The Vish Visualization Shell 0.3
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Wizt::RenderNamespace::BlendFactor Struct Reference

#include <ocean/Anemonia/RenderNamespace.hpp>

Detailed Description

       Enums for glBlendFunc
       http://www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml
       http://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml

       Possible use:
{
FixedArray<int,2> BlendFunc = {RenderBasin::BlendFactor::src_alpha,
RenderBasin::BlendFactor::one_minus_src_alpha};
RenderAnemone.insert( Context.createRenderParameter("glBlendFunc", BlendFunc));
RenderAnemone.insert( Context.Enable("GL_DEPTH_WRITEMASK", false));
}
A set of variable names, with indices associated to each type.
Definition Context.hpp:18
A FixedArray is a simple copy-by-value array providing random access to its elements.
Definition FixedArray.hpp:217