|
The Vish Visualization Shell 0.3
Vish
|
Viewpoint navigation in Vish is based on three types of objects: More...
Classes | |
| class | Wizt::Bokeh |
| Implementation of a RenderCategory::CAMERA_LENS_OBJECT . More... | |
| class | GeoCameraLens |
| The purpose of the CameraLens module is to set the Perspective Matrix for OpenGL. More... | |
| class | Wizt::VCameraBase |
| Base class for camera objects. More... | |
| class | Wizt::VCameraLens |
| Implementation of a RenderCategory::CAMERA_LENS_OBJECT . More... | |
| class | Wizt::VLensBase |
| Optional Base class for Lens objects with support for stereo and multiview projections. More... | |
| class | Wizt::VStereoLens |
| Stereo lens implementation using asymmetric frustum rendering. More... | |
Viewpoint navigation in Vish is based on three types of objects:
During rendering, these three objects are called in the above order. The VRenderContext::CameraSettings parameter is available in the virtual environment_render() function.