1#ifndef __FISH_EYE_IRIS_HPP
2#define __FISH_EYE_IRIS_HPP
4#include <bone/Fish.hpp>
6#include <GLvish/GLTexture.hpp>
7#include <GLvish/VGLRenderContext.hpp>
9#include "fisheyeDllApi.h"
57 double S,
double Imax,
double Spikes)
const;
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Control structure of shapes imposed on a point sprite.
Definition Iris.hpp:32
Helper class to generate textures with Gaussian spots (or similar) to be used as a point sprite when ...
Definition Iris.hpp:23