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The Vish Visualization Shell 0.3
Vish
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Convenience interface to OpenGL texture formats. More...
Convenience interface to OpenGL texture formats.
http://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
| SignedNormalized | The texture values will be in range [-1.0,1.0], otherwise [0.0,1.0]. |
Fixed-point textures in unextended OpenGL have integer components, but those values are taken to represent floating-point values in the range [0.0,1.0]. These integer components are considered "unsigned normalized" integers. When such a texture is accessed by a shader or by fixed-function fragment processing, floating-point values are returned in the range [0.0,1.0].
This extension provides a set of new "signed normalized" integer texture formats. These are taken to represent a floating-point value in the range [-1.0,1.0] with an exact 0.0.