|
The Vish Visualization Shell 0.3
Vish
|
| The Render Anemone | |
| The OpenGL Interface of Vish | |
| Compiling under Windows using the Minimal Gnu Windows Environment (MINGW) | |
| Overview of Documentation Pages | To get started with developing in Vish, one should know about Coding Style and Hints |
| The VISH API | |
| Creating VISH Objects | |
| The VISH Data and Control Flow Model | VISH employs a pull event model, ie any action is induced by the last object in an data flow graph |
| The VISH iterator concept | |
| Input/Output of VISH Objects | VISH objects have inputs and outputs |
| Demonstration of Vish Objects and relations to parameters and Input Objects | We inspect a setup of three Vish objects named A,B and C |
| How VISH Objects provide an input facility | Let us assume a VISH Object wants to implement a new, user-defined type |
| Future Development plans | |
| Light++ Copyright License | |
| Coding Style and Hints | |
| Iterator Concept | |
| Memory Management | |
| Todo List | |
| Deprecated List |