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The Vish Visualization Shell 0.3
Vish
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A deferred render object which allocates a multisampling depth and color texture which can be used in an implementation of renderFramebuffer() as textures: More...
#include <ocean/GLvish/MSDeferredRenderObject.hpp>
Public Member Functions | |
| void | renderFramebufferDefault (const DeferredRenderObject *, VGLRenderContext &Context) |
| An example implementation on how to render a framebuffer. | |
Public Member Functions inherited from Wizt::DeferredRenderObject::DeferredRenderer | |
| virtual void | renderFramebuffer (const DeferredRenderObject *, VGLRenderContext &Context)=0 |
| Implementation of rendering the framebuffer, actual code would make use of a texture and some shader program which is implemented in a child class. | |
Public Member Functions inherited from MemCore::ReferenceBase< DeferredRenderer > | |
| auto | getObjectCountID () const noexcept |
| Get a unique ID for this object in the given domain. | |
| bool | isIdentical (const WeakPtr< DeferredRenderer, DeferredRenderer > &PossibleSelf) const noexcept |
| Check if this object is identical to the one used by the given pointer. | |
| void | mkAutoDestructive () |
| Marks this object as being automatically destructed, e.g. | |
| refcount_t | refcount () const noexcept |
| The strong reference count. | |
| ReferenceBase (DeferredRenderer *that) noexcept | |
| Constructor, initializes reference counter to zero. | |
| const auto & | self () const |
| Return weak pointer to the object self. | |
| refcount_t | wrefcount () const noexcept |
| The weak reference count. | |
Additional Inherited Members | |
Public Types inherited from MemCore::ReferenceBase< DeferredRenderer > | |
| using | reference_domain_t = DeferredRenderer |
| The type of the base class. | |
| using | SelfPtr_t = WeakPtr< DeferredRenderer, DeferredRenderer > |
| Type for a pointer to this object itself. | |
Static Public Member Functions inherited from Wizt::DeferredRenderObject::DeferredRenderer | |
| static void | glRenderFullScreen (double Zvalue=1.0) |
| Convenience function to render a texture to the screen. | |
Protected Member Functions inherited from MemCore::ReferenceBase< DeferredRenderer > | |
| virtual void | extremeUnction () |
| A virtual function that will be called just before the object is destroyed. | |
| ReferenceBase & | operator= (const ReferenceBase &R) |
| Protected assignment operator (should not be called). | |
| void | suicide () |
| Delete this. | |
| virtual | ~ReferenceBase () |
| Virtual destructor. | |
A deferred render object which allocates a multisampling depth and color texture which can be used in an implementation of renderFramebuffer() as textures:
Doing such requires samplers defined in the GLSL shader code in the following form:
The data in these textures is then accessible in fragment shader code via
It is recommended to be used as base class for multisampling deferred render objects derived from class MSDeferredRenderObject.