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The Vish Visualization Shell 0.3
Vish
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4-dimensional vector. More...
#include <elementary/eagle/STA.hpp>
Public Member Functions | |
| vector | inv () const |
Compute the inverse vector ![]() | |
| vector | operator() (const vector &v) const |
| Compute nvn, which is the reflection of the vector v along the current vector n. | |
| trivector | operator* () const |
| star operator: Compute dual tri-vector | |
| vector () | |
| Evil default constructor. | |
| vector (const Base_t &V) | |
| Constructor from base class. | |
| vector (const bivector &B, const vector &v) | |
| Construct vector as inner product of bivector and vector. | |
| vector (const point &l, const point &r) | |
| Construct vector as subtraction of two points. | |
| template<OperatorID_t CompType> | |
| vector (const vector &l, const Operator< CompType > &C, const double &scalar) | |
| Generic computational vector-scalar constructor. | |
| template<OperatorID_t CompType> | |
| vector (const vector &l, const vector &r, const Operator< CompType > &C) | |
| Generic computational constructor of two vectors. | |
| vector (const vector &v) | |
| Copy constructor. | |
| vector (double t, const PhysicalSpace::vector &v) | |
| Construct from time and spatial vector. | |
| vector (double t, double x, double y, double z) | |
| Component-wise construction. | |
Friends | |
| double | dot (const vector &a, const vector &b) |
| Compute the Euclidean dot product (inner product) of two vectors. | |
| double | norm (const vector &v) |
| Compute the Euclidan norm of a vector. Note that if just the square of the norm is required, then function norm2() is more efficient since the square root does not need to be taken. | |
| double | norm2 (const vector &v) |
| Compute the squared norm of a vector v, i.e. v.v. | |
| template<class T > | |
| vector | operator* (T scalar, const vector &v) |
| Multiply scalar with a vector, yielding a vector. | |
| vector | operator- (const vector &l, const vector &r) |
| Subtraction operator. | |
| template<class T > | |
| vector | operator/ (const vector &v, T scalar) |
| Divide a vector by a scalar. | |
4-dimensional vector.
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inline |
Constructor from base class.
Note that this constructor is implicit, whereas the base class constructor is explicit.
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inline |
Evil default constructor.
Not sure if it should do anything or nothing. Primary purpose is for use within arrays. The user shouldn't expect uninitialized variables to contain anything useful.