12#ifndef __COPYSKELETONS_HPP
13#define __COPYSKELETONS_HPP
15#include <memcore/RefPtr.hpp>
16#include <grid/Grid.hpp>
17#include "gridopDllApi.h"
23 [[deprecated(
"This class uses deprecated functions internally")]]
_Expr< _ValFunClos< _ValArray, _Tp >, _Tp > apply(_Tp __func(_Tp)) const
Base class for constant iterators over a sequence of skeletons.
Definition SkeletonMap.hpp:26
This Skeleton iterator takes a new Grid as an input and copies topological related information to the...
Definition CopySkeletons.hpp:39
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
A Skeleton is a set of Representation object, each of them accessed by an Representer object.
Definition Skeleton.hpp:102
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2