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The Vish Visualization Shell 0.3
Vish
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Class for computing triangle strips on a uniform 2D distribution of points within a plane. More...
#include <elementary/aerie/Raster.hpp>
Additional Inherited Members | |
Public Member Functions inherited from Eagle::PhysicalSpace::Span< 2 > | |
| Plane | getPlane () const |
| Compute the plane corresponding to this Span. | |
| point | operator() (const std::array< double, 2 > &Factors) const |
| Compute point as parameterized in this Span. | |
| point | operator() (double x, double y) const |
| Compute point as parameterized in this Span. | |
| Span ()=default | |
| Default constructor. | |
| Span (const point &O, const tvector &x, const tvector &y) | |
| Construct from point and two direction. | |
| Span (const point &P00, const point3 &P01, const point3 &P10) | |
| Construct from three points, first one will be the origin, the remaining ones define the two directions. | |
| Span (const Span< 2 > &S)=default | |
| Default copy constructor. | |
Public Member Functions inherited from Eagle::TriangleStrip | |
| MemCore::RefPtr< MemCore::Chunk< uint32_t > > | computeTriangleStripIndices () const |
| Compute a connected triangle strip from the given Sampling numbers. | |
Class for computing triangle strips on a uniform 2D distribution of points within a plane.