The Vish Visualization Shell  0.3
Vish
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NEagleGather general basic mathematic functions which are not available in cmath here
 NFiber
 NGL
 Nglfont
 NHTTP
 NHydroVish: Remove Flaw Echos
 NIntegralLines
 NMemCoreMemory Management classes and routines
 NMETAMETA is a collection of low-level template metaprograms which can be used in various situations
 NMTools
 NPosixThreads
 NstdSTL namespace
 NTraumTraum - Integration and Solving Differential Equation in Time and Space, i.e
 NVish
 NWiztThe Vish namespace
 CA
 CAbsolute
 CAction
 CAimBot
 CAimVish
 CAlpha
 CAlphaInput
 CApprove
 CApproveCommunicator
 CArrow
 CB
 CBase
 CBatVishParser
 CBeta
 CBetaInput
 CBITMAPFILEHEADER
 CBITMAPHEADERFILE
 CBoundingBox
 CBoxPlanarPolygon
 CBoxTree
 CBreakingEdge
 CBundleAction
 CCal3DLoader
 CCal3DMeshLoader
 CCal3DMeshRenderer
 CCal3DMeshVObject
 CCampathSaver
 CChild
 CClientAcceptsImageServer
 CClientAcceptsServer
 CClientGreeter
 CCollectedData
 CColor
 CColorCompare
 CColumnVector
 CComputeGridStreamLines
 CComputeMultiStreamLines
 CComputeStreamLines
 CComputeStreamSurfaces
 CConsoleProgress
 CConversionArgs
 CCoordInter
 CCreateObjectHtmlDisplay a list of objects that can be created
 CCreateStepField
 CCreateStepFieldUShort
 CCTga
 CCTgaHeader
 CCubicSpline
 CCViewer
 CData
 CDataFilter
 CDataSink
 CDataSource
 CDependentObject
 CDistanceTargetSourceStruct DistanceTargetSource
 CDMS
 CFileInfo
 CFileSelector
 CFindObjectsWithTimeInputAn Iterator that is finds a VISH object that implements a value of type VTime
 CFindSeedpoint
 CFindVolumeRender
 CFlexLexer
 CFloatsToPoint2D
 CFloatsToTVector
 CFTGLFontCreator
 CFTLGLFontManager
 CGaussField
 CGeoCameraLensThe purpose of the CameraLens module is to set the Perspective Matrix for OpenGL
 CGetInput
 CGetSubDirEntries
 CglFormatConvenience interface to OpenGL texture formats
 CglFormat< 1 >
 CglFormat< 2 >
 CglFormat< 3 >
 CglFormat< 4 >
 CglFormat< GL::R, char, 8, float >
 CglFormat< GL::R, char, 8, signedfloat >
 CglFormat< GL::R, float, 16 >
 CglFormat< GL::R, float, 32 >
 CglFormat< GL::R, short, 16, float >
 CglFormat< GL::R, short, 16, signedfloat >
 CglFormat< GL::R, signed, 16 >
 CglFormat< GL::R, signed, 32 >
 CglFormat< GL::R, signed, 8 >
 CglFormat< GL::R, unsigned, 16 >
 CglFormat< GL::R, unsigned, 32 >
 CglFormat< GL::R, unsigned, 8 >
 CglFormat< GL::RG, char, 8, float >
 CglFormat< GL::RG, char, 8, signedfloat >
 CglFormat< GL::RG, float, 16 >
 CglFormat< GL::RG, float, 32 >
 CglFormat< GL::RG, short, 16, float >
 CglFormat< GL::RG, short, 16, signedfloat >
 CglFormat< GL::RG, signed, 16 >
 CglFormat< GL::RG, signed, 32 >
 CglFormat< GL::RG, signed, 8 >
 CglFormat< GL::RG, unsigned, 16 >
 CglFormat< GL::RG, unsigned, 32 >
 CglFormat< GL::RG, unsigned, 8 >
 CglFormat< GL::RGB, char, 8, float >
 CglFormat< GL::RGB, char, 8, signedfloat >
 CglFormat< GL::RGB, float, 16 >
 CglFormat< GL::RGB, float, 32 >
 CglFormat< GL::RGB, int, 10, float >
 CglFormat< GL::RGB, int, 12, float >
 CglFormat< GL::RGB, int, 4, float >
 CglFormat< GL::RGB, int, 5, float >
 CglFormat< GL::RGB, int, 8, float >
 CglFormat< GL::RGB, short, 16, float >
 CglFormat< GL::RGB, short, 16, signedfloat >
