1#ifndef __RETINA_VERTEXGEOMETRY_SHADER_HPP
2#define __RETINA_VERTEXGEOMETRY_SHADER_HPP
4#include <ocean/GLvish/Programmable.hpp>
5#include "VertexRenderObject.hpp"
78 void setRendererParameters(VGLRenderContext&Context,
79 const RefPtr<VBO::Renderer>&theRenderer,
80 const RefPtr<CreativeArrayBase>&VertexCoordinates,
81 const RefPtr<GLProgram>&theShaderProgram) const override;
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
Base class for render object that execute a Geometry Shader on each Vertex of a Grid.
Definition VertexGeometryShader.hpp:57
Base class for object that render data given on vertices.
Definition VertexRenderObject.hpp:113
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition fs/init.hpp:20