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template<class Converter > |
| static RefPtr< GLTexture2D > | Plane2D (const RefPtr< MemArray< 2, SourceData > > &Source, const Converter &C, int TextureUnit, GLenum format, GLenum internalformat) |
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template<class Converter > |
| static RefPtr< GLTexture2D > | Plane3D (const RefPtr< MemArray< 3, SourceData > > &Source, const SliceSelection &O, const index_t &SliceNumber, const Converter &C, int TextureUnit, GLenum format, GLenum internalformat) |
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template<class Converter , int internalformat> |
| static RefPtr< GLTexture3D > | createVolume (const RefPtr< MemArray< 3, SourceData > > &Source, const Converter &C, const GLTexture3D::Generator &TextureGenerator, GLenum format, const glMemSize< internalformat > &InternalFormat) |
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template<class Converter , int internalformat> |
| static RefPtr< GLTexture3D > | SubVolume (const RefPtr< MemArray< 3, SourceData > > &Source, const Converter &C, const GLTexture3D::Generator &TextureGenerator, GLenum format, const glMemSize< internalformat > &InternalFormat, const MultiIndex< 3 > &Start, const MultiIndex< 3 > &End, const MultiIndex< 3 > &Step) |
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