1#ifndef FISH_POND_ANEMONEFISH_REGIONOFINTEREST_HPP
2#define FISH_POND_ANEMONEFISH_REGIONOFINTEREST_HPP
4#include <grid/Representation.hpp>
5#include <grid/SkeletonID.hpp>
6#include <aerie/BoundingBox.hpp>
8#include <ocean/plankton/StdValues.hpp>
9#include <ocean/Anemonia/Anemone.hpp>
10#include <ocean/Anemonia/Seagrass.hpp>
11#include <ocean/Anemonia/RenderNamespace.hpp>
13#include "anemonefishDllApi.h"
39 virtual bool validateFragment(
68 virtual bool initializeAnemone(
Anemone&RenderAnemone
74static const char void_vish_defineRegionOfInterestClipping[];
75static const char bool_vish_validateRegionOfInterest[];
constexpr _OI copy(_II __first, _II __last, _OI __result)
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition FloatingAnemone.hpp:57
A functor to limit rendering.
Definition RegionOfInterest.hpp:33