| activate(const Anemone &) override | Wizt::TextureBuffer | virtual |
| Activity | Wizt::Anemone::Tentacle | |
| bindBuffer() const | Wizt::BufferID | protected |
| bindBufferWithPossibleCreation() | Wizt::BufferID | protected |
| BufferArray(type buffer_target, int AttributeClass=0) | Wizt::BufferArray | inline |
| BufferID(const type bufferType) noexcept | Wizt::BufferID | inlineprotected |
| createId() noexcept | Wizt::BufferID | protected |
| deactivate(const Anemone &) override | Wizt::TextureBuffer | virtual |
| DoublePrecision | Wizt::RenderBasin::VertexAttribute | |
| extremeUnction() | MemCore::ReferenceBase< Tentacle > | inlineprotectedvirtual |
| getComponentSize() const =0 | Wizt::BufferArray | pure virtual |
| getElementSize() const =0 | Wizt::BufferArray | pure virtual |
| getId() const noexcept | Wizt::BufferArray | |
| getObjectCountID() const noexcept | MemCore::ReferenceBase< Tentacle > | inline |
| getSamplerType() const override | Wizt::TextureBuffer | virtual |
| getStride() const | Wizt::BufferArray | inline |
| getTextureId() const | Wizt::GLTextureID | inline |
| getTextureUnit() const override | Wizt::TextureBuffer | virtual |
| GLTextureID(type TextureTarget, int TextureUnit) | Wizt::GLTextureID | inline |
| Integer | Wizt::RenderBasin::VertexAttribute | |
| isbound() const | Wizt::BufferID | inlineprotected |
| isIdentical(const WeakPtr< Tentacle, Tentacle > &PossibleSelf) const noexcept | MemCore::ReferenceBase< Tentacle > | inline |
| isIndexBuffer() const | Wizt::BufferArray | inline |
| isValid() const | Wizt::GLTextureID | inline |
| isVertexArray() const | Wizt::BufferArray | inline |
| load_subset(int offset, const void *ptr, memsize_t sz) const | Wizt::BufferArray | protected |
| load_typed(const ::std::vector< Type > &data, usage usage_hint=STATIC_DRAW) | Wizt::BufferArray | inline |
| load_typed(const ::std::vector< Type > &data, size_t start, size_t end) | Wizt::BufferArray | inline |
| load_untyped(const void *ptr, memsize_t MemorySize, size_t nElements, usage usage_hint=STATIC_DRAW) | Wizt::BufferArray | protected |
| makeId() | Wizt::BufferID | protected |
| makeTextureId() | Wizt::GLTextureID | |
| memsize() const | Wizt::BufferArray | inlinevirtual |
| mkAutoDestructive() | MemCore::ReferenceBase< Tentacle > | inline |
| myTextureFormat | Wizt::TextureBuffer | |
| Normalized | Wizt::RenderBasin::VertexAttribute | |
| NumberOfElements() const | Wizt::BufferArray | inlinevirtual |
| operator bool() const | Wizt::GLTextureID | inline |
| operator()() | Wizt::BufferID | protected |
| Wizt::operator=(const ReferenceBase &R) | MemCore::ReferenceBase< Tentacle > | inlineprotected |
| refcount() const noexcept | MemCore::ReferenceBase< Tentacle > | inline |
| reference_domain_t typedef | MemCore::ReferenceBase< Tentacle > | |
| ReferenceBase(Tentacle *that) noexcept | MemCore::ReferenceBase< Tentacle > | inline |
| selectActiveTextureUnit() const | Wizt::GLTextureID | |
| self() const | MemCore::ReferenceBase< Tentacle > | inline |
| SelfPtr_t typedef | MemCore::ReferenceBase< Tentacle > | |
| Signed | Wizt::RenderBasin::VertexAttribute | |
| suicide() | MemCore::ReferenceBase< Tentacle > | inlineprotected |
| Wizt::target | Wizt::BufferID | protected |
| Wizt::GLTextureID::target | Wizt::GLTextureID | |
| Wizt::type enum name | Wizt::BufferArray | |
| updateValue(VRenderContext &Context) | Wizt::Anemone::Tentacle | virtual |
| usage enum name | Wizt::BufferArray | |
| wrefcount() const noexcept | MemCore::ReferenceBase< Tentacle > | inline |
| ~BufferArray() | Wizt::BufferArray | |
| ~BufferID() noexcept | Wizt::BufferID | protected |
| ~GLTextureID() | Wizt::GLTextureID | |
| ~ReferenceBase() | MemCore::ReferenceBase< Tentacle > | inlineprotectedvirtual |