCore::Irregularity Handling irregular occurences in the program without terminating it but instead writing a logfile with extensive information and continuing program execution
C META::is_callable< T, Args > Template to check whether a type T is callable like a function (functor and functions)
C META::is_functor< T > Template to check whether a type T is callable like a function, i.e
C Eagle::Context::Iterator Iterator functor that allows to travers over all variables of a specific type
C MemCore::Attributes::Iterator Attribute iterator base class
C MemCore::CacheQueue::Iterator Iterator class
C MemCore::Lexicon::Iterator
C MemCore::SaveRegistryBase::Iterator Iterator class to find all saver creators for a given object domain
C MemCore::typemap< T >::Iterator Abstract Iterator base class for typemaps
C Wizt::VCreationPreferences::Iterator Iterator class
C Wizt::VCreatorCategory::Iterator Iterator base class for the VCreatorCategory::iterate() function
C Wizt::VModules::Iterator
C Wizt::VValue< VThreadManager >::Iterator
C Eagle::map< K, T >::iterator STL iterator class
C Eagle::string::iterator STL iterator class
C Eagle::ViewPoints::iterator
C list< T >::iterator STL iterator class
C MemCore::list< T >::iterator STL iterator class
C MemCore::string::iterator STL iterator class
C string::iterator STL iterator class
C vector< T >::iterator STL iterator class
C Wizt::deque< T >::iterator STL iterator class
C Wizt::list< T >::iterator STL iterator class
C Wizt::map< K, T >::iterator STL iterator class
C Wizt::multimap< K, T >::iterator STL iterator class
C Wizt::multiset< K >::iterator STL iterator class
C Wizt::set< K >::iterator STL iterator class
C Wizt::string::iterator STL iterator class
C Wizt::ValueMap::iterator Functor base class for iteration over the components
C Wizt::ValuePool::iterator An iterator to traverse the existing value pools
C Wizt::vector< T >::iterator STL iterator class
C Wizt::VScriptable::iterator Local iterator to allow traversal of all functors
C Wizt::VScriptParameters::iterator
C Wizt::VScriptValue::iterator
C Eagle::IVec4Packed
C Wizt::VRenderContext::Jitter A structure to define a little offset from the main camera settings
C JPEG_ERROR
C Eagle::KDTreeCallBackFunctor< N, T >
C MyFunctor< N, T >
C Eagle::KDTreeResult< Container >
C Eagle::KDTreeResult< std::list< T > >
C Eagle::KDTreeResult< std::map< double, T > >
C Eagle::KDTreeResult< std::multimap< double, T > >
C Eagle::KDTreeResult< std::set< T > >
C Eagle::KDTreeResult< std::vector< T > >
C PosixThreads::Thread::Key
C Wizt::HotKey::Key Convenience class to handle additional hotkeys
C Eagle::KeyValue< Value > Entry in interpolation table with some flags
C Wizt::Label
C MemCore::LastKnownSourceCodeLineEntry
C Wizt::VFrameBuffer::Grab::Layer
C Wizt::LayeredMultiViews Handling multiple views in multiple layers in multiple viewports
C Wizt::VRenderContextBasin Base class for render activities that allows to create various buffer objects via the RenderBasin and provides an evaluation context, yet without explicit render-specific functionality
C Wizt::VRenderContext Base class for objects that may display something
C Wizt::VGLRenderContext A special vish context that is passed to VGLRenderObjects when rendering
C Wizt::WebGLRenderContext Context for rendering into a WebGL stream
C Wizt::LayeredMultiViews::Layers
C MemCore::LoaderBase::ldrpar Abstract internal helper class
C MemCore::Loader< X >::ldrpar An internal helper class, used for type-specific reduction, holds a ref ptr to the actual object to be modified during the load process
C Eagle::LE
C Eagle::LeibnitzRule< MultiplicationFunctor > Implements the Leibnitz rule for derivatives for binary operators o: [A o B ],x = [A ,x o B + [A o B ,x]
C Eagle::LeibnitzRule< BinaryOperatorFunctor< ScalarNode, ScalarNode, ScalarNode, ' *'> >
C Eagle::DerivationTrait< BinaryOperatorFunctor< ScalarNode, ScalarNode, ScalarNode, ' *'> > Computes (ab),x which is a,x b + a b,y
C Eagle::LeibnitzRule< ScalarTimesVector >
C Eagle::DerivationTrait< ScalarTimesVector > Computes (a*v),x which is a,x * v + a * v,x
C Eagle::LeibnitzRule< VectorDotProduct >
C Eagle::DerivationTrait< VectorDotProduct > Computes (uv),x which is u,x * v + u * v,x
C Eagle::LeibnitzRule< VectorTimesScalar >
C Eagle::DerivationTrait< VectorTimesScalar > Computes (a*v),x which is a,x * v + a * v,x
C Wizt::lessValueSetPtr Key comparison functor, a Strict Weak Ordering whose argument type is a ValueSet ; it returns true if its first argument is less than its second argument, and false otherwise
C Wizt::LineProgram Base class for shader programs enhancing the display of lines
C Wizt::LineGeometryProgram
C Wizt::LineGlowShadowProgram
C Wizt::LinePointProgram
C Wizt::LineStippleProgram
C META::LIST< Type, NEXT, Types > Single Linked LIST Metatemplate
C Wizt::ListID::List
C list< T > STL class
C MemCore::StringList A list of strings
C Wizt::StringSelection A list of strings with one of them selected
C Wizt::VEnumSelection Container to hold a selection of strings with one of them selected
C Wizt::VAcceptList A list of accept informations
C Wizt::ValueNotifierList::List
C MemCore::list< T > STL class
C MemCore::StringList A list of strings
C Wizt::VAcceptList A list of accept informations
C Wizt::ValueNotifierList::List
C std::list< T > STL class
C MemCore::StringList A list of strings
C Wizt::VAcceptList A list of accept informations
C Wizt::ValueNotifierList::List
C Wizt::list< T > STL class
C MemCore::StringList A list of strings
C Wizt::VAcceptList A list of accept informations
C Wizt::ValueNotifierList::List
C std::list< GrabReason >
C Wizt::VInteractionEvent::InteractionGrabber The interaction grabber property of a VInteractionEvent contains a list of objects that are allowed to retrieve these events
C std::list< RefPtr< BufferArray > >
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C Wizt::ListID
C Wizt::DisplayList
C MemCore::LoaderRegistryBase
C MemCore::LoaderRegistry< X > Database for routines that may create objects of type X
C Eagle::LocationComponent< Component > Extracts a component of a location
C std::lock_guard< T > STL class
C MemCore::lock
C Eagle::LT
C Eagle::map< K, T > STL class
C Eagle::CameraPath A camera path with movements, motions and various constraints
C Eagle::Interpol< Value > Interpolation of certain values
C MemCore::Globals::Profile
C MemCore::PtrMap_t
C MemCore::RefMap< Key, Value, Map > Convenience template class for mapping of keys to strong reference pointers; provides a read-only search operation using the () operator
C MemCore::WeakRefMap< Key, Value, Map > Convenience template class for mapping of keys to weak reference pointers; provides a read-only search operation using the () operator
C VMap< VType >
C Wizt::FlagList A set of strings associated with a boolean, good to store true/false properties for each string
C Wizt::GLCacheFactory::KeyMap
C Wizt::LabelSet A mapping from integer values to Labels, i.e
C Wizt::NamedRenderExceptions A named list of render exceptions
C Wizt::VCreatorMap
C Wizt::VGlobals::ModuleRegistry_t Registry for all plugins
C Wizt::VObjectInfo Additional information that can be attached to some object status, such as extended log messages or warnings
C Wizt::VOperatorCache< OperatorData >::Cache A Cache object, that assigns an OperatorCache with each VObject
C Wizt::VScriptParameters::Map
C Wizt::VScriptable::Map
C Wizt::VSlotContainer::VInputSet
C Wizt::VStateCreatorBase::StateMap
C Wizt::ValueCache Cache values of VSlots in an Interface and allow checking if these values have changed
C Wizt::ValueMap::VParList
C Wizt::ValuePool::VarMap_t
C map
C VWebControl::ObjectList
C VWebControl::ObjectValues
C VishControl::ObjectValues
C VishControl::VISH
C std::map< K, T > STL class
C Eagle::CameraPath A camera path with movements, motions and various constraints
C Eagle::Interpol< Value > Interpolation of certain values
C MemCore::Globals::Profile
C MemCore::PtrMap_t
C MemCore::RefMap< Key, Value, Map > Convenience template class for mapping of keys to strong reference pointers; provides a read-only search operation using the () operator
C MemCore::WeakRefMap< Key, Value, Map > Convenience template class for mapping of keys to weak reference pointers; provides a read-only search operation using the () operator
C VMap< VType >
C Wizt::FlagList A set of strings associated with a boolean, good to store true/false properties for each string
C Wizt::GLCacheFactory::KeyMap
C Wizt::LabelSet A mapping from integer values to Labels, i.e
C Wizt::NamedRenderExceptions A named list of render exceptions
C Wizt::VCreatorMap
C Wizt::VGlobals::ModuleRegistry_t Registry for all plugins
C Wizt::VObjectInfo Additional information that can be attached to some object status, such as extended log messages or warnings
C Wizt::VOperatorCache< OperatorData >::Cache A Cache object, that assigns an OperatorCache with each VObject
C Wizt::VScriptParameters::Map
C Wizt::VScriptable::Map
C Wizt::VSlotContainer::VInputSet
C Wizt::VStateCreatorBase::StateMap
C Wizt::ValueCache Cache values of VSlots in an Interface and allow checking if these values have changed
C Wizt::ValueMap::VParList
C Wizt::ValuePool::VarMap_t
C Wizt::map< K, T > STL class
C Eagle::CameraPath A camera path with movements, motions and various constraints
C Eagle::Interpol< Value > Interpolation of certain values
C MemCore::Globals::Profile
C MemCore::PtrMap_t
C MemCore::RefMap< Key, Value, Map > Convenience template class for mapping of keys to strong reference pointers; provides a read-only search operation using the () operator
C MemCore::WeakRefMap< Key, Value, Map > Convenience template class for mapping of keys to weak reference pointers; provides a read-only search operation using the () operator
C VMap< VType >
C Wizt::FlagList A set of strings associated with a boolean, good to store true/false properties for each string
C Wizt::GLCacheFactory::KeyMap
C Wizt::LabelSet A mapping from integer values to Labels, i.e
C Wizt::NamedRenderExceptions A named list of render exceptions
C Wizt::VCreatorMap
C Wizt::VGlobals::ModuleRegistry_t Registry for all plugins
C Wizt::VObjectInfo Additional information that can be attached to some object status, such as extended log messages or warnings
C Wizt::VOperatorCache< OperatorData >::Cache A Cache object, that assigns an OperatorCache with each VObject
C Wizt::VScriptParameters::Map
C Wizt::VScriptable::Map
C Wizt::VSlotContainer::VInputSet
C Wizt::VStateCreatorBase::StateMap
C Wizt::ValueCache Cache values of VSlots in an Interface and allow checking if these values have changed
C Wizt::ValueMap::VParList
C Wizt::ValuePool::VarMap_t
C std::map< glsl, AnyUniform >
C Wizt::RenderNamespace::ProgramVariables A collection of variables that are parameters to shaders, also known as uniforms in GLSL
C Wizt::RenderBasin::Program Base class for abstract shader/render programs
C Wizt::GLProgram An OpenGL shading program
C Wizt::WebGLProgram
