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FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
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This is the complete list of members for Wizt::EdgeShader, including all inherited members.
| CompileShader(VRenderContext &Context, const std::string &Name, const RenderBasin::Program::Setup &SetupFunction=nullptr, const RefPtr< RenderBasin::Program > &ExistingProgram=NullPtr(), const glsl &LocalVertexShaderPrefixCode="", const glsl &LocalGeometryShaderPrefixCode="", const glsl &LocalFragmentShaderPrefixCode="") const | Wizt::Programmable | |
| computeShiftedCoordinates(const RefPtr< Chunk< Eagle::point3 > > &RawCoordinates, const Eagle::tvector3 &TranslationVector) const | Wizt::FloatOrigin | |
| createPossiblyShiftedVertices(const RefPtr< TypedChunk< Eagle::PhysicalSpace::point > > &Coordinates, const BoundingBox &BBox, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE) | Wizt::FloatingAnemone | static |
| createPossiblyShiftedVertices(const RefPtr< Fiber::MemBase > &Coordinates, const BoundingBox &BBox, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE, const MemCore::Attributes &Attribs, bool AllowProceduralCoordinates) | Wizt::FloatingAnemone | static |
| createPossiblyShiftedVertices(Fiber::CreativeArrayBase &myPrimaryDataFragment, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE, bool AllowProceduralCoordinates, const Fiber::CreativeArrayBase::result &AsyncCallback) | Wizt::FloatingAnemone | static |
| createPossiblyShiftedVertices(const RefPtr< TypedChunk< Eagle::PhysicalSpace::point > > &Coordinates, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE) (defined in Wizt::FloatingOriginAnemone) | Wizt::FloatingOriginAnemone | static |
| default_fragment_shader | Wizt::Programmable | static |
| default_geometry_shader | Wizt::Programmable | static |
| default_vertex_shader | Wizt::Programmable | static |
| DefineLightSources(VRenderContext &Context) | Wizt::Illuminatable | static |
| EdgeRenderer(const string &name, int RenderCategory, const RefPtr< VCreationPreferences > &VP) (defined in Wizt::EdgeRenderer) | Wizt::EdgeRenderer | |
| EdgeShader(const string &name, int P, const RefPtr< VCreationPreferences > &VP) (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| enableViewportArray(bool EnableFragmentLayerViewport=true) | Wizt::Programmable | |
| f_prefix | Wizt::Programmable | |
| feedAnemone(Anemone &RenderAnemone, RenderBasin::ElementAttribute &SkeletonBuffer, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE) const override (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| feedAnemone(VRenderContext &Context, AnemoneCreatorBase &AC) (defined in Wizt::Illuminatable) | Wizt::Illuminatable | static |
| feedAnemone(const AnemoneCreatorContext &ACC) (defined in Wizt::Illuminatable) | Wizt::Illuminatable | inlinestatic |
| FloatingProgrammableEdgeRenderer(const string &name, int P, const RefPtr< VCreationPreferences > &VP) (defined in Wizt::FloatingProgrammableEdgeRenderer) | Wizt::FloatingProgrammableEdgeRenderer | |
| fragment_shader(VRenderContext &Context) const=0 | Wizt::Programmable | pure virtual |
| g_prefix | Wizt::Programmable | |
| geometry_shader(VRenderContext &Context) const | Wizt::Programmable | virtual |
| GeometryInput | Wizt::Programmable | |
| GeometryOutput | Wizt::Programmable | |
| GeometryShaderPrefix(VRenderContext &Context) const | Wizt::Programmable | virtual |
| getAnemoneExplorer(VRenderContext &Context) const (defined in Wizt::FloatingProgrammableEdgeRenderer) | Wizt::FloatingProgrammableEdgeRenderer | |
| Wizt::FloatingAnemone::getAnemoneExplorer(const WeakPtr< GridAnemone > &theGridAnemone, VRenderContext &Context) const | Wizt::FloatingAnemone | |
| getCode(VRenderContext &Context, const std::string &Name, const std::string &Ext, std::string(Programmable::*shader)(VRenderContext &Context) const, const string &PrefixCode) const | Wizt::Programmable | |
| getCoordinateTranslation(const VRenderContext &Context, Eagle::tvector3 &TranslationVector) const | Wizt::FloatOrigin | |
| getCoordinateTranslation(const VRenderContext &Context, Intercube &IC, Eagle::tvector3 &TranslationVector) const | Wizt::FloatOrigin | |
