1#ifndef __FISH_ANEMONEFISH_COLORIZED_FLOAT_SLICE_RENDERER_HPP
2#define __FISH_ANEMONEFISH_COLORIZED_FLOAT_SLICE_RENDERER_HPP
4#include "FieldSlice.hpp"
5#include <ocean/Anemonia/Colorizer.hpp>
6#include <ocean/Anemonia/Programmable.hpp>
basic_string< char > string
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Base class for a common properties of render objects rendering a 2D slice of a 3D scalar field.
Definition ColorizedFloatSliceRenderer.hpp:16
std::string ColormapTextureName
The name of the color map texture in the shader.
Definition ColorizedFloatSliceRenderer.hpp:26
std::string DataTextureName
The name of the data texture in the shader.
Definition ColorizedFloatSliceRenderer.hpp:29
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
The 2D field data extracted from the 3D data, including object-local data transformations.
Definition anemonefish/FieldSlice.hpp:44
Definition anemonefish/FieldSlice.hpp:23