C Wizt::RenderNamespace::LightSource Base class for light sources in shaders: A light source provides a light function, defined in glsl, and a set of parameters that are used by this light function
C std::map< string, string >
C HTTP::Header
C Wizt::BufferArray::MapMemory API For glMapBuffer
C Wizt::MapMemory Base class for memory mapping
C Wizt::GLMapMemory
C Wizt::RenderBasin::Buffer Encapsulation of buffer objects
C Wizt::GLBuffer Implements functionality related to an OpenGL buffer object
C Wizt::ElementBuffer
C Wizt::GLBuffer_with_bind
C Wizt::GLBindableBaseBuffer< target >
C Wizt::GLBindableBuffer< target >
C Wizt::VertexBuffer Explanation of buffer residency and upload strategy on drivers where persistent/coherent mappings are backed by host-visible system memory
C Wizt::RenderBasin::StorageBufferTentacle Storage buffer objects
C Wizt::StorageBufferTentacle Storage buffer objects
C Wizt::UniformBuffer
C Wizt::GLUniformBuffer
C Wizt::TypedUniformBuffer< T >
C Wizt::TypedVectorUniformBuffer< T >
C Wizt::MatrixOrArray
C Wizt::MemberID
C MemCore::MemSizeConfig< bits >
C MemCore::MemSizeConfig< 4 >
C MemCore::MemSizeConfig< 8 >
C META::META_VOID
C Eagle::MetaInfo< T >
C Eagle::TypedNode< double >
C Eagle::ConstantNode< ScalarNode >
C Eagle::OneNode A scalar node that always returns one
C Eagle::ZeroNode A scalar node that always returns zero
C Eagle::VariableNode< double >
C Eagle::TypedNode< rotor3 >
C Wizt::VFrameBuffer::MetaInfo Meta information available per frame
C Eagle::MetaInfo< bivector3::Base_t >
C Eagle::MetaInfo< bivector3 >
C Eagle::TypedNode< bivector3 >
C Eagle::MetaInfo< bivector3f::Base_t >
C Eagle::MetaInfo< bivector3f >
C Eagle::MetaInfo< Christoffel< N, Scalar_t > >
C Eagle::MetaInfo< Column< N, Scalar_t > >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::bivector::Base_t >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::bivector >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::covector::Base_t >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::covector >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::point::Base_t >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::point >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::vector::Base_t >
C Eagle::MetaInfo< Coordinates< Cartesian3D, double >::vector >
C Eagle::MetaInfo< covector3f::Base_t >
C Eagle::MetaInfo< covector3f >
C Eagle::MetaInfo< DomainVector< Vector< ValueType, 3 >, RGB > >
C Eagle::MetaInfo< DomainVector< Vector< ValueType, 4 >, RGBA > >
C Eagle::MetaInfo< DomainVector< VectorType, Domain, scalar_t > >
C Eagle::MetaInfo< Eagle::PhysicalSpace::bivector >
C Eagle::TypedNode< Eagle::PhysicalSpace::bivector >
C Eagle::MetaInfo< Eagle::PhysicalSpace::rotor >
C Eagle::TypedNode< Eagle::PhysicalSpace::rotor >
C Eagle::MetaInfo< FixedArray< T, N > > Implement the meta-information on fixed arrays
C Eagle::MetaInfo< LowerTriangular< N, Scalar_t > >
C Eagle::MetaInfo< Matrix< R, C, Value > >
C Eagle::MetaInfo< metric33::Base_t >
C Eagle::MetaInfo< metric33 >
C Eagle::MetaInfo< point3::Base_t >
C Eagle::MetaInfo< point3 >
C Eagle::TypedNode< point3 >
C Eagle::ConstructorNode< LocationNode >
C Eagle::VariableNode< point3 >
C Eagle::MetaInfo< point3f ::Base_t >
C Eagle::MetaInfo< point3f >
C Eagle::MetaInfo< ResultType >
C Eagle::TypedNode< ResultType > Templatized trait class for Nodes that yield a specific return type
C Eagle::VariableNode< ResultType > A node that references some variable which will be set by the Context of the Evaluator
C Eagle::MetaInfo< rgba_float_t::Base_t::Base_t >
C Eagle::MetaInfo< ColorSpace::RGBA::tvector >
C Eagle::MetaInfo< Row< N, Scalar_t > >
C Eagle::MetaInfo< trivector3::Base_t >
C Eagle::MetaInfo< trivector3 >
C Eagle::MetaInfo< tvector3::Base_t >
C Eagle::MetaInfo< tvector3 >
C Eagle::TypedNode< tvector3 >
C Eagle::ConstructorNode< VectorNode >
C Eagle::ConstantVectorNode A node that implements a constant vector value
C Eagle::MetaInfo< vector3f::Base_t >
C Eagle::MetaInfo< vector3f >
C Eagle::MetaInfo< Vector< T, N > >
C Eagle::MetaInfo< void >
C Eagle::MetaInfoElementIndex< T > For multidimensional types T of rank MetaInfo<T>::RANK , this class provides a mapping from index space to memory space
C Eagle::MetaInfoElementIndex< Christoffel< N, Scalar_t > >
C Eagle::MetaInfoElementIndex< LowerTriangular< N, Scalar_t > >
C Eagle::MetaInfoElementIndex< Matrix< R, C, Value > >
C Eagle::MetaInfoIO< T > Helper class which is provides some textual output for MetaInfo types
C Eagle::MetaInfoIO< MetaInfo< T > >
C Eagle::MetaInfoNonTensor< T >
C Eagle::MetaInfoNonTensor< Christoffel< N, Scalar_t > >
C META::MetaTypeInfo< T >
C META::MetaTypeInfo< std::array< T, N > >
C META::MetaTypeInfo< std::vector< T > >
C META::MetaTypeInfo< T[N]>
C Wizt::MetaViewerCreatorEnvironment Abstract class describing the environment when creating viewer windows
C Wizt::Brush::Metric For analytical shapes of a brush, allows to model spheres, ellipsoids, ellipses, cylinders..
C Wizt::Size::Minus
C qrcodegen::QrSegment::Mode
C Wizt::ModelViewMatrix A helper class for exception-safe pushing and popping of the OpenGL model view matrix
C Wizt::VGlobals::ModuleInfo Information about plugins
C Wizt::VManagedObject::ModuleIterator Abstract iterator class
C std::multimap< K, T > STL class
C Wizt::ObjectSelection A general-purpose class to select a set of Vish objects and order them by priority
C Wizt::multimap< K, T > STL class
C Wizt::ObjectSelection A general-purpose class to select a set of Vish objects and order them by priority
C MemCore::MultiPtrMapHash< Object >
C Wizt::multiset< K > STL class
C Wizt::MultiviewOVR::MultiviewCapability Check whether the OVR Multiview and other multiview-related extensions are available
C MemCore::MutableName A class holding a string whose changes are announced to a set of listeners
C Wizt::VManagedObject Common class for all objects that may be created through the database
C PosixThreads::Mutex
C std::mutex STL class
C MemCore::LoaderProgress A base class for callbacks during the load process
C Wizt::VContext A Context is always local and unique for each call
C Wizt::VRenderContextBasin Base class for render activities that allows to create various buffer objects via the RenderBasin and provides an evaluation context, yet without explicit render-specific functionality
C Wizt::VRequest Request structure
C Wizt::VStateCreatorBase Base class for objects carrying context-specific states
C Wizt::FloatOrigin By default, the Camera in Vish is NOT translated to the location of the specified observer, but it resides at location (0,0,0)
C Wizt::BaseCursor3D
C Wizt::VObject Generic base class for all VObjects
C Wizt::VStateCreator< ObjectState > This is an experimental class to easy creation of context-relative object states
C Wizt::ValuePool A ValuePool is the home of local values of certain input objects
C MyAnemoneInitializer
C MyCreatorBase
C MemCore::Creator< Object, MyCreatorBase >
C META::NIL
C Eagle::NotElementOfFunctor< L, R >
C Wizt::NotifiedValueIterator
C MemCore::NotNullPtr A type to specify non-null pointer requirements
C MemCore::NoVerboseRecursion
C MemCore::NoVerboseStream
C Object
C MemCore::Auto< Object > A wrapper for constructing automatic or static objects or any kind of object whose destruction shall not be managed by strong reference pointers, but reference pointers to it are still allowed
C Wizt::ObjectQuality Classification for the quality of objects that may be provided by some Creator
C ObjectState
C Wizt::VStateCreator< ObjectState >::MyState
C MTools::OcTreeStd
C Eagle::OcTree< T >
C Eagle::QuadTree< T >
C Wizt::OfflineRenderResult
C Wizt::TileRenderResult
C Wizt::LayeredRenderResult
C Wizt::VFrameBuffer::Renderer::LayeredRenderResultWithError
C Eagle::Operator< CompType, bop > An type-only template used as argument on computational constructors
C Eagle::OperatorBase
C Eagle::Operator<' *','~'> Multiply with transpose
C Eagle::Operator<' *'>
C Eagle::Operator<'&'>
C Eagle::Operator<'+','='>
C Eagle::Operator<'+'>
C Eagle::Operator<'-'>
C Eagle::Operator<'/'>
C Eagle::Operator<'='>
C Eagle::Operator<'~'> Transpose
C OperatorData
C Wizt::VOperatorCache< OperatorData > The Operator Cache is used to memorize the result of some update() operation, and to provide it to other routines knowing the same value pool context
C OscillatorDiffEquation
C Traum::dop853< OscillatorDiffEquation >
C Wizt::VSlotContainer::out< Type, OperatorType > Output types
C Wizt::VObject::OutputObjectIterator Iterator callback object for searching and finding output objects
C Wizt::VNutrition::OutputScript
C Traum::AdaptiveRungeKutta< DiffEquation >::OutputVars Set of variables that contain output information
C Traum::Euler< DiffEquation >::OutputVars Set of variables that contain output information
C Traum::Rk4< DiffEquation >::OutputVars Set of variables that contain output information
C std::pair< T1, T2 > STL class
C Wizt::VOutputAssignmentContext< Type > An internal type to pair VOutput 's and ValuePool references
C Wizt::pair< T1, T2 > STL class
C Wizt::VOutputAssignmentContext< Type > An internal type to pair VOutput 's and ValuePool references
C Wizt::GlossyTexture::Parameters A bunch of parameters that allow control of the gloss
C Wizt::RenderBasin::Program::Parameters Program parameters that need to be set before linking shader stages
C Wizt::RenderBasin::Program::Parameters.Geometry
C Wizt::RenderBasin::Program::Parameters.Geometry.Output
C VishControl::ParValues
C VWebControl::ParValues
C Wizt::PBO
C Wizt::TypedPBO< float >
C Wizt::TypedPBO< uint16_t[4]>
C Wizt::TypedPBO< float[4] >
C Wizt::TypedPBO< Type >
C PendulumDiffEquation
C Traum::AdaptiveRungeKutta< PendulumDiffEquation >
C Traum::Rk4< PendulumDiffEquation >
C Wizt::PixelZoom Pixel zoom parameters
C Eagle::PhysicalSpace::Plane Normal form of a plane
C Eagle::PhysicalSpace::Frustum::Planes
C fpng::png_chunk_prefix
C fpng::png_iend
C fpng::png_ihdr
C Wizt::VMultiPointerDevice::Point
C Coordinates::point
C Eagle::PhysicalSpace::point A point in physical 3D space
C Eagle::PolarSpace::point
C Eagle::STA::CartesianChart4D< real >::point
C META::Pow< N, M, C >
C META::Pow< N, M, 1 >
C META::PreciserType< A, B >
C META::Precision< Type >
C META::Precision< char >
C META::Precision< ddouble >
C META::Precision< double >
C META::Precision< float >
C META::Precision< int >
C META::Precision< long >
C META::Precision< long double >
C META::Precision< qdouble >
C META::Precision< short >
C MemCore::PreDestructionTrait< Object > Trait class that allows to execute some action on an object when it is going to be deleted
C MemCore::PreDestructionTrait< Cacheable >
C Wizt::Programmable A helper class to create a shader program from either intrinsic code, or external files, as given under the specified name in Programmable::CompileShader()
C Wizt::ProgrammableGeometry A helper class to create a OpenGL geometry shader programs
C Wizt::VActionNotifier::Progress Helper class for following the progress of some slow activity
C Wizt::ProjectionParameters Projection parameters for rendering
