1#ifndef __FRAGMENTPAINTER_HPP
2#define __FRAGMENTPAINTER_HPP
4#include <bone/FishField.hpp>
6#include <ocean/GLvish/VGLRenderObject.hpp>
7#include <ocean/GLvish/BoundingBox.hpp>
8#include <ocean/GLvish/Shader.hpp>
9#include <GL/FieldBuffer.hpp>
10#include <bone/FragmentSelector.hpp>
12#include <grid/FragmentCluster.hpp>
14#include <ocean/shrimp/Options.hpp>
16#include "VertexFieldCollection.hpp"
18#include <ocean/Anemonia/FloatOrigin.hpp>
77 virtual string FragmentSelectionField()
const;
201 VGLRenderObject::UsedVBO_t&UsedVBO,
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A collection of field fragments, as retrieved by a FieldCollection, and possibly stored over many ref...
Definition FragmentCluster.hpp:21
Data structure describing all fields available per fragment, which is a selection of createable data ...
Definition Fragment.hpp:38
Base class for render objects that require a collection of Fields given on a Grid.
Definition VertexFieldCollection.hpp:42
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition fs/init.hpp:20
A helper class that supports rendering of a collection of fragments from various fields.
Definition FragmentPainter.hpp:53
TypedSlot< FragmentSelector > MyFragmentSelector
The input slot for selecting fragments out of a collection of fragments.
Definition FragmentPainter.hpp:58