4#include <ocean/shrimp/VObjectStatus.hpp>
5#include <ocean/shrimp/VEnum.hpp>
6#include <ocean/GLvish/GLProgram.hpp>
7#include <ocean/GLvish/GLTexture.hpp>
9#include "VFieldRenderObject.hpp"
10#include <eye/retina/SortedFragmentIterator.hpp>
12#include <bundle/BundleProperty.hpp>
102 in<int> tsCancellationSensitivity,
130 bool update(
VRequest&R,
double precision)
override;
157 bool MaximumIntensityProjection;
167 int Left, Right,
Sub;
172 using SortedFragmentIterator::apply;
_Expr< _ValFunClos< _ValArray, _Tp >, _Tp > apply(_Tp __func(_Tp)) const
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Base class for objects rendering fields on a fiber bundle.
Definition VFieldRenderObject.hpp:23
Base class for objects rendering fields on a fiber bundle via the technique of texture-based volume r...
Definition Vitreous.hpp:70
Fiber::GridInspector< isFragmentedUniformCartesianGrid > GridInspector
This volume renderer allows operations on fragmented uniform Grids.a.
Definition Vitreous.hpp:77
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition SortedFragmentIterator.hpp:41
An iterator over field fragments that traverses the fragments in back-to-front order as seen from the...
Definition SortedFragmentIterator.hpp:23
Definition Vitreous.hpp:150
Definition Vitreous.hpp:82