| getEdgeShaderShaderPrefix(const GridAnemone::AnemoneCreationContext &ARC, const GridAnemone::AnemoneExplorer &AE) const (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| getRefinedSkeleton(const Fiber::Grid &G, int i) const override (defined in Wizt::SkeletonOperator< SkeletonProperty >) | Wizt::SkeletonOperator< SkeletonProperty > | inlinevirtual |
| getShaderDefines(const RefPtr< ValuePool > &Context) const | Wizt::ShaderConditionals | |
| getShaderPrefix(const AnemoneCreationContext &ARC, const AnemoneExplorer &AE) const (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| getShaderPrefix(const GridAnemone::AnemoneCreationContext &ARC, const GridAnemone::AnemoneExplorer &AE) const (defined in Wizt::FloatingAnemone) | Wizt::FloatingAnemone | |
| getSkeleton(const Fiber::Grid &G) const override (defined in Wizt::SkeletonOperator< SkeletonProperty >) | Wizt::SkeletonOperator< SkeletonProperty > | inlinevirtual |
| getState(const WeakPtr< ValuePool > &VP) const | Wizt::VStateCreatorBase | |
| getTranslationVector(const VRenderContext &Context, Intercube &IC, Eagle::tvector3 &TranslationVector, double CameraShiftThreshold) | Wizt::FloatOrigin | static |
| getTranslationVector(Intercube &IC) | Wizt::FloatOrigin | static |
| glsl typedef (defined in Wizt::FloatingProgrammableEdgeRenderer) | Wizt::FloatingProgrammableEdgeRenderer | |
| hasChangedAbsoluteTranslationVector(const RefPtr< GridAnemone::AnemoneExplorer > &AE) const (defined in Wizt::FloatingOriginAnemone) | Wizt::FloatingOriginAnemone | |
| hasLocalInterface(const type_info &InterfaceType) const | Wizt::VStateCreatorBase | |
| hasValidShaderDefines(const AnemoneCreatorContext &ACC) const | Wizt::ShaderConditionals | |
| initializeTranslation(Anemone &RenderAnemone, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE) const | Wizt::FloatingAnemone | |
| isValidAnemone(const Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE) const override (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| Wizt::Phong::isValidAnemone(VRenderContext &Context, const AnemoneCreatorBase &AC) | Wizt::Illuminatable | static |
| Wizt::Phong::isValidAnemone(VRenderContext &Context, const WeakPtr< AnemoneCreatorBase > &AC) | Wizt::Illuminatable | inlinestatic |
| Wizt::Phong::isValidAnemone(const AnemoneCreatorContext &ACC) | Wizt::Illuminatable | inlinestatic |
| myState(const WeakPtr< ValuePool > &Context) const | Wizt::VStateCreatorBase | |
| newState() const | Wizt::VStateCreatorBase | virtual |
| OptionalFileRead(const string &filename, const string &text) | Wizt::Programmable | static |
| PhongShaderFunction() | Wizt::Phong | static |
| Program typedef | Wizt::Programmable | |
| setGLSLVersion(const string &v_version, const string &g_version, const string &f_version) | Wizt::Programmable | |
| setGLSLVersion(const string &version) | Wizt::Programmable | |
| setNumberOfLightSources(VRenderContext &Context, const std::string &VariableName="lightNum") | Wizt::Programmable | static |
| setState(const WeakPtr< ValuePool > &, const RefPtr< State > &st) const | Wizt::VStateCreatorBase | |
| updateAnemone(Anemone &RenderAnemone, const AnemoneCreationContext &ARC, const RefPtr< AnemoneExplorer > &AE) const override (defined in Wizt::FloatingProgrammableEdgeRenderer) | Wizt::FloatingProgrammableEdgeRenderer | |
| updateTranslation(Anemone &RenderAnemone, const GridAnemone::AnemoneCreationContext &ARC, const RefPtr< GridAnemone::AnemoneExplorer > &AE) const (defined in Wizt::FloatingAnemone) | Wizt::FloatingAnemone | |
| v_prefix | Wizt::Programmable | |
| vertex_shader(VRenderContext &Context) const override (defined in Wizt::EdgeShader) | Wizt::EdgeShader | virtual |
| WorldToScreen() const override | Wizt::FloatingAnemone | |
| ~EdgeRenderer() (defined in Wizt::EdgeRenderer) | Wizt::EdgeRenderer | |
| ~EdgeShader() (defined in Wizt::EdgeShader) | Wizt::EdgeShader | |
| ~FloatingOriginAnemone() (defined in Wizt::FloatingOriginAnemone) | Wizt::FloatingOriginAnemone | |
| ~FloatingProgrammableEdgeRenderer() (defined in Wizt::FloatingProgrammableEdgeRenderer) | Wizt::FloatingProgrammableEdgeRenderer | |
| ~GetSkeletonOperator() (defined in Wizt::GetSkeletonOperator) | Wizt::GetSkeletonOperator |