1#ifndef __FISH_EYE_SHADERS_SHADERCODES_HPP
2#define __FISH_EYE_SHADERS_SHADERCODES_HPP
4#include <ocean/Anemonia/Programmable.hpp>
6#include "shadersDllApi.h"
31static const char Ortho_glsl[];
basic_string< char > string
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
note: cannot derive from FloatingSkeletonRenderer as long as independent base class TriangleRenderer ...
Definition ShaderCodes.hpp:14