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The Vish Visualization Shell 0.3
Vish
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Support for FloatingOrigin (class FloatOrigin ). More...
#include <ocean/Anemonia/RenderBasin.hpp>
Public Member Functions | |
| Eagle::point3f | shift (const Eagle::PhysicalSpace::point &P) const |
| Shift a point given in double precision coordinates such that it fits into the smaller range of single precision coordinates by subtracting the Translation vector. | |
Public Attributes | |
| Eagle::tvector3 | Translation |
| The offset from the Origin. | |
Support for FloatingOrigin (class FloatOrigin ).
| Eagle::tvector3 Wizt::RenderBasin::FloatedOrigin::Translation |
The offset from the Origin.
For OpenGL code that uses the global modelview matrix, either via fixed pipeline or gl_ModelViewMatrix in GLSL code, this is the value contained in the translation part of the matrix. Consequently, code that does not go via these matrizes must do the translation explicitly.