C Wizt::View Defining the view in a rendering scene via the projection parameters and the rotation / translation due to camera settings, as given by a VCamera
C Wizt::RenderAble::SensorView Extended information as provided by a sensor on the screen such as the mouse cursor
C qrcodegen::QrCode
C qrcodegen::QrSegment
C ReadonlySingleFileLoader
C Wizt::LoadViaScriptlet
C Wizt::VScriptLoader
C Wizt::VContext::RealTime
C Wizt::VContext::TimeInterface
C std::recursive_mutex STL class
C MemCore::PtrMap_t
C Ref
C Vish::Filter< Input, Output >
C MemCore::Globals::RefCounterCheck
C Reference
C MemCore::ReferenceBase< Object > Base class for objects which do reference counting
C ReferenceBase
C X
C X
C X
C Wizt::ReferenceBase< Object > Base class for objects which do reference counting
C MemCore::ReferenceBase< A >
C A< Object >
C A< Object >
C A< Object >
C A< Object >
C A< Object >
C A< Object >
C A< Object >
C Y::A
C Y::B
C MemCore::ReferenceBase< Addendum >
C Wizt::VContext::Addendum Container for additional data specific for this Context
C MemCore::ReferenceBase< ApplicationQuitter >
C Wizt::ApplicationQuitter Registerable objects to be called by some plugin when the application is supposed to quit soon, to be used to flush caches and close files in a clean way yet before any plugins are unloaded
C MemCore::ReferenceBase< Base >
C Base
C Child
C MemCore::ReferenceBase< Cacheable >
C MemCore::Cacheable A domain for objects which may be cached
C Data
C MemCore::InterfaceData< Data, TypeSelector > An interface for data
C Data
C LocalDataThingy
C MemCore::CacheQueue A root object that holds a tail of cacheable objects
C MemCore::MutableCacheable Cache objects that are allowed to change their size after creation
C Wizt::Anemone Abstract object for elementary render objects
C Wizt::VBO A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code
C MyPreciousDataClass
C Wizt::DisplayList
C Wizt::TextureBase Base class for Texture objects, supports cache management
C MemCore::ReferenceBase< CacheBase >
C MemCore::CacheBase Abstract base class for Cache objects
C MemCore::Cache Main administrative Cache object container
C Wizt::GLCache The GLCache is a mapping from certain keys to an OpenGL DisplayList object
C MemCore::ReferenceBase< CacheMap >
C MemCore::CacheMap A list of cache queues for each cacheable type
C MemCore::ReferenceBase< ChunkBase >
C MemCore::ChunkBase Base class for chunks of managed memory (any type possible)
C MemCore::TypedChunkBase< T > The abstract base class for chunks that have a certain type
C MemCore::ReferenceBase< Cluster >
C MemCore::Result::Cluster
C MemCore::ReferenceBase< Colormap >
C Wizt::Colormap Abstract base class for colormaps, which are transfer functions from a floating point value into RGBA values
C MemCore::ReferenceBase< Connector >
C Wizt::VSocketAction::Connector Functor object for callbacks when new clients connect to a server
C Wizt::HTTPServer::AcceptConnections Callback action that is invoked when a new client connection to the server port
C Wizt::RemoteViewer::AcceptConnections Callback action that is invoked when a new client connection to the server port
C Wizt::RemoteVish::AcceptConnections Callback action that is invoked when a new client connection to the server port
C MemCore::ReferenceBase< CrashHandler >
C MemCore::CrashHandler Usage:
C MemCore::ReferenceBase< CreatorBase >
C Wizt::VishSaver::CreatorBase
C Wizt::VishSaver::Creator< AppClass >
C Wizt::VishSaver::CreatorCreator< AppClass, SaverClass >
C MemCore::ReferenceBase< Data >
C Data
C MemCore::ReferenceBase< DeferredRenderer >
C Wizt::DeferredRenderObject::DeferredRenderer This class is an abstract interface for setting up a Framebuffer and rendering it
C Wizt::MSDeferredRenderObject::MultiSampleDeferredRenderer A deferred render object which allocates a multisampling depth and color texture which can be used in an implementation of renderFramebuffer() as textures:
C MemCore::ReferenceBase< DependentObject >
C DependentObject
C MemCore::ReferenceBase< Expectation >
C Wizt::Expectation Define that we are expecting a certain number of bytes from an VSocketAction::Receiver object
C Approve
C ApproveCommunicator< RemoteVish::SERVER_ACCEPTED, RemoteVish::SERVER_ACCEPTED >
C ClientAcceptsImageServer
C ClientAcceptsServer
C ApproveCommunicator< RemoteVish::CLIENT_ACCEPTED, RemoteVish::CLIENT_WANTS_IMAGE >
C ClientGreeter
C ApproveCommunicator< ApprovedStatus, AlternativeStatus >
C GetInput
C GetInput::GetData
C Wizt::GetMessage
C MemCore::ReferenceBase< Font >
C Wizt::VRenderContext::Font Base class for fonts
C MemCore::ReferenceBase< Framebuffer >
C Wizt::Framebuffer Class interface to the OpenGL Framebuffer API
C MemCore::ReferenceBase< FrameCompletion >
C Wizt::Viewer::FrameCompletion Callback objects to interface with frame completion during rendering
C MemCore::ReferenceBase< FrameGrabber >
C Wizt::Viewer::FrameGrabber
C MemCore::ReferenceBase< Functor >
C Wizt::TransformOperator::Functor
C Wizt::VScalarFunctor::Functor
C MemCore::ReferenceBase< GLContextChecker >
C Wizt::GLContextChecker This is a convenience class to check if an OpenGL context is currently active and available
C MemCore::ReferenceBase< GLFontManager >
C Wizt::GLFontManager
C MemCore::ReferenceBase< Grab >
C Wizt::VFrameBuffer::Grab Callback class for grabbing frames
C PNGRetrieveImageSizedFrame
C MemCore::ReferenceBase< ID >
C Wizt::VRequest::ID An identification object to trace identity of requests
C MemCore::ReferenceBase< ImageTileProcessor >
C Wizt::ImageTileProcessor Interface class for processing color data acquired by rendering
C Wizt::GLImageTileProcessor An interceptor class for rendering, allows to process pixels before they are saved to disk
C MemCore::ReferenceBase< Int >
C Int
C MemCore::ReferenceBase< InteractionGrabber >
C Wizt::VInteractionEvent::InteractionGrabber The interaction grabber property of a VInteractionEvent contains a list of objects that are allowed to retrieve these events
C MemCore::ReferenceBase< Interactor >
C Wizt::Interactor An interaction element to steer the behavior of the viewer in a GUI
C MemCore::ReferenceBase< InterfaceBase >
C MemCore::InterfaceBase Base class for Interfaces
C MemCore::Interface< A >
C A< Object >
C MemCore::Interface< AnalyticFunctionBase >
C Eagle::AnalyticFunctionBase Abstract base class for analytic functions, coordinate-independent
C Eagle::PhysicalSpace::AnalyticFunction< Type > Abstract base class for analytical functions that are evaluated on a physical space
C MemCore::Interface< BoundingBall >
C Eagle::BoundingBall Bounding container implemented by a ball
C MemCore::Interface< KDTree< N, T > >
C Eagle::KDInterface< N, T >
C MemCore::Interface< ViewPoints >
C Eagle::ViewPoints A set of priority-weighted view points, used to recommend view points for objects
C MemCore::Interface< VObjectSystemExecutor >
C Fiber::VObjectSystemExecutor VObject property to store a system command to be executed before loading an associated data file
C MemCore::Interface< Producer >
C MemCore::CreatorBase< Domain >::Producer Interface class for Creatures that allow on-demand creation of Creatures
C MemCore::Interface< InterfaceData< Data, void > >
C MemCore::InterfaceData< Data, TypeSelector > An interface for data
C MemCore::Interface< LifeSupporter< Object > >
C MemCore::LifeSupport< Object >
C MemCore::Interface< LoaderProgress >
C MemCore::LoaderProgress A base class for callbacks during the load process
C MemCore::Interface< StreamSaver >
C MemCore::StreamSaverInterface
C MemCore::Interface< ColormapReference >
C Wizt::ColormapReference Helper class for attaching colormaps to MemCore::Intercube s
C MemCore::Interface< GLCacheFactory >
C Wizt::GLCacheFactory The 3rd level of the OpenGL Cache , retrieving actual GL objects such as VBO 's or TextureCreators
C MemCore::Interface< MultiviewOVR >
C Wizt::MultiviewOVR
C MemCore::Interface< RenderSlice >
C Wizt::RenderSlice
C MemCore::Interface< SSBOManager >
C Wizt::SSBOManager
C MemCore::Interface< StorageBufferID >
C Wizt::StorageBufferID
C MemCore::Interface< CreationSource >
C Wizt::VActionNotifier::CreationSource An optional property of the VObjectCreation() 's CreationContext telling why the object was created, meaning: which slot requested the creation of this object
C MemCore::Interface< RealTime >
C Wizt::VContext::TimeInterface
C MemCore::Interface< VCreationPreferences >
C Wizt::VCreationPreferences A certain object (especcially input types) might have multiple implementations by the GUI or alternative input mechanism
C MemCore::Interface< VGLShaderPlatformDefines >
C Wizt::VGLShaderPlatformDefines An interface to the Seagrass
C MemCore::Interface< VObjectInfo >
C Wizt::VObjectInfo Additional information that can be attached to some object status, such as extended log messages or warnings
C MemCore::Interface< VObjectUserInfo >
C Wizt::VObjectUserInfo
C MemCore::Interface< Cache >
C Wizt::VOperatorCache< OperatorData >::Cache A Cache object, that assigns an OperatorCache with each VObject
C MemCore::Interface< VParameterObjectCreator >
C Wizt::VParameterObjectCreator Base class for using a component of an object as parameter
C MemCore::Interface< VScriptParser >
C Wizt::VScriptParser
C MemCore::Interface< VUndoStack >
C Wizt::VUndoStack
C MemCore::Interface< ValueCache >
C Wizt::ValueCache Cache values of VSlots in an Interface and allow checking if these values have changed
C MemCore::Interface< int >
C myInterface
C MemCore::Interface< Domain > Interface template
C MemCore::ReferenceBase< InterfaceIterationParameter >
C MemCore::InterfaceIterationParameter
C MemCore::SaveParameters
C MemCore::ReferenceBase< KDTree< N, T > >
C Eagle::KDTree< N, T > A multidimensional KDTree data structure rewritten from c-code by John Tsiombikas (http://code.google.com/p/kdtree/ )
C MemCore::ReferenceBase< Lexicon >
C MemCore::Lexicon An incomplete development class for associating objects with strings, using lexical lookup and easy extraction of chapters
C MemCore::ReferenceBase< LightSource >
C Wizt::RenderNamespace::LightSource Base class for light sources in shaders: A light source provides a light function, defined in glsl, and a set of parameters that are used by this light function
C MemCore::ReferenceBase< LoaderBase >
C MemCore::LoaderBase Base class for Loaders
C MemCore::ReferenceBase< LoaderParameters >
C MemCore::LoaderParameters Parameters for the loading process
C MemCore::ReferenceBase< LoaderRequest >
C MemCore::LoaderRequest Control structure that describes a network connection to a certain URL
C MemCore::ReferenceBase< MaxRequestExecutor >
C Wizt::RequestExecutor::MaxRequestExecutor
C MemCore::ReferenceBase< ModelViewMatrixState >
C Wizt::VRenderContext::ModelViewMatrixState Abstract base class for a status that preserves the current model view matrix
C MemCore::ReferenceBase< MovieManager >
C Wizt::VFrameBuffer::Grab::MovieManager A movie manager is base class for frame grabbers to manage rendering frame sequence
C MemCore::ReferenceBase< MultipleStringSelection >
C Wizt::MultipleStringSelection A multilist container ..
