#include <fiber/bundle/Bundle.hpp>
#include <fiber/finit/FinitAPI.h>
#include <fiber/field/ArrayRef.hpp>
#include <eagle/PhysicalSpace.hpp>
#include <memcore/Console.hpp>
#include <fiber/field/UniformCartesianArray.hpp>
#include <fiber/grid/types/RegularlyFragmentedGrid.hpp>
int main()
{
Finit();
BP->bindToNew("TestRaster4D.f5");
Grid&G = BP[0.0][
"4Draster"];
return 0;
}
Convenience class that implements a pointer to a Bundle object but adds some useful member funtions t...
Definition Bundle.hpp:779
The main entity holding all information.
Definition Bundle.hpp:173
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
A Representation is a set of Field objects, each of them accessed via some FieldID identifier.
Definition Representation.hpp:101
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2
Definition grid/types/RegularlyFragmentedGrid.hpp:71