1#ifndef __FISH_POND_ANEMONEFISH_Seabed_HPP
2#define __FISH_POND_ANEMONEFISH_Seabed_HPP
4#include "GridAnemone.hpp"
5#include <field/Field.hpp>
6#include "Lanternfish.hpp"
25 , mySeagrass(
Context.getSeagrassPtr() )
26 , AsyncLoading(
Context.EnableAsynchronLoading )
51 double RenderTimeFactor = 0.5;
53 int MinNumberOfElementsPerFragments = 0,
54 MaxNumberOfElementsPerFragments = 0;
61 const VCamera&CurrentCameraSettings,
86 bool prepareNonTerminalFragment(
92 bool prepareTerminalFragment(
98mutable bool timeout =
false;
Base class for multidimensional arrays that employ deferred storage, i.e.
Definition CreativeArrayBase.hpp:75
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
Definition CellTensorFunctor.hpp:19
Handling a hierarchy of fields.
Definition RenderFields.hpp:21
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition AnemoneRenderFields.hpp:14
Set of parameters that trigger a new Lanternfish upon change:
Definition Lanternfish.hpp:194
Definition Lanternfish.hpp:23
AnemoneRenderFields myRenderFieldDependencies
Copy of the renderfields from the status during construction of the SeaBed.
Definition SeaBed.hpp:113
string ErrorMessage
A human-readable message that is supposed to provide some idea what went wrong if something goes wron...
Definition SeaBed.hpp:121