1#ifndef __FISH_POND_FOOD_HPP
2#define __FISH_POND_FOOD_HPP
4#include <ocean/plankton/VNutrition.hpp>
5#include <fiber/bundle/Bundle.hpp>
7#include "fishfoodDllApi.h"
21static const char*GridnameHelptext;
31static string estimateGridname(
const string&
file_url);
43virtual html getGridInfo(
const Bundle&
B,
const string&Gridname)
const;
60 virtual bool checkGridPropertyDigestibility(
const Grid&G,
const Bundle&
B,
const string&Gridname)
const;
67 virtual bool checkGridDigestibility(
const Bundle&
B,
const string&Gridname)
const;
75 virtual bool checkBundleDigestibility(
const fileid&f)
const;
80 bool checkFileExtensionDigestibility(
const fileid&f)
const;
102 bool digestible(
const fileid&f)
const override;
The main entity holding all information.
Definition Bundle.hpp:173
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Possible base class for VNutrition objects that operate on files that can be loaded as Fiber Bundle.
Definition FiberNutrition.hpp:17