1#include <bundle/Bundle.hpp>
3#include "FileNameInterface.hpp"
23 int NumberOfFields = 0, CurrentFieldNumber = 0;
29 return myGridLoader.SkeletonFragmentIDCollections[ mySkeletonID ];
48 const char*fieldname);
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Definition LoadGrid.hpp:18
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
A Skeleton is a set of Representation object, each of them accessed by an Representer object.
Definition Skeleton.hpp:102
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
Definition LoadSkeleton.hpp:13
MemCore::WeakPtr< Fiber::Skeleton > RepresentationTarget
When loading data relative to another skeleton, this is the target skeleton relative to which we inte...
Definition LoadSkeleton.hpp:44