FiberVISH
0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
pond
eye
retina
EdgeShader.hpp
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#ifndef FISH_EYE_RETINA_EDGESHADER_HPP
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#define FISH_EYE_RETINA_EDGESHADER_HPP
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#include <ocean/Anemonia/Programmable.hpp>
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#include <ocean/Anemonia/ShaderConditionals.hpp>
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#include <fish/pond/eye/shaders/Phong.hpp>
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#include <fish/pond/anemonefish/FloatingAnemone.hpp>
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#include "EdgeRenderer.hpp"
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#include "fisheyeDllApi.h"
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namespace
Wizt
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{
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struct
fisheye_API
FloatingProgrammableEdgeRenderer
:
public
EdgeRenderer
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,
public
FloatingAnemone
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,
public
Programmable
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{
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using
glsl = RenderNamespace::glsl;
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FloatingProgrammableEdgeRenderer
(
const
string
&name,
int
P
,
const
RefPtr<VCreationPreferences>
&
VP
);
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~FloatingProgrammableEdgeRenderer
();
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RefPtr<AnemoneExplorer>
getAnemoneExplorer(
VRenderContext
&
Context
)
const
;
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bool
updateAnemone (
Anemone
&RenderAnemone,
const
AnemoneCreationContext
&
ARC
,
const
RefPtr<AnemoneExplorer>
&
AE
)
const override
;
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};
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struct
fisheye_API
EdgeShader
:
public
FloatingProgrammableEdgeRenderer
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,
public
ShaderConditionals
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,
public
Phong
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{
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EdgeShader
(
const
string
&name,
int
P
,
const
RefPtr<VCreationPreferences>
&
VP
);
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~EdgeShader
();
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glsl
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getEdgeShaderShaderPrefix(
const
GridAnemone::AnemoneCreationContext
&
ARC
,
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const
GridAnemone::AnemoneExplorer
&
AE
)
const
;
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string
getShaderPrefix(
const
AnemoneCreationContext
&
ARC
,
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const
AnemoneExplorer&
AE
)
const
;
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bool
isValidAnemone(
const
Anemone
&RenderAnemone,
const
AnemoneCreationContext
&
ARC
,
const
RefPtr<AnemoneExplorer>
&
AE
)
const override
;
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bool
feedAnemone(
Anemone
&RenderAnemone,
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RenderBasin::ElementAttribute&
SkeletonBuffer
,
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const
AnemoneCreationContext
&
ARC
,
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const
RefPtr<AnemoneExplorer>
&
AE
)
const override
;
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string
vertex_shader(
VRenderContext
&
Context
)
const override
;
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};
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}
// namespace Wizt
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#endif
// FISH_EYE_RETINA_EDGESHADER_HPP
Eagle::Context
Fiber::CreativeIterator
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition
CreativeIterator.hpp:34
Wizt::Anemone
Wizt::EdgeRenderer
Base class for objects that render information given on the edges of a Grid.
Definition
EdgeRenderer.hpp:20
Wizt::Programmable
Wizt::VRenderContext
Wizt
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Wizt::EdgeShader
Edge renderer with lighting, shader conditionals, floating origin and shader support.
Definition
EdgeShader.hpp:35
Wizt::FloatingAnemone
Definition
FloatingAnemone.hpp:57
Wizt::FloatingProgrammableEdgeRenderer
Edge renderer with floating origin stabilization and shader support.
Definition
EdgeShader.hpp:20
Wizt::GridAnemoneCreationContext
The context of creating a RenderAnemone.
Definition
AnemoneCreationContext.hpp:58
Wizt::GridAnemone::AnemoneExplorer
The Anemone Explorer is an object that lives throughout rendering of a set of Anemones.
Definition
GridAnemone.hpp:204
Wizt::Phong
Definition
Phong.hpp:16
Wizt::ShaderConditionals
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