1#include <eagle/PhysicalSpace.hpp>
3#include <ocean/shrimp/VInfo.hpp>
4#include <ocean/shrimp/Range.hpp>
6#include <ocean/shrimp/TimeDependent.hpp>
8#include <bundle/Bundle.hpp>
9#include <grid/CartesianChart.hpp>
10#include <field/DirectProductArray.hpp>
12#include <bone/BundleInput.hpp>
13#include <bone/FishSlice.hpp>
14#include <bone/FishField.hpp>
15#include <bone/GridObject.hpp>
17#include <field/DirectProductArrayTypes.hpp>
18#include "AnalyticCreator.hpp"
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
A VObject which creates a fiber bundle with a scalar Field on a uniform Grid.
Definition AnalyticGrid.hpp:45
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...