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The Vish Visualization Shell 0.3
Vish
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Public Member Functions | |
| virtual bool | begin (VRenderContext &Context) const |
| Start the transformation operation, given some rendering context. | |
| glsl | getShaderFunctions (VRenderContext &Context) const |
| virtual glsl | myShaderFunctions (VRenderContext &Context) const |
Public Member Functions inherited from MemCore::ReferenceBase< Functor > | |
| auto | getObjectCountID () const noexcept |
| Get a unique ID for this object in the given domain. | |
| bool | isIdentical (const WeakPtr< Functor, Functor > &PossibleSelf) const noexcept |
| Check if this object is identical to the one used by the given pointer. | |
| void | mkAutoDestructive () |
| Marks this object as being automatically destructed, e.g. | |
| refcount_t | refcount () const noexcept |
| The strong reference count. | |
| ReferenceBase (Functor *that) noexcept | |
| Constructor, initializes reference counter to zero. | |
| const auto & | self () const |
| Return weak pointer to the object self. | |
| refcount_t | wrefcount () const noexcept |
| The weak reference count. | |
Additional Inherited Members | |
Public Types inherited from MemCore::ReferenceBase< Functor > | |
| using | reference_domain_t = Functor |
| The type of the base class. | |
| using | SelfPtr_t = WeakPtr< Functor, Functor > |
| Type for a pointer to this object itself. | |
Protected Member Functions inherited from MemCore::ReferenceBase< Functor > | |
| virtual void | extremeUnction () |
| A virtual function that will be called just before the object is destroyed. | |
| ReferenceBase & | operator= (const ReferenceBase &R) |
| Protected assignment operator (should not be called). | |
| void | suicide () |
| Delete this. | |
| virtual | ~ReferenceBase () |
| Virtual destructor. | |
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virtual |
Start the transformation operation, given some rendering context.
The function may return false to indicate that the requested transformation is not possible. The calling object will then abort rendering.
| string Wizt::TransformOperator::Functor::getShaderFunctions | ( | VRenderContext & | Context | ) | const |
Get a definition of three shader functions of the following signature:
as based on the myShaderFunctions() virtual function, plus it includes the getDefaultShaderFunctions() code and the getConvenienceShaderFunctions() code.
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virtual |
Must define three shader functions of the following signature:
These function may call the shader functions as predefined in getDefaultShaderFunctions(VRenderContext&Context);