C MemCore::ReferenceBase< MultiRange< T > >
C Eagle::MultiRange< T >
C MemCore::ReferenceBase< NamedRenderExceptions >
C Wizt::NamedRenderExceptions A named list of render exceptions
C MemCore::ReferenceBase< Node >
C Eagle::Node Abstract base class for evaluation of arbitrary functions that have been parsed from some input
C Eagle::TypedNode< double >
C Eagle::TypedNode< tvector3 >
C Eagle::TypedNode< bivector3 >
C Eagle::TypedNode< rotor3 >
C Eagle::TypedNode< point3 >
C Eagle::TypedNode< Eagle::PhysicalSpace::bivector >
C Eagle::TypedNode< Eagle::PhysicalSpace::rotor >
C Eagle::TypedNode< ResultType > Templatized trait class for Nodes that yield a specific return type
C MemCore::ReferenceBase< Notifier >
C MemCore::MutableName::Notifier Base class of some listener
C MemCore::ReferenceBase< OcTree< T > >
C Eagle::OcTree< T >
C MemCore::ReferenceBase< OutputFormat >
C Wizt::VFrameBuffer::OutputFormat Base class for image frame sequences
C Wizt::VFrameBuffer::OutputFormatProvider< Format > Creator object for output formats
C MemCore::ReferenceBase< PickList >
C Wizt::PickList The result of a pick action
C MemCore::ReferenceBase< PixelBuffer >
C Wizt::PixelBuffer Class to receive pixel colors and depth information
C Wizt::GLPixelBuffer PBOs allow to perform asynchronous pixel data transfers
C MemCore::ReferenceBase< Provenance >
C MemCore::Provenance Keeping track of provenance, where are objects created from?
C MemCore::ReferenceBase< QuadTree< T > >
C Eagle::QuadTree< T >
C MemCore::ReferenceBase< Receiver >
C Wizt::VSocketAction::Receiver Functor object for callbacks when data are received on a socket
C Wizt::HTTPServer::Client Network Client Callback: action performed when an HTTP request has been accepted and is sent to the server
C Wizt::MessageRetriever
C Wizt::RemoteViewer::Communicator Network Communicator Callback: action performed The receive() callback function is responsible for parsing the HTTP request and invoke appropriate actions
C Wizt::RemoteVish::Communicator Network Communicator Callback: action performed The receive() callback function is responsible for parsing the data stream and invoke appropriate actions
C MemCore::ReferenceBase< ReferenceCounted >
C MemCore::JohnConnor< ReferenceCounted >
C MemCore::ReferenceBase< Renderer >
C Wizt::VBO::Renderer The rendering operation is formulated via a Renderer object that is supposed to implement OpenGL calls
C Wizt::VFrameBuffer::Renderer Base class for a renderer that is able to provide some pixel data
C MemCore::ReferenceBase< Result >
C MemCore::Result
C MemCore::ReferenceBase< SaveInterfaceCreatorBase >
C MemCore::SaveInterfaceCreatorBase
C MemCore::SaveInterfaceCreator< X > Abstract base class for objects that may equip a certain class object X with an interface to write this structure into a file
C MemCore::ReferenceBase< Seagrass >
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C MemCore::ReferenceBase< Shader >
C Wizt::Shader Base class for OpenGL shaders
C Wizt::ComputeShader
C Wizt::FragmentShader An OpenGL fragment shader
C Wizt::GeometryShader An OpenGL geometry shader
C Wizt::VertexShader An OpenGL vertex shader
C MemCore::ReferenceBase< ShaderInjectorBase >
C Wizt::ShaderInjectorBase
C Wizt::ShaderInjector< Fog >
C Wizt::Fog Provides a fragment shader function of type:
C Wizt::ShaderInjector< Type >
C MemCore::ReferenceBase< State >
C Wizt::VStateCreatorBase::State A class for storing context-dependent information
C MemCore::ReferenceBase< StringList >
C MemCore::StringList A list of strings
C MemCore::ReferenceBase< Task >
C Wizt::Task
C MemCore::ReferenceBase< Tentacle >
C Wizt::Anemone::Tentacle Base class for components that need to be attached to an Anemone to make it visible
C Wizt::Anemone::SpecializedTentacle< Anemone::DisplayLists >
C Wizt::DisplayListTentacle
C Wizt::LineDescriptionTentacle
C Wizt::Anemone::SpecializedTentacle< Anemone::Elements >
C Wizt::ElementBuffer
C Wizt::Anemone::SpecializedTentacle< Anemone::Painter - 256 >
C Wizt::RenderBasin::ComputationDispatcher Base class for compute shader executions
C Wizt::ComputationDispatcher
C Wizt::Anemone::SpecializedTentacle< Anemone::Variables >
C Wizt::RenderBasin::Illumination A render tentacle that activates all light sources that are defined through shader code
C Wizt::RenderBasin::RenderFlag Base class for render flags
C Wizt::RenderBasin::RenderParameter Base class for render parameters, which are Anemone::Tentacle instances that implement an updateValue() function via a provided functor to be invoked by Anemone::updateValues()
C Wizt::RenderBasin::TypedRenderParameter< Type > Helper class for implementations of render parameters that operate on one specific type
C Wizt::RenderBasin::UniformParameter Base class for uniform variables in programs
C Wizt::UniformBuffer
C Wizt::Anemone::SpecializedTentacle< Anemone::Painter >
C Wizt::RenderBasin::Painter Base class for paint operations
C Wizt::IndexBuffer< Type >::ElementPainter
C Wizt::RenderBasin::RangedPainter Intermediate class for painters that may cover just a subset of the entire domain
C Wizt::GLPainter RenderBasin Painter Object implementing a call to OpenGL's glDrawArrays()
C Wizt::Anemone::SpecializedTentacle< Anemone::Program >
C Wizt::RenderBasin::Program Base class for abstract shader/render programs
C Wizt::Anemone::SpecializedTentacle< Anemone::Timer >
C Wizt::RenderBasin::RenderTimer Base class for render timers
C Wizt::Anemone::SpecializedTentacle< Anemone::Texture >
C Wizt::RenderBasin::StorageBufferTentacle Storage buffer objects
C Wizt::RenderBasin::TextureTentacle Base class for textures, child classes are implemented by Renderers
C Wizt::GLTextureTentacle
C Wizt::GLTextureTentacle
C Wizt::Anemone::SpecializedTentacle< Anemone::Arraybuffer >
C Wizt::RenderBasin::VertexAttribute A Vertex Attribute is a set of data which sits available on each vertex of some rendering
C Wizt::BufferArray Base class for OpenGL buffer objects, which are the building blocks of Vertex Buffer Objects
C Wizt::ProceduralVertexAttribute
C Wizt::UniformVertexAttribute
C Wizt::VertexBuffer Explanation of buffer residency and upload strategy on drivers where persistent/coherent mappings are backed by host-visible system memory
C Wizt::WebGLVertexAttribute
C MyTentacle
C Wizt::Anemone::SpecializedTentacle< TentacleOrder > Base class for Tentacle s that are specialized for a specific purpose
C MemCore::ReferenceBase< TypedSlotCreator >
C Wizt::TypedSlotCreator A registry for the runtime-creation of typed slots, allowing creation of type-specific VObject input parameters without knowing their types explicitly
C Wizt::TypedSlot< T >::SlotCreator The associated Slot Creator
C MemCore::ReferenceBase< TypeSpecificGLCacheFactory >
C Wizt::TypeSpecificGLCacheFactory This is semantically a
C MemCore::ReferenceBase< Updater >
C Wizt::RenderBasin::RenderParameter::Updater Helper class for automatic updates of render parameters
C Wizt::RenderBasin::RenderParameter::TypedUpdater< Type, void >
C Wizt::RenderBasin::RenderParameter::ContextUpdater< Object, ParameterType > Helper class for automatic updates of render parameters from input slots using a context-aware modifier member functor
C Wizt::RenderBasin::RenderParameter::ContextValue< Object, Type > Helper class for automatic updates of render parameters from constant values that are modified via context-relative object member functions
C Wizt::RenderBasin::RenderParameter::FunctionalUpdaterWithContext< SlotType, ShaderType > Update a shader value of type ShaderType from a Slot of type SlotType using a function that takes a VRenderContext and the SlotValue as arguments
C Wizt::RenderBasin::RenderParameter::TypedUpdater< Type, Modifier > Helper class for automatic updates of render parameters from input slots
C Wizt::RenderBasin::RenderParameter::TypedUpdater< Type, void >
C Wizt::RenderContextUpdater::ObjectContextSlot< Object, Type, ParameterType >
C Wizt::RenderContextUpdater::ObjectContextValue< Object, Type > Helper class for automatic updates of render parameters from constant values that are modified via context-relative object member functions whereby the object is an arbitrary object that is referred to via a standard C pointer
C Wizt::VRenderOptionUpdater< T > When dealing with Render Anemones, it is frequent that the Anemone does not need to be re-created with each change of inputs
C MemCore::ReferenceBase< VAcceptInfo >