 CglFormat< GL::RGB, signed, 16 >
 CglFormat< GL::RGB, signed, 16, signedfloat >
 CglFormat< GL::RGB, signed, 32 >
 CglFormat< GL::RGB, signed, 8 >
 CglFormat< GL::RGB, unsigned, 16 >
 CglFormat< GL::RGB, unsigned, 32 >
 CglFormat< GL::RGB, unsigned, 8 >
 CglFormatProperties
 CglFormatProperties< glFormat< N, NumericType, Bits, float > >
 CglFormatProperties< glFormat< N, NumericType, Bits, signed > >
 CglFormatProperties< glFormat< N, NumericType, Bits, signedfloat > >
 CglFormatProperties< glFormat< N, NumericType, Bits, unsigned > >
 CglFormatSize
 CglFormatSize< glFormat< N, NumericType, Bits, TextureType > >
 CGLGridA simple example demonstrating how to draw a Grid using the OpenGL glMap functions
 CglMemSize
 CglMemSize< 0 >
 CglMemSize< 1 >
 CglMemSize< 2 >
 CglMemSize< 3 >
 CglMemSize< 4 >
 CglMemSize< GL_ALPHA >
 CglMemSize< GL_ALPHA12 >
 CglMemSize< GL_ALPHA16 >
 CglMemSize< GL_ALPHA16F_ARB >
 CglMemSize< GL_ALPHA32F_ARB >
 CglMemSize< GL_ALPHA4 >
 CglMemSize< GL_ALPHA8 >
 CglMemSize< GL_BGRA >
 CglMemSize< GL_COMPRESSED_ALPHA >
 CglMemSize< GL_COMPRESSED_INTENSITY >
 CglMemSize< GL_COMPRESSED_LUMINANCE >
 CglMemSize< GL_COMPRESSED_LUMINANCE_ALPHA >
 CglMemSize< GL_COMPRESSED_RGB >
 CglMemSize< GL_COMPRESSED_RGBA >
 CglMemSize< GL_INTENSITY >
 CglMemSize< GL_INTENSITY12 >
 CglMemSize< GL_INTENSITY16 >
 CglMemSize< GL_INTENSITY16F_ARB >
 CglMemSize< GL_INTENSITY32F_ARB >
 CglMemSize< GL_INTENSITY4 >
 CglMemSize< GL_INTENSITY8 >
 CglMemSize< GL_LUMINANCE >
 CglMemSize< GL_LUMINANCE12 >
 CglMemSize< GL_LUMINANCE12_ALPHA12 >
 CglMemSize< GL_LUMINANCE12_ALPHA4 >
 CglMemSize< GL_LUMINANCE16 >
 CglMemSize< GL_LUMINANCE16_ALPHA16 >
 CglMemSize< GL_LUMINANCE16F_ARB >
 CglMemSize< GL_LUMINANCE32F_ARB >
 CglMemSize< GL_LUMINANCE4 >
 CglMemSize< GL_LUMINANCE4_ALPHA4 >
 CglMemSize< GL_LUMINANCE6_ALPHA2 >
 CglMemSize< GL_LUMINANCE8 >
 CglMemSize< GL_LUMINANCE8_ALPHA8 >
 CglMemSize< GL_LUMINANCE_ALPHA >
 CglMemSize< GL_LUMINANCE_ALPHA16F_ARB >
 CglMemSize< GL_LUMINANCE_ALPHA32F_ARB >
 CglMemSize< GL_R16F >
 CglMemSize< GL_R16I >
 CglMemSize< GL_R16UI >
 CglMemSize< GL_R32F >
 CglMemSize< GL_R32I >
 CglMemSize< GL_R32UI >
 CglMemSize< GL_R3_G3_B2 >
 CglMemSize< GL_R8I >
 CglMemSize< GL_R8UI >
 CglMemSize< GL_RED >
 CglMemSize< GL_RG16F >
 CglMemSize< GL_RG16I >
 CglMemSize< GL_RG16UI >
 CglMemSize< GL_RG32F >
 CglMemSize< GL_RG32I >
 CglMemSize< GL_RG32UI >
 CglMemSize< GL_RG8I >
 CglMemSize< GL_RG8UI >
 CglMemSize< GL_RGB >
 CglMemSize< GL_RGB10 >
 CglMemSize< GL_RGB10_A2 >
 CglMemSize< GL_RGB12 >
 CglMemSize< GL_RGB16 >
 CglMemSize< GL_RGB16F >
 CglMemSize< GL_RGB16I >
 CglMemSize< GL_RGB16UI >
 CglMemSize< GL_RGB32F >
 CglMemSize< GL_RGB32I >
 CglMemSize< GL_RGB32UI >
 CglMemSize< GL_RGB4 >
 CglMemSize< GL_RGB5 >
 CglMemSize< GL_RGB5_A1 >
 CglMemSize< GL_RGB8 >
 CglMemSize< GL_RGB8I >
 CglMemSize< GL_RGB8UI >
 CglMemSize< GL_RGBA >
 CglMemSize< GL_RGBA12 >
 CglMemSize< GL_RGBA16 >
 CglMemSize< GL_RGBA16F >
 CglMemSize< GL_RGBA16I >
 CglMemSize< GL_RGBA16UI >
 CglMemSize< GL_RGBA2 >
 CglMemSize< GL_RGBA32F >
 CglMemSize< GL_RGBA32I >
 CglMemSize< GL_RGBA32UI >
 CglMemSize< GL_RGBA4 >
 CglMemSize< GL_RGBA8 >
 CglMemSize< GL_RGBA8I >
 CglMemSize< GL_RGBA8UI >
 CglMemSize< GL_UNSIGNED_INT_10F_11F_11F_REV >
