#include <fiber/bundle/Bundle.hpp>
#include <fiber/finit/FinitAPI.h>
#include <fiber/field/ArrayRef.hpp>
#include <eagle/PhysicalSpace.hpp>
#include <fiber/grid/types/RegularlyFragmentedGrid.hpp>
int main()
{
Finit();
{
}
{
{
}
}
else
{
{
}
}
BP.
save(
"132_RepresentSortedAsUnsortedCartesianChart.f5");
Verbose(0) << BP->xml();
return 0;
}
Convenience class that implements a pointer to a Bundle object but adds some useful member funtions t...
Definition Bundle.hpp:779
int save(const string &url, const RefPtr< LoaderProgress > &SaveProgress=nullptr, const RefPtrStorageTransformations &ST=nullptr)
Definition Bundle.cpp:1142
The main entity holding all information.
Definition Bundle.hpp:173
A helper class that keeps objects in memory all time.
Definition CreativeArray.hpp:25
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Field is a collection of CreativeArrayBase reference pointers which are accessed via FragmentID obj...
Definition Field.hpp:245
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
index_t getIndex(index_t i, int c) const
Given a major and a minor index, compute the overall index in the dataset according to.
Definition HyperslabParameters.hpp:176
A Representation is a set of Field objects, each of them accessed via some FieldID identifier.
Definition Representation.hpp:101
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
A Skeleton is a set of Representation object, each of them accessed by an Representer object.
Definition Skeleton.hpp:102
Information per time slice, mainly a set of Grid objects that are accessed via GridID objects.
Definition Slice.hpp:36
static RefPtr< Cache, CacheBase > & MemCache()
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2