C Wizt::VAcceptInfo An intermediate class that holds information about what kind of input objects a certain VObject accepts
C MemCore::ReferenceBase< VAcceptList >
C Wizt::VAcceptList A list of accept informations
C MemCore::ReferenceBase< VAction >
C Wizt::VAction An action object that allows to schedule objects for request execution, i.e
C MemCore::ReferenceBase< VActionNotifier >
C Wizt::VActionNotifier Notifier object for actions
C ConsoleProgress
C Wizt::RemoteVish::MyActionNotifier
C MemCore::ReferenceBase< ValueNotifier >
C Wizt::ValueNotifier Base class for objects which are informed when a value is changed
C MemCore::ReferenceBase< ValueNotifierList >
C Wizt::ValueNotifierList A node which serves to identify multiple instances of input alternatives for a certain value
C Wizt::VParameter A VParameter enables VObjects to retrieve certain values
C MemCore::ReferenceBase< ValuePool >
C Wizt::ValuePool A ValuePool is the home of local values of certain input objects
C MemCore::ReferenceBase< ValuePoolCreator >
C Wizt::ValuePoolCreator
C MemCore::ReferenceBase< ValuePoolProvider >
C Wizt::ValuePoolProvider Procedural interface for requesting a ValuePool
C MemCore::ReferenceBase< ValueSet >
C Wizt::ValueSet A set of values
C MemCore::ReferenceBase< VCameraSet >
C Wizt::VCameraSet A list of renderable objects, sorted in layers
C MemCore::ReferenceBase< VConnectionValidator >
C Wizt::VConnectionValidator A base class for objects that want to be informed if the connectivity if an object's data flow graph has changed
C MemCore::ReferenceBase< VCreatorMap >
C Wizt::VCreatorMap
C MemCore::ReferenceBase< VerboseCatcher >
C MemCore::VerboseCatcher
C MemCore::ReferenceBase< VishSaver >
C Wizt::VishSaver A saver functor
C MemCore::ReferenceBase< VLogger >
C Wizt::VLogger Log messages, usually for analysing the program's internal flow for debugging purposes
C Wizt::VStreamLogger::Logger
C MemCore::ReferenceBase< VManagedObjectBase >
C Wizt::VManagedObjectBase Virtual base class for manageable objects
C Wizt::MultiviewRenderable Base class for objects that can render to multiple views at once, such as needed for single-pass stereo rendering
C Wizt::StereoDraw Base class for render objects to implement a stereo render function that draws to the left and right eye directly as enabled by
C Wizt::VManagedObject Common class for all objects that may be created through the database
C Wizt::VObject Generic base class for all VObjects
C Wizt::VSlotContainer Intermediate class managing VSlots
C Wizt::VConnectable Intermediate class managing connections between objects
C Wizt::TimeDependent Base class (vish scale) for time-dependent objects Synopsis: Derive the VObject from this base class to get a time parameter that is consistent with other usages
C Wizt::VObject Generic base class for all VObjects
C Wizt::VSkale Helper class for VObject components (so-called Vish Skales)
C Wizt::Atlas
C Wizt::Interactive Base class for Vish Objects that allow interaction with an input device such as the mouse or keyboard in the 3D Viewer (or any other input device providing a VInteractionEvent )
C Wizt::HotKey Base class for Vish Objects that act on a single, configurable hotkey in the viewer
C Wizt::VChartDependent
C Wizt::VRenderObject Base class for objects that implement a drawing routine
C Wizt::VNutrition Base class for objects that provide data processing on a file basis, such as converting file formats
C MemCore::ReferenceBase< VModule >
C Wizt::VModule
C MemCore::ReferenceBase< VOperatorCache< OperatorData > >
C Wizt::VOperatorCache< OperatorData > The Operator Cache is used to memorize the result of some update() operation, and to provide it to other routines knowing the same value pool context
C MemCore::ReferenceBase< VParameterConnectionConstraint >
C Wizt::VParameterConnectionConstraint Abstract base class to allow adding constraints on parameter connectibility
C MemCore::ReferenceBase< VRenderInterruptor >
C Wizt::VRenderInterruptor
C MemCore::ReferenceBase< VRenderPrecision >
C Wizt::VRenderPrecision Constraints for rendering, sustained across display contexts
C MemCore::ReferenceBase< VScriptFunctor >
C Wizt::VScriptFunctor Implementation of a function that may be called through a script interface
C Wizt::VScriptAction< FunctorObject > Invoking class member functions through the VScript API
C MemCore::ReferenceBase< VScriptParameters >
C Wizt::VScriptParameters A set of named function call arguments
C MemCore::ReferenceBase< VScriptTypedValue >
C Wizt::VScriptTypedValue A textual encoding of a certain value, together with optional comment and default value
C MemCore::ReferenceBase< VScriptValue >
C Wizt::VScriptValue A polymorphic value of a function call argument or function return value
C MemCore::ReferenceBase< VSlot >
C Wizt::VSlot Intermediate class for storing (named) references to parameters
C MemCore::ReferenceBase< VTaskMessage >
C Wizt::VTaskMessage Base class for messages sent from one thread to another one
C MemCore::ReferenceBase< VUndoAction >
C Wizt::VUndoAction
C MemCore::ReferenceBase< VUrlSystemHandler >
C Wizt::VUrlSystemHandler
C MemCore::ReferenceBase< VValueBase >
C Wizt::VValueBase Abstract base class for values which are used as input types, e.g
C Wizt::VTypedValueBase< ComponentType >
C Wizt::VComponentValue< Type, ComponentType >
C Wizt::VTypedValueBase< VSocketAction >
C Wizt::VAbstractValue< VSocketAction >
C Wizt::VValue< VSocketAction > The actual information that is stored for a socket connection within a VObject
C Wizt::VTypedValueBase< VThreadManager >
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VValue< VThreadManager > VObject-local management of threads
C Wizt::VTypedValueBase< Wizt::VThreadManager >
C Wizt::VValue< Wizt::VThreadManager >
C Wizt::VTypedValueBase< MemCore::StrongPtr >
C Wizt::VValue< MemCore::StrongPtr >
C Wizt::VTypedValueBase< Type > Base class for values with type
C Wizt::Creator_t< Type >
C Wizt::VAbstractValue< Type > Implementation of a VISH type via procedural referencing instead of instantiation
C Wizt::VValue< Type > A typed value with storage within the class
C MemCore::ReferenceBase< VValueCreator >
C Wizt::VValueCreator
C Wizt::TypedValueCreator< Wizt::VThreadManager >
C Wizt::TypedValueCreator< Type >
C Wizt::TypedValueCreator< MemCore::StrongPtr >
C Wizt::TypedValueCreator< T > Implementation of value creators
C MemCore::ReferenceBase< XBase >
C XBase
C MemCore::ReferenceCount Base class for thread-safe reference counting
C A< Object >
C MemCore::Referer< ReferenceBase< Object > > Internal class for indirectly referencing objects, even dead ones
C MemCore::Referer< Object >
C MemCore::RefPtrTypeTrait< RefType, RefTypeBase > Default type trait for the RefPtr pointer -> operator
C Wizt::GlossyTexture::Render An exception-safe way to call the beginRender() and endRender() routines of the GlossyTexture
C Wizt::render_lambda_traits< T >
C Wizt::render_lambda_traits< Ret(Class::*)(Arg1, Arg2) const >
C Wizt::RenderCategoryConstraint
C Wizt::VFrameBuffer::RenderError
C Wizt::VFrameBuffer::Renderer::LayeredRenderResultWithError
C Wizt::RenderNamespace Enums used for rendering
C Wizt::RenderAble Abstract base class for objects that can be rendered
C Wizt::RenderBasin Base class for abstract render operations
C Wizt::VRenderContextBasin Base class for render activities that allows to create various buffer objects via the RenderBasin and provides an evaluation context, yet without explicit render-specific functionality
C Wizt::RenderAble::RenderTime Render this object (calling safe_render() ) including timing measurements
C HTTP::Request Http://www.oreilly.com/openbook/cgi/ch03_04.html http://www.w3.org/TR/html4/interact/forms.html#form-content-type http://www-128.ibm.com/developerworks/linux/library/l-hisock.html?ca=dgr-lnxw01BoostSocket
C Wizt::RequestExecutor
C MemCore::ReserveOnly Helper class as pseudo-argument for Chunk<> creators
C BaseChunk::result
C MemCore::TypedChunk< Base >
C BaseChunk::result
C MemCore::TypedChunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >
C BaseChunk::result
C MemCore::TypedChunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >
C BaseChunk::result
C MemCore::TypedChunk< Eagle::PhysicalSpace::point >
C BaseChunk::result
C MemCore::TypedChunk< Eagle::Vec3Packed >
C MemCore::Chunk< Eagle::Vec3Packed >
C BaseChunk::result
C MemCore::TypedChunk< float >
