FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
Wizt::RecursiveSeaBed Member List

This is the complete list of members for Wizt::RecursiveSeaBed, including all inherited members.

ApparentCellSize2_Threshold() const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
CellsizeThreshold (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
checkIfFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< Field > &Coordinates, const RefPtr< CreativeArrayBase > &theVertexFragmentData, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
checkIfFragmentIsTooDetailedOrInvisible(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
checkIfVertexCompatibleFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
checkIfVertexFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
CurrentCameraSettings() const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedinline
HighestUsedLevel (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedmutable
includeInStatistics(const SkeletonID &ID) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedinline
isInside(const Skeleton &VertexSkeleton, const RefPtr< FragmentID > &theFragmentID) constWizt::RecursiveSeaBed
MaxCollectedFragsPerLevel() const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedinline
myCellTensorFunctor (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
myRegionOfInterest (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
mySeaBed (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
prepareFragment(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &ParentFragmentID, bool TerminalFragment) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
recurseLevel(const GridAnemone::SkeletonSet::const_iterator &S)Wizt::RecursiveSeaBed
recurseLevelFragment(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &ParentFragmentID) const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
RecursiveSeaBed(SeaBed &theSeaBed, const VCamera &TheCameraSettings, bool CurrentAsyncLoading, pRegionOfInterest theRegionOfInterest) (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
renderConnectivity(const SkeletonID &CurrentConnectivityID, Field &ConnectivityField, const SkeletonID &CurrentVertexSkeletonID) (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
renderRecursiveConnectivityFragment(const SkeletonID &CurrentConnectivityID, Field &ConnectivityField, const RefPtr< FragmentID > &theConnectivityFragmentID, const RefPtr< BoundingBox > &theConnectivityFragmentBBox, const SkeletonID &CurrentVertexSkeletonID) (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
renderRefinedConnectivityFragment(const RefinedFragmentSkeleton &Refinement, const SkeletonID &CurrentConnectivityID, const SkeletonID &NextConnectivityID, Field &ConnectivityField, const RefPtr< FragmentID > &theConnectivityFragmentID, const RefPtr< CreativeArrayBase > &theConnectivityFragmentCreator, const RefPtr< BoundingBox > &theConnectivityFragmentBBox, const SkeletonID &CurrentVertexSkeletonID, const SkeletonID &NextVertexID) (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
ShowStatistics() const (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBed
SortFragments (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedstatic
Statistics (defined in Wizt::RecursiveSeaBed)Wizt::RecursiveSeaBedmutable