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FiberVISH 0.2
Fish - The Fiber Bundle API for the Vish Visualization Shell
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This is the complete list of members for Wizt::RecursiveSeaBed, including all inherited members.
| ApparentCellSize2_Threshold() const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| CellsizeThreshold (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| checkIfFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< Field > &Coordinates, const RefPtr< CreativeArrayBase > &theVertexFragmentData, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| checkIfFragmentIsTooDetailedOrInvisible(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| checkIfVertexCompatibleFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| checkIfVertexFragmentIsTooDetailedOrInvisible(const Fiber::SkeletonID &LevelID, const Fiber::CoordinateRepresentationReference &, const RefPtr< FragmentID > &theFragmentID, RefPtr< BoundingBox > &BBox, bool &isInside, bool &isInvisible) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| CurrentCameraSettings() const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | inline |
| HighestUsedLevel (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | mutable |
| includeInStatistics(const SkeletonID &ID) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | inline |
| isInside(const Skeleton &VertexSkeleton, const RefPtr< FragmentID > &theFragmentID) const | Wizt::RecursiveSeaBed | |
| MaxCollectedFragsPerLevel() const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | inline |
| myCellTensorFunctor (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| myRegionOfInterest (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| mySeaBed (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| prepareFragment(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &ParentFragmentID, bool TerminalFragment) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| recurseLevel(const GridAnemone::SkeletonSet::const_iterator &S) | Wizt::RecursiveSeaBed | |
| recurseLevelFragment(const GridAnemone::SkeletonSet::const_iterator &S, const RefPtr< FragmentID > &ParentFragmentID) const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| RecursiveSeaBed(SeaBed &theSeaBed, const VCamera &TheCameraSettings, bool CurrentAsyncLoading, pRegionOfInterest theRegionOfInterest) (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| renderConnectivity(const SkeletonID &CurrentConnectivityID, Field &ConnectivityField, const SkeletonID &CurrentVertexSkeletonID) (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| renderRecursiveConnectivityFragment(const SkeletonID &CurrentConnectivityID, Field &ConnectivityField, const RefPtr< FragmentID > &theConnectivityFragmentID, const RefPtr< BoundingBox > &theConnectivityFragmentBBox, const SkeletonID &CurrentVertexSkeletonID) (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| renderRefinedConnectivityFragment(const RefinedFragmentSkeleton &Refinement, const SkeletonID &CurrentConnectivityID, const SkeletonID &NextConnectivityID, Field &ConnectivityField, const RefPtr< FragmentID > &theConnectivityFragmentID, const RefPtr< CreativeArrayBase > &theConnectivityFragmentCreator, const RefPtr< BoundingBox > &theConnectivityFragmentBBox, const SkeletonID &CurrentVertexSkeletonID, const SkeletonID &NextVertexID) (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| ShowStatistics() const (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | |
| SortFragments (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | static |
| Statistics (defined in Wizt::RecursiveSeaBed) | Wizt::RecursiveSeaBed | mutable |