C MemCore::Chunk< float >
C BaseChunk::result
C MemCore::TypedChunk< span< char > >
C MemCore::Chunk< span< char > >
C MemCore::StringChunk A StringChunk is a chunk of character spans which references data within a contiguous storage space
C BaseChunk::result
C MemCore::TypedChunk< TouchResult_t >
C MemCore::Chunk< TouchResult_t >
C Wizt::TouchList Abstract base class for objects that can be touched
C BaseChunk::result
C MemCore::TypedChunk< uint32_t >
C MemCore::Chunk< uint32_t >
C BaseChunk::result
C MemCore::TypedChunk< uint64_t >
C MemCore::Chunk< uint64_t >
C MemCore::result< T >
C MemCore::TypedChunk< T > Class of chunks of a specific type, recursively derived from chunks on base classes of the given type
C MemCore::Chunk< T > A class which handles a chunk of memory
C MemCore::ResizableChunk< T > A chunk that has no elements initially but can grow
C ResultNode
C Eagle::ConstantNode< ResultNode > A node that constructs a type from a constant value
C Eagle::ConstructorNode< ResultNode > A node that constructs a vectorial type from three scalar values
C BinaryFunctor::ResultNode_t
C Eagle::BinaryOperatorNode< BinaryFunctor > Template node class to perform binary operations on evaluate-able nodes
C Functor::ResultNode_t
C Eagle::UnaryOperatorNode< Functor > Template node class to perform unary operations on evaluate-able nodes
C MultiplicationFunctor::ResultNode_t
C Eagle::BinaryOperatorNode< MultiplicationFunctor >
C TernaryFunctor::ResultNode_t
C Eagle::TernaryOperatorNode< TernaryFunctor > Template node class to perform ternary operations on evaluate-able nodes
C Eagle::map< K, T >::reverse_iterator STL iterator class
C Eagle::string::reverse_iterator STL iterator class
C list< T >::reverse_iterator STL iterator class
C MemCore::list< T >::reverse_iterator STL iterator class
C MemCore::string::reverse_iterator STL iterator class
C string::reverse_iterator STL iterator class
C vector< T >::reverse_iterator STL iterator class
C Wizt::deque< T >::reverse_iterator STL iterator class
C Wizt::list< T >::reverse_iterator STL iterator class
C Wizt::map< K, T >::reverse_iterator STL iterator class
C Wizt::multimap< K, T >::reverse_iterator STL iterator class
C Wizt::multiset< K >::reverse_iterator STL iterator class
C Wizt::set< K >::reverse_iterator STL iterator class
C Wizt::string::reverse_iterator STL iterator class
C Wizt::vector< T >::reverse_iterator STL iterator class
C Eagle::RGB
C Eagle::DomainVector< Vector< float, 3 >, RGB >
C Eagle::DomainVector< Vector< color8_t, 3 >, RGB >
C Eagle::DomainVector< Vector< color16_t, 3 >, RGB >
C Eagle::DomainVector< Vector< ValueType, 3 >, RGB >
C Eagle::DomainVector< Vector< half, 3 >, RGB >
C Eagle::RGBA
C Eagle::DomainVector< Vector< color8_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< color16_t, 4 >, RGBA >
C Eagle::DomainVector< Vector< ValueType, 4 >, RGBA >
C Eagle::DomainVector< Vector< half, 4 >, RGBA >
C MemCore::SarahConnor< ReferenceCounted >
C MemCore::JohnConnor< ReferenceCounted >
C MemCore::SaveParameters::SaveError
C Wizt::VSaveable::SaveIterator Accompanying iterator class
C MemCore::SaveRegistryBase
C MemCore::SaveRegistry< X > Database for routines saving a certain class to disk
C Eagle::ScalarCube Compute
C Eagle::ScalarPlusBivector A node operator implementing creation of rotor from scalar and bivector
C Eagle::ScalarSquare
C Eagle::ScalarTimesVector A node implementing scalar times vector multiplication
C ScalarType
C Eagle::DomainVector< ScalarType[N], Domain, ScalarType >
C Traum::SecondOrderDiffEquationIP853< IntegratorType >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853ld > >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853d > >
C Traum::dop853< SecondOrderDiffEquationIP853< IntegratePath853f > >
C Traum::SecondOrderIntegrator853< Real >
C Traum::IntegratePath853< Real >
C MemCore::Globals::SectionProperties
C MemCore::SelfInitialize Internal class used as an argument for a computational destructor
C Wizt::SensorArea< Extent > Extended information as provided by a sensor on the screen such as the mouse cursor
C Wizt::SensorArea< 1 >
C Wizt::RenderAble::SensorView Extended information as provided by a sensor on the screen such as the mouse cursor
C std::set< K > STL class
C Wizt::RenderNamespace::Lighting A set of light sources
C Wizt::VSlotSet
C Wizt::set< K > STL class
C Wizt::RenderNamespace::Lighting A set of light sources
C Wizt::VSlotSet
C Wizt::ShaderConditionals Base class to ease setting a VSlot as shader defines
C Wizt::Programmable::ShaderPrefix
C Wizt::RenderBasin::ShaderProgram Helper struct for alternative call to createProgram() with better uniqueness of arguments
C Wizt::Programmable::ShaderSegment
C MemCore::shared_mutex
C signedfloat Indicates that the texture type is in range [-1,+1]
C MemCore::simplestring
C Wizt::ImageTile::Size Local size class, used for tiles
C Wizt::Size Size class for two-dimensional images
C Wizt::SampledSize Size class for two-dimensional images with multisampling
C Wizt::Framebuffer Class interface to the OpenGL Framebuffer API
C Wizt::SlotEvaluator< I, SlotList >
C Wizt::SlotEvaluator< 1, SlotList... >
C Wizt::Slottify::SlotInfo Information describing a specific Slot
C Wizt::Slottify Utility class for dealing with conversions from VObject and its Slots to strings and vice versa
C MemCore::SocketError Exception class for socket failures
C SoShape
C SoSurfaceHeightfieldTEST Inventor node to display something
C Wizt::SpaceNavigation
C Eagle::PhysicalSpace::Span< N >
C MemCore::Span< T, Extent > Copying the definition from C++20 standard, to provide minimal API until it's fully available, see https://en.cppreference.com/w/cpp/container/span
C Eagle::PhysicalSpace::Span< 1 > A one-dimensional span, also a known as a Ray
C Eagle::PhysicalSpace::Span< 2 > A two-dimensional span, also a known as the parametric form of a plane
C Eagle::Raster Class for computing triangle strips on a uniform 2D distribution of points within a plane
C Eagle::PhysicalSpace::Span< 3 >
C MemCore::Span< T, dynamic_extent > Specialization of a span for the case of runtime-defined lengths
C MemCore::SpeakPtr
C Eagle::Spherical3D
C Eagle::STA::SphericalChart4D
C MemCore::AssertionCallback::StackFrame
C MemCore::StackTrace
C State
C Wizt::BaseCursor3D::CursorState
C Wizt::Bokeh::MyState
C Wizt::DeferredRenderObject::MyState
C VLightSource::State
C Wizt::ShaderLightSource::LightState
C Wizt::VLogger::State Describes a thread-local state of the logging process
C Traum::dop853< DiffEquation >::statistic_vars
C Traum::AdaptiveRungeKutta< DiffEquation >::StatisticVars
C Traum::Euler< DiffEquation >::StatisticVars
C Traum::Rk4< DiffEquation >::StatisticVars
C Wizt::StatusIndicator Base class for convenient messing around with the status to be displayed for a certain object
C GeoCameraLens The purpose of the CameraLens module is to set the Perspective Matrix for OpenGL
C Wizt::CatchStatus A convenience class that can be added as base class to any VObject
C Wizt::CrossSectionCam
C Wizt::MovieRecorder Base class for Movie recorder classes
C Wizt::VCameraLens Implementation of a RenderCategory::CAMERA_LENS_OBJECT
C Wizt::VRenderObject Base class for objects that implement a drawing routine
C Wizt::VStereoLens Stereo lens implementation using asymmetric frustum rendering
C Wizt::WebVish
C Wizt::Seagrass::StorageBufferStatistics
C Wizt::StorageFlags Encapsulation of https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBufferStorage.xhtml
C MemCore::StreamSaver
C Wizt::StreamString
C Eagle::SubMatrix< R, C, Matrix > SubMatrix is a Matrix with row R and column C deleted
C Eagle::SubMatrix< N, N, Quadratic >
C Eagle::SubQuadratic< N, Quadratic >
C Eagle::Vector< T, n >::subvector< size, offset > Access part of the vector as a vector of smaller size
C Eagle::SumDerivation< SummationFunctor > Implements the derivation of a sum [A + B ],x = A ,x + B ,x
C Eagle::SumDerivation< BinaryOperatorFunctor< NodeType, NodeType, NodeType, '+'> >
C Eagle::DerivationTrait< BinaryOperatorFunctor< NodeType, NodeType, NodeType, '+'> > Computes (u+v),x which is u,x+v,x
C Eagle::SumDerivation< ScalarPlusBivector >
C Eagle::DerivationTrait< ScalarPlusBivector > Computes (a+U),x which is a,x+U,v
C META::Swap< T, I, J, Comp >
C META::SymmetricChooseWithOutPermutation< N > Expression template to compute the combinatoric formula used for the number of elements of a supersymmetric cubical: (2n-1)!
