Fish - FiberLib for VISH 0.3
Fish - The Fiber Bundle API for the Vish Visualization Shell
Wizt::CarpetAnemone::ColormapTexture Struct Reference

A ColormapTexture object is an interface that allows to remember a set of textures. More...

#include <CarpetAnemone.hpp>

Inheritance diagram for Wizt::CarpetAnemone::ColormapTexture:
Wizt::Interface< ColormapTexture > MemCore::InterfaceBase MemCore::ReferenceBase< InterfaceBase >

Public Member Functions

void insert (const WeakPtr< RenderBasin::TextureTentacle > &theTexture)
 Include a new texture.
WeakPtr< RenderBasin::TextureTentaclefind (int TextureUnit) const
 Find the texture with the unit number as specified.
void erase (int TextureUnit)
 Erase the texture that is associated with the given unit.
 ColormapTexture (const WeakPtr< RenderBasin::TextureTentacle > &theTexture)
Public Member Functions inherited from Wizt::Interface< ColormapTexture >
const type_infogetInterfaceDomain () const
Public Member Functions inherited from MemCore::InterfaceBase
virtual bool apply (Intercube &I, const RefPtr< InterfaceIterationParameter > &)
virtual bool apply_const (const Intercube &I, const RefPtr< InterfaceIterationParameter > &)
Public Member Functions inherited from MemCore::ReferenceBase< InterfaceBase >
auto getObjectCountID () const noexcept
bool isIdentical (const WeakPtr< Object, Object > &PossibleSelf) const noexcept
void mkAutoDestructive ()
refcount_t refcount () const noexcept
 ReferenceBase (Object *that) noexcept
const auto & self () const
refcount_t wrefcount () const noexcept

Public Attributes

set< WeakPtr< RenderBasin::TextureTentacle > > myTextures
 a set of textures to be remembered here.

Additional Inherited Members

Public Types inherited from Wizt::Interface< ColormapTexture >
typedef Domain InterfaceDomain_t
Public Types inherited from MemCore::ReferenceBase< InterfaceBase >
typedef Object reference_domain_t
typedef WeakPtr< Object, Object > SelfPtr_t
Protected Member Functions inherited from MemCore::ReferenceBase< InterfaceBase >
virtual void extremeUnction ()
ReferenceBaseoperator= (const ReferenceBase &R)
void suicide ()

Detailed Description

A ColormapTexture object is an interface that allows to remember a set of textures.