#include <fiber/bundle/Bundle.hpp>
#include <fiber/bundle/StorageTransformations.hpp>
#include <fiber/finit/FinitAPI.h>
#include <memcore/Console.hpp>
{
Finit();
string InFile =
"065_F5moveSkeleton_InputFile.f5";
{
return 0;
}
{
Mem->myChunk()->get_vector().end(),
{
Mem->myChunk()->get_vector().end(), 42.0);
myGrid[
"Values"]->setPersistentData(
Mem);
}
}
string OutFile =
"065_F5moveSkeleton_OutFile.f5";
{
BP->sync();
if (!myGrid)
{
return 1;
}
{
Console() <<
"Cannot find root (finest) skeleton" ;
return false;
}
}
return 0;
}
constexpr void fill(_ForwardIterator __first, _ForwardIterator __last, const _Tp &__value)
Convenience class that implements a pointer to a Bundle object but adds some useful member funtions t...
Definition Bundle.hpp:779
The main entity holding all information.
Definition Bundle.hpp:173
An iterator with an optional DataCreator, which is just a class to intercept creation of data along a...
Definition CreativeIterator.hpp:34
A Grid is a set of Skeleton objects, each of them accessed via some unique SkeletonID object.
Definition Grid.hpp:60
Identifier for Skeletons within a Grid.
Definition SkeletonID.hpp:24
Given a fragmented field of curvilinear coordinates, (3D array of coordinates), build a uniform Grid ...
Definition FAQ.dox:2