C T
C MemCore::Auto< T >
C Wizt::VFilter< AcceptList< InputType >, FunctionObject, OutputType >
C Wizt::VPipeline< FunctionObject::InputType, FunctionObject, FunctionObject::OutputType >
C Wizt::VPipelineCreator< FunctionObject > A VPipeline that gets the input/output type definition from the specified FunctionObject
C Wizt::VPipeline< AcceptList< InputTypes >, FunctionObject, OutputType >
C Wizt::VPipeline< InputType, FunctionObject, OutputType > Convenient template to define VCreator objects with inputs and outputs
C Wizt::VFilter< AcceptList< InputTypes >, FunctionObject, OutputType >
C Wizt::VPipeline< AcceptList< InputTypes >, FunctionObject, OutputType >
C Wizt::VSink< AcceptList< InputTypes >, FunctionObject >
C Wizt::VPipeline< AcceptList< InputTypes >, FunctionObject, void >
C Wizt::VSink< AcceptList< InputType >, FunctionObject >
C Wizt::VPipeline< InputType, FunctionObject, void > Reduction of the VPipeline to no output type, which constitutes a Sink
C Wizt::VSink< FunctionObject, void >
C Wizt::VSource< OutputType, FunctionObject >
C Wizt::VPipeline< void, FunctionObject, OutputType > Reduction of the VPipeline to no input type, which constitutes a Source
C Wizt::VFilter< InputTypes, FunctionObject, OutputType > Implements a data filter, or computational object in general
C Wizt::VPipeline< AcceptList< InputTypes >, FunctionObject, void >
C Wizt::VPipeline< InputType, FunctionObject, void > Reduction of the VPipeline to no output type, which constitutes a Sink
C Wizt::VPipeline< void, FunctionObject, OutputType > Reduction of the VPipeline to no input type, which constitutes a Source
C Wizt::VSink< InputTypes, FunctionObject > Implements a data sink
C Wizt::VSink< FunctionObject, void >
C Wizt::VSource< FunctionObject, OutputType > Implements a data source
C Wizt::TypedUniformBuffer< T >
C Eagle::TensorBase Tensor experiments
C Eagle::MyDataHolder
C Wizt::Anemone::TentacleIterator Tentacle iterator base class
C MemCore::Terminator< ReferenceCounted >
C Wizt::TEXTURE
C Wizt::RenderBasin::TextureStorageFormat Enum for the storage type of the texture, which will affect memory utilization on the GPU
C PosixThreads::Thread
C MemCore::ThreadPool A pool of threads, to be used in conjunction with async()
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C MemCore::Timer A class to hide system dependent methods to count seconds
C MemCore::Profiler Profiling Support
C Wizt::Touchable Abstract base class for objects that can be touched
C Wizt::TransformOperator::Transform An exception-safe helper class to invoke the transformation functor
C Wizt::TransformOperator Implements an operation that affects a 3D rendering, in whatever way
C Wizt::RenderAble::TransparencyHandler Transparency handlers are special objects that handle other transparent objects
C Eagle::TransposeOperation
C Eagle::TriangleStrip Class to compute a contiguous triangle strip for a two-dimensional set of points
C Eagle::Raster Class for computing triangle strips on a uniform 2D distribution of points within a plane
C Wizt::VRenderContext::Font::Type Bits describing the properties of a font
C MemCore::type< T >
C META::TypeDescriptor For native and array types
C Eagle::TypeIndexingScheme< T >
C MemCore::TypeInfo Helper class for mapping C++ data types to objects
C Eagle::UIVec4Packed
C Eagle::UnaryMinus< NodeType >
C Wizt::UndoStack Helper class to provide two input actions for undo/redo operations
C Wizt::UniformBufferRegistry
C Wizt::Seagrass The Anemone Cache , called the Seagrass , is based on Anemone objects
C Wizt::UniqueQueue< T >
C Eagle::Unit Http://en.wikipedia.org/wiki/Fundamental_unit In the SI system there are 7 fundamental units: kilogram, meter, candela, second, ampere, kelvin, and mole
C std::unordered_map< K, T > STL class
C MemCore::typemap< TypedInputCreatorRegistry_t >
C MemCore::typemap< RefPtr< LoaderBase > >
C MemCore::typemap< RefPtr< InterfaceBase > >
C MemCore::Intercube::interfacemap
C MemCore::typemap< RefPtr< SaveInterfaceCreatorBase > >
C MemCore::typemap< SaveList_t >
C MemCore::typemap< VariableList_t >
C Eagle::Context::VariableList
C MemCore::typemap< CacheMultiQueue >
C MemCore::CacheMap A list of cache queues for each cacheable type
C MemCore::typemap< RefPtr< CacheMap > >
C MemCore::CreatorCacheMap A list of cache maps for each creator type
C MemCore::typemap< GLCacheFactoryPtr >
C Wizt::TypeSpecificGLCacheFactory::KeyMap
C MemCore::typemap< RefPtr< VScriptTypedValue > >
C Wizt::VScriptValue::Map
C MemCore::typemap< MemCore::typemap< RefPtr< LoaderBase > > >
C MemCore::typeproperty< RefPtr< T > >
C MemCore::Globals::AllProfiles
C MemCore::NamedCreatures A convenience class to remember Creatures, which are base classes of all Creators, by name
C Wizt::AnemoneCreatorBase The Anemone Cache , called the Seagrass , is based on Anemone objects
C MemCore::typemap< T > A class for mapping C++ types to some object
C MemCore::typeproperty< T >
C MemCore::typeproperty< RefPtr< T > >
C Wizt::VInputClass
C Wizt::VStream::URL
C Wizt::VAcception Accept information for a given VObject
C Wizt::VAcceptListTracer
C Wizt::ValueCacheable Base class for caching values of VSlots relative to an Intercube
C Wizt::VSlotContainer Intermediate class managing VSlots
C Wizt::ValueMap List of the components of a compound type
C Wizt::ValuePoolReferer Abstract base class for objects that may provide objects that provide an active value pool (two-fold indirection)
C Wizt::ValueShadowIterator Iterator class for values stored in multiple ValuePools (also called "shadows" of a variable)
C VWebControl::ValueIterator
C VishControl::ValueIterator
C Wizt::VCamera The Camera object for OpenGL operations in VISH
C Wizt::VChartList Specify a coordinate system
C Wizt::VConnectionTypeColors A helper class that serves to associate types with color values, that are stored a text
C Wizt::VConnectionValidatorList A base class for objects that inform VConnectionValidator about their validity
C Wizt::VSlotContainer Intermediate class managing VSlots
C Wizt::VCotask Base class for VObjects (to be used via multiple inheritance) to ease asynchroneous computations in a thread
C VCreatorBase
C Wizt::ScriptletCreator
C Wizt::VCreator< DerivedVObject, AcceptedTypes > Given some VObject , this is the accompanying Creator object that may be used to create VObject 's on request
C Wizt::VCreatorCategory
C Wizt::VCreatorPropertyElements
C Wizt::VCreatorPropertyBase Base class for VCreator property elements
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::TEXTIDENTIFIER >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::CATEGORY >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::SHORTHELP >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::DESCRIPTION >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::OPERATORNAME >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::URL >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::APPLICATION >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::SOURCE_FILE >
C Wizt::VCreatorProperty< Wizt::VCreatorProperties::COMPILATION_DATE >
C Wizt::VCreatorProperty< UINT_MAX >
C Wizt::VCreatorProperties A set of properties for a VCreator , VCreatorProperty
C Wizt::VCreatorProperty< ID > A set of property elements for VCreator objects
C Eagle::Vec3Pack32bit Generic unpacking from 32-bit integer with bits per channel given explicitly
C Eagle::Vec3Pack64bit Generic unpacking from 64-bit integer with bits per channel given explicitly
C Eagle::Vec3Pack_10_11_11
C Eagle::Vec3Packed
C Eagle::Vec3Packed.packed
C Coordinates::vector
C Eagle::PhysicalSpace::vector 3-dimensional vector
C Eagle::STA::CartesianChart4D< real >::vector 4-dimensional vector
C Eagle::rgba_float_t
C std::vector< T > STL class
C MemCore::Chunk< span< char > >
C MemCore::Chunk< TouchResult_t >
C MemCore::Chunk< uint32_t >
C MemCore::Chunk< uint64_t >
C MemCore::Chunk< Eagle::Vec3Packed >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >
C MemCore::Chunk< float >
C Eagle::MultiRange< T >
C Eagle::YlmCoefficients
C MemCore::Chunk< T > A class which handles a chunk of memory
C Wizt::Slottify::CollectionOfLines A collection of lines, such as parsed from an input string or file
C Wizt::Slottify::ObjectsWithSlots A set of lines with object name prefixed
C Wizt::Slottify::SlotCollection A set of lines with only slot information, but no containing objects
C Wizt::TypedVectorUniformBuffer< T >
C qrcodegen::BitBuffer
C qrcodegen::BitBuffer
C vector< T > STL class
C MemCore::Chunk< span< char > >
C MemCore::Chunk< TouchResult_t >
C MemCore::Chunk< uint32_t >
C MemCore::Chunk< uint64_t >
C MemCore::Chunk< Eagle::Vec3Packed >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >
C MemCore::Chunk< float >
C Eagle::MultiRange< T >
C Eagle::YlmCoefficients
C MemCore::Chunk< T > A class which handles a chunk of memory
C Wizt::Slottify::CollectionOfLines A collection of lines, such as parsed from an input string or file
C Wizt::TypedVectorUniformBuffer< T >
C qrcodegen::BitBuffer
C qrcodegen::BitBuffer
C Wizt::vector< T > STL class
C MemCore::Chunk< span< char > >
C MemCore::Chunk< TouchResult_t >
C MemCore::Chunk< uint32_t >
C MemCore::Chunk< uint64_t >
C MemCore::Chunk< Eagle::Vec3Packed >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 4 >, RGBA > >
C MemCore::Chunk< Eagle::DomainVector< Vector< color8_t, 3 >, RGB > >
C MemCore::Chunk< float >
C Eagle::MultiRange< T >
C Eagle::YlmCoefficients
C MemCore::Chunk< T > A class which handles a chunk of memory
C Wizt::Slottify::CollectionOfLines A collection of lines, such as parsed from an input string or file
C Wizt::TypedVectorUniformBuffer< T >
C qrcodegen::BitBuffer
C qrcodegen::BitBuffer
C Eagle::VectorDotProduct Dot product between tangential vectors
C Eagle::VectorizationTrait< value > A trait class to specify which vectorizations are possible
C Eagle::VectorSquare Computes v^2 for vector v
C Eagle::VectorTimesScalar A node implementing vector times scalar multiplication
C VectorType
C Eagle::DomainVector< VectorType, Domain, scalar_t >
C Eagle::DomainVector< VectorType, Domain, scalar_t > A vector type that is bound to a certain domain, inheriting all vector space properties, but provides type-safety to only operate within the same domain
C Eagle::unit< VectorType >
C Eagle::VectorWedgeVector A node operator implementing creation of a bivector from two vectors
C MemCore::Globals::VerboseFiles
C MemCore::VerboseRecursion
C MemCore::VerboseStream The class provides verbose printing of messages
C Wizt::VertexArrayCreator< int >
C Wizt::VertexArrayCreator< VGL_NAMED_VERTEX_ATTRIB >