 CglTypeType traits for native types to GL properties
 CglType< Eagle::bivector3 >
 CglType< Eagle::Column< N, T > >
 CglType< Eagle::DomainVector< Eagle::Vector< ValueType, Dims >, ColorSpace > >
 CglType< Eagle::FixedArray< T, N > >
 CglType< Eagle::point3 >
 CglType< Eagle::rgba_float_t >
 CglType< Eagle::tvector3 >
 CglType< Eagle::Vec3Packed >
 CglType< Eagle::Vector< T, N > >
 CglType< GLdouble >
 CglType< GLfloat >
 CglType< GLint >
 CglType< GLshort >
 CglType< GLuint >
 CglType< GLushort >
 CglType< Imf::Rgba >
 CglType< signed char >
 CglType< T[N]>
 CglType< unsigned char >
 CHMS
 CHydroLibICP:Iterative Closest Point is an algorithm employed to minimize the difference between two clouds of points. Paper used: 1) Closed-form solution of absolute orientation using unit quaternions. By: Berthold K. P. Horn 2) Wiki: http://en.wikipedia.org/wiki/Iterative_closest_point
 CImageA simple class used as an image container
 Cimporter
 CIntegerInput
 CInteractionInput
 CInterpolationFunctionCompute Gauss Filtered Field from Field
 CInterval
 CJPEG_ERROR
 CKnottedTorus
 CLaserRecord
 CLigo
 CLineEmitter
 CLineEmitterRenderer
 CLineRenderer
 CLocalDataThingy
 CLocalLens
 CMatrix
 CMemberIDHttp://www.lysator.liu.se/c/ANSI-C-grammar-y.html http://www.lysator.liu.se/c/ANSI-C-grammar-l.html http://www.thefreecountry.com/sourcecode/grammars.shtml
 CMFace
 CMMesh
 CMNormal
 CMUCoord
 CMultiplyInt
 CMVertex
 CMyAnemoneInitializer
 CMyContext
 CMyFunctor
 CmyInterface
 CMyOnDemandDataCreator
 CMyPreciousDataClass
 CmyStruct
 CMyTentacle
 CNetworkObjectHtmlDisplay existing objects and their inputs
 CObject
 COnDemandCreator
 COperationX
 COperationY
 COperationZ
 COscillator
 COscillatorDiffEquation
 CPendulumARK
 CPendulumDiffEquation
 CPendulumRK4
 CPerformaLoader
 CPerformaSceneRenderer
 CPerformaViewerCreator
 CPfViewerA viewer implementation that uses SGI Performer for rendering
 CPfWidgetPfWidget class
 CPlaneTest
 CPNGRetrieveImageSizedFrame
 CPort
 CProtIntersect
 CRampTexture
 CReference
 CRenderExample
 CRingIndex
 CRotTransScaleStruct rot_trans_scale
 CRowVector
 CRXPDataCollector
 CRybber
 CSaint_Venant
 CShadowGround
 CsignedfloatIndicates that the texture type is in range [-1,+1]
 CSoSurfaceHeightfieldTESTInventor node to display something
 CSpaceNav
 CSphere
 CSpheres
 CStar
 CStarLoader
 CStatusNotifier
 CStripeBuffer
 CStripes
 CtagBITMAPINFOHEADER
 CTangentialDifferentialEquationCubic
 CTangentialDifferentialEquationLinear
 CTangVishThe VISH object that implements a server that listens on commands from a socket
 CTangVizTimeInputThe VISH class representing an INPUT instance for values of type "VTime"
 CTARGAHEADERFILE
 CTargaLoader
 CTestBox
 CTGA
 CTick
 CToolBoxIterative Point Cloud
 CVectorStats
 CVInitializationInitialization: Each Plugin should (MacOS: Must) contain a function
 CVishControl
 CVishControlCreator
 CVishScriptSaver
 CVltstr
 CVMap
 CVScriptLoader
 CVWebControl
 CVWebControlCreator
 CWallPaper
 CWebFileRenderer
 CWebVish
 CWritePng
 CX
 CXBase
 CY
 Cyy_buffer_state
 Cyy_trans_info
 Cyyalloc
 CyyFlexLexer
 CYYLTYPE
 CYYSTYPE
 CYYSTYPE.bivec
 CYYSTYPE.bivec
 CYYSTYPE.point
 CYYSTYPE.point
 CYYSTYPE.rotor
 CYYSTYPE.rotor
 CYYSTYPE.vec
 CYYSTYPE.vec
 CZ
 CZptr