C Wizt::VertexArrayCreator< VGL_TEX0_COORDINATES >
C Wizt::VertexArrayCreator< VGL_TEX1_COORDINATES >
C Wizt::VertexArrayCreator< VGL_VERTEX_COLORS >
C Wizt::VertexArrayCreator< VGL_VERTEX_COORDINATES >
C Wizt::VertexArrayCreator< VGL_VERTEX_NORMALS >
C Wizt::VertexArrayCreator< VGL_VERTEX_SECONDARY_COLORS >
C Wizt::VertexArrayObject Limitations of using OpenGL fences for VAO and buffer upload readiness
C Wizt::GLProgram An OpenGL shading program
C Wizt::VERTEXBUFFER
C Wizt::GeometryShader::VerticesIn< InputType > Enum member N tells how many vertices are available per call of the GeometryShader
C Wizt::VFrameBuffer Encapsulation of a framebuffer, which is used to collect image rendering results
C Wizt::VGlobals Global Datastructures
C Wizt::VGraph Required operations:
C Wizt::ViewerState Class describing the state of a Viewer , to be communicated via a PolyOutput from each Viewer object to a MetaViewer object that bundles many Viewers
C Eagle::PhysicalSpace::Viewport A helper class describing an axis-aligned rectangle
C Wizt::ViewportGeometry The properties of the viewport
C Wizt::PixelBuffer Class to receive pixel colors and depth information
C VInitialization Initialization: Each Plugin should (MacOS: Must) contain a function
C Wizt::VInputClassRecognition By default, all slots are class zero
C Wizt::VObject Generic base class for all VObjects
C Wizt::VInputCreatorIterator Abstract base class for iterators of input objects
C Wizt::VInputRegistry< InputType > Templated convenience class that encompassess all VInput registry functions that are associated with a certain type
C Wizt::VInputValueTrait< Type >
C Wizt::VInputValueTrait< Eagle::FixedArray< double, 2 > >
C Wizt::VInputValueTrait< Eagle::FixedArray< double, 4 > >
C Wizt::VInputValueTrait< Eagle::FixedArray< int, 3 > >
C Wizt::VInputValueTrait< Eagle::metric33 >
C Wizt::VInputValueTrait< Eagle::PhysicalSpace::bivector >
C Wizt::VInputValueTrait< Eagle::PhysicalSpace::point >
C Wizt::VInputValueTrait< Eagle::PhysicalSpace::rotor >
C Wizt::VInputValueTrait< Eagle::PhysicalSpace::tvector >
C Wizt::VInputValueTrait< Enum > Type trait for Enum types as input objects
C Wizt::VInputValueTrait< ImageTile >
C Wizt::VInputValueTrait< info >
C Wizt::VInputValueTrait< MemCore::RefPtr< Type > >
C Wizt::VInputValueTrait< MetaViewerInputType >
C Wizt::VInputValueTrait< Options >
C Wizt::VInputValueTrait< bool[]>
C Wizt::VInputValueTrait< Plane >
C Wizt::VInputValueTrait< rgba_float_t >
C Wizt::VInputValueTrait< std::array< Type, 1 > >
C Wizt::VInputValueTrait< string >
C Wizt::VInputValueTrait< TransformOperator >
C Wizt::VInputValueTrait< VCamera >
C Wizt::VInputValueTrait< VCameraSetPtr >
C Wizt::VInputValueTrait< VChart >
C Wizt::VInputValueTrait< VFrameBuffer >
C Wizt::VInputValueTrait< VGraph >
C Wizt::VInputValueTrait< VImageTileProcessor >
C Wizt::VInputValueTrait< VInteractionEvent >
C Wizt::VInputValueTrait< VMultiPointerDevice >
C Wizt::VInputValueTrait< VObjectStatus >
C Wizt::VInputValueTrait< VRenderAble >
C Wizt::VInputValueTrait< VScalarFunctor >
C Wizt::VInputValueTrait< VSceneLayers > Type trait to allow using VSceneLayers as inputs for Vish objects
C Wizt::VInputValueTrait< VSocketAction >
C Wizt::VInputValueTrait< VThreadManager >
C Wizt::VInputValueTrait< VTime >
C Wizt::VInputValueTrait< VTypeTemplate >
C Wizt::VInteractionEvent Communication type for mouse and keyboard interactions
C Traum::VirtualSecondOrderDiffEquation< real > Implementation of a differential equation of 2nd order for the dop853 solver
C Wizt::VLogMessager
C Vltstr
C Wizt::VManagedObjectIterator Abstract iterator class for iterating over a Domain of objects
C VWebControl::ObjectIterator
C VishControl::ObjectIterator
C Wizt::AcceptionGenerator
C Wizt::NetworkObjectHtml
C Wizt::PrintCreatorIterator
C Wizt::PrintIterator
C Wizt::VModules Namespace-like class for handling plugins
C Wizt::VMultiPointerDevice
C Wizt::VObjectAge Internal class used to store various ages of objects
C Wizt::VObjectException Base class for exceptions that refer to VObjects
C Wizt::VObjectIsOutOfMemory Base class for out-of-memory exceptions that occur in a VObject 's update() function
C Wizt::VObjectIterator Iterator functor to be used for iterating over the parents of a certain VObject
C Wizt::VObjectStatus Description of the status of an object, primarily to be used within a GUI display
C Wizt::VOutputIterator The callback class for iterating over the output objects (i.e
C Eagle::ViewPoints::VPData
C Wizt::VManagedObject::VRemoveItem Callback object when unloading a module
C Wizt::VRenderAble A reference to a RenderAble object
C Wizt::VSaveable Base class for objects that can be saved to some URL
C Wizt::VObject Generic base class for all VObjects
C Wizt::VScalarFunctor Implements a function that yields a scalar value, given some floating point input
C Wizt::VSceneObjects A list of renderable objects, sorted in layers
C Wizt::VScheduler Scheduler for VISH Objects
C Wizt::VScriptable Base class for objects that may be accessed via a script interface
C Wizt::VObject Generic base class for all VObjects
C Wizt::VScriptActions
C Wizt::VSlotChangeInfo Vish I/O data structure to communicate a set of Slots
C Wizt::VSlotGlobals Internal helper class
C Wizt::VSlotIterator The callback class for iterating over the input objects (i.e
C VWebControl::ParameterIterator
C VishControl::ParameterIterator
C Wizt::VFindLongestObjectInputName Class to find the longest input (parameter) name
C Wizt::VSocketAction Abstract interface class that is to be implemented by some application
C Wizt::VStream Network connection routines
C VStreamCreator
C VWebControlCreator
C VishControlCreator
C Wizt::VLogStreamCreator
C Wizt::myVStreamCreator
C Wizt::VTextRenderProperties
C Wizt::VThreadManager Managing Threads - the code to be executed in another thread is provided in functor objects derived from VTask
C Wizt::VTime An input type for steering time-dependent objects
C Wizt::VTraceRequestID Trace the ID of an request
C Wizt::VObject Generic base class for all VObjects
C Wizt::VTransformable
C Wizt::VRenderObject Base class for objects that implement a drawing routine
C Wizt::VTypeTemplate
C Wizt::VValueCompareTrait< Type > Compares two values numerically to identify if they have changed
C Wizt::VValueCompareTrait< Brush >
C Wizt::VValueCompareTrait< Cursor3DProperties >
C Wizt::VValueCompareTrait< Plane >
C Wizt::VValueCompareTrait< RefPtr< TypedChunk< Type > > >
C Wizt::VValueCompareTrait< View >
C Wizt::VValueCompareTrait< VThreadManager >
C Wizt::VValueCopyTrait< Type > Type trait class that tells how to create a new value, given an existing one
C Wizt::VValueCopyTrait< Action >
C Wizt::VValueCopyTrait< Eagle::MultiRange< T > >
C Wizt::VValueCopyTrait< RefPtr< Fog > >
C Wizt::VValueCopyTrait< RefPtr< Type > > Copy type trait for referenced types: create a new instance of the referred-to object
C Wizt::VValueCopyTrait< RefPtr< TypedChunk< T > > > Copy operation is per reference, not per value!
C Wizt::VValueCopyTrait< VBoundingBox >
C Wizt::VValueCopyTrait< VColormap >
C Wizt::VValueTrait< Type > Type trait for VValues that specify how to convert a certain value from and to text
C Wizt::VValueTrait< Action >
C Wizt::VValueTrait< bool >
C Wizt::VValueTrait< BoundingBall >
C Wizt::VValueTrait< Brush >
C Wizt::VValueTrait< char >
C Wizt::VValueTrait< Cursor3DProperties >
C Wizt::VValueTrait< double >
C Wizt::VValueTrait< Eagle::FixedArray< double, 2 > >
C Wizt::VValueTrait< Eagle::FixedArray< double, 4 > >
C Wizt::VValueTrait< Eagle::FixedArray< int, 3 > >
C Wizt::VValueTrait< Eagle::metric33 >
C Wizt::VValueTrait< Eagle::MultiRange< T > > Conveniently import eagle's multirange
C Wizt::VValueTrait< Eagle::PhysicalSpace::bivector >
C Wizt::VValueTrait< Eagle::PhysicalSpace::point >
C Wizt::VValueTrait< Eagle::PhysicalSpace::rotor >
C Wizt::VValueTrait< Eagle::PhysicalSpace::tvector >
C Wizt::VValueTrait< Enum > Type trait for Enum types as VObject communicators
C Wizt::VValueTrait< float >
C Wizt::VValueTrait< ImageTile >
C Wizt::VValueTrait< info >
C Wizt::VValueTrait< int16_t >
C Wizt::VValueTrait< int32_t >
C Wizt::VValueTrait< int64_t >
C Wizt::VValueTrait< Label >
C Wizt::VValueTrait< LabelSet >
C Wizt::VValueTrait< MemCore::RefPtr< Fog, ShaderInjectorBase > >
C Wizt::VValueTrait< MetaViewerInputType >
C Wizt::VValueTrait< Options >
C Wizt::VValueTrait< bool[]>
C Wizt::VValueTrait< Plane >
C Wizt::VValueTrait< PointDataChunk >
C Wizt::VValueTrait< Range >
C Wizt::VValueTrait< RefPtr< TypedChunk< double > > >
C Wizt::VValueTrait< RefPtr< TypedChunk< float > > >
C Wizt::VValueTrait< RefPtr< TypedChunk< int16_t > > >
C Wizt::VValueTrait< RefPtr< TypedChunk< int32_t > > >
C Wizt::VValueTrait< RefPtr< TypedChunk< int64_t > > >
C Wizt::VValueTrait< rgba_float_t > Value trait for colors
C Wizt::VValueTrait< std::tuple< A, B > >
C Wizt::VValueTrait< string > VValue Specialization for strings: trivial
C Wizt::VValueTrait< string1 >
C Wizt::VValueTrait< TransformOperator > Value trait to allow TransformOperators as object glue
C Wizt::VValueTrait< uint32_t >
C Wizt::VValueTrait< VBoundingBox > The string I/O interface for bounding boxes
C Wizt::VValueTrait< VCamera >
C Wizt::VValueTrait< VCameraSetPtr >
C Wizt::VValueTrait< VChart >
C Wizt::VValueTrait< VChartList >
C Wizt::VValueTrait< VColormap >
C Wizt::VValueTrait< VFrameBuffer >
C Wizt::VValueTrait< VGraph >
C Wizt::VValueTrait< View >
C Wizt::VValueTrait< ViewerState > Type trait for ViewerStates, to be used for TypedSlot<ViewerState> instances
C Wizt::VValueTrait< VImageTileProcessor >
C Wizt::VValueTrait< VInteractionEvent >
C Wizt::VValueTrait< VMultipleStringList >
C Wizt::VValueTrait< VMultiPointerDevice >
C Wizt::VValueTrait< VObjectRef >
C Wizt::VValueTrait< VObjectStatus >
C Wizt::VValueTrait< VRenderAble >
C Wizt::VValueTrait< VScalarFunctor >
C Wizt::VValueTrait< VSceneLayers > Type trait to allow using VSceneLayers as type to be communicated across Vish objects
C Wizt::VValueTrait< VSlotChangeInfo >
C Wizt::VValueTrait< VSlotContainerRef >
C Wizt::VValueTrait< VSocketAction >
C Wizt::VValueTrait< VStringList >
C Wizt::VValueTrait< VThreadManager >
C Wizt::VValueTrait< VTime >
C Wizt::VValueTrait< VTypeTemplate >
C Wizt::VValueTraitSeparator< X >
C Wizt::VValueTraitSeparator< std::tuple< A, B > >
C Wizt::VValueTypename< Type >
C Wizt::VActionNotifier::WarnInfo
C MemCore::WorkerQueue< Queue >
C WritePng
C yy_buffer_state
C yy_trans_info
C yyalloc
C YYLTYPE
C Wizt::YYSTYPE
C YYSTYPE
C YYSTYPE.bivec
C YYSTYPE.point
C YYSTYPE.rotor
C YYSTYPE.vec
C